Ancestry feat: Otherworldly Magic(Tangle Vine)
Skill Feat: Experienced tracker, Cat fall
Class feat/ability/Feat: Sudden Charge, Attack of Opportunity, Exacting strike, Untrained Improvization, Sheild block, Bravery, Toughness
Equipment: Studded leather armor, steel sheild, Long Sword +1, Dagger, Throwing knife (x3), Hatchet (x2), Long Bow, 20 Arrows, Adventurer's pack, Oil, Manacles (poor), Minor healing potion (x3)
Powers:
Tangle Vine Cantrip 1
Cast Two Actions
Range 30 feet; Targets 1 creature
Defense AC
A vine appears from thin air, flicking from your hand and lashing
itself to the target. Attempt a spell attack roll against the target.
Critical Success The target gains the immobilized condition
and takes a –10-foot circumstance penalty to its Speeds for
1 round. It can attempt to Escape against your spell DC to
remove the penalty and the immobilized condition.
Success The target takes a –10-foot circumstance penalty to
its Speeds for 1 round. It can attempt to Escape against your
spell DC to remove the penalty.
Failure The target is unaffected.
Heightened (2nd) The effects last for 2 rounds.
Heightened (4th) The effects last for 1 minute.
Sudden Charge (2 actions)
With a quick sprint, you dash up to your foe and swing. Stride twice. If you end your movement within melee reach of at least one enemy, you can make a melee Strike against that enemy. You can use Sudden Charge while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type.
EXACTING STRIKE [one-action] FEAT 1
FIGHTER PRESS
You make a controlled follow-up attack, fully accounting for
your momentum. Make a Strike. The Strike gains the following
failure effect.
Failure This attack doesn’t count toward your multiple attack
penalty.
Experienced tracker:
Tracking is second nature to you, and when necessary you can follow a trail without pause. You can Track while moving at full Speed by taking a –5 penalty to your Survival check. If you’re a master in Survival, you don’t take the –5 penalty. If you’re legendary in Survival, you no longer need to roll a new Survival check every hour when tracking, though you still need to roll whenever there are significant changes in the trail.
rolls:
[dice=long sword+1] 1d20+12 [/dice]
[dice=S or P damage] 1d8+4 [/dice]