Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.
Here is what I propose:
The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.
Immediately, they lose X.
After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):
Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.
For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.
If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.
Singular magic items (for instance a +1, Holy Arrow):
Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.
Inherent Mythic Boons:
1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.
2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.
3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.
4. At Mythic Rank 10, the PC may have a second Apex Item.
Basically, it allows the PC to become more unique through inherent mythic powers.
So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.
The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.
A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.
The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.
So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.
I've had one character express an interest in retraining.
Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.
Here is what I propose:
The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.
Immediately, they lose X.
After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):
Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.
For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.
If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Fine by me. Would hero points be available for these rolls?
While I appreciate that sentimentality as I started with the Basic set, I have found that those types of "Classic" troupes are better suited for Table Top.
PbP already has a difficult time of staying it's momentum.
Nostalgia is precious in any event. I appreciate the trip down memory lane...lol.
Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7
So. Apparently I've been doing Archetypes wrong! I might need to rebuild my character sheet a little with permission (replace Hit the Dirt! with a general feat)
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
HEAL SPELL: needing clarification. The spell can still be cast on SELF with 2-actions, correct? Meaning thatQ would receive the 16 bonus HP in addition to whatever else he rolled?
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Quote:
PFS Standard
HealSpell 1
Healing Manipulate Vitality
Source Player Core pg. 335 2.0
Traditions divine, primal
Cast [one-action] to [three-actions]
Range varies; Targets 1 willing living creature or 1 undead creature
You channel vital energy to heal the living or damage the undead. If the target is a willing living creature, you restore 1d8 Hit Points. If the target is undead, you deal that amount of vitality damage to it, and it gets a basic Fortitude save. The number of actions you spend when Casting this Spell determines its targets, range, area, and other parameters.
[one-action] The spell has a range of touch.
[two-actions] (concentrate) The spell has a range of 30 feet. If you're healing a living creature, increase the Hit Points restored by 8.
[three-actions] (concentrate) You disperse vital energy in a 30-foot emanation. This targets all living and undead creatures in the burst.
Heightened (+1) The amount of healing or damage increases by 1d8, and the extra healing for the 2-action version increases by 8.
As long as you are a willing living creature, you can cast on self.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Please use one of those actions to move me and another to attack the black vulture. That will do.
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Question: are we close to 4th Level or should Qafa suggest some downtime so that he can pray for Cleanse Affliction? I'm a little concern about Virgil's disease situation.
I expect that we have to get the NPCs sorted and get enough of the city orderly before we level.
Speaking of leveling, my intent is not to focus on medicine skill and feats. But I can do this if nobody else wants to. I won't be going into the medic archetype because kineticists can't afford to lose class feats.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Avenger of the Green wrote:
I expect that we have to get the NPCs sorted and get enough of the city orderly before we level.
Speaking of leveling, my intent is not to focus on medicine skill and feats. But I can do this if nobody else wants to. I won't be going into the medic archetype because kineticists can't afford to lose class feats.
Obahi, the field field medic background character spending 4 levels worth of feats on nothing but medicine: Am I a joke to you?
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Obahi wrote:
Avenger of the Green wrote:
I expect that we have to get the NPCs sorted and get enough of the city orderly before we level.
Speaking of leveling, my intent is not to focus on medicine skill and feats. But I can do this if nobody else wants to. I won't be going into the medic archetype because kineticists can't afford to lose class feats.
Obahi, the field field medic background character spending 4 levels worth of feats on nothing but medicine: Am I a joke to you?
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
TechoWrath wrote:
Assuming that you agree on finding a place for the night. Is this !!before!! healing? Or after?
It's an 8 hr downtime activity, so preferably after.
I expect that we have to get the NPCs sorted and get enough of the city orderly before we level.
Speaking of leveling, my intent is not to focus on medicine skill and feats. But I can do this if nobody else wants to. I won't be going into the medic archetype because kineticists can't afford to lose class feats.
Obahi, the field field medic background character spending 4 levels worth of feats on nothing but medicine: Am I a joke to you?
I expect that we have to get the NPCs sorted and get enough of the city orderly before we level.
Speaking of leveling, my intent is not to focus on medicine skill and feats. But I can do this if nobody else wants to. I won't be going into the medic archetype because kineticists can't afford to lose class feats.
Obahi, the field field medic background character spending 4 levels worth of feats on nothing but medicine: Am I a joke to you?
I thought you were going to handle it, but I didn't want to assume that you were taking care of it. I'm glad to be backup.
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
and I signed up as the divine caster, so I wanted to make sure that we have a magical means of addressing some of these issues. I'm not a fan of demons, but I still don't think we should puke on them
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Solras Pirhatya wrote:
I think the goal is to heal the disease, and not be puking at all?
You know, I agree, but to Perla's point, it's probably best for us to set policy as a team, just to be sure we're all on the same page with regards to who we puke on. I think it's a great suggestion and I totally second the motion.
Qafa will make sure that he casts Presitidigation on anyone whose shoes accidently become soiled.
Detecting evil is easy, just ask if they are evil ! if they say no, you know they are lying because no evil person would admit it, and if they say yes you know they are likely so evil they've come full circle and have accepted their evilness!
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Well, you are. I'm pulling an overnight nurse shift.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Note that Obahi would probably also be fatigued die to the ward duty overnight.
Human (Nephilim) Champion (Oracle) 3 | HP 38/38 | AC 19 | FRW +7 +8 +9 | Perc +7
Obahi wrote:
Note that Obahi would probably also be fatigued die to the ward duty overnight.
Yeah sorry team, I honestly don't know what we are racing towards and why it is worth more to race there with a man down than it is to invest 8 fake hours in letting someone train out a spell to heal the guy. Sorry. Don't get it. I'm sure it's just me, but we have a way to be 100% and for some reason we aren't doing it. Sorry. Just don't get that. TBH, even spending the additional time to get the guy better normally isn't happening, and I don't get that either. Sorry.
Note that Obahi would probably also be fatigued die to the ward duty overnight.
My assumption is overnite allows both rest and medical attention. The medical attention does not seem, to me, to require constant attention throughout the entire 8 hours, but some attention for the 8 hours.
Eyes narrowing as more vultures approach, "I'm getting tired of all these mother fu. . ." he cuts off the rest of his sentence with a growl and bark of magic.
You beat me to it. Though given how often they have attacked Obahi, I would have used "monk-chunking".
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Hey all, I am leaving for the weekend. I probably won't be available until late Sunday, potentially Monday. Just a heads up.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Note the recovery check also happens on your next turn, and the downed PC should be moved in initiative to a slot AFTER the creature or effect that caused the damage that made the PC go unconscious.
I am watching the thread. Just waiting for Solras' actions to determine the situation on my turn.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Yeah, sorry. In my head, I was thinking the other way around. Anyway... Gonna post.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Solras already made the turn. One strike, though. Not sure about other actions.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Perla, quick question. I don't think I recall you using Hunt Prey ever.
Is there a reason?
It would reduce your multiple attack penalty from -5 to -3 per attack.
For example, in the most recent series of attacks, you had
Quote:
to hit: 1d20 + 9 ⇒ (3) + 9 = 12
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (11) + 4 = 15
to damage: 1d8 ⇒ 4
to hit: 1d20 - 1 ⇒ (16) - 1 = 15
to damage: 1d8 ⇒ 4
Instead, it would be
Quote:
to hit: 1d20 + 9 ⇒ (3) + 9 = 12
to damage: 1d8 ⇒ 3
to hit: 1d20 + 4 ⇒ (11) + 9 - 3 = 17
to damage: 1d8 ⇒ 4
to hit: 1d20 - 1 ⇒ (16) + 9 - 6 = 19
to damage: 1d8 ⇒ 4
You also do have Hunted Shot to balance out the action economy of Hunt Prey, or to save an action when firing to command your minion to make two actions.
I'm curious whether there is a roleplay reason for you not using the ranger abilities, or what's happening here?