[AP] Iron Gods by GM Rutseg

Game Master Balacertar

Chapter 4 - VALLEY OF THE BRAIN COLLECTORS

Current map
Treasure sheet

Iron Gods Player's Guide
Torch's Gazetteer - Torch's map - Numeria's map

Goals:
* Learn more about Unity
✔️ Locate Casandalee's neurocam and AI core devices
✔️ Reunite with Baine and Meyanda
* Find allies to depose the rule of the Technic League
✔️ Fight the Dominion of the Black


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Male Ratfolk (Ysoki) Pedigree, Laser Specialist Lvl 10 / Lvl 1 (Alchemist / Thief)

When the group gets closer to the caverns, Zzvkgrogk takes his usual cocktail of extracts.
Heightened Awareness (Mocha), Barkskin (Cinnamon bun), Comprehend Languages (smoked salmon)

KnowNature: 1d20 + 10 + 2 ⇒ (7) + 10 + 2 = 19

”Whoa! Holdup everyone!” whispers Zzvkgrogk peering at the cave entrance out from behind the people in front of him. ”Those are no ordinary mold-encrusted trees – those are shambling mounds!”

He pulls out his laser pistol and shoots one once.

rtchrtchrtch!!
Laser+, Blinding Beam: 1d20 + 18 ⇒ (1) + 18 = 19 Touch, -DeadlyAim, +Rūha
for Damage: 1d6 + 5d6 + 8 ⇒ (4) + (2, 1, 4, 4, 5) + 8 = 28 Zzvkgrogk Special (Blinding Discovery), Deadly Aim
Fort DC 19 or be blinded for 1 minute, creatures in the the splash area that fail their saves against the beam are dazzled for 1 minute . This is a light effect.

He watches his beam get deflected by a lode of mica -- which miraculously survive the laser -- ore maybe it's not mica -- and fly off into the distance only to fizzle on a bit of harmless moss.


Female Kasatha Monk 11 | AC 33 T 25 FF 27 | CMD 34 | HP 73/73 | F +10 R +12 W +15 (+2 vs ench)(+2 vs robots); Immune disease | Init +3 | Perc +19 | Advice 17/17 SF 11/11 Ki 11/11 | Active Status: --

Thanks for the accounting Yambul! I may need a bit of time to ponder purchases.

Rūha examines the surroundings, thinking about the swamp and its monsters all the way to the south. She asks Isuma "You mentioned strange winged creatures. Could you describe them? Maybe there is something else we should prepare before entering." She scans the entrance for any hazards or traps awaiting more ground-bound individuals.

Perception: 1d20 + 21 ⇒ (10) + 21 = 31 +10 if visual

At Zzvkgrogk's sudden shot, she raises an eyebrow "Shambling mounds? Lets see if we can deal with them from a distance then."


F Half-elf Craftsperson

1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37 Know (Nature) Resistances? DRs?

”Ayep, more shamblers,” Rhoreen agrees, getting a bit higher in the air. ”Though it’s hard to tell them from the shots being taken at them.”

Waiting to see them on the map before acting. 20’ up.

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