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About Kaitlyn DeathsbaneFemale Half-Elf Monk 6
PFS Info:
PFS#: 2396852-2015 PFS Provision Item: Moderate Healing Potion Skills/Offense:
Please see the Botting Spoiler Feats and Abilities:
Ancestry Feats: * Natural Ambition - Gain a 1st level class feat * Otherworldly Magic - Gain one arcane cantrip Heritage: Half Elf Skill Feats:
CS: Reduce the condition by 2
Class Features:
Class Feats:
General Feats:
Bonus Feats:
Other Abilities: Radiant Oath Champion
Focus Spells:
Focus Points: 2/2 Focus Spells: Ki Strike You focus your ki into magical attacks. Make an unarmed Strike or Flurry of Blows (this doesn't change the limit on using only one flourish per turn). You gain a +1 status bonus to your attack rolls with the Strikes, and the Strikes deal 1d6 extra damage. This damage can be any of the following types of your choice, chosen each time you Strike: force, lawful (only if you're lawful), negative, or positive. Wholeness of Body
Spells:
Electric Arc (DC 18 Reflex; 2d4 Electricity Damage) Equipment:
Combat Gear: Dagger(1), +1 Striking Hand Crossbow (21 bolts), Throwing Knife (7) Armor: +1 Explorer's Clothing Other Gear: backpack, bedroll, chalk (10), flint and steel, rations (2 weeks), rope 50', soap, waterskin, Healers tools, Lesser smokestick, Winter Clothing Magic Items: +1 Striking Handwraps of Mighty Blows, Wayfinder Magic Items (Consumables): Minor Healing Potion (2), Lesser Healing Potion (2) Wayfinder: Pearly White Spindle Aeon Stone Bulk: 4 (Encumbered at: 6; Maximum at: 11) Coins: 251.58 gp Botting:
Kat will not usually close with the enemy unless she has to. She will usually stay at range and engage with her crossbow. That said, if any of her comrades are injured, she will try to get close to perform Battle Medicine. If she needs to engage in combat, unless the enemy is resistant to slashing damage, she will almost always assume Tiger Stance to take advantage of the 10' step. Her usual tactic would be to Step close, do a flurry of blows, then step back. SAVES / PERCEPTION
INITIATIVE
SKILLS
MELEE
[dice=Fist]1d20+15[/dice]
**If either unarmed attack is done as part of a Flurry of Blows, combine the damage before adding weaknesses or resistances** [dice=Throwing Knife]d20+14[/dice] for [dice=Piercing Damage]1d4+2[/dice] Doubled on Crit
[dice=Dagger]d20+14[/dice] for [dice=Piercing Damage]1d4+2[/dice] Doubled on Crit
[dice=+1 Striking Hand Crossbow]d20+15[/dice] for [dice=Piercing Damage]2d6[/dice] Doubled on Crit
RANGED
HEALING
[dice=Risky Surgery Damage]1d8[/dice]
SPELLS
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