
Tabil |

I have a theory. These guys are just illusions?

Tabil |

On Keen Recollection:
I wanted to confirm the ruling. I am reading the following:
You can recall pertinent facts on topics that aren’t your specialty. Your proficiency bonus to untrained skill checks to Recall Knowledge is equal to your level instead of +0.
Pathfinder has a variety of skills, from Athletics to Medicine to Occultism. Each grants you a set of related actions that rely on you rolling a skill check. Each skill has a key attribute modifier, based on the scope of the skill in question. For instance, Athletics deals with feats of physical prowess, like swimming and jumping, so its key attribute modifier is Strength. Medicine deals with the ability to diagnose and treat wounds and ailments, so its key attribute modifier is Wisdom. The key attribute modifier for each skill is listed on their skill page. No matter which skill you're using, you calculate a check for it using the following formula.
Skill check result = d20 roll + the skill's key attribute modifier + proficiency bonus + other bonuses + penalties
You're unlikely to be trained in every skill. As normal, when using a skill in which you're untrained, your proficiency bonus is +0; otherwise, it equals your level plus 2 for trained, or higher once you become expert or better. The proficiency rank is specific to the skill you're using. Aid from another character or some other beneficial situation may grant you a circumstance bonus. A status bonus might come from a helpful spell or magical effect. Sometimes tools related to the skill grant you an item bonus to your skill checks. Conversely, unfavorable situations might give you a circumstance penalty to your skill check, while harmful spells, magic, or conditions might also impose a status penalty. Using shoddy or makeshift tools might cause you to take an item penalty. Sometimes a skill action can be an attack, and in these cases, the skill check might take a multiple attack penalty.
I must say I didn't look into this ability much before it came up. My bad. But it seems the total modifier for the roll would be 7.
Level (proficiency from Keen Recollection) + Int (Lore skill key ability modifier)
So your ruling is just level as modifier to the roll? No INT added?

TechoWrath |

Hmmm. Maybe I read Keen Recollection wrong.
I probably did.
So, Yes, you are right it would be proficiency on INT-based skill checks would be 7.
Thanks!

Tabil |

Thanks for confirming.
Guys - apparently, the investigator class seems pretty good with recall knowledge.

TechoWrath |

One disadvantage GMs have is that new rules continue to come out, and I don't have the patience time to fully understand them.
Thanks for being patient with me.

Tabil |

It's a new class for me as well. I had to do some digging to find the correct bonus and wanted to double check for your ruling.

Merlin Brokencrown |

Not certain if he is still Confused at Stage 1?
Also, I am almost certain that his hp in Tagline is correct.

Krakas |
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Hey I just moved on Saturday and am still waiting for internet to get set up. They are coming Wednesday. Sorry folks! If ya need to boy me you can!

Tabil |

Oh, damn. Didn't realise I went befire my turn again. Sorry, I see the name highlighted in the to-do list and go for it.

Tabil |

GM, I would like to confirm with you. Am I up, or is this considered my turn for this round?

TechoWrath |

Since circumstances have changed you may do different actions. But, to be fair, your first d20 and d8 roll will be what is was in the prior post.
1d20 ⇒ (6)
1d8 ⇒ 3

Tabil |

Tabil... inhales Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Unconscious, Dying 1 Mandragora Venom Stage 3 exhales
I can get a hint, GM. I'll start considering alternatives.

Qafathiel |

Tabil... inhales Nosebleed, Sickened 1 and Slowed 1 and Trembling, Stupefied 1, Confused, Unconscious, Dying 1 Mandragora Venom Stage 3 exhales
I can get a hint, GM. I'll start considering alternatives.
Not saying it's like an anagram or anything, but there ARE enough letters in there to spell NOT DEAD YET

Avenger of the Green |

It is unclear to me that Qafathiel can even cast the spell. It's minimum tier is a tier-2 Divine spell, and Qafathiel is a Champion with the Oracle Dedication. Qafathiel only gets cantrips, so 2nd tier spells are not on the spell list.
Spell lists are spell lists. You can cast higher level spells off of a scroll than you can cast in normal play.

TechoWrath |

TechoWrath wrote:It is unclear to me that Qafathiel can even cast the spell. It's minimum tier is a tier-2 Divine spell, and Qafathiel is a Champion with the Oracle Dedication. Qafathiel only gets cantrips, so 2nd tier spells are not on the spell list.Spell lists are spell lists. You can cast higher level spells off of a scroll than you can cast in normal play.
Okay. Would it require any kind of skill check? Especially since it is at a higher level than the PC can normally cast?

Ragathien |

Would love to discuss the pros & cons of basic spell casting versus First Revelation if anyone has any thought. My first instinct was to get that third focus point because it comes with a new attack spell and can be used for LoH also.

Krakas |

It doesn't appear like there is any check, PF2E changed that to allow folks to use higher level scrolls without penalty.
I think it was to encourage scrolls to be given as rewards or loot.

TechoWrath |

I've still got AD&D, D&D 3, 3.5, 4, 5, Savage Worlds, and PF1 running around in my brain.
I poked around for a while, and I, also, cannot find where any kind of check is required anymore. Just that the caster has the appropriate background of magic (Primal, Divine, Occult, or Arcane).

Tabil |

Not saying it's like an anagram or anything, but there ARE enough letters in there to spell NOT DEAD YET
Hoping to give the old man a little more air-time, but we'll see. Best be prepared.

Ragathien |

Qafathiel wrote:Not saying it's like an anagram or anything, but there ARE enough letters in there to spell NOT DEAD YETHoping to give the old man a little more air-time, but we'll see. Best be prepared.
So if we LoH Tabil for 12 points, what does that mean in terms of the mechanics of all those other conditions? Does he somehow lose those HP as he rolls saving throws?

Tabil |

Well, I don't know what Nosebleed does, but there is sickened, confused, and poison(venom) present. Those are issues.
And he's still chilling in the gas cloud, so other stuff can join in on the fun.

Krakas |

Yeah idk was hoping cleanse affliction might help with the mandragora poison, reduces it from step 3 to 2, I can try and treat poison on him next turn, I'm middling at medicine so I need a good roll.
Also didn't realize trick magic item was now a feat so next level I'll be taking that, then I can use more scrolls we find.

Merlin Brokencrown |

The problem is that the poison is still active, but yes, LoHs will help short term.

Tabil |

Alright, thanks for the potential save, everyone.
So what does the confusion do for me this turn? Can I act? Or am I slapping the first person that walks up the stairs?

Tabil |

Just for tracking puposes, how did Tabil pick up Dying 2 in 36 hours? They didn't have a dying condition on Friday. Is that from Shadow? Shadow did, in fact, have dying on Friday.
Dropped unconscious twice.
Dropped first time, got dying 1.
He was healed and got wounded 1.
Dropped unconscious a second time from the venom/poison, got dying 1 by dropping unconscious, and added the wounded x condition to that, resulting in dying 2.

Ragathien |

Ragathien wrote:Just for tracking puposes, how did Tabil pick up Dying 2 in 36 hours? They didn't have a dying condition on Friday. Is that from Shadow? Shadow did, in fact, have dying on Friday.Dropped unconscious twice.
Dropped first time, got dying 1.
He was healed and got wounded 1.
Dropped unconscious a second time from the venom/poison, got dying 1 by dropping unconscious, and added the wounded x condition to that, resulting in dying 2.
All of that happened after 9:20am Friday morning? I just re-read all the posts, of which there are only 9, and I'm not seeing all that. I'm seeing that half of those posts in that time are me & Krakas. Sorry. Just not sure how all of that could have happened. If Tabil needs to die, that is what it is, but just not quite seeing it.
EDIT: maybe it's the accrual of the conditions that isn't implicit; I guess there are a few rolls in there, and only the 2nd half of your post happens after the healing

Tabil |

Picking up dying and wounded conditions is honestly pretty easy. I've had dying 1 for like a week now. Ever since I went unconscious.

TechoWrath |

1) Tabil succumbs to poison. Dying 1
Mon, Feb 3, 2025, 04:11 am
2) Tabil gets healed. Wounded 1
Friday 6:58 am
3) Tabil succumbs to poison. Wounded 1 + Dying 1 = Dying 2
Today at 1:36 am

Ragathien |

1) Tabil succumbs to poison. Dying 1
Mon, Feb 3, 2025, 04:11 am2) Tabil gets healed. Wounded 1
Friday 6:58 am3) Tabil succumbs to poison. Wounded 1 + Dying 1 = Dying 2
Today at 1:36 am
#3 for the win!
Wow, thank you!I knew there was something I just couldn't see, whew.

TechoWrath |

It's a lot to keep track of. And, I know I am not all-knowing and perfect. So, it was a good exercise to go back and recreate the steps.
Any time anyone can't follow what I'm doing, call me on it. If I can't justify it, I'll correct it (or at least compensate for it).
BTW, in a different game, someone asked a rules question, and I spent a fair amount of time on the reddit boards researching it. It turns out that the RAW are unclear and inconclusive. The folk on the web are split as to how to interpret the rules. For want of a better reason, I went with how the player wants the rule interpreted.

Krakas |

Always surprising, I've run into that a few times, with how many rules there for PF2E, I still get surprised sometimes when I find something that turns out to be unclear rules.

Tabil |

GM, quick question. It seems to me that fort roll was a crit fail. Technically that would put me at Dying 3, since I had wounded 1 and a crit fail would give me dying 2 instead of 1.

TechoWrath |

If it was a critical fail on some other type of check, you would be correct. It was a critical failure on an affliction check. If you would have been at stage 1, then you would have gone to stage 3. Since you were already at stage 3, and there are no higher stages, you would remain at stage 3. The damage is not subject to a Fort save role, but, is merely damage
Stage 3 is poison damage, Stupification, and Confusion.

Tabil |

Great. Just wanted clarification. Thank you.

Tabil |

Alright! Thanks for that, everyone. It seems Tabil will live to see another day. Or at least another scene.
Some minor notes, if you don't mind.
Avenger, Fresh produce should do 1d4 + 1, increasing by 1d4 + 5 every odd level, meaning 2d4 + 6 on level 3, not 2d6 + 4.
Not to be a stickler, just pointing it out. The static bonus outweighs the lower die, eventually.
GM, since the room ended up being what it ended up being, what would have been the proper way to approach the trap? Was the thievery roll low, or was there something else we should have done? From your description, I understood the statuette would smash the bottle, but we had no means to move it from a distance. Was there no solution without say mage hand or something similar?

TechoWrath |

There actually wasn't a good way I know of to not set off the trap.
There were some really unlucky rolls, but, I believe this was meant to be a 'boss' battle at this level.

Merlin Brokencrown |
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Consider me Bossed...

Merlin Brokencrown |

Merlin Brokencrown Fighter [Marshall] 4
+13hp
+1 to everything
Class Feat
Inspiring Marshall Stance
Skill Feat
Intimidating Prowess

Krakas |

$th level for me:
+1 2nd level spell per day, +2 spells total. Learning Scorching Ray and Gravitational Pull
Scroll Trickster Dedication, +2 bonus to trick scrolls and get teh trick magic feat for free.
Recognize Spell reaction as skill feat.
Hey, I added up a bunch of stuff in the inventory sheet, there is a a lot of unclaimed stuff I recommend folks go through it.
If we are able to sell all the items listed to sell, we'd have 455 gp, 7 silver and 6 copper.
Broken down by 7 that'd be 65 gp and 1 silver piece each.
There is a lot of magic weapons and +1 weapons etc that aren't claimed but didn't get listed for sale. Probably wise to make sure everyone has at least a +1 weapon.
If we need to, its funny but a striking rune is 65 gp, so could be worth it to get a couple, I could donate some of my money to others as well. I'm just looking to learn a couple spells but I otherwise don't need all my money.
Seemed like we had a couple days go by where we'd be able to accomplish some of this.
Spells I'd like to learn, if they are available, are:
Cantrip: Arcana DC 15 to learn, 2 gp to learn or 1 on crit success
Mage Hand
1st level: Arcana DC 15 to learn, 2 gp to learn or 1 on crit success
Gust of Wind
pocket library
Signal Skyrocket
2nd level spell: Arcana DC 18 to learn, 6 gp to learn or 3gp on crit success
Pave Ground
Knock
Heat Metal
Cleanse Air
All told, if I can learn all these spells, it would only be 12 gp for, so I'd certainly be willing to share some of my gold with others.

Ragathien |

Whether or not he ends up using it, a bastard sword symbolizes his faith, so whatever runes he could apply to it would be awesome (and yes, he will start using it).
He does also want some money so that he can commission a kick-ass holy symbol of Ragathiel as well.

Merlin Brokencrown |

Merlin would get a Striking rune for his portion.
And, thank you, Krakas', for Inventory duty.

Krakas |

Oh yeah, not a problem. I can also go through and price out some of the extra +1 weapons we have that no one is using and look at selling those too if we can.
I'm going to clean up the inventory and delete everything that is "sold".
It looks like we have 3 days in game so we could theoretically add striking to 3 peoples weapons, assuming there is 1 crafts-person available to do it.
I'm not sure if Solras has magical crafting, I don't though I could easily go into down the road.