Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.


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Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

Hey, I'm alive! Thank you for being patient with me. It was a pretty strong one this year. For a change.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'

Seems I have a post which went missing, my apologies!
I'll get one back up tonight.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres
TechoWrath wrote:
Tabil will pop into the room, Shoot at the Blue cultist, killing him, even through the crowd. You neglected to add your INT modifier to your damage. That added an additional +4, which put Blue down.

I don't believe this is a thing. The Inventor has Overdrive, which sounds like what you are describing. Investigator uses their INT mod instead of DEX/STR on attacks strikes using Devise a Stratagem, so perhaps that is where the confusion comes from?

I just add a d6 to my damage rolls done with stratagem. It scales later on, but it's just a d6 for now.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres
TechoWrath wrote:


Tabil looks at how the demon is standing, and strikes the demon critically. BTW, I'm assuming you're using your gakgung. Your Pathbuilder page lists it as '+10'

Yes, but it's +10 with DEX to hit. If stratagem die is used, it is +11, since it uses INT instead, so +1.

It evens out at level 5 when I plan on having both DEX and INT at +4.

Side note, I did not swap the mongrel and Tabil, but it's fine. I will take the hits since it was my bad. Switched them just now.

Do the rangers have melee options, or just bows?


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AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺
Ragathien wrote:
Are we all not entering the room for some reason?

Because we have foes in the way.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I just wanted to let you know that I was going to have Irabeth get out Radiance, move in, and strike.

But...

Only look at this after the end of the encounter, please:

She crit.
damage: 2d10 + 4 ⇒ (9, 3) + 4 = 16
crit: 2d10 + 4 ⇒ (4, 5) + 4 = 13
Fiend Bane w/crit: 1d6 + 1d6 ⇒ (1) + (1) = 2
Weakness to Holy
Crit specialization: it is now off guard.

She just killed it with a single blow.

Irabeth shouldn't be the focus of attention.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
TechoWrath wrote:

I just wanted to let you know that I was going to have Irabeth get out Radiance, move in, and strike.

But...

** spoiler omitted **

Irabeth took Ragathien's sword?

All for it if it kills demons I guess ...


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Ragathien wrote:
TechoWrath wrote:

I just wanted to let you know that I was going to have Irabeth get out Radiance, move in, and strike.

But...

** spoiler omitted **

Irabeth took Ragathien's sword?

All for it if it kills demons I guess ...

Really though ... does Irabeth have Radiance?

Ragathien can cast if that's the case.


Human Magical Merchant Investigator 4 | HP 44 | AC 20 | F7 R11 W9 | Perc +9 | Speed: 30 ft | Class DC 20 | Hero Points: 0/3 |◆ ◇ ↺ |
Cases:
Neutralise the Wardstone Shard / Locate and expel spying cults from Kenabres

No, we found another earlier.


Masculine Human (Nephilim) Champion (Oracle) 4 | HP 48/48 | AC 20 | FRW +8 +9 +10 | Perc +8 | 30'
Tabil wrote:
No, we found another earlier.

Got it! I had a feeling she was probably going to be using her own sword now that she has it back, awesome.

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