Wrath of the Righteous PF2

Game Master Ira kroll

This is an experiment with homebrewed PF2 Mythic rules of the Wrath of the Righteous AP

Macros | Area Templates | Slides

Retraining House Rule:

Retraining generally takes a week of downtime. And you have to have found someone to pay to help you retrain. In some Adventure Paths (APs) there is enough downtime to actually make this viable (I'm looking at you, KingMaker, which had months of downtime). I'm not really seeing enough downtime in Wrath of the Righteous (WotR) to make this work.

Here is what I propose:

The PC makes a declaration to the GM/table that they plan to retrain out of X and retrain into Y.

Immediately, they lose X.

After a week of in-game time, they make a skill check (generally the DC of which is the Hard DC for the level of Y):

Critical Success: They can immediately begin using Y with no penalties
Success: They can immediately begin using Y, but with a -2 Retraining penalty related to using Y. This penalty goes away after one week of in-game time.
Failure: You still have lost X, and can immediately start a new week of training into Y
Critical Failure: You still have lost X, and must wait an in-game week before restarting training into Y.

For instance, if Harry the level 8 Rogue wanted to retrain out of a general feat taken at level 3 and replace it with a level 2 feat, then the DC would be 18 (16 for level 2 and +2 for Hard DC). If instead it was being replaced by a level 7 feat, the DC would be 25.

If Harry's feat was a Thievery-related feat, then the applicable skill would be Thievery. But, if the feat was related to something else (let's say Toughness), then the applicable skill would be different (in Toughness' case, it would be Fortitude). Non-obvious applicable skills would have to be discussed with the GM.


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

I see I am bolded on the initiative tracker. I have made my actions this turn already.

https://paizo.com/campaigns/v5748p75ivn4m/gameplay&page=30#1480


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

Hey folks, I'm gonna be out of commission for a few days, driving from Alaska down to the Lower 48. I should have wi-fi at the places I stop along the way, but I may only be able to get one post at best.

Shouldn't be more than 3-5 days drive.

Please bot me if necessary :)


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Drive safely.


Female Amurrun Gunslinger 3 | AC: 19 | HP: 19/35 Hero:1 | Fort +8 Ref +11 Will +6 | Perc +6

Had to set something up last minute, couldn't post. Back now.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

GM, suppose I pull out some chalk, crush it, and toss it in this guy's face. Would that be something you can get behind? How would I go about that mechanically?


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

One action to get it.

One action to crush it and throw it.

A Reflex save to avoid getting blinded for one round (or using an action to wipe his eyes). The DC would be your character DC.

That is, if you are intending it to act as sand-in-the-eyes.

If you are intending something else, let me know.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

I'm just trying to cover him with chalk dust for visibility.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Ah.

It won't make him not concealed as long as his invisibility spell lasts (5 minutes or until he makes a direct aggressive move).


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

I was going to dust him with flour or spices using presitigation but it doesn't quite work that way in PF2e


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fair enough. Punching it is.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Is everyone okay?

It's been a day since the last post.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

I'm chilling.


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

Oh, I'm doing two people's jobs at work and also taking care of my sick mother. So if I miss something, please feel free to poke me or bot me.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Fingers crossed for a speedy recovery.


Male Teifling Welcome players! Roll20 Map

Apologies, we are attending our local Convention this weekend. So posts will be a bit sloooow...


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Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Considering we are (have been) trudging through this demon infected city, his weapon is already out...lol.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

Qafathiel v2 posted, profile updated!
Note1: the spell that I hadn't remastered yet is now called REVEALING LIGHT
Note2: I will be working on having Qafa be a little more 'oracular' - now that Oracle is remastered, I think I need to play into his curse a little more strongly. GM can use Ancestral Meddling to make me cranky, and I will use Whispers of Weakness to help in fights (like with the blasted summoner)


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AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

Note that Avenger can keep healing while we travel. Every ten minutes it's just one action to produce another fruit. so if we go for a decent distance we will all be full on hp.


Female Tiefling Ranger 3 | HP 41/41 | AC 19 | Fort +8; Ref +10; Will +10 | Perc +10 | +12 Initiative Speed: 25 ft | Ranger DC 17 | Conditions: | Hero Points: 1/3

Sorry, had a few people of interest to pick up this week for work, should be back to posting more normal now. Until the next major crime happens.


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

Krakas is trying to learn from the spellbook he found:

Alarm 1st level (2gp)

Dispel Magic 2nd level (6 gp)

Resist energy 2nd level (6 gp)

With his feat magical shorthand, it only takes 10 minutes to scribe a new spell and success's count as critical success which reduces the price by 50%

Arcana DC 15 to scribe Alarm: 1d20 + 11 ⇒ (6) + 11 = 17 Crit success, reduces price to 1 gp

Aracana DC 18 to scribe Dispel Magic: 1d20 + 11 ⇒ (9) + 11 = 20 crit success, reduces price to 3 gp

Aracana DC 18 to scribe Resist Energy: 1d20 + 11 ⇒ (9) + 11 = 20 crit success, reduces price to 3 gp

this is the remainder of the personal gold I have, I'm not sure how we are looking at divying up party gold or any of the business.

I would be looking to spell this spellbook, I've gotten pretty much all I need from it. It has Spellbook with: alarm(1), banishment(5), dispel magic(2), circle of protection (vs Fiends)(3), resist energy(2), and runic weapon(1). I could probably keep it to learn circle of protection at 5th level but I'd rather sell it now if we can here.

Lastly, as I said in gameplay, are there any other wizards/magus/alchemists I might potentially learn spells from here?


Male Orc (Assamir) Magus (Inexorable Iron) 3 |HP 07/43|AC 20/21|Fort+9; Ref+6; Will+7|Perc +5| Speed: 35 '|Conditions:Longstrider(2)|Hero Points: 1/3|◆ ◇ ↺

Virgil seems interested...lol. Take a look see if you need any of his spells.


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

Virgil does have some nice ones, False Life and Pocket Library are two I'd be interested in, likewise if Virgil needs any from me, now is the time. I could probably aid you on the checks for you to scribe any spells from my spellbook too.


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺
TechoWrath wrote:
I was hoping you'd regale Irabeth with individual stories, rather than high-level mentions about what happened. That is what the published adventure assumes. So, here is what I'm gonna do. For each of the various items you should be mentioning, I'm going to assign a 95 percent chance that you talked about it.

Some things come across differently at the table to online.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Yep. I am going to default to keeping the adventure moving along.


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

I started to describe each of the major events, the library, the manor house, the tirabade residence house, etc then I got self conscious that my post was becoming way way too long lol so i cut it way back.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Krakas wrote:
I started to describe each of the major events, the library, the manor house, the tirabade residence house, etc then I got self conscious that my post was becoming way way too long lol so i cut it way back.

You should totally let that go Cody - there's like ONE perk to PbP other than time to think, and that's the amount of room for exposition which would never be available at either a real or a virtual table top. I don't think TLDR applies here at all; no one's arm is twisted to read anything, and if it's long and they read it, well, they chose to, and that's awesome.

Plus there are people here who are here for the RP more than the crunch; I would seriously love to read whatever you make the time to write :)


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Male Teifling Welcome players! Roll20 Map

This conversation allowed this to pop in my head..lol.

I am in agreement with Qafathiel. I absolutely love PbP because one can be immersed as much as one allows themselves.

I have my moments. Ask anyone that has been in games with me. I also have moments when only a quick posts in allowable. Happens too.

Also, depends on personal character immersion. There are some of my characters that I like better than others (parents say they don't have a favorite but...), therefore, their posts may be more involved, interesting, entertaining. Happens. Some just don't grab me at all, and those are difficult.

Virgil is such one actually. I am not enjoying him as I should (or the Table deserves).

@TechoWrath since we are at Defender's Heart, there could potentially be another, different character willing to take up arms (feet, hands, torsos and fingers and toes) for the Cause?....this would be a good place for a change if allowed?

Not certain how the Table feels about Virgil, or even this request?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

If that is what you are hinting at, there's no point in playing a character you don't enjoy.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

There could easily be others who would step up from among the Merchants, Mercenaries, and [[Darn, I can't think of a word for Paladins that begins with "M"]]

If you would feel better about your character, as long as no one at the 'table' objects, this would be a good time for the change.

As currently comprised (remember, we've got seven PCs), this is a very Alpha-Strike team. You might consider something a bit less combatty and a little more social encountery. But, You Do You! The whole purpose is to enjoy ourselves. (Although, I do admit that I can get a little lost in the weeds sometimes. I was thinking about starting up another campaign, but, as much as I would find it fun, running a single PBP campaign is probably a good limit for me and my ability to pay attention.)


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

What exactly are you looking at, Dorian? Class-wise.

Because I find myself yearning for something more skill oriented. There's only so many elbows to the face I can do per turn before it gets repetitive.

If the offer is on the table, that is.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

Whilst we are all meta-sharing ...

GM & I have already reviewed Qafathiel's shift to RAGATHIEN as well. I don't have a whole player-ego-surprise linkage to go with that, it's simply the character I have wanted to play for many many years in WotR and it made sense to design what he might look and feel like around the time of our ascension. It made even more sense once I had completed Qafa2.0 to comply with the remaster.

So I'm all for it Dorian (and Epsi). Play the character who will flow out of your fingers when you're typing. It's exactly what I was saying to Cody earlier.


TechoWrath wrote:

There could easily be others who would step up from among the Merchants, Mercenaries, and [[Darn, I can't think of a word for Paladins that begins with "M"]]

If you would feel better about your character, as long as no one at the 'table' objects, this would be a good time for the change.

As currently comprised (remember, we've got seven PCs), this is a very Alpha-Strike team. You might consider something a bit less combatty and a little more social encountery. But, You Do You! The whole purpose is to enjoy ourselves. (Although, I do admit that I can get a little lost in the weeds sometimes. I was thinking about starting up another campaign, but, as much as I would find it fun, running a single PBP campaign is probably a good limit for me and my ability to pay attention.)

Missionaries?


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Male Teifling Welcome players! Roll20 Map

I am going for full immersion!

He will be an Eagle Knight being sent by Isabel as a liaison to the group.

Ancestry Human
Class Fighter 3
Role Tank
Free Archetype Marshall

Str 18
Dex 12
Con 14
Int 10
Wis 10
Cha 14

Still work shopping it....


Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 12/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

This is Dorian Grey's liaison from the Eagle Watch, of the Order of the Sword.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7
Merlin Brokencrown wrote:
This is Dorian Grey's liaison from the Eagle Watch, of the Order of the Sword.

But does he worship Cayden?


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Waaaaait a minute. We're doing free archetype?


Obahi wrote:
Waaaaait a minute. We're doing free archetype?

Oops, that may have been my bad advice.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

No, we aren't doing the free archetype.

But, to spur further discussion...

Paizo has issued their own Mythic Adventures system. I am not surprised it is just their old system with some 2e bandaids on it. There are several items in it that I just don't like.

I would appreciate it if you would look at it (and/or at various YouTube videos about it) and compare it to what I have outlined here. You should be able to leave comments there.

Personally, I think the Paizo version doesn't scale all that well, and is too class-centric. My version scales up strongly, and is applicable to almost every character class.

I am going to look at "Calling" more. It appears like the old Mythic Path.


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Male Hero Points 3/1 Conditions Aura 15' (+1 Fear) Human ◆◇↺ Fighter [Marshall] 3 Perception (E)+8 HP 12/47 AC(T) 21/23, Fort(E)+9, Ref(E)+7(+3) Bulwark, Will(E)+8

If approved, I will switch out his Fighter feat at 2nd for Marshal dedication?

I like your version actually. It is the crux of this Campaign after all.


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AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺

I do like your system better. It feels more mythic than the official system.


Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Merlin Brokencrown wrote:

If approved, I will switch out his Fighter feat at 2nd for Marshal dedication?

I like your version actually. It is the crux of this Campaign after all.

Sure


HP: 21/32|AC:17 | Fort: +7, Refl: +6, Will: +8 | Perc: +6, Init: +1 Speed 25ft Spells Prepared 1st 3/4 2nd 3/3| Focus pts 1/1 | Hero Points3/3| Buffs: Mystic Armor

I agree, your way definitely seems a little better to me. Paizo's felt like they were too afraid of the run away scaling of PF1E mythic that they went the complete opposite direction.

Which does makes me laugh because Mike Sayre and I used to be really good friends and we play tested pf1e mythic extensively and even ran a modified Rise of Runelords with mythic incorporated to see how it played from 1 to 20 in a campaign outside of Wrath of the Righteous, getting through book 5. I was surprised to see so little of his big personality in the pf2e mythic rules.


Human (Nephilim) Oracle (Blessed One) 3 | HP 32/32 | AC 17 | FRW +5 +6 +9 | Perc +7

Thoughts:

1 - the word "turn" is being used in place of the word round, correct? 1 Mythic Point doesn't get you all those bonuses round after round after round for an entire turn, right?

2 - I kept scrolling to the see the rest. That's not it, right? If everyone is the same, I am very much not in favor. I'm not seeing what we pick, I'm not seeing any differentiation, I'm not even seeing where one person might pick to have more Mythic Points versus another who might pick to have a two die upgrade rather than just one die. There will be more bredth, right?

Sorry to have to ask questions and express dissent, but I'm not sure why homongenizing the mythic journey would be good. In principle, it's kinda anti-heroic & anti-story. So everyone's a little faster and a little more powerful? In exactly the exact same way? I'll give it refreshingly simple and easy to implement, it has that for sure.


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺
TechoWrath wrote:

No, we aren't doing the free archetype.

But, to spur further discussion...

Paizo has issued their own Mythic Adventures system. I am not surprised it is just their old system with some 2e bandaids on it. There are several items in it that I just don't like.

I would appreciate it if you would look at it (and/or at various YouTube videos about it) and compare it to what I have outlined here. You should be able to leave comments there.

Personally, I think the Paizo version doesn't scale all that well, and is too class-centric. My version scales up strongly, and is applicable to almost every character class.

I am going to look at "Calling" more. It appears like the old Mythic Path.

I agree with Qafathiel here. It feels like there should be more to this. Specifically, each mythic path as presented in the published materials had unique properties to them. And it seems this is just focused on giving proficiency and some dice improvements. Is there another part of this document that we are not seeing, or is this simply an addition to the published 1e mythic paths material?

On another note, I would also be interested in swapping out Obahi, if you permit it.

I noticed we are lacking in the trap department, so I have decided to try and build an investigator. Again, very much focused on medicine but this time with some extra party support and skill utility.

Pathbuilder link for approval can be found here.

I tried to not include any metagamey feats, since I understand sometimes the I-walk-into-the-room-and-see-the-plot-hook mechanics can be complicated.

Let me know, please. Thank you. Obahi could possibly remain with the Eagle Watch with Virgil. Orc-bros,


AC 20 (22 w/ shield) |HP 46/46 |F/R/W +11/+9/+9 |Per+7 |Cond None |◆ ◇ ↺
Obahi wrote:
I tried to not include any metagamey feats, since I understand sometimes the I-walk-into-the-room-and-see-the-plot-hook mechanics can be complicated.

I always looked at is as "Not ignoring the plot hook" insurance.


Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Yeah if the GM is fine with it, there are feat slots down the line or I can pick it up at level 4.

Also also, can Avenger substitute as a frontline character for Obahi? Somoene to help Merlin flank, etc?

I saw you were an edge case. Sometimes there, sometimes not.


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

I understand the differentiation between hard to implement but more specific and easier to implement but more general.

Personally, I didn't like the specificity in PF1e Mythic Rules, but, I can appreciate that some do.

Additionally, I don't like that PF2e Mythic Rules don't seem to give the feel of being godlike upon Mythic Tier 10 -- just having some overpowered specific abilities.

That said, I will read the PF2e Mythic Rules more in depth. If you don't mind, I'll present various aspects of it, and we can discuss it.


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺
Obahi wrote:

<<snip>>

On another note, I would also be interested in swapping out Obahi, if you permit it.

I noticed we are lacking in the trap department, so I have decided to try and build an investigator. Again, very much focused on medicine but this time with some extra party support and skill utility.

Pathbuilder link for approval can be found here.

I tried to not include any metagamey feats, since I understand sometimes the I-walk-into-the-room-and-see-the-plot-hook mechanics can be complicated.

Let me know, please. Thank you. Obahi could possibly remain with the Eagle Watch with Virgil. Orc-bros,

If no one disagrees, I don't have a problem with it. (Make sure to include languages known)


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Dromaar Field Medic Monk 3 | HP 41 | AC 21 | Fort +8; Ref +11; Will +9 | Perc +7 Darkvision | Speed: 35 ft | Monk DC 19 | Conditions: | Hero Points: 0 | ◆ ◇ ↺

Alright. I'll set up a new alias. How do you want to go about the actual switch? Find the new guy in town, since you already said there's no physician available.

Also - level up, by chance?

As for the mythic rules, I don't mind it. Was just curious about what you had in store and whether this is all of it. If that is the case, I applied to a game that specified custom rules, so I'm fine with it.


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Macros | Inventory | Slides | Notes | Tactical Map | ◆◇↺

Leveling will have to wait a while. We're getting close.

As far as the switch goes, it can be from the people in Defender's Heart.

I'm willing to switch whenever you are. I don't mind retconning the new PC as "always having been there."

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