Ekujae Warrior

Sindrailla's page

131 posts. Organized Play character for Joseph Martin 681.


Full Name

Sindrailla

Race

Woodland Elf Fighter 3 |NG | AC 19 | HP 39/39 | Fort +8 Reflex +9 Will +8 | Perception +8 | Low light vision

Classes/Levels

Fighter 3

Strength 18
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 12
Charisma 10

About Sindrailla

S 18 D 14 C 12 I 12 W 12 Ch 10

Skills: Acrobatics +7; Arcana +2; Athletics +9; Crafting +2; Deception +1; Diplomacy +1; Intimidation +5; Lore (Legal) +6; Lore (Scouting) +6; Medicine +6; Nature +6; Occultism +2; Performance +1; Religion +2; Society +2; Stealth +7; Survival +6; Thievery +7

Longsword+1 +12 D8+4 Versatile P
Hatchet +11 D6+4 Agile, sweep, thrown 10'
Dagger +11 D4+4 Agile, Finesse, Thrown 10', Versatile S
Longbow +9 D8 DeadlyD10, Volley 30'

Ancestry feat: Wildborn Magic(Tanglefoot)
Skill Feat: Experienced tracker, Terrain stalker (underbrush)
Class feat/ability/Feat: Sudden Charge, Attack of Opportunity, Exacting strike, Untrained Improvzzation

Equipment: Studded leather armor, steel sheild, Long Sword +1, Dagger, Throwing knife (x3), Hatchet (x2), Long Bow, 20 Arrows, Adventurer's pack, Oil, Manacles (poor), Minor healing potion (x3)

Powers:

Tanglefoot Cantrip 1
Cast Two Actions somatic, verbal
Range 30 feet; Targets 1 creatureA vine covered in sticky sap appears from thin air, flicking from your hand and lashing itself to the target. Attempt a spell attack against the target.

Critical Success The target gains the immobilized condition and takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to its Speeds for 1 round. It can attempt to Escape against your spell DC to remove the penalty.
Failure The target is unaffected.

Sudden Charge (2 actions)
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.

Experienced tracker:
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.

rolls:

[dice=long sword+1] 1d20+12 [/dice]
[dice=S or P damage] 1d8+4 [/dice]

[dice=hatchet] 1d20+11 [/dice]
[dice=S damage] 1d6+4 [/dice]

[dice=dagger] 1d20+11 [/dice]
[dice=P or S damage] 1d4+4 [/dice]

[dice=longbow] 1d20+9 [/dice]
[dice=P damage] 1d8 [/dice]