Dorian 'Grey' |
Oh wait you're the Magus! Duh. Was getting you confused with Qafanthiel.
What can I say. I am a Man-E-Faces...lol.
Perla Hidlkid |
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Solras Pirhatya wrote:Oh wait you're the Magus! Duh. Was getting you confused with Qafanthiel.What can I say. I am a Man-E-Faces...lol.
This comment chain alone made me glad to join this campaign.
TechoWrath |
Not sure if I can step into the corner NE of the green archer. If that is possible, I would do that to try and flank. That would add a trip trait to the attacks.
Obahi attempts to take down the archers with a series of elbow and knee strikes, while also swiping the target off their feet.
◆ Step, ◆ Flurry, ◆ Strike
[dice=Flurry 1]1d20 + 8
If that hits
[dice=Damage 1]1d8 + 2
[dice=Trip 1]1d20 + 6 - 4<<snip>>
I believe that's not how the Trip trait works. The Wolf Stance doesn't give the PC a free trip attempt. It adds the ability to make a trip attack, rather than a damaging attack.
Perla Hidlkid |
Speaking of map placement, because I do have a companion, do I need to do anything different with it? I'm not sure how you wish to rule for Rangers control on their animals, and if so, I think she would have a different token if needed. Just let me know, I think I have to stat her out as well.
TechoWrath |
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Please stat out the companion.
You might want to refer to this page about companions
I've put its token on the slides
Perla Hidlkid |
On mobile I can't seem to move the icon, but I'm going next to Avenger on the right side of the room, looks near a table? I may have to spend two strides, but I'll totally for flavor say I jumped the table and that's why I missed the shot
TechoWrath |
I can't find anything in the rules to break open a locked box physically.
It would run the risk of breaking/destroying the things inside.
While looking up Thievery (since we have two PCs with it), I noticed that you don't need Thieves' Toolkit if you are willing to take a -2 on the Thievery check (improvised tools gain the Shoddy quality).
If either of our trained PCs want to attempt the checks, go ahead. There isn't any pressing threat.
Perla Hidlkid |
I can't find anything in the rules to break open a locked box physically.
It would run the risk of breaking/destroying the things inside.
While looking up Thievery (since we have two PCs with it), I noticed that you don't need Thieves' Toolkit if you are willing to take a -2 on the Thievery check (improvised tools gain the Shoddy quality).
If either of our trained PCs want to attempt the checks, go ahead. There isn't any pressing threat.
So there is actually two things here, one for Solras and for general. There is a feat for gunslingers called blast lock in pf2. It does what you think it will.
The second things is I think locks do have an HP, but I also couldn't find it either, so it may be a like the hipoints are equal to the unlock DC. Or it's under blast locks
Qafathiel |
I can't find anything in the rules to break open a locked box physically.
It would run the risk of breaking/destroying the things inside.
While looking up Thievery (since we have two PCs with it), I noticed that you don't need Thieves' Toolkit if you are willing to take a -2 on the Thievery check (improvised tools gain the Shoddy quality).
If either of our trained PCs want to attempt the checks, go ahead. There isn't any pressing threat.
You definately become more aware of these rules in the PC version once you use the 'Break Open' action ... and see the broken contents icons for the first time.
Perla Hidlkid |
Obahis player, I just realized that none of us have checked on you. I apologize for that. I totally blanked on you being down til I reread up and realized no one did
TechoWrath |
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That's what I blame most of my lack of actions on...
Obahi |
Honestly, I was being a fly on the wall to see how long it would take.
Anyway. Now that that is done, I am curious as of what knocked me out in the first place, but I am not one to argue. I assume there was some modifier that I missed? My AC is 20.
She again prays to Baphomet (Weapon Surge), and strikes at Obahi: 1d20 + 8 ⇒ (11) + 8 = 19.
This missed, assuming AC of 20.
The glow around the weapon gets past Obahi's attempts to wriggle away from the hit.
Slashing, unholy damage: 1d20 + 2 ⇒ (9) + 2 = 11
Is this damage or attack?
and additional unholy spirit damage: 1d6 ⇒ 4
The green glow seems to wash over Obahi. Obahi is now Frightened 1She strikes again at Obahi: 1d20 + 8 + 1 - 5 ⇒ (19) + 8 + 1 - 5 = 23 for: 1d10 + 2 ⇒ (4) + 2 = 6 more unholy slashing damage.
This is the only strike that landed. Again, assuming AC 20.
And, again: 1d20 + 8 + 2 - 10 ⇒ (19) + 8 + 2 - 10 = 19 for: 1d10 + 2 ⇒ (9) + 2 = 11 unholy, slashing damage.
Obahi crumples to the floor, unconscious. Hosila grins viciously, "That's how I like it. Lying at my feet, dying!"
So yeah. As far as I see from these, I got hit only once for 11 damage.
Again, not complaining, just wondering whether there was some modifier I missed. Thanks for clarifying.
Qafathiel |
The divine energy released by Qafathiel calls out to his grandfather, Dispator, who reaches across Space & Time to enforce the Rule of Law: much of Obahi's damage is proven to be false when viewed against the axis of truth. Obahi is restored."
TechoWrath |
Honestly, I was being a fly on the wall to see how long it would take.
Anyway. Now that that is done, I am curious as of what knocked me out in the first place, but I am not one to argue. I assume there was some modifier that I missed? My AC is 20.
Quote:She again prays to Baphomet (Weapon Surge), and strikes at Obahi: 1d20 + 8 ⇒ (11) + 8 = 19.This missed, assuming AC of 20.
Quote:The glow around the weapon gets past Obahi's attempts to wriggle away from the hit.
Slashing, unholy damage: 1d20 + 2 ⇒ (9) + 2 = 11Is this damage or attack?
Quote:and additional unholy spirit damage: 1d6 ⇒ 4
The green glow seems to wash over Obahi. Obahi is now Frightened 1She strikes again at Obahi: 1d20 + 8 + 1 - 5 ⇒ (19) + 8 + 1 - 5 = 23 for: 1d10 + 2 ⇒ (4) + 2 = 6 more unholy slashing damage.
This is the only strike that landed. Again, assuming AC 20.
Quote:And, again: 1d20 + 8 + 2 - 10 ⇒ (19) + 8 + 2 - 10 = 19 for: 1d10 + 2 ⇒ (9) + 2 = 11 unholy, slashing damage.
Obahi crumples to the floor, unconscious. Hosila grins viciously, "That's how I like it. Lying at my feet, dying!"
So yeah. As far as I see from these, I got hit only once for 11 damage.
Again, not complaining, just wondering whether there was some modifier I missed. Thanks for clarifying.
Yes. I should have been more clear. My fault for not communicating it better. She has an ability that decreases the AC of who she is attacking. I will try to communicate it better in the future. Thank you for your patience. You could have asked in the discussion. I might have given clarity earlier.
As for the 11-damage, I don't know why I rolled a d20, when it is clearly a d10. Oh! Someone should have called me on this. I would definitely have retconned the damage -- just like at a regular table, where someone uses the wrong die.
Again, I'll blame it on lack of sleep.
Obahi |
I guess I am currently immune to the effects of treat wounds, since it was attempted on Obahi recently? Not sure how long it took between that attempt and now.
Dorian 'Grey' |
Normally it has 1 hour cool down unless the Medic has Continual Recovery.
Perla Hidlkid |
Note commanding a companion gives them two actions to use on their turn. Just thought I'd point that out.
So Shadow could attack in that time then? I'll have to remember that going forward, that way I'm not wasting an action and helping our dps numbers. Gotta boost them numbers.
Virgil Geryon |
TechoWrath |
See the Notes page.
I believe that I set it up so that everyone can edit it.
TechoWrath |
Just to let you know, I will be away Monday through Wednesday of next week.
Evindyl |
Are Flechettes even a thing in PF? 1 or 2?
Do we think a flechette is THAT much different than a dart!? Fin-stabilized metal projectile? There are times that it gets a little like comic-book store guy from the Simpson's, right? "Well in this case, even though you are an elf, the elven curve blade you found is from the Eskaruvian Highlands, not the standard lowlands blade, and you have lost the ring finger of your left hand which is required to receive the Finesse Bonus with that weapon." Like at some point things that 97.35% similar should just kinda be similar ...
I'm probably supposed to add IMO (or IMHO as if I think my opinion is humble)
Solras Pirhatya |
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Oh I'm mostly referring to the "shooting it out of your gun" part, since Gunslinger proficiency and all that. A Harmona gun is supposed to be big and imposing compared to an arquebus from what I remember, which is hilarious because it cannot do ANYTHING underwater.
TechoWrath |
There are flechettes, just not as an available ammunition.
See the Taw Launcher, which specifically mentions flechettes.
TechoWrath |
Yes, you may enter the square of an unconscious, dying, or dead creature.
Obahi |
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Lovely. Thanks for the clarification.
No worries, Groot! Be there next turn.
Edit: Never mind. Just noticed the gameplay post.
Edit2: Level up! Woohoo! Treat Wounds cooldown goes down to 10 minutes, and I can use assurance with a guaranteed baseline heal.
Qafathiel |
Man, they nerfed Guidance in the remaster. Was going to add it to the attack routine to have a constant +1 to hit, but guess not. Void Warp should at least be decent, though.
I will have to go take another look. 2 people casting guidance is great though.