
Avenger of the Green |

Yeah if the GM is fine with it, there are feat slots down the line or I can pick it up at level 4.
Also also, can Avenger substitute as a frontline character for Obahi? Somoene to help Merlin flank, etc?
I saw you were an edge case. Sometimes there, sometimes not.
Avenger can definitely be in the front line. He's very much a switch hitter and when we level up there are some choices that can enhance tankiness.

TechoWrath |

This is just my opinion, but, players have always wanted to be super powerful. Even ridiculously so.
PF1e mythic rules allowed PCs to be really overpowered.
As an example. The Witch could make foes go to sleep with a Will save. The mythic version of the hex would make the foe go to sleep without a save (if the foe was not mythic). This led to encounters where everyone would wait for the witch to make the foe go to sleep, then everyone would crowd around the foe and do a coup de grace.
Or a Cleric doing 325 damage on a single hit. Or a fireball doing 12d8 + 12*8 damage.
It filled the need for overpowered PCs.

Tabil |

So after looking, I'm not sure... what exactly does the 2e mythic give? Like, what bonus does it give to putting into the story?
I think it sort of puts you on a path to a repeating cycle: get mythic points to fight mythic monsters to get mythic points to fight mythic monsters etc.
But that's just my take after very brief time researching it. I think you can't gain mythic points otherwise, but I'm not sure.
It seems like the focus point system but you get them by murder, not by resting.

Tabil |

GM, could you please remove Obahi from the list of active characters? Thank you!

Qafathiel |

Perla Hidlkid wrote:So after looking, I'm not sure... what exactly does the 2e mythic give? Like, what bonus does it give to putting into the story?I think it sort of puts you on a path to a repeating cycle: get mythic points to fight mythic monsters to get mythic points to fight mythic monsters etc.
But that's just my take after very brief time researching it. I think you can't gain mythic points otherwise, but I'm not sure.
It seems like the focus point system but you get them by murder, not by resting.
To be honest, I think it gives a lot, and I put a LOT of time into this yesterday. I will link the best resource which summarizes: 7 Minute Mythic
For me, the lightbulb really went on when the graphic popped up, because it is functionally exactly the same mechanic as Free Archetype, which I think is exactly what I want; a progression of Mythicness which has a culmination.
I will also add that absolutely all of this is built into Pathbuilder at this point for anyone who wants to give it a test drive. I did.
Ragathien
Whatever the move forward direction is, I love this campaign; I just didn't want to take a dump on the new rules because being anti-dev or rejecting new stuff is cool or something. I think there's a lot of goodness here and it might be fun to give it a shot.
oh - and absolutely it is not making murder hoeboes, there are ways to get MP other than murder. Every calling has edicts and anathema. If you look at Ragagthien's Mythic Calling, he can recover a point from a Recall Knowledge check.
Sage's Calling
You're already an archive of knowledge, but you're driven to learn more with an unquenchable passion that might never be sated. When you attempt to Recall Knowledge, you can spend a Mythic Point to attempt the check at mythic proficiency. The first time each day that you critically succeed on a Recall Knowledge check against an enemy creature, you regain a Mythic Point.
Edicts preserve your knowledge for future generations, seek out lost knowledge in dangerous or forgotten places
Anathema destroy books or other repositories of knowledge, lie to hide knowledge from the world

Merlin Brokencrown |
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@Tabil very nice build. I appreciate Share Weakness...lol.
Btw, Medic...lol!

Tabil |

Thank you. Free Archetype would help. I am realising I have a grand total of 5 OG investigator class feats there. Nothing is set in stone, however. This is just a plan I have for now. Hell, I might even go the gunslinger route if Tabil spends enough time with Solras.

TechoWrath |

Regarding the Mythic Rules, I'm thinking of adding the following:
Inherent Mythic Boons
1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.
2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.
3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.
4. At Mythic Rank 10, the PC may have a second Apex Item.
Basically, it allows the PC to become more unique through inherent mythic powers.
So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.
The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.
So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.
Let me know what you think.

Tabil |

GM, I have a question I would like clarified.
In this turn, I have attempted to aid Solras to improve her chance of hitting the Pharasmite.
I wasn't attacking, let's say I simply wanted to shoot an arrow at the man at the same time Solras fired her gun. I know this is not actually a strike, and therefore would not inflict damage on the target, but what would be the DC to aid in this case?
And I understand that I probably should have explained my intentions further, so that's on me. I am just wondering for future reference, what would the DC of such an attempt be? Because if it's just the target's AC, it's simply better to attack directly and inflict damage of my own.
So I guess I am asking for purposes of 'third action' attempts in the future.
Example from earlier this round:
Tabil uses his reaction to fire an arrow at the man just when Solras is aiming her gun, forcing the target to pay more attention to Tabil and being distracted as Solras fires, thus (if successful) giving Solras a +1 on the to-hit roll.
That's what was happening in my mind. And I wanted to know whether it is pointless to go for such a third action due to the DC actually being the target AC or not. Thank you!
Edit: Just saw your post. I think this:
2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.
This seems very strong if you can repeatedly boost a single ability score. Assuming you want to stick to the standard game math, an innate +4 seems quite significant and it will probably rebalance the game in a major way. Not saying I'm against it, since we probably want to do a power fantasy campaign here. Expect many many crits from the legendary proficiency crowd.
The custom item/feat stuff I adore, since it doesn't break the game math and allows further character customisation.

Avenger of the Green |

Regarding the Mythic Rules, I'm thinking of adding the following:
Inherent Mythic Boons
1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.
4. At Mythic Rank 10, the PC may have a second Apex Item.
Basically, it allows the PC to become more unique through inherent mythic powers.
So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.
The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.
So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.
Let me know what you think.
I like going with things more customized. More work for the GM, but it helps those characters who don't quite fit the mythic options published.

Qafathiel |

This has VERY strong aspects of flavor to it, AND very classic aspects of heroism (I won't republish my entire thesis on heroism, but I think the best summary is that I sometimes wish I could be Joespeh Campbell in my next life)
In Mythic PF1, I felt like I was always the only one who saw the not only the benefit of Legendary Items, but also how iconic they made the characters. I love this.
This is actually kind of like a hybrid of PF1 mythic in some ways, really good ways actually. The mythic versions of feats were always a strong choice I thought; many characters I created had Mythic Iron Will on top of the original. That is awesome.
This also addresses the idea that mysthic characters eventually would have mythic attributes.
This is a total home run. Nice!

TechoWrath |

GM, I have a question I would like clarified.
In this turn, I have attempted to aid Solras to improve her chance of hitting the Pharasmite.
I wasn't attacking, let's say I simply wanted to shoot an arrow at the man at the same time Solras fired her gun. I know this is not actually a strike, and therefore would not inflict damage on the target, but what would be the DC to aid in this case?
And I understand that I probably should have explained my intentions further, so that's on me. I am just wondering for future reference, what would the DC of such an attempt be? Because if it's just the target's AC, it's simply better to attack directly and inflict damage of my own.
So I guess I am asking for purposes of 'third action' attempts in the future.
<<snip>>
You are probably correct. The Aid reaction defaults to a DC of 15, so you should have given Solras a +1 to hit.

Merlin Brokencrown |

Apologies but did we learn of the passphrase?

Merlin Brokencrown |

So unless someone else has a really good plan, Merlin is about to rush in and start cleansing.....

Krakas |
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Well out of character, I'd say we go with much of what i whispered in character, lets use Radiance to get to the leader, and start by cutting off the head of the snake then work our way out.
fighting our way through dozens of cultists only gives our leader time to prepare!
If all else fails though, killing cultists and slaying demons is something we've turned out to be quite good at.

Merlin Brokencrown |

Leader first!

Tabil |

Sounds good.

Merlin Brokencrown |

Merlin is tempted to be Intimidating to Coerce Faxon into spilling the beans, but he doesn't want to interrupt Krakas' attempt....

Tabil |

Jotting down quick identification to add at some point. Can you interact with the scene while doing that?

TechoWrath |

Quick ID reads to me like you would have to concentrate fully for one minute, just like concentrating fully for 10 minutes without it.

Tabil |

No, no. I mean interacting with the scene now. I may have not articulated my thoughts well enough.

TechoWrath |
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That would stop your concentration. I could be convinced that you wouldn't lose the amount of time you've already spent. Normally, identification is done outside of an encounter. But, I'm having fun...

Avenger of the Green |

AVENGER: on any result of Fire Ray that isn't a crit fail, where you moved to will cause you damage; you would want to be at least 5' away from Faxon.
No, I'm not in his square. I'm adjacent to him to the north.

Qafathiel |

Only the space where Faxon was is on fire. And the fire only does damage at the end of turn. Fire Ray
You know I read that and read that and read that (and majored in English), so maybe I just need to know why the writers would use a plural ("squares") if it were only the one square that he is occupying which is on fire, given that no one else can occupy it with him, or maybe we just need to know what "target's space" means given that the implication of how this is written is that target's space is multiple squares.
"On any result other than a critical failure, the ground in the target's space catches fire, dealing 1d6 fire damage to each creature that ends its turn in one of the squares."
At the end of the day, if Avenger cannot be hurt, that is what matters. Although if no one can ever be hurt, I would need to understand the purpose of the secondary damage a little better.

TechoWrath |
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I assume that "squares" was used because the "target's space" could include multiple spaces if the target was larger than medium. (This makes it sound like it would be very useful against swarms.)
It does lead to Pathfinder Physics (TM) where anything targeted that is medium gets the whole square involved, *and* anything targeted that is smaller than medium (let's say a tiny sprite) *also* gets the entire square involved.
The unusual wording of Fire Ray led me to these conclusions. YMMV!
The advantage of the ground being on fire is that Faxon is going to have to waste an action to not end his turn in the burning ground.

Merlin Brokencrown |

Merlin could but would need to drop his sword or shield. Eventually he will be able to do cool stuff while still shield and sword holding....

Tabil |

Hey everyone! Just a quick note. With the solstice tonight, I have officially kicked off the holiday season. I may be posting at a slower rate than usual, but I am still here. Whatever it is you celebrate, I hope and wish you have a good one.

Krakas |

Hey, I have been going back and forth on something with myself but I think im ready to pull the trigger.
I think I made a massive mistake in having Nature but not Religion.
My wizard's spellbook is literally called "The farmer's almanac for killing demons", and I'm a silly goose who forgot to train my self in religion lol
So under the retraining rules we have, I will immediately lose my knowledge in Nature, and in 7 weeks of time I'll get to make a check to pick up Religion in its place, I believe.

Tabil |

Topaz is my vote.

Merlin Brokencrown |

We should definitely deliver the paperwork and Letter to Defender's Heart.
Then we go to Topaz.

Avenger of the Green |

The only issue with mist is if you are outside of the mist and have to aim through the mist to another person outside of the mist. By RAW, they are not concealed.
I would have written it as "If your line of sight passes through any square or edge of the Mist, your target is concealed to you." Most GM's rule it this way.

Merlin Brokencrown |

I fear that with Merlin being Paralyzed that he does not get a Reaction or a Reflex save?
He would be Dying 1, unless auto Crit fail? Then Dying 2...

TechoWrath |
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TechoWrath |
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And, Merlin's paralysis went away at the beginning of the fiend's turn.

Qafathiel |

I feel like I am missing something: is Qafathiel not allowed to heal Tamil? Are they resistant to positive energy or something?
WAIT
Maybe because I seem to have forgotten to do the exact same save that caused Tamil to be dying, GM could 'force' me to re-do my turn, and then hopefully I could make my save, and move and then LoH Tamil so that they are not dying.
Just a thought.

Tabil |

Sometimes the players tell a story, sometimes dice tell a story.
Also, not quite dead just yet.
Touch wood

TechoWrath |

Sometimes the players tell a story, sometimes dice tell a story.
Also, not quite dead just yet.
Touch wood
I've used your Hero Point to reroll the crit failure. If you don't want that, then, you'll be dying 2.

Tabil |

Thank you, but if I only had one, I'd prefer to keep it to have a surefire way to stabilise.