San Thevin |
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First of all, that grapple flowchart was my best friend... haha! Despite that, I'm glad 2e cleaned up a the maneuvers.
Most of that counteract flowchart is how to calculate the DC you're rolling against, the other half if how to determine your bonus. Not nearly as bad as the grapple one. This mainly consolidates a bunch of the rules from all over into one place.
Loot:
There's a google sheet I've used for 1e campaigns that should work for this as well. It just does math based on what is entered and splits total gp value for the party. There's functionality for the party to claim items from the loot pile as well. I don't think it removes that item from the total to split to the party at the moment. I can work on that though. I entered in a 'thing' worth 400 gold for an example.
Autumn Forfallan |
That's an awesome sheet San! I've added all my records for party loot to the sheet, as well as 'another thing' worth my two coppers. :)
Morga Blackhammer |
Thanks for the flowchart! So it looks like my roll will be:
[ dice=Counteract Rust Creep w/ Remove Disease vs. DC 15]1d20 + 7[/dice]
spellcasting proficiency (+2) + modifier (+4) + level (+1) vs. the Rust Creep's save DC. And since I'm level 1, the level-based DC is 15.
Thanks!
And the loot sheet looks great!
San Thevin |
Almost, the DC of the check is whatever the DC of the affliction is. If there's no DC listed, you go to the level of whatever caused it then create the DC from there. I have a feeling there's a DC listed for this one...
Morga Blackhammer |
Ah, ok. So I'll leave that off and let the GM handle it. Thanks!
GM Cellion |
Loot log has been linked in the campaign header!
And yes, San's got it right on the affliction DC for counteracting.
GM Cellion |
As a heads up, I will be traveling starting Friday this week through to Christmas. I hope to get a few posts in during this time, but some of it will be in places without internet, so do expect a few interruptions.
Morga Blackhammer |
Have fun!
San Thevin |
I went through the rest of the campaign to add any loot we talked about picking up but didn't really record anywhere. I added the dero poisons, an eyepiece we never ID'ed, and another longbow from the roof as well as some coinage we picked up along the way.
Autumn Forfallan |
Autumn had all the coinage recorded under her profile (she used the coins from the dead body to pay Elsie for the elixir), so I fixed that part on the loot sheet.
San Thevin |
Autumn had all the coinage recorded under her profile (she used the coins from the dead body to pay Elsie for the elixir), so I fixed that part on the loot sheet.
Pefect! I wasn't sure what was used or not from that.
Morga Blackhammer |
Thanks for doing that! It must've taken a bunch of time. Much appreciated!
San Thevin |
The other weapons are mundane and not of special materials. You can find up to six common simple and mundane weapons of your choice primarily made of steel.
Any ideas? At best I would pick up a pair of spiked gauntlets to do lethal piercing in melee without changing weapons. Morga should be able to use the cold-iron mace right?
At first I thought it was odd that the clerics of Gorum would have only simple weapons. Then I remembered the 'cleric' part of that. They wouldn't have a full armory as they wouldn't be proficient with most of it.
Autumn Forfallan |
Any ideas? At best I would pick up a pair of spiked gauntlets to do lethal piercing in melee without changing weapons. Morga should be able to use the cold-iron mace right?
Those ideas sound good to me. One thought is to pick up just ordinary gauntlets (or one ordinary, one spiked) to have a variety of damage, since San's arrows deal piercing damage.
Morga Blackhammer |
Yup, Morga can use the mace. Do Autumn and Vildran have daggers already, just in case? Even if it's just for show, it could help with Intimidation.
GM Cellion |
I meant to write "mundane simple and martial weapons", so it does expand your pool a bit.
San Thevin |
I meant to write "mundane simple and martial weapons", so it does expand your pool a bit.
In that case, I'll pick up a Main-gauche, a dagger with Parry and Disarm in case I need to be a bit more defensive. Also a set of gauntlets, one spiked and one not if that's ok. Otherwise a pair of regular gauntlets.
That's still either three or four items left. I'm going to assume there isn't a bunch of exquisite sword canes on the wall as the price for those are just busted... doesn't seem very Gorumite either.
Morga Blackhammer |
In case there's ever a need for ranged fighting, I'll grab a crossbow and 20 bolts.
Vildran Aistellmar |
This is feeling like a tower defense game. Those of us shooting down through the trap door are the first line of defense, and whichever acolytes get through face Morga and Vanda at the stairs.
San Thevin |
I have a feeling we're only going to get one round of shooting before they run away unfortunately. I could drop down behind them and keep shooting making them run back and forth. That's assuming there's a firing lane on the first floor to the stairs... play it by ear. There isn't a whole lot of room on the stairs is why I was thinking that.
Did it take the normal amount of time for Trygve to fix Morga's shield? Could we try to ID the arrows if it did?
Arcana +5
Autumn Forfallan |
I have a feeling we're only going to get one round of shooting before they run away unfortunately.
I agree. Still, one free round of attacks is better than none.
@GM: We're all positioned on the 2nd floor.
Autumn Forfallan |
Jumped ahead with a post tonight because I'll be away this weekend and unable to post until Monday night.
If necessary, I'm hoping that Vildran will bot Autumn during my absence.
Morga Blackhammer |
Wow. I totally misunderstood the map. I thought the only viable way to get upstairs was the staircase at the north end. Dang!
GM Cellion |
To be fair, no one opened the trapdoors to work out what's below them, so it was a fine assumption Morga. The stairs below the trapdoors are steep (difficult terrain).
Morga Blackhammer |
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Ah, so the trap doors aren't grates, as the map seems to indicate. Fair enough. And honestly, this is the kind of top notch planning one should expect from some level 1 characters. ;D
Autumn Forfallan |
Happy holidays everyone! My posting for the next couple days might be uncertain, but I'll definitely be back on track by the 27th.
GM Cellion |
Happy Holidays all! Hope everyone's enjoying some time with friends and family. Currently posting from the airport, but I'll be back in the normal swing of things posting-wise on the 26th.
Morga Blackhammer |
Safe travels and happy holidays! I'll be cooking a lot tomorrow, so no guarantees on posting until the 26th.
Autumn Forfallan |
The level up (and especially the associated HP increase) is most welcome! Just for the record, here are my choices for Level 2.
Class Feat: Rogue Dedication (add Stealth & Thievery as trained skills)
Skill Feats: Lie to Me, Quick Coercion (from Rogue Dedication)
Spells: Added Soothe
Autumn's profile should be updated to reflect the level up.
Morga Blackhammer |
Leveled up. Wishing I could take Ward Medic, but I don't get a skill increase until 3rd level.
Class Feat: Healing Hands
Skill Feat: Inoculation
Vildran Aistellmar |
Level up! Wizard 2
Class feat Cantrip Expansion
Skill feat Recognize Spell (notable: new reaction)
Spellbook additions Alarm, Befuddle
Vildran Aistellmar |
I love that Autumn is going all-in on Deception. Quit an effective level, covering our biggest remaining gap with rogue multiclass.
Morga Blackhammer |
Vildran identifies that four of the vials are minor elixirs of life, one is a lesser antiplague, and one is a lesser eagle-eye elixir.
Who wants what?
Either Morga or San can drink the antiplague at some point before bed (probably whoever isn't getting treated).
Morga's Perception is +8 with darkvision. Does it make sense for her to drink the eagle-eye elixir before we go down to the basement? Or save it for when we go back to Rusthenge? Should someone else use it?
We could each take an elixir of life, but Morga would probably give hers to Vanda.
Vildran Aistellmar |
probably we should each get a minor elixir of life and perhaps eagle eye elixir to the highest perception for maximum search potential (Morga?)
Autumn Forfallan |
I agree with one elixir of life for each PC, antiplague to either Morga or San (since they're the ones infected), and Morga should drink the eagle-eye elixir before we search the basement (since she has both the highest Perception and Darkvision).
@Morga: No healing needed for Autumn. Thanks for checking,
Autumn Forfallan |
@Vildran: Sorry, I had no intention of putting Vildran in harm's way. The Light allows you to move the light up to 60' by Sustaining it. Vildran doesn't need to move at all. I want Azomi in bright light, not dim shadows.
Vildran Aistellmar |
Right. I'm still getting used to the remastered light spell and it's additional capabilities. Good call.
San Thevin |
Starting off strong with a crit!
The latest version of the light spell is basically Dancing Lights and the old Light spell wrapped up in one. I think this one only creates "balls" of light instead of making things glow though.
Vildran Aistellmar |
Yup. I just haven't used it in combat for that long so I'm still used to the basic "cast it on everyone's weapon" use-case :D.
San Thevin |
Rune ideas:
We could ask Trygve to transfer the rune from the runestone to Morga's starknife.
At the same time we can ask/pay Derrol to transfer the +1 rune from the warhammer to San's longbow. It should cost 3.5 gold plus whatever service fee.
I figure Trygve would have some hesitation modifying Ragnulf's weapon, even if the leader did go crazy at the end. Hence not asking him to move the rune from the warhammer.