Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.
Here is what I propose:
The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.
Immediately, they lose X.
After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):
Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.
For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.
If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Perla Hidlkid wrote:
wait a second, Oba hunt prey doesn't work that way. That is why i haven't been using it. I'm not tracking anything. But I might should use hunted shot
You have trained to become a skilled hunter and tracker, gaining an extra benefit when you Hunt Prey depending on the focus of your training.
When you use hunt prey, you designate a target that give you a benefit depending on your choice of hunter's edge.
The bonus is one of the following:
Flurry wrote:
You have trained to unleash a devastating flurry of attacks upon your prey. Your multiple attack penalty for attacks against your hunted prey is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Outwit wrote:
You are talented at outwitting and evading your prey. You gain a +2 circumstance bonus to Deception checks, Intimidation checks, Stealth checks, and any checks to Recall Knowledge about the prey, and a +1 circumstance bonus to AC against your prey's attacks.
Precision wrote:
You have trained to aim for your prey’s weak points. The first time you hit your hunted prey in a round, you also deal 1d8 additional precision damage. (Precision damage increases the damage you already deal, using the same type, but is ineffective against creatures that lack vital organs or weak points.) At 11th level, the extra damage increases to 2d8 precision damage, and at 19th level, the extra damage increases to 3d8 precision damage.
Hunt Prey is only limited to being used on one creature at a time. You can use multiple hunt prey actions as long as you are not being prevented from concentrating. There's no other limit on it. It only ends when you designate a new creature or you do daily preparations, but it absolutely is not a limited resource.
So you can just pop out one hunt prey at the start of combat, keep hitting that one designated creature (and taking advantage of the bonuses from your edge) until it goes down, then designate another using a single action, and keep shooting that. That's the core ranger tool and purpose - focusing down one opponent.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Side note, the benefit of huter's edge also applies to your companion.
Quote:
You gain the service of a young animal companion that travels with you on your adventures and obeys any simple commands you give it to the best of its abilities. See Animal Companions for more information.
Ranger: When you Hunt Prey, your animal companion gains the action's benefits and your hunter's edge benefit if you have one.
We all learned as we played. No worries doing great!
You should have seen my home group when we made the switch. Ha! Everyone continuously confused 1e rules for 2e thinking that "It probably works like...". Nope...lol.
I've been invited to play several 1e games as well as various flavors of D&D. I stay strictly with PF2e, because I can't keep all of the different rules in my head...
Yeah I’ve made that critical mistake. I gm an IRL dnd 5e game, and I GM a PF2e game, I’m playing in a PF2e and a PF1e game it’s getting a little difficult lol to say the least
Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6
Yeah, I only keep with Pathfinder for that reason. I do have one character where getting confused is actually in-character (playing my Tyrant's Grasp character in an Age of Ashes game...), but sometimes I need to remember to teamwork, there's only so much I can blame on the character there.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
TechoWrath wrote:
I need a group decision: Do you stay overnight at Gwerm Manor or leave while it is still day to get closer to your next target/mission/quest?
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
I'm sure you will have a series of nat20 rolls soon enough.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Perla Hidlkid wrote:
Unless I am mistaken, Shadow should be able to bite without me doing anything, because the fly is next to him, correct? I'll roll for it, but if not take it out
They (in this case, your companion) simply don't act unless instructed.
Quote:
Minions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Dorian 'Grey' wrote:
Apologies but I will be off line due to family emergency for unknown duration.
Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3
Obahi wrote:
Perla Hidlkid wrote:
Unless I am mistaken, Shadow should be able to bite without me doing anything, because the fly is next to him, correct? I'll roll for it, but if not take it out
They (in this case, your companion) simply don't act unless instructed.
Quote:
Minions are creatures that directly serve another creature. Your minion acts on your turn in combat, once per turn, when you spend an action to issue it commands. For an animal companion, you Command an Animal; for a minion that's a spell or magic item effect, like a summoned minion, you Sustain the effect; if not otherwise specified, you issue a verbal command as a single action with the auditory and concentrate traits. If given no commands, minions use no actions except to defend themselves or to escape obvious harm. If left unattended for long enough, typically 1 minute, mindless minions usually don't act, animals follow their instincts, and sapient minions act how they please.
A minion has only 2 actions and 0 reactions per turn, though certain conditions (such as slowed or quickened) or abilities might give them a reaction that they can use. Alterations to a minion's actions occur when they gain their actions for the round. A minion can't control other creatures.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
I think the interpretation is more like "they don't eat fireballs to the face and actively avoid being hit", ie "they roll saving throws and have armor class".
Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6
... Dang it, I have an Arcadian Gunslinger and I didn't do the obvious. I'll have the slightly rebuilt Solras ready in a few days, life has been a heck and a half.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Avenger of the Green wrote:
"animals follow their instincts" attacking something that is attacking you would seem to be an instinctive reaction.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Watching the game. I just want to know whether I will have to get someone on their feet this turn, so I'm saving my actions.
We had an family emergency that caused us to need to travel down to Florida to visit my mom. She has been since diagnosed with Major Congestive heart failure. She can't breathe on her own.
We are back in Michigan. My Mom is currently resting at ease at a Hospice, comfortable but still expectant to pass. Our hope is she will become able to have Home hospice so she can do it at home.
I appreciate you. I Thank you.
I feel that I really need to lessen my commitment to these games. I will be stepping away from many, but I would like to continue this one.
Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
The damage against shadow at 6:03pm (Pacific) yesterday appears to have accrued the "9" twice --- unless there is an additional 9 points of damage I am having trouble finding.
If we could get an update, that would be awesome, because Qafa will not let Shadow die.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Perla Hidlkid wrote:
Using Hunt Prey from the previous attack, that gives me a +9, +5, and a flat d30 correct? If not add back the -1
You reduce your multiple attack penalty to -3 per attack as long as you are attacking your designared prey.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Did you use a deadly die? From what I see, you hit a crit.
Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3
Obahi wrote:
Did you use a deadly die? From what I see, you hit a crit.
I did not! I generally do not roll then post, but just post so the roll is a surprise to me as well. So that crit would be a d8, which maybe would kill the black fly, meaning the other attacks may hit the other flies. Maybe.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Why are we not killing the bugs? Did I miss something?
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Oh snap! I thought the bugs were hiding under the furniture or something, not that there's a summoner under the table.