GM Peachbottom's War for the Crown

Game Master Peachbottom

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Persona
Inspiration & Suspicion
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Book 4 Maps

Hero Points:
Henrika: 2 | Icabhod: 2 | Trevor: 2 | Tychus: 1 | Xallis: 3

Inspiration Points:
Henrika: 6 | Icabhod: 6 | Trevor: 4 | Tychus: 8 | Xallis: 5

Inspiration Point Skills:
Henrika: Bluff, K. Local, Sense Motive, Stealth, Melee
Icabhod: Bluff, Disable Device, Perception, Linguistics, Sense Motive
Trevor: Diplomacy, K. Local, Sense Motive, Stealth, Melee
Tychus: K. Religion, P. Oratory,Sense Motive, Stealth, Ranged
Xallis: Diplomacy, Disable Device, K. Nobility, K. Planes, Stealth

Suspicion Points: 5


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As for the Scion's Dagger, Icabhod does not seem to want it, so the next other choices would be either Xallis, Malphene, or Jack, because I think Trevor also wants to keep his holy rapier.

If we are giving relics to cohorts, which I think is going to the the case, because Xallis isn't really going to utilize a melee weapon very often, if at all, I'll pull back the curtain for a second to help with your decision.

There are actually only two more relics to find and they are both found in this next chapter. And while I won't spoil the details, it is a ring and a heavy armor.

I think Jack is the only one in the party who can use heavy armor, so I would say maybe hold out for him to use that when found. And maybe the best person for the dagger would be Malphene. And like I said previously, I will let it be reforged into a sword if that is more suitable for the character. Malphene currently uses a longsword. If she wants a Scion's Longsword, we can do that.

But if you want to give the dagger to Jack and make it a falchion, I don't care. The party can decide. I'm just giving my two cents.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Since Icabhod doesn't want Scion's Dagger, I propose we re-forge it into a falchion, so that Henrika can bestow it to Jack as a reward for his loyal (and mostly virtuous) service. :)

(I also suggest re-naming it Scion's Shadow, at least temporarily.)

EDIT: Oh goodness, talk about bad timing on my post! I hadn't seen GM Peachbottom's post yet when I wrote this. Let's talk about it more! Sorry for the crossed wires!


As long as the party agrees, that's fine with me. Jack can have it as a falchion. You have enough downtime that the weapon will be ready before you have another encounter. You can always reforge it again if you want to pass it to someone else later.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Sorry or being slow to reply. I had a long night followed by an early morning leading into work. I'll pick up the ball for Bartelby and get his stats figured out later tonight.


Trevor, we're heading to Oppara. If you want to have your Opparan wedding event, when we get there, this would be the best time to do it. You'll only be in Oppara for a few weeks then you are off again to Zimar. And from there, who knows? (Well I know...)


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

These are the events in which I hope happens:

BACHELOR PARTY - Trevor, and any member of the party who wishes to go, are taken on a bawdy, rowdy, drunken bachelor party, headed by Jack.

BACHELORETTE PARTY - Malphene will have a wonderful party with her Maid of Honor, Henrika, and bridemaids, along with Trevor's Mother.

WEDDING - A massive event held in Cathedral of Coins, attended by the best Oppara has to offer.

RECEPTION - Cayden's Mug in Grandbridge. Trevor's concession for having a Abadaran wedding.


Trevor wrote:
Since Trevor and Malphene, along with the entire Kastner family, has been planning this wedding for months, could Trevor have that as a Persona Phase: Organise a Party (Charm). And since so much prep work and expense went into it, can Trevor take a 20 on the roll?

We can do the wedding as part of a Persona Phase in Oppara. Or maybe I can squeeze in two phases there. One for bachelor/bachelorette party, and one for wedding/reception. And sure, I'll let you succeed on the wedding. The bachelor party we'll leave to luck.

However, currently we are still in the County of Meratt. Pick something not party related and roll for it for now.


AC 13, T 13, FF 10 | CMB 8, CMD 21 | HP 51/51| Fort +7, Ref +5, Will +5 | Init +3 | Perception -1 | Conditions:none

You know, I was going to do a whole post about Bartelby's reaction to seeing how much Xallis and the others have grown since they fought but I think I can summarize it with this instead.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

I don';t know what to do for a Persona Phase at this time. Trevor's had his first aid tent up several times, and none of the other Persona tasks seem to fit. I wish Trevor could mirror Henrika's Phase.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

I don’t mind if we do the same thing. :) Just make sure you get the house fairies good beer!


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

No idea for Icabhod either


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Listen, I know coming up with ideas for these Persona Phases can be pretty taxing with the number of them that you do. It's just part of this particular adventure path.

If you can't think of anything. Just pick the facet you want to increase and roll a skill for it and that'll be that.

Want to increase Genius or Sagacity?

Copied from the Developing Persona page:

Just say:
1) Give Lecture (Genius or Sagacity)
2) Roll a Knowledge check.
3) Done

I don't care if you don't give any further description.

Also, at this phase, you'll probably want to start looking at the Operations and performing more of them when you get Persona Phases in the future. The main point of getting your facet ranks up is so you can perform a variety of basic and advanced operations when needed.

Lastly, Persona Phases, most of the time are really just downtime. Forget developing persona and operations and just tell me what you want your character to do in Meratt for the week. I think we are getting too wrapped up in the mechanics and getting away from the roleplay. You've been away from home for a long time. You're finally back. You presumably have friends and associates here and in the neighboring towns. You know you'll be back again, but you don't know when.

Maybe you just want to relax in the estate. Maybe you want to hang out in the tavern with Onora. Or go fishing with Baron Okerra. Or have tea with Dame Crabbe. Maybe you want to spend time at the Palace of Birdsong: in the library, or in the garden with the menagerie of birds, or play with Taldogis. The possibilities are endless.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Oh hey, thanks for the cover on the Persona phase. A pretty great idea (And one hell of a lucky roll to boot!)


Icabhod wrote:
Looking to buy Slippers of Spider Climbing for 4800 gp and a Cape of the Montebank for 10k.

Yes, you can.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

@Trevor: Do you want Scion's Dagger Longsword for Malphene? If you do, it's yours. If you don't, let me know?


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

Need to see if there is a good market for all these drugs.


1 person marked this as a favorite.
Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

The Scion's Longsword would be a lovely wedding gift for the bride.


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

If I have an ability that lets me use a different ability in place of Charisma for a skill, can I still select that skill for training?


What ability are you referring to? But mostly likely it should be okay.


Henrika wrote:
I realized after posting that you said the other skills may be Charisma or Intelligence based skills, and that made Tychus's question in Discussion make sense to me. I guess we're not supposed to train Wisdom based skills! (Unless they are skills that are normally associated with Charisma or Intelligence.) So maybe I should change these? I'll post a different Day 4 and Day 5 at the end.

You can train Wis-based skills. You can train any skill you want. As long as you pick one Int and one Cha skill, the other three are your choice.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
You can train Wis-based skills. You can train any skill you want. As long as you pick one Int and one Cha skill, the other three are your choice.

Oh, good! I had figured Henrika was weaker on Perception and Sense Motive, but she uses them all the time so a little extra boost would probably help. Glad I left my original rolls! :)


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Wow, these dice rolls are fire! I suppose that doesn't bode well for Zimar, when the dice gods will get their revenge on me. :P


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5
GM Peachbottom wrote:
What ability are you referring to? But mostly likely it should be okay.

Inspired Rhetoric (Ex): You use your Wisdom modifier in place of your Charisma modifier when making Diplomacy, Intimidate, and Perform (oratory) checks. Perform (oratory) is an inquisitor class skill for you.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

Would it be appropriate for Henrika to extend invitations to Malphene's about-to-be-married party to Kathann, Liraela, and Cassaranda? After a week training together we might be closer friends, though they probably don't know Malphene very well. Alternatively, could Henrika ask them to be there incognito, partly to look after her guests' safety and partly to have some fun themselves?

Also, if she gets another Friend In High Places, perhaps Dominicus Rell is a good choice?


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I’m on my phone, but yes Tychus can use Inspired Rhetoric with his rolls.

I’m fine with Henrika inviting Kathann , Liraela, or Cassaranda. But I think that’s move a Trevor question.

Dominicus Rell could be a friend in high places.Sure.


Cohorts don’t have to roll for training. Just the 5 PCs.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

How does Navia factor into the rolls? Do Xallis and Navia roll as one PC with two skill pools to choose from? Is the eidolon not a factor? I'd understand if they wanted to test Xallis as he is.

(I'm fine either way I just wanna know my options)


I’ll let you roll as either Xallis or Navia. They are testing Xallis so he should probably do a few on his own but the eidolon is part of the summoner class so I guess it’d be okay for Xallis to use Navia as part of his toolkit.


Trevor wrote:
@Everyone, I apologize for lack of presence. I've been stressing about financial matters. and that stress was interferring with one of my favorite pastimes, Paizo forums.

I'm sorry to hear that Trevor. I've been there.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)
GM Peachbottom wrote:

Trevor

Trevor and Malphene’s parallel parties both go off exquisitely. A wonderful time is had by all and all of Taldor’s problems are forgotten about, at least for a night.

Trevor’s Charm Rank increases to 9. Trevor gets his first Friend in High Places. He can pick someone appropriate with that he is familiar yet. Or if you don’t have anyone in mind yet, you can decide later.

I suppose Princess Eutropia would be too high a star to reach. Could Trevor take Lord Remiliard Kastner as his High Place Friend?


Yes, Lord Remiliard Kastner would work.

Princess Eutropia might not be out of reach but to avoid everyone picking the princess as their friend, let's leave main characters like Princess Eutropia and Martella Lotheed off the friends list. They consider you friends but are also very busy.

I'm also showing Xallis has Friend in High Places for Charm 9. But I don't have a person listed for him. Did Xallis ever pick one?


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

Apologies for missing yesterday. Had a partial flooding in my house.

I'll have Round 2 up later this evening.


No worries. That was more important.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
GM Peachbottom wrote:
Xallis is wearing a mithral chain shirt which gives +6 armor. The +4 armor bonus from mage armor won’t stack. It will still provide AC against incorporeal enemies if it came up though.

Oops! Force of habit from the last 9 levels. I'll still keep up the second mage armor in case of a surprise spook but I'll remember that.


Tychus wrote:
I'm kinda going off the assumption that these illusions can be disarmed. I will correct if otherwise.

Yes. Treat them as if they were real. For any combat abilities, they count as humans.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Hey, friendly reminder that since we hit level 10, our bonus skill feats from some of our Persona ranks should be hitting the 10-rank threshold and increasing their bonuses. Same for Skill Focus.

I say this because I had forgotten about mine until just now.

Don't be like me :D


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
Xallis Livara wrote:
Hey, friendly reminder that since we hit level 10, our bonus skill feats from some of our Persona ranks should be hitting the 10-rank threshold and increasing their bonuses. Same for Skill Focus.

Thanks Xallis!


Henrika used up all her good rolls in the previous training.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m
GM Peachbottom wrote:
Henrika used up all her good rolls in the previous training.

Tell me about it! :D

I checked her AC and fixed it. It was lower in her status bar because I had included the point of Dex drain she had before.


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FYI, the linnorn is a significantly higher CR than most things you've faced. But you have the safety net of it being a simulation, so no one can die in this encounter. You do get bragging rights if you take it down though.

Likewise, if you get poisoned or Con drained, that doesn't carry over out of the simulation so you won't have to heal it after the fight.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

When Navia and the Dragon both miss their bite attacks


Oh my!


Human Investigator 11|HP 82/82|AC23T16FF19|F9R13W11|Per11 Insp11/11 Hero pt 1/3

I could go all Breaking Bad and use my drugs to weaken the city and gain influence over people.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor
Icabhod Tilneros wrote:
I could go all Breaking Bad and use my drugs to weaken the city and gain influence over people.

Rise of the Druglords


LN Human Bolt Ace 5/Sanctified Slayer 6| HP 86/86 | AC 29, T 20, FF 21 | Fort +12, Ref +16, Will +12 | Perception +23 | Grit: 5/5

I'll be returning from the cottage today, I should have a post up tonight.


AC 23+4, T 15, FF 20+4 | CMB 6, CMD 17 | HP 83/83| Fort +7+2, Ref +6+2, Will +9+2 | Init +2 | Perception +0 | Conditions: overland flight, heroism, barkskin
Eidolon stats:
AC 27+4, T 15, FF 25+4 | CMB +13, CMD 26 |HP 60/60 | Fort +7, Ref +4, Will +5| Perception +20, darkvision 30 ft, blindsense 30 ft | Conditions: mage armor

Okay I think I have a solution to the four arms problem.

I'll get three scrolls of that and use one before the trip.


F NG human mesmerist 11 | HP 69/102 | AC24* T13* FF23* | CMB+13 CMD26* | F+9* R+11** W+15*** (+1 vs fire, mind, negative, poison; +2 vs illusions, includes Towering Ego) | Init+8 Per+18* SM+18 | hero 1 tricks 6/9 YR 1/1 | spells 1st-5/6 2nd-5/5 3rd-4/5 4th-2/3 | effects/conditions Fearsome Guise (implanted), glibness 100m, heroism 100m, message 10m

As part of preparing for this adventure, would it be all right if Henrika exchanges one of her mesmerist tricks, Shadow Splinter for Fearsome Guise? That would allow her to keep herself and two others in the party constantly disguised (as disguise self), in exchange for not being able to use any of her other tricks while it is active. That seems like a pretty fair trade though, if we are worried about being recognized.


Male
Skills:
Diplo +27 (Charming +28)|Heal +17|Kn. Nob +18|Kn. Rel +14|SM +17|Kn. His +7|Appraise +6|Spell +5|Prof. bartender +11
Aasimar
Vitals:
HP 86/86|AC 20, T 11, FF 20|Fort +10, Ref +4, Will +12|Resist acid, cold & electricity 5|BAB +5, CMB +5, CMB 15
Cleric/11th|Perception +5|Channel Energy 6d6, 7/7x/day (Will DC 18)

@GM Peachbottom, are we resolving the Wedding and the Reception at the same time, or will those two be separate?


AC 13, T 13, FF 10 | CMB 8, CMD 21 | HP 51/51| Fort +7, Ref +5, Will +5 | Init +3 | Perception -1 | Conditions:none

Putting the last few pieces together for our Special Little Guy over here. One question for the group: How much does Craft Magic Arms and Armor appeal to the party? I figure half of us have artifact weapons, none of us use shields, and armor is comparatively cheap on its own.

That said, a discount is a discount, even from a caster level (Part - 2) craftsman. And there's fun flavor in the guy crafting us stuff as pennance.


Trevor wrote:
@GM Peachbottom, are we resolving the Wedding and the Reception at the same time, or will those two be separate?

If you want to break it into separate posts, I can pause a moment for you to do that. But it will take place over a single Persona Phase. I know you've been looking forward to this, so we can spend a day or two one it before continuing on.

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