Ekujae Warrior

Sindrailla's page

152 posts. Organized Play character for Joseph Martin 681.


Full Name

Sindrailla

Race

Woodland Elf Fighter 3 |NG | AC 22 | HP 39/39 | Fort +8 Reflex +10 Will +8 | Perception +8 | Low light vision

Classes/Levels

Fighter 3

Strength 18
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About Sindrailla

S 18 D 16 C 12 I 12 W 12 Ch 10

Skills: Acrobatics +8; Arcana +2; Athletics +9; Crafting +1; Deception +0; Diplomacy +0; Intimidation +0; Lore (Legal) +6; Lore (Scouting) +6; Medicine +6; Nature +6; Occultism +1; Performance +0; Religion +1; Society +1; Stealth +8; Survival +6; Thievery +8

Longsword+1 +12 D8+4 Versatile P
Hatchet +11 D6+4 Agile, sweep, thrown 10'
Dagger +11 D4+4 Agile, Finesse, Thrown 10', Versatile S
Longbow +10 D8 DeadlyD10, Volley 30'
Throwing knife +10 d4+4 Agile, finesse, 20'

Ancestry feat: Otherworldly Magic(Tangle Vine)
Skill Feat: Experienced tracker, Cat fall
Class feat/ability/Feat: Sudden Charge, Attack of Opportunity, Exacting strike, Untrained Improvization, Sheild block, Bravery, Toughness

Equipment: Studded leather armor, steel sheild, Long Sword +1, Dagger, Throwing knife (x3), Hatchet (x2), Long Bow, 20 Arrows, Adventurer's pack, Oil, Manacles (poor), Minor healing potion (x3)

Powers:

Tangle Vine Cantrip 1
Cast Two Actions
Range 30 feet; Targets 1 creature
Defense AC
A vine appears from thin air, flicking from your hand and lashing
itself to the target. Attempt a spell attack roll against the target.
Critical Success The target gains the immobilized condition
and takes a –10-foot circumstance penalty to its Speeds for
1 round. It can attempt to Escape against your spell DC to
remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to
its Speeds for 1 round. It can attempt to Escape against your
spell DC to remove the penalty.
Failure The target is unaffected.
Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.

Sudden Charge (2 actions)
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

EXACTING STRIKE [one-action] FEAT 1
FIGHTER PRESS
You make a controlled follow-up attack, fully accounting for
your momentum. Make a Strike. The Strike gains the following
failure effect.
Failure This attack doesn’t count toward your multiple attack
penalty.

Experienced tracker:
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.

rolls:

[dice=long sword+1] 1d20+12 [/dice]
[dice=S or P damage] 1d8+4 [/dice]

[dice=hatchet] 1d20+11 [/dice]
[dice=S damage] 1d6+4 [/dice]

[dice=dagger] 1d20+11 [/dice]
[dice=P or S damage] 1d4+4 [/dice]

[dice=longbow] 1d20+9 [/dice]
[dice=P damage] 1d8 [/dice]