Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

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Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.


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AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺
Obahi wrote:

Yeah if the GM is fine with it, there are feat slots down the line or I can pick it up at level 4.

Also also, can Avenger substitute as a frontline character for Obahi? Somoene to help Merlin flank, etc?

I saw you were an edge case. Sometimes there, sometimes not.

Avenger can definitely be in the front line. He's very much a switch hitter and when we level up there are some choices that can enhance tankiness.


Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3

So after looking, I'm not sure... what exactly does the 2e mythic give? Like, what bonus does it give to putting into the story?


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This is just my opinion, but, players have always wanted to be super powerful. Even ridiculously so.

PF1e mythic rules allowed PCs to be really overpowered.

As an example. The Witch could make foes go to sleep with a Will save. The mythic version of the hex would make the foe go to sleep without a save (if the foe was not mythic). This led to encounters where everyone would wait for the witch to make the foe go to sleep, then everyone would crowd around the foe and do a coup de grace.

Or a Cleric doing 325 damage on a single hit. Or a fireball doing 12d8 + 12*8 damage.

It filled the need for overpowered PCs.


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W 8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case:
Perla Hidlkid wrote:
So after looking, I'm not sure... what exactly does the 2e mythic give? Like, what bonus does it give to putting into the story?

I think it sort of puts you on a path to a repeating cycle: get mythic points to fight mythic monsters to get mythic points to fight mythic monsters etc.

But that's just my take after very brief time researching it. I think you can't gain mythic points otherwise, but I'm not sure.

It seems like the focus point system but you get them by murder, not by resting.


Human Magical Merchant Investigator 3 | HP 35 | AC 19 | F6 R10 W 8 | Perc +8 | Speed: 30 ft | Class DC 19 | Hero Points: 0/3 |◆ ◇ ↺ | Case:

GM, could you please remove Obahi from the list of active characters? Thank you!


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Tabil wrote:
Perla Hidlkid wrote:
So after looking, I'm not sure... what exactly does the 2e mythic give? Like, what bonus does it give to putting into the story?

I think it sort of puts you on a path to a repeating cycle: get mythic points to fight mythic monsters to get mythic points to fight mythic monsters etc.

But that's just my take after very brief time researching it. I think you can't gain mythic points otherwise, but I'm not sure.

It seems like the focus point system but you get them by murder, not by resting.

To be honest, I think it gives a lot, and I put a LOT of time into this yesterday. I will link the best resource which summarizes: 7 Minute Mythic

For me, the lightbulb really went on when the graphic popped up, because it is functionally exactly the same mechanic as Free Archetype, which I think is exactly what I want; a progression of Mythicness which has a culmination.

I will also add that absolutely all of this is built into Pathbuilder at this point for anyone who wants to give it a test drive. I did.
Ragathien

Whatever the move forward direction is, I love this campaign; I just didn't want to take a dump on the new rules because being anti-dev or rejecting new stuff is cool or something. I think there's a lot of goodness here and it might be fun to give it a shot.



oh - and absolutely it is not making murder hoeboes, there are ways to get MP other than murder. Every calling has edicts and anathema. If you look at Ragagthien's Mythic Calling, he can recover a point from a Recall Knowledge check.

Sage's Calling

You're already an archive of knowledge, but you're driven to learn more with an unquenchable passion that might never be sated. When you attempt to Recall Knowledge, you can spend a Mythic Point to attempt the check at mythic proficiency. The first time each day that you critically succeed on a Recall Knowledge check against an enemy creature, you regain a Mythic Point.

Edicts preserve your knowledge for future generations, seek out lost knowledge in dangerous or forgotten places

Anathema destroy books or other repositories of knowledge, lie to hide knowledge from the world

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