PFS1e 1-46 - EotT#1 - Requiem for the Rouge Raven (KS)

Game Master phaeton_nz

Level 12
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speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I don't see the golem yet. Waiting to see what the casters do. The archers seem more a nuisance than a threat, but slow thing down game wise.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Oops. The golem should be next to the worm. Forgot to place it


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speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

Poke for Lucija


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

Can the snake be botted so we can progress?

Grand Lodge

| Witch 12 | AC 15 (19 w/Mage Armor) T 14 FF 12 | HP 86/86 ( 12 temp HP)| F+12,R+11,W+13 | Evasion | Init +3 | Perc +18 | Lowlight Vision | +2 to recover from continuous effects such as such as ongoing poison damage, daily saving throws against disease, a hold person spell, or lingering damage from an attack |

I sent a PM to try and poke them as they’ve been up a long time.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

I'm sorry, it's not been a good week for me (I'd have tried to catch up last night but then I got some nasty news).

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 28*, T 16*, FF 22|HP: 67/69|F +6*, R +13**, W +7* (+4 vs Enchantment)|Init +6*, Perc +13*|CMB +14** CMD 27|

Would you mind showing us a tracker for the damage we've all taken?

If your numbers on that attack Naghamadi intercepted against Lucija are as bad as they look (I'm wondering if you accidentally rolled Sneak Attack dice more than once or something), I'm not even sure I was still here to make that coup de grace!

That also matters for Lucija's turn, since she'll now have to make another concentration check to finish her summoning.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I don't think Vital strike can be used as part of a full attack.

Dark Archive

????? Protean Eidolon 12
Spoiler:
|AC 28*, T 16*, FF 22|HP: 67/69|F +6*, R +13**, W +7* (+4 vs Enchantment)|Init +6*, Perc +13*|CMB +14** CMD 27|

Great point!

It's for skirmishers, I'd guess, and to make up for the reputed weaknesses of the "iterative attack" system.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I'll see if I can work out the damage track in the morning.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

As far as I can see, Naghamadi was taken out by the arrow volley, saving Lucija, so the CdG did not happen.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

So I believe I got still got hit with one shot, which (correct me if I'm somehow wrong) would mean I'd need to make another concentration check to keep my summon spell - so how much damage was that (and does bleed damage apply on the round it's bestowed?)?

Also, I think Shau was right; how could they have been using Vital Strike while also making full attacks?

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

Sorry for the delay, everyone; I still need to know how much damage I took this past round, as that affects whether the spell I cast last round actually comes to fruition.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Alright - let's see what we have.

The first damage any of you took was from the archers so ...
Lucija (AC 20): (50+6+29)+(6+15) = 106 + 8 bleed (assuming bleed stacks)
Morok (AC24): All miss
Naghamadi: (AC 28): All miss
Percy: (AC 20): All miss
River: (AC 21): 4+17 = 21 + 4 bleed
Shau: (AC 45): All miss
Tessara (AC 19/15) All miss or 28+5+23 = 53 + 4 bleed if Mage Armour was not up.

Now Naghamadi took the first shot for Lucija so that reduces Lucija to 106-85 = 21 and those would have bounced off Naghamadi's tougher hide (only hit AC 27) so no damage to Naghamadi so the CdG does happen.

Morok then takes another 25 from the AOO.

And as far as I see it, that's all the damage you took so far.

Vital Strike says: When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra weapon damage dice are not multiplied on a critical hit, but are added to the total.

Sorry it's taken a while, it's been busy down here - been teaching the wife how to play PFS2e so I've been GMing tabletop a lot recently. Paizocon South-East is occurring in four weeks and we've been getting ready for it.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X
phaeton_nz wrote:
Lucija (AC 20): (50+6+29)+(6+15) = 106 + 8 bleed (assuming bleed stacks)

I do not recall ever hearing of bleed stacking, at least not by default (if it does, that would be quite some news for my Nun!).

phaeton_nz wrote:
Now Naghamadi took the first shot for Lucija so that reduces Lucija to 106-85 = 21 and those would have bounced off Naghamadi's tougher hide (only hit AC 27) so no damage to Naghamadi so the CdG does happen.

I am not so sure about that - In Harm's Way says the defender "[takes] full damage from that attack and any associated effects (bleed, poison, etc.)", no mention of armor - also, the difference between 27 and 28 matters, because that final point was from the haste spell, which I'm pretty sure only happened after the volley. I think one of the attacks against Naghamadi was also a '27', so he may still be gone.

As for Lucija, is that JUST 21 damage this round? When would the bleed start taking effect?

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 20 / 12 T / 18FF | CMD +9 CMD 21 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Haste

I had mistakenly thought I'd been missed, thanks for that correction.

It does seem important to clarify the vital strike issue. As the quoted text says it triggers on an Attack action, which is distinct from a Full Attack. So these archers can do one big attack with vital strike and sneak, or forgoe the vital strike for multiple attacks, but not both. Unless they have some special ability that permits it of course

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge

Since Morok was grabbed by the worm, I moved his token back.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

Once we are up to date, I was thinking of going after other golem and you guys can get Morok out. I can delay for Percy to 5' or worm/Lucija to avoid cover. If you instead want me to kill the worm and release Morok that could work also, just let me know.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You're right. Bleed does not stack. So it's Bleed 4 for everyone that was hit, which is applied at the beginning of your turn.

And as for the archer's volley, this is what the module says, which had me puzzled.

"Having taken position, the Red Raven’s invisible scallies let loose a terrifying barrage of fire on all foes in area L2, using their Manyshot and Rapid Shot feats to fire two +1 flaming burst arrows and two regular arrows at the PCs. The flaming burst arrows also benefit from the scallies’ Vital Strike feat, meaning their damage dice are rolled twice on a successful hit. Unless the PCs had some way to detect their attack, the first volley are all sneak attacks, with the resulting additional damage being added to enemies within 30 feet."

Does this help?

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 20 / 12 T / 18FF | CMD +9 CMD 21 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Haste

Ah OK. It certainly sounds like the author didn't know how Vital Strike is intended to work, but as that's what it says I suppose Lucija gets no reprieve


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

What River said. Silly Authors.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I agree with harm's way, no AC involved just take damage.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Agreed. So, Naghamadi takes the initial volley of arrows meant for Lucija and is taken out so the sleeping worm is still there.

Is there anything else that needs resolving or can we please continue?

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

I re-read Many Shot. It says When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack.

So the sneak attacks should only have been 4 dice, not eight.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

Oh, and just to be clear, Lucija was 10' in the air when Naghamadi was banished out from underneath her, but that wasn't a problem because of course she's got a Ring of Feather Falling!

Mörök, clever use of the goat avatar, but I have taken the liberty of trying to make it look a bit more like a dinosaur!

OH SHOOT, I forgot about this!:

Greater Shield Ally wrote:
At 12th level, whenever an ally is within an eidolon’s reach, the ally receives a +2 shield bonus to its Armor Class and a +2 circumstance bonus on its saving throws. If this ally is the summoner, these bonuses increase to +4.

How much of a difference would it have made if my AC had been 4 higher against that initial volley?

I'd suggest assuming for simplicity's sake that Naghamadi took enough damage to be banished regardless (I don't think AC 24 would've beaten that first shot anyway, necessitating his sacrifice), BUT if the attack that got through to me would not have, the enemy would now have yet another summoned monster on their hands...!

Sovereign Court

Elf HP:86 AC: 20 T:14/FF:16 - Percep: +25(LL) F: +9/R: +11/W: +13 - CMB: +6- CMD: 20, Speed: 30ft, Init: +7

Oh well - a great thing to keep in mind!

It will certainly come up again.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Looking at the attack numbers - no difference. It hit AC 27.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

I am sorry, I did not realize you were waiting on me; what do you need?

Shau is right, the octopus's CMD is 29 - but unless I'm mistaken, what they need to beat may be its grapple check results, not its standard CMD.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

It's yours and the eldritch horror giant octopus's turn. The archers are going into "it's everyone for themselves" mode atm.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

https://aonprd.com/Rules.aspx?ID=191

If You Are Grappled: If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD ,

to speed things up, unless it has something special.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

baby C'thulu!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Iä! Iä! Cthulhu fhtagn!

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X
phaeton_nz wrote:
It's yours and the eldritch horror giant octopus's turn. The archers are going into "it's everyone for themselves" mode atm.

Oh, my mistake; I just registered your saying "the other Pathfinders".

It would help if you had one of those initiative rosters that bold whoever's up, like many other DMs (myself included) do.

Dark Archive

CE male Tiefling Antiquarian 9
Spoiler:
|AC 23, T 14, FF 21|HP: 75/75|F +8, R +7, W +6 (+6 vs fear, +2 vs gaze/dream/phantasm, +1 vs confusion/insanity/WIS loss)|Init +2, Perc +7?|CMB +7 CMD 19|12/12 Starspawn
phaeton_nz wrote:
Iä! Iä! Cthulhu fhtagn!

Music to my ears!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You're right - I should do that ... usually do.

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X

You caught Lucija's own action, right?
Seems I ninja'd you.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Yes I did thank you. Saw the flame effect pop up on the map. I've also made sure all effects are on their proper floors now.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I have never seen obsidian flow, nasty!

Dark Archive

CN female Gnome Summoner 12
Spoiler:
|AC 24**, T 13*, FF 22*|HP: 71/77|F +10**, R +11***, W +11** (+8 vs MA, +4 vs fear, +2 vs despr/confus/insane/death)|Init +2*, Perc +1*|CMB +11** CMD 20|10/11 Summon VI, 1/2 Call, 1/1 Pride, 1/1 Mysteries, 1/1 Davian, #X
Shau lynne wrote:
I have never seen obsidian flow, nasty!

Wait, what? Shoot.

I'd considered obsidian flow, but reasoning these are probably Rogues with Evasion, I switched to wall of fire instead - apparently, I just forgot to change the link!


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I can 5' step and have Peep dim door 4 of us into the Armory assuming I know where it is, if we want, I would have to leave Tessa behind.

GM do I know where the inside of the armory is? or the outside?

on gm confirmation, I will move my figure and you can also if we can dim door.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

Maybe Osprey can summon something to coup the worm, in revenge for being swallowed lol. Or we can come back before the slumber wears off.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 20 / 12 T / 18FF | CMD +9 CMD 21 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Haste

The Armory is L9 on the map according to our earlier briefing. River would make a poor choice for the deliverer of a coup de grace, but he could cast Invisibility Purge before the bamf in case the thief is invisible.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I could 5' dispatch the worm and THEN have Peep dim door us. Everyone else will get to act but me. Sounds good?

If you choose not to come along that is ok, I should be fine there, nimbly dodging swashbuckling my way around. If things go south I will scream like a little halfling girl!

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

You know where the armoury is so you can just go there.

The Concordance

“River of Stars” | Male NG Medium Human Shaman 12 | HP 133/105 | AC 20 / 12 T / 18FF | CMD +9 CMD 21 | F +16, R +14, W +23 | Init +2 | Perc +35 SM +17 |Speed 20ft | Toppling Rod 3/3, Pearl of Power 1/1 Shapeshift 12/12 minutes, Flight 12/12 minutes, Stardust 4/4, Ancestor's Council 4/4 | Active Conditions: Haste

River casts Invisibility Purge, sends his spectral Shoanti toward the door with a thought, and then grabs hold of Peep.

I'm not sure if Spiritual Allies can open doors, but it could wait for Osprey or someone to open it I suppose. I'm also not 100% where River was with respect to Shau and Peep before the bamf


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

I think you are in the right spot or 1 down.


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

peep has https://www.d20pfsrd.com/feats/conduit-feats/flickering-step-conduit/#:~:te xt=You%20can%20appear%20and%20disappear,ranks%20in%20Knowledge%20(planes).

That is how he can dim door. Retrained his feat and he has my kn planes 12 ranks. up to 2x his base move of 40


speed 40, haste 10/-3 | HP 94/108| AC 45 T 41 FF 45-no ff | CMB +12, CMD 45+ | F +19, R +16, W +9+7 charm comp | Init +16 | Perc +22 LL-always act in surprise round spirit 3-0, Panache 5-0, Bane 5-0, Rage 14-6 unmonk1/sw5/med2/occ1/blood urb2/clr1

What did blue gnome do? is he the wand or the force orb? if he threw the orbs he eats 2 AOOs before my attack routine on him and the archer.

Dark Archive

Male N Deepkin (ARG 52) Half-orc Bloodrager 5/ Cavalier [beast lord] 7 hp 124/124 | AC 24/t15/ff24 CMD 32 | Fort 16, Ref 8, Will 7 +2 ally spells | Init +2 | Perception +9, darkvision 90 ft | spd 40 ft | bloodrage, Staggering strike (Su) DC 16, challenge 3/day, Abnormal Reach +5 ft. (Su), Uncanny dodge
phaeton_nz wrote:


What do you mean by 'it stomps forward searching Mörök.'? Also, if Morok being followed by a Shoanti warrior?

I meant the dino heard sound of combat coming from courtyard and went looking for its rider.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

It was the closest gnome with the force balls [blue] so they can certainly eat your AOOs.

Ah .. you meant 'stomps forward searching for Morok.

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