Bounty Hunter

Azu Azan's page

762 posts. Organized Play character for N N 959.


Race

Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14

Classes/Levels

Active:
Boon - Vigilant Seal

Gender

Male

Alignment

CG

Strength 18
Dexterity 18
Constitution 14
Intelligence 10
Wisdom 16
Charisma 10

About Azu Azan

Longsword (doubling ring): +14 2d8+4
Light Mace (Returning, Striking,Potency +1, gold doubling ring) +14, 2d6+4

Character sheet is here:Azu Azan

Ancestry: Human
Human bonus feat: Natural Ambition (Animal Companion)
Heritage Feat: Natural Medicine

Background: Herbalist

Class Feature: Hunter's Edge (Flurry)
Class Feats:
1: Twin Takedown
2: Gravity Weapon
4: Disrupt Prey
5: Trackless Step, Ranger Weapon Expertise
6: Mature Companion

Ancestry Feats
1. Animal Companion
1. Feather Step
5. Clever Improviser
Bonus: Untrained Improviser

Skill Feats:
Versatile Human: Feather Step
Background: Natural Medicine
2: Fleet
4: Steady Balance
6. Quick Jump

Skills: See sheet link

General Feats:
3. Toughness

School
Cat Fall

Weapons: Shortbow, +1 (striking, returning) Light Hammer, Longsword, club (doubling rings)
Armor: Leather + 1 Potency
Gear: Healer's Tools, Adventurer's back, 20 arrows. potency rune +1, Coyote Cloak

Animal Companion: Ako (dromaeosaur)
HP: 60 | AC 22 | F +13 | REF +14, WILL +12

Perception +8; Acrobatics 1, Athletics 9, Stealth 10

Support:
Support Benefit Your raptor constantly darts into flanking position. Until the start of your next turn, it counts as being in its space or an empty space of your choice within 10 feet when determining whether you and your companion are flanking; you can choose a different space for each of your attacks).

STR +3, DEX +4, CON +3, INT -4, WIS 2, CHA 0

Boons:

Narsen’s Web (General): For good or ill, you have been swept up in the schemes of the masked priest Narsen. Whether the cunning cultist’s aims are for good or ill remains to be seen. You gain a +1 circumstance bonus to Perception checks to Sense Motive when dealing with anyone hiding their features behind a mask or disguise (including magical disguises and polymorph effects that change the person’s appearance to something unrecognizable).

Experienced Mountaineer (General): The trek from Isger to Molthune taught you tricks for navigating treacherously steep terrain. While this boon is slotted, you treat mountainous terrain and other steep slopes as difficult terrain, rather than as greater difficult terrain.

Light in the Dark (Envoy’s Alliance, General): You sought out people with the potential to become assets and agents for the Pathfinder Society, despite the risks involved. While adventuring in Razmiran, you gain a +1 circumstance bonus to Diplomacy checks to Request Assistance or Make an Impression. Inform your GM of the function of this boon at the beginning of the adventure.

Blast from the Past (General): You chose to deliver the undead Marcon Tinol to Venture-Captain Drandle Dreng, trusting in the experienced Pathfinder’s ability to deal with the undead safely. This boon will have unique benefits and consequences when slotted in a future scenario.