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Note: The elemental bloodline changes the type of Lindevaile Tindome's damage to bludgeoning. "Pummel with winds" says the book. Only for bloodline spells, though.
Feels a bit weird to use Produce Flame and Burning Hands that do bludgeon damage as they are air, but that's the way it works.

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Got it, sorry! Soon enough to edit the description...

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Kyra, are you back yet? I don't want to keep stealing your thunder...

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Appears 1-17 is much easier to prep than the first one. So far, it's fight off the crazed king and run for the exit...

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Real life prep is similar. This one is set up similarly to the other - skill challenge, combat, dance or chase, final combat.
But the dance and trap section of the last one required a slower pace in PbP since one rounds actions depended on the previous ones results more. This chase you just had to stay ahead of the pursuing Qxal.
If you know anything about encounter budgets for scenarios, the ease of that redcap encounter should scare you. Qxal is a proper challenge.

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Sorry my post missed the ooc action line earlier, but you interpreted it correctly!
◆◆◆ Cast Darkness
should have been there. Three action spell.

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The good thing is that with his staff of water some of the spells can do different things within a watery context.

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Oh my, I forgot Ako! I'm really sorry.

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Forgot to mention at the time, but since you reached the Unsinkable before Qxal reached the Bloody Mire, you had enough time to spot and recover a cache of Bhopanese art objects that washed downriver during Qxal’s assault on Hoba Dukuza.

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There's the boat on the deck in the map. Is it difficult terrain, does it provide cover if line of sight goes over it?

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That seems fair. Difficult terrain to cross it and it would provide cover from attacks.

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@Kat Just confirming, you wanted to move out of the darkness?

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Is there a problem with having a DV elixir outside a darkness spell?

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@Kat No, it's just you have a big old target on your back!

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@Kat No, it's just you have a big old target on your back!
argh... good point! too late now... I'm sure my teammates won't let me die :)

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So unless Qxal has 1,000 hp (they might!) it's pretty evident we are coming to a close for Part 2 of these two scenarios.
Feel free to make downtime (earned income, crafting, etc) rolls here if you wish.
I will also need you to fill out your information >>>>here<<<< so that I can issue chronicles for Part 2.
As a side note, there are some treasure bundles that weren't earned earlier in the mission, so if anyone has a boon to be able to recover those, let me know.

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Crafting: 1d20 + 7 ⇒ (9) + 7 = 16
Thanks dice bot... kick me while I'm down why don't you?! :)

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Crafting: 1d20 + 6 ⇒ (18) + 6 = 24
Success for 1.6 gold. Who needs treasure bundles?

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@Iustanus 170 hp, and regenerated 12 each turn if someone was bleeding.

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Thank you very much. Chronicle info done.
Earn income (Perform: Dance): 1d20 + 14 ⇒ (11) + 14 = 25
I did a bit of statistics, including this roll I had same amount of rolls in the range 1-2 as in the range 10-20. Good job everyone else for making up for my lack of luck.

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RPG Chronicles done.

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There were an awful lot of low rolls... lucky a few crits where you needed them. Without the protection of darkness there would might been a few more, I'm afraid.
Just need Azu's info for the chronicle (yesterday's post above} and I'll send those out.

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Chronicles are stored >>>>here<<<<. Let me know if there are any issues.
That wraps up the double scenario everyone. Thanks for playing! I hope you enjoyed it and would enjoy playing with you all again.
Happy adventures!
Shameless plug... I'm running 1-19 Iolite Squad Alpha (3-6) for the Gameday in a week or so.
There are still have a couple of open seats. Sign up >>>>here<<<<

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I'm signed up for that game, but realized the character I signed up with won't be available. I may end up bringing Zibini again.

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Chronicle looks good! Thanks GM!