Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.

Singular magic items (for instance a +1, Holy Arrow):

Single magic arrows can be collected after a combat, unless they did critical damage, in which case they are expended.

Inherent Mythic Boons:

1. At Mythic Rank 1, the PC gets a unique Mythic Item. As the PC progresses in Mythic Ranks, the Mythic Item increases in power.
The player will devise what the Mythic Item will be at Mythic Rank 10.
The GM and the player will work together to devise how the initial Mythic Item will evolve over time.

2. At the attainment of Mythic Rank 1, 4, 7, and 10, the PC will get a free boost to an attribute modifier.
If an attribute modifier is already +4 or higher, it takes two boosts to increase it. If the PC gets a partial boost, the PC must boost that attribute again to increase it by 1.

3. At the attainment of any Mythic Rank, the player will devise a Mythic Feat, Ability, or action that, with the GMs approval the PC will get. The Mythic action will be directly related to a Feat, Ability, or action that the PC already has.

4. At Mythic Rank 10, the PC may have a second Apex Item.

Basically, it allows the PC to become more unique through inherent mythic powers.

So, Let's say at Mythic Rank 1, the Fighter gets a Mythic Breastplate. At MR 10, It is an Intelligent item that doesn't allow the PC to be flanked, and that can cast Dimension Door 3/day. At MR 1, it may only warn the wearer to decrease the Off Guard penalty by 1. Etc.

The same Fighter at MR 1, can have a Mythic Raise Shield that is a free reaction that does a Shield Bash to any foe within melee range, when the Shield Block reaction is done.

A mage at Mythic Rank 1 gets a Mythic Pearl of Power. At MR 10, it acts as a crystal ball, that gives the mage an additional spell slot at every available Spell Rank. 1/day it can maximize the dice on any damage die rolls of a spell (e.g., 6d8 would be 48). At MR 1, it gives the mage an additional spell slot at an available spell Rank.

The same Mage at MR 1, can have a Mythic Spell. For example, a Mythic Fireball would automatically have all its damage dice increased by one step.

So, rather than having all the boons be generic, this will allow each player to devise what they believe an overpowered, nearly godlike PC would be.


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

We will begin as soon as all six PCs have registered in the Gameplay thread and filled out their Macros and the slides.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Much gratitude for being selected. Good looking Table here! Plenty of Healing presented by folks having Medicine/Battle Medicine, along with our Oracle.

Unfortunately, Virgil has zero healing potential, so thanking everyone in advance...lol.

I have a funeral to attend, but plan to complete requirements once back home.

....or I will just get it done...lol.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

What a first post...

My condolences?

As for other matters, thanks for the invitation. Looking forward!


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Sorry, I am a bit uninitiated on how exploration works - what's the purpose of the "exploration lore" column?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Paolo Vital wrote:
Sorry, I am a bit uninitiated on how exploration works - what's the purpose of the "exploration lore" column?

See Exploration Activities

I assume it is part of the "investigation" activity.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Exploration lore is for niche cases. For example if you have scouting lore, or merchantile lore in a large bazaar, etc.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Speaking of Lores, we're you thinking about granting the Campaign Traits(Background) any Lore skills and/or a Skill Feat?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Virgil Geryon wrote:
Speaking of Lores, we're you thinking about granting the Campaign Traits(Background) any Lore skills and/or a Skill Feat?

Each of you can make a case (based on the background you chose) for a Lore or Skill.


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I'm fine with my skills/lores as they are, but since my character has been a crusader for a while, can he know Abyssal as one of his languages? Know thy enemy, and all that


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Won't be necessary. Can you talk to dead demons?

¯\_(ツ)_/¯

JK, do your thing.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Riftwardens

Possible Lore Skills associated:
1. Riftwardens Lore
2. Blackfire Adept Lore
3. Great Beyond Lore

Possible Skill(s) associated:
1. Occultism
2. Survival
3. Religion

Possible Skill Feat(s) associated:
1. Schooled in Secrets
2. Experienced Tracker
3. Pilgrim's Token
4. Or Additional Lore Feat for whichever Lore Skill.

My 2 cents. Not too certain how applicable those Lores will be, although one can say that plenty with normal Lores associated with Backgrounds...haha!


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Great preparation. Though my initiative seems to be off by one.

I like parties with lots of potential healing. On top of battle medicine I can do 1d4+1 per person per ten minutes. It starts small, but it scales up pretty well.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

I just realized that A) I didn't dot here. B) Harmonas don't have fatal die. I already made Solras an Arcadian Amurrun so I'm sticking with my potential mistake.

I would've inserted the mythic crisis character but she doesn't really... function as a character without A) her god or B) Most of the Mythic capability stuff (Divine Source and Beyond Morality, specifically).

Anyways, let this be a fun game!


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Does a standard d10 all the time as opposed of only d12s on critical. I say LoA will due its job over the course of a career.

The image fits.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Yeah, decided to stick with the guncat mercenary build since it seemed to fit for killing demons. The wizard-cleric was not an option, sadly, due to 2e reasons.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

My Ysoki sniper went with the Jezail. It fits him better.


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

Are we buried under the rubble? (more specifically, in a way that would interfere with casting spells?)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I haven't read today's gameplay, but you are not buried under the rubble, so, it shouldn't interfere with casting spells.


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Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

I created this document to capture notes. Please add to it as you see fit. I gave anyone with the link editor access. Let me know if you can't access it.

Campaign notes


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

@Sol

5th slide in this doc

Same link is in the page header. But yes, no creatures are visible there.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Alright, posted my actions. New to 2e, so alert me if something seems off.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Thank you for moving my Token. Apologies, but I do 99% of my posts on my phone nowadays, so I may be a bit tardy on Token placement.

Also, Solras makes a good point. Do you wish us to use the symbols ( ◆ ◇ ↺ ) in our posts?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Using the symbols is optional. As long as it is clear what is happening. So, for instance, if you have an action that combines actions (like a summoner's "act together") it would be good to group them together.

Just try to be clear. I *will* misinterpret sometimes. Call me out on it, and I will retcon the situation.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Also, I just noticed that I don't have a good way to track Hero Points.

Each of you start with 1. I'll try to think of a good way to track them.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Virgil Geryon wrote:
Thank you for moving my Token. Apologies, but I do 99% of my posts on my phone nowadays,

If you can make it clear in the post where your token should be moved, I can handle it. For instance, if you say "I move 25 feet. East 2 and NE 2", it should be clear enough.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

I will endeavor to turn the laptop on from time to time for map Shananagins, but I will also appreciate your latitude...lol.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
Niall S wrote:
Are static modifiers applied to crits or is it just the dice?

Unless noted otherwise, whatever is your damage result (including any modifiers, buffs, whatever was the result) is doubled.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺
Obahi wrote:
Niall S wrote:
Are static modifiers applied to crits or is it just the dice?
Unless noted otherwise, whatever is your damage result (including any modifiers, buffs, whatever was the result) is doubled.

The only thing not doubled is things that specifically only apply on a crit, like deadly or fatal dice.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Did a little visual adjustment here. Just an FYI.

Instead of a shaven head, I'll go for a more wild-ish look.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Haha. This fly has plot armor or something?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

The dice roller seems to know you are level 1...


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Not my only game where the first level characters get to roll d10's.


Female Amurrun Gunslinger 4 | AC: 20 | HP: 45/45 | Fort +9 Ref +12 Will +7 | Perc +7

Haha, yeah, who would that be..


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Happy Holidays, everyone! I will be a slow poster until Thursday or so.

The usual end of year obligations, you know the drill.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Happy New Year, everyone! Wishing it's at least as good as the last one, preferably better.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺

Yes, here's to a great 2024!


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Happy New Year!


1 person marked this as a favorite.
Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Ladies and gentlemen, welcome to The Great Mendevian Dodge-Off 2024.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

For clarification, Wolf Jaw attacks are not actual bites. You just imitate a jaw by putting your hands together to form a tooth-filled snout and tear into the opponent with that.

Much like THIS, but with two hands and palms facing each other.

So in case that comes up in case of a poisonous creature, or something.

The other thing I wanted to ask about, and perhaps suggest a minor change to the way turns are handled, since it came up in this temple.

Suppose we have only one opponent in the middle of the initiative, like so:

Obahi (19/19 HP) │ Hero Points 1
Solras Pirhatya (17/17 HP) │ Hero Points 1
Virgil (20/20 HP) │ Hero Points 1
Undead Cleric (-13 HP) │ (16 < AC <= 18)
Avenger of the Green (19/22 HP) │ Hero Points 1
Paolo Vital (12/18 HP) │ Hero Points 1
Niall (16/16 HP) │ Hero Points 1

After the Undead Cleric is done with their turn, I would suggest letting everyone perform their turns instead of waiting for Avenger, Paolo, and Niall to finish theirs. So Obahi, Solras, and Virgil would do their turn 2 and Avenger, Paolo, and Niall finish their turn 1. Then the cleric can go, and then everyone else, etc.

As I said, this is in case no environmental effects are happening at the top of the initiative.

Using initiative blocks like that could speed up PbP combat. That's my two cents, but everyone has their style. That I understand.


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I thought I had a clever idea, but the d8 didn't agree.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺
Paolo Vital wrote:
I thought I had a clever idea, but the d8 didn't agree.

This is why it's good to have different kinds of healers in the party. My fruit is modest, but I can do it all day.


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

As a former Healer in my AoA group, may I suggest saving your Heal spells for Encounter mode and we use Avenger 's free Focus food in Exploration mode.

The focus Heal spells are absolutely fantastic out of combat healing. Ask my Champion...lol.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Obahi wrote:

For clarification, Wolf Jaw attacks are not actual bites. <<snip>>

Oh, Okay.

Obahi wrote:
Suppose we have only one opponent in the middle of the initiative...

I'll think about it. It sort of removes the numbering of rounds.


AC 21 (23 w/ shield) |HP 58/58 |F/R/W +12/+10/+10 |Per+8 |Cond None |◆ ◇ ↺
Virgil Geryon wrote:

As a former Healer in my AoA group, may I suggest saving your Heal spells for Encounter mode and we use Avenger 's free Focus food in Exploration mode.

The focus Heal spells are absolutely fantastic out of combat healing. Ask my Champion...lol.

We should also go up medicine as well. At least the feats, but if somebody wants to do medic or blessed one that would be cool. Since we don't have free archetype, Avenger needs his feats.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

I'm going for medicine feats. Just give it time.


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

Apologies all...I was down with the flu and completely blanked on the game. I'm back...that's for botting me.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Oh sweet. Welcome back. Your turn was not resolved yet, so if you want to do something else... Your call.


Male Human Sorcerer (Imperial) | AC 16 (mage armor) | HP 16/16

I'm perfectly happy with the bot's choice. :)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

"Bot's Choice" ... Sounds like a great name for a musical group.


Male Human (Duskwalker) Bones Oracle 1 |HP 18|AC 17(19)|F5; R5; W5|Perc +3|Speed 25|Spell DC 17|Conditions:|Hero Points: 0/3|◆ ◇ ↺

I think Obahi meant "blind man" (Aravashnial)... can he help us?

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