Brvheart's Skull&Shackles

Game Master brvheart

Become a pirate and plunder the Shackles and maybe one day challenge the Pirate King himself for leadership!


The Shackles


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Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

I’ll absolutely do all I can to help recruit others.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

Besmaras blessing is indeed a blessed name! Lets see if we can recruit some more crewmembers!

Vikla is pretty enthusiastic.

Well roll a Diplomacy or Bluff check then!


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

I am going to have a poke, followed by a bath!


Male Human Rogue6/Clr1 Current Map

Bath? There is a severe drought here so water for bathing is very limited.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Lets try being mostly honest with people on whom my live may depend

Vikla prepares her pitch as she searches for likely crewmates, looking for people who are mostly fit

diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20

So, we got a ship, totally fair and legal, I mean, if the previous owners dont fight effectively its our ship now right? We do need some extra crew though, who is up for it?

She starts hitting the bar, and begins to interview likely recruits.


Male Human Rogue6/Clr1 Current Map

Vilka spends an entire day doing interviews and manages to recruit shipmates: 1d4 + 2 ⇒ (3) + 2 = 5

You can recruit once per trip/settlement and make up to three tries per trip.


Male Human Rogue6/Clr1 Current Map

Treasure off of Mr Plugg
Tidewater Cutlass*
Cat O Nine Tails
Amulet of Natural Armor +1*
Bracers*
potion*
3 screaming bolts*
shackles of
compliance*
light crossbow and 10 bolts

Master Scourge

potion of blur, potion of cure light wounds
black adder venom (on punching dagger); Other Gear leather
armor, punching dagger, masterwork handaxe carved
with notches for kills, shortbow with 12 arrows in leather
quiver with a buttoned shutter to protect them from the
elements, whip, boatswain’s call, corked dark green bottle
containing 8 doses of oil of taggit, six gold teeth worth
5 gp each, hefty waxed coat with many hidden pockets,
leather snuff box with a diamond stud worth 100 gp
containing 1 dose of dark reaver powder, 14 pp, 29 gp


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny gets a big pot out and starts doing alchemy to make Alchemist's fire
Alchemy: 1d20 + 11 ⇒ (11) + 11 = 22


Male Human Rogue6/Clr1 Current Map
MannyGoblin wrote:

Manny gets a big pot out and starts doing alchemy to make Alchemist's fire

[dice=Alchemy]1d20+11

It takes a little over an hour to craft one vial, however there will be events happening while you are there so I will allow you six on this roll before you are interrupted. Can roll again for the next day, but keep in mind there will be one event per day.


Male Human Rogue6/Clr1 Current Map

To pass the time, some of Rickety’s off-duty
workers invite you to join in a game of ninepins in the
shade of the boathouse and share a small cask of beer that’s
been cooling in the waters of the estuary.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael is curious how this game of ninepins is played.


Male Human Rogue6/Clr1 Current Map

nine pin


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Six vials?


Male Human Rogue6/Clr1 Current Map

today


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Fine nine pins, I bowl the ball

Perception: 1d9 ⇒ 9

so is that a strike?


Male Human Rogue6/Clr1 Current Map

Ringer!


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Despite his question, Nuts hesitates for a few minutes. Ultimately, he does not step onto dry land, instead choosing to muck around the ship, finding whatever work makes him seemingly busy. When there is no work to be found, he spills over a bucket, curses loudly, and cleans the mess up. He repeats this four times before figuring out something else.


Male Human Rogue6/Clr1 Current Map

Ships brought here for refitting are hauled up out of
the river into this dry dock by teams of oxen pulling on
dozens of thick ropes. Once the ship has been seated and
secured in place, workers descend on the ship in a swarm
and work in shifts day and night to complete the “squib”
as quickly as possible in a cacophony of hammering,
chopping, and swearing. Torches mounted all over the
dry dock at night create quite a spectacle for anyone
interested in watching the work.

Nuts may not have wanted to do on dry land, but the ship is taken there into dry dock! He will get little sleep on the ship nor much peace for the next week!


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Perception: 1d9 ⇒ 8

Laroisael finds herself better at the game than she realized.


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Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

Vikla collects rumors about possible special crewmates or anticipated troubles, may as well build some fame while waiting for the squibbing to complete.

gather information in terms of general rumors: 1d20 + 5 ⇒ (1) + 5 = 6

However, all she finds is some weird person going on about something called non fungoid tokens, some assassination backed currency that is apparently all the rage in the Abyss.

She would do masterwork transformations for those wanting them, working this magic quite publically and eagerly answering questions about this.

Between that, she sets up 1on1 interviews with crews young and old, in a pretty relaxed atmosphere, trying to find out if anyone has any special skills. You never know when f.e. carving skills, a reasonable singing voice or proficiency in an unusual language would come in handy.
sense motive: 1d20 + 8 ⇒ (1) + 8 = 9

Alas, her efforts while reasonable amount to little, as the crew seems to be uniquly homogenous. Almost as if some dire eldritch power is at play here?


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:

Vikla collects rumors about possible special crewmates or anticipated troubles, may as well build some fame while waiting for the squibbing to complete.

[dice=gather information in terms of general rumors]d20+5

However, all she finds is some weird person going on about something called non fungoid tokens, some assassination backed currency that is apparently all the rage in the Abyss.

She would do masterwork transformations for those wanting them, working this magic quite publically and eagerly answering questions about this.

Between that, she sets up 1on1 interviews with crews young and old, in a pretty relaxed atmosphere, trying to find out if anyone has any special skills. You never know when f.e. carving skills, a reasonable singing voice or proficiency in an unusual language would come in handy.
[dice=sense motive]d20+8

Alas, her efforts while reasonable amount to little, as the crew seems to be uniquly homogenous. Almost as if some dire eldritch power is at play here?

I will never get the idea behind NFTs. Vilka is not having her best day on die rolls though.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17
Vikla Ragnardottir wrote:

She would do masterwork transformations for those wanting them, working this magic quite publically and eagerly answering questions about this.

Between that, she sets up 1on1 interviews with crews young and old, in a pretty relaxed atmosphere, trying to find out if anyone has any special skills. You never know when f.e. carving skills, a reasonable singing voice or proficiency in an unusual language would come in handy.
[dice=sense motive]d20+8

Alas, her efforts while reasonable amount to little, as the crew seems to be uniquly homogenous. Almost as if some dire eldritch power is at play here?

aldori dueling sword +5 (1d8/19-20) now MW

I give you the money for it.


Male Human Rogue6/Clr1 Current Map

The material component for the spell is magical reagents worth the cost difference between a normal item and the equivalent masterwork item (typically 300 gp for a weapon, 150 gp for armor, or 50 gp for a tool).


Male Human Rogue6/Clr1 Current Map

For those that accepted the invitation, you arrive at the
boathouse to find a half-dozen of the locals setting up
the game in the shade and another pair pulling on the
rope where the keg of beer has been cooling in the water
overnight. However, the rope jerks suddenly and one man
is pulled into the water with a scream while the woman
has the palms of her hands burned bloody where she was
holding the line. The screams and thrashing in the water
indicate the man who fell into the water 5 feet below is not
alone.

Emma and Laroisael roll init please.


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Initiative: 1d20 + 3 ⇒ (18) + 3 = 21


Male Human Rogue6/Clr1 Current Map

init: 1d20 + 8 ⇒ (17) + 8 = 25


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny's cauldron rumbles and shudders. Seems he is cooking up something dangerous.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Creature
Laroisael
Emma

Laroisael is hit with three magic missiles.
damage: 3d4 + 3 ⇒ (2, 4, 4) + 3 = 13

Something in the water near the guy that was dragged in cast the spell.
Looks like some sort of big snake from here.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Laroisael gets blasted hard by the magic. She summons her luck and fires an arrow at the creature.

can’t open map on mobile but if Laroisael has a clear line of sight she’ll activate archaeologist’s luck and fire an arrow. also what Knowledge roll can Laroisael make to check what kind of creature they’re dealing with?


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

Laroisael gets blasted hard by the magic. She summons her luck and fires an arrow at the creature.

can’t open map on mobile but if Laroisael has a clear line of sight she’ll activate archaeologist’s luck and fire an arrow. also what Knowledge roll can Laroisael make to check what kind of creature they’re dealing with?

knowledge(dungeoneering)

Yes, she can fire an arrow at it.


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

dangit no ranks in dungeoneering

Shortbow Attack w/ Luck: 1d20 + 7 + 1 ⇒ (14) + 7 + 1 = 22
Shortbow Damage: 1d6 ⇒ 2


Male Human Rogue6/Clr1 Current Map
Laroisael wrote:

dangit no ranks in dungeoneering

[dice=Shortbow Attack w/ Luck]1d20 + 7 + 1
[dice=Shortbow Damage]1d6

you hit


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Tit for tat

Magic Missile CL 5, POINT TO CL: 3d4 + 2 ⇒ (4, 1, 3) + 2 = 10


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Hey gang, roll initiative, we have a big snake


Female Human Swashbuckler (Rondelero) 4 | hp 39 39/39 NL (0) | AC (gear) 19, t 15, ff 14 | CMD 19 | Fort +2, Ref +8, Will +2 | Init +6 | Perc +8 | Panache 3/3 | Conditions: none

Hearing some panicked screaming, Capricia comes running, her falcata drawn.

Capricia the Pirate Initiative: 1d20 + 6 ⇒ (18) + 6 = 24

Sorry--I thought it was a case of only some of the crew being where the attack was happening.


Male Human Rogue6/Clr1 Current Map
Capricia the Pirate wrote:

Hearing some panicked screaming, Capricia comes running, her falcata drawn.

[dice=Capricia the Pirate Initiative]1d20+6

Sorry--I thought it was a case of only some of the crew being where the attack was happening.

Originally one of Rickety’s off-duty workers got pulled into the river by the rope that had the beer barrel on it. It was soon clear that this was an attack. Laroisael and Emma rolled init and Lariosel was hit by magic missles. You should hear the sound of combat and the other workers yelling for help!. When you get there you see what appears to be a big snakelike creature in the middle of the river. You will need something ranged.


Female Resources Channel 4/4 Human Cleric HP: 36/36; Nonlethal 0; AC:16/15/11 ; Fort: 6 Ref:2 will:8 ; Init +1 ; CMD:15 ; Perception +4;

init: 1d20 + 1 ⇒ (8) + 1 = 9
init: 1d20 + 1 ⇒ (11) + 1 = 12

Her Boarding pike out, she closes in and shouts

You there, APPROACH! To the snake commanding it to approach her.

DC15 will save


Male Human Rogue6/Clr1 Current Map

Laroisael and Emma can roll perception checks


Female Elf Bard [Archaeologist] 3/Fighter 1 | HP 20/28 | AC 15 | touch 13 | flat 12 | Fort +4 | Ref +6 | Will +4 | Init +3 | Perception +11 | Archaeologist's Luck (+1, 3/6)

Perception: 1d20 + 11 ⇒ (6) + 11 = 17


Male Human Rogue6/Clr1 Current Map

Slender spines and brightly colored frills stretch back from the human-like face of this massive water snake. Every motion of the serpent’s long form sets its brightly patterned scales and glistening fins to flashing like gems in the surf.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

init: 1d20 + 4 ⇒ (13) + 4 = 17

Manny runs towards the screaming, not wanting to miss the fun.


Male Human Rogue6/Clr1 Current Map

Initiative Order Round One
Creature
Capricia
Laroisael
Emma
Manny
Vilka
As Nuts is on the ship, he will miss round two but may possibly make it for round three if he makes a perception check


Male Human Rogue6/Clr1 Current Map

Stung by Emma's Magic Missles, she returns one of her own
Acid Arrow
to hit: 1d20 + 10 ⇒ (12) + 10 = 22 damage: 2d4 ⇒ (3, 2) = 5 acid for 2 rounds.


Male Human Rogue6/Clr1 Current Map
Vikla Ragnardottir wrote:


Her Boarding pike out, she closes in and shouts

You there, APPROACH! To the snake commanding it to approach her.

DC15 will save

I will roll her save in 15 init


Female Sea Elf Blood Arcanist Savant 4; AC 15 (18 w/mage armor), HP 27, Init + 3; Fort +2, Ref +4, Will +4; Atk melee +5, ranged +5. concentration +11, Skills Acro +4, Climb +1 (+9), Perc + 3, Prof (sailor) +12, SoH +4, Sp.craft +11 (+13), Swim +17

Perception

Perception: 1d20 + 3 ⇒ (19) + 3 = 22


Male Human Rogue6/Clr1 Current Map

Initiative Order Round Two
Creature has went
Capricia
Laroisael
Emma
Manny
Vilka
As Nuts is on the ship, he will miss round two but may possibly make it for round three if he makes a perception check


Male Human Rogue6/Clr1 Current Map

Plugg had a light bc and Scourge a short bow so at least two more of you could have ranged weapons.


Male CG Halfling Martial Artist 4 | Init +4 | Perc: +11, SM: +2 | HP 25 | AC 19; T 19; FF 13 | CMB 4 | CMD +20 | Fort +6; Ref +9; Will +7 | Speed: 30 ft | Stunning Fist DC 15 Fort (4/day) |

Perception: 1d20 + 11 ⇒ (13) + 11 = 24
Initiative: 1d20 + 4 ⇒ (13) + 4 = 17

Nuts spends his time chilling on the deck, keeping himself busy or sleeping. As he wipes the portside railing for the 87th time, he looks up at the sky, and curses under his breath. "Damn clouds! Bugger off!"

And the clouds respond to him? To come closer? And they sound like Vikla?

"I'm going insane. Or did it happen already? Is this the real life? Is this just fantasy?"

He perks up, waiting for other sounds.


M Goblin Rogue4HP 28/28,Init+4,F3R8W3Per9AC17T15FF13

Manny keeps running and hopefully will be in range soon because wow he is far away.

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