Obahi |
So, three fruit. Choose who gets them. Perla, Shadow, Obahi, and/or Virgil.
If I am reading this right, Fresh Produce is not limited in terms of the amount you can make, but applies a 10 minute long immunity period to whoever eats the berries.
So in theory, Avenger can stop for a minute, give a berry to 10 people during that time, and carry on. Then repeat the process after 10 minutes, once the immunity period is gone.
I assumed that was the point of the impulse - exploration healing.
Much like Medicine feats Continuous Recovery and Ward Medic.
I will not argue if this is the ruling you want to go with, but it does gut the impulse. Avenger may want to replace it with something else.
Obahi |
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When one or more of you scout around, you'll see that other than the main hall, the rest of the building has completely been demolished, closing off any other entrances.
Krakas' words don't seem to have any kind of calming effect on Aravashnial.
Anevia comes over to Krakas, and quietly says, [color=#03a9f4]"I may have problems with him, but, you should choose your words more carefully around him. 'We've gotta [/color][color=#03a9f4]see?' Or have you forgotten that he was blinded by Khorramzadeh's whip?"[/color]
Aww. You beat me to it.
Avenger of the Green |
TechoWrath wrote:So, three fruit. Choose who gets them. Perla, Shadow, Obahi, and/or Virgil.If I am reading this right, Fresh Produce is not limited in terms of the amount you can make, but applies a 10 minute long immunity period to whoever eats the berries.
So in theory, Avenger can stop for a minute, give a berry to 10 people during that time, and carry on. Then repeat the process after 10 minutes, once the immunity period is gone.
I assumed that was the point of the impulse - exploration healing.
Much like Medicine feats Continuous Recovery and Ward Medic.
I will not argue if this is the ruling you want to go with, but it does gut the impulse. Avenger may want to replace it with something else.
Yes, the cooldown is specifically listed as per person.
Obahi |
Hey all. Note I will be travelling over the weekend, so short posts only from my end. We're gonna toss some dice, smear our skin with fox blood, and dance naked in the light of a full moon.
Solras Pirhatya |
Welp. Now I'm regretting not having an arquebus. There'd be musket-ball sized holes in everything by this point.
The trade off is, most of the time, I get that 1e feel of 1d12 musket. When I crit, or am absolutely flopping like a fish for water combat... I start regretting my decision.
Obahi |
Hello, everyone! This message is being posted in all my tables.
Friendly reminder that I will take two weeks off soon. I will be away from July 3rd up to July 18th, and I am unsure of my ability to make posts within that period. I will try, but no promises.
However, even if I can get online, I will probably put the tables I GM on hold, save for possible short posts. Thanks for understanding.
I will try to include a bot-me section in my PC profiles just in case.
TechoWrath |
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I hope you won't take this amiss, but I'm just going to handwave minor encounters (they will be part of the story, but we won't play them out).
For instance, even encountering 8 Giant rats, your party is likely to only take 10 to 20 points of damage before obliterating them, and the likelihood of contracting a disease from them (DC 14 Fort save!) is highly unlikely, especially in your front-liners.
Unless you object, that is how I will handle minor encounters, in order to move the story along.
If there is a different way you want me to handle minor encounters, please let me know.
Obahi |
I will say this. Sometimes it's nice for the players to have an easy win. Sometimes. It shows progression and feels good if you can obliterate an encouter you were struggling with previously.
I assume it's randomised, so if you get an easy encounter, roll an extra d4 for a 25% chance to make it happen?
Krakas |
Yeah I don't mind the sometimes easy wins! The encounters resolve themself fairly quickly.
But I do understand wanting to handwave some of the easier encounters. I had to start doing the same in a IRL pirate game. Especially once they started crossing greater areas, I'd usually narrate them fighting various easy encounters without making us go through them every time.
Qafathiel |
I totally agree with my esteemed colleagues; I would only add that the easy wins should seem themeatically appropriate and I too would like to 'live' a few of the dramatic moments.
So for me, yeah, rats aren't a core theme, but it would be nice to have that moment where we can all look at each other and realize that 'basic' demons aren't a problem for us.
Perla Hidlkid |
I congrats you on the new job!
As for the posting of smaller encounters, if you did every single encounter that the game wrath of righteous did, it would take years, and I mean years, on simply the smaller ones. I enjoy having some of the smaller ones, but like if we run across 3-7 easy, I'm fine doing only like 1-2 in actual play.
Avenger of the Green |
I agree. Once in a while it's fun to do the curbstomp. But definitely no repeat fights. I'd say 1 in 6 is probably what I'd like.
Maybe even thin out a few of the moderate encounters. Maybe take out one if there are four in a row or something. Still enough to chew down some resources, but still moving forward faster.
TechoWrath |
There are just a lot of Random encounters, which are meant to give XP. But, I'm running this as a milestone adventure (that is, level up when achieve a certain milestone).
Here are my thoughts...
Now, each 'chance' of an encounter happens every hour in 'ruined' Kenabres, and there is a 1 in 5 chance of 2d4 giant rats. Now, seven of you might take some damage, which can be completely healed outside of combat. You are definitely an 'alpha strike' team, so your foes have little chance of taking anyone down. I am loath to try to change an encounter (like making it 4d6 giant rats and two rat swarms (hah!)). If a particular foe has something other than HP damage, that can make it interesting (I'm thinking about you, Abrikandilu).
Once you've shown that a particular encounter gives no real challenge, and considering the time that PbP takes, it just feels like a speedbump.
But, let me know if I'm pushing the story ahead too fast.
Qafathiel |
There are just a lot of Random encounters, which are meant to give XP. But, I'm running this as a milestone adventure (that is, level up when achieve a certain milestone).
Here are my thoughts...
Now, each 'chance' of an encounter happens every hour in 'ruined' Kenabres, and there is a 1 in 5 chance of 2d4 giant rats. Now, seven of you might take some damage, which can be completely healed outside of combat. You are definitely an 'alpha strike' team, so your foes have little chance of taking anyone down. I am loath to try to change an encounter (like making it 4d6 giant rats and two rat swarms (hah!)). If a particular foe has something other than HP damage, that can make it interesting (I'm thinking about you, Abrikandilu).
Once you've shown that a particular encounter gives no real challenge, and considering the time that PbP takes, it just feels like a speedbump.
But, let me know if I'm pushing the story ahead too fast.
Def not too fast for me.
The reality of the encounter structure is that the design is meant to level up lower level characters; killing rats every hour doesn't exactly help rescue Kenabres or Mendev.For me, I would rather move into more of the story, important things like getting to the library, helping Anevia, getting Gwerm to his mansion. These guys have some serious things to do other than play exterminators in the streets.
TechoWrath |
TechoWrath wrote:But, let me know if I'm pushing the story ahead too fast.By definition, random encounters are irrelevant to the story.
They aren't completely irrelevant. They can serve as a way to deplete resources.
That's why the rats are barely relevant. Minor damage is always repairable. There is a slight chance for disease. The Abrikandilu is more relevant. A negative to Charisma that cannot be repaired by normal means might impact the story more.
As it is, in PF2, with the plethora of non-magical healing and offensive cantrips, resource depletion is less likely to happen than in PF1.
Qafathiel |
Avenger of the Green wrote:TechoWrath wrote:But, let me know if I'm pushing the story ahead too fast.By definition, random encounters are irrelevant to the story.They aren't completely irrelevant. They can serve as a way to deplete resources.
That's why the rats are barely relevant. Minor damage is always repairable. There is a slight chance for disease. The Abrikandilu is more relevant. A negative to Charisma that cannot be repaired by normal means might impact the story more.
As it is, in PF2, with the plethora of non-magical healing and offensive cantrips, resource depletion is less likely to happen than in PF1.
Sooooooo true. I remember when I was new to 2E and I thought that Clerics were still a thing, in the traditional sense. Nope. Not at all.
TechoWrath |
@Qafathiel: I notice you have 2 2nd-level spell slots. Please choose what spells are in your repetoire.
TechoWrath |
Ah.
The link to the pdf file needs to be updated, then.
Maybe put the link to the pathbuilder instead of the link to the pdf file.
Thanks.
Obahi |
So guys, I am back.
Question. Was there some collective decision to start moving west, or did I miss it? I thought we were dropping off the civilians asap and then explore.
Or was there a barricade or something?
TechoWrath |
The way toward their places has been blocked by impassable chasms. You will need to find a way around the chasms.
Solras Pirhatya |
If we don't retcon, I'll probably go with the excuse that they're all in a line and she just shot and reloaded twice without thinking. She's the reckless stereotype that people attribute to the Doomguy incarnate, but she isn't an actual murderhobo.
TechoWrath |
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All of our brains are overtaxed at times.
I will certainly retcon this. I felt it strange that you specified the human, but, who am I to argue with a player. <<Ha!>>
TechoWrath |
NP.
Unless things change drastically on the playing field, your actions should still be good.