The Perennial Crown - Parts 1 and 2 (PF2 #1-16 and #1-17 for levels 3-6)
(Inactive)
Game Master
Thereus, Silver Crusader
Playthrough of Part 1 (Opal of Bhopan) and Part 2 (The Thorned Monarch) of The Perennial Crown for PF2 levels 3-6
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Dance to avoid impropriety....but Azu's skills are much better suited for Thievery. So if It's Dance, Azu will not be contributing much.
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
Zibini is probably better suited to the dance, but thinks sneaking into vaults sounds more interesting.
He concedes the dance is probably a better idea if pinned down to a serious answer.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
His skills, as a sorcerer, are much more diplomatic in nature than being able to be sneaky sneaky
Fate in the Future ||| xxx2 ||| xxx3
OK. Looks like majority wants to dance...
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
GM just curious - how straightforward is it to set this adventure up?
Fate in the Future ||| xxx2 ||| xxx3
@Kat The scenario is very straight forward to set up and understand for a GM. Depending on which side of the chasm the players set up, the first encounter can be very difficult, if the plants can attack directly or if you would have tried to cross over to them to do the same. The dance sequence is easy too, you just have to keep track of the dance successes, and if the players choose the sneaky approach, there are a few different obstacles to overcome and they can earn "awareness" points if they fail. Final encounter is challenging too.
Just realized I didn't award a hero point after the first encounter in the jungle, so I awarded it to Lindevaile.
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
Zibini, Goblin Psychic wrote: "Haha! I dust expect that! It's that what's supposed to hairbrush?"
Uh... didn't*. Happen*.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
How many more of these skill checks do we need? This is getting really repetitive.
Fate in the Future ||| xxx2 ||| xxx3
@Iustanus Just one more check after this round.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
Happy 4th! Raise a cold one for me!
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Sorry, the last 2 days I had 4 classes to watch at the same time at work,
Fate in the Future ||| xxx2 ||| xxx3
We are getting close to solving this "trap", if you want to short circuit the next few rounds, let me know what you want to do in the discussion tab. There are still dangers and potential damage (unless you want to take the time to try and deactivate the other 3 sensors), but everyone is safe in the corridors right now.
CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice
So, it seems as Azu and Zibini went to the opposite corner areas, they saw the key and could take it.
If this is correct, we should get the other two by entering simultaneously the remaining two areas. Lindevaile Tindome can enter the area she already tried (northwest) as she has resist fire on, if someone takes the southeast at the same time.
I'm not sure which lock uses which key, citrine is more autumn-like and emerald fits the forest in the picture so they might go to the locks where they were found.
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
I haven't agreed IC because Zibini wasn't present when it was proposed, but the greetings being a clue to the puzzle sounds pretty solid.
We didn't quite enter at the same time, though, did we? I was thinking we might have to use the keys at the same time, or maybe rather than timing it's about using the keys on the opposite side.
Fate in the Future ||| xxx2 ||| xxx3
The emerald didn't work in the forest one so maybe there is something to the "opposites" theory.
Fate in the Future ||| xxx2 ||| xxx3
So unless Lelzeshin has 1,000 hp it's pretty evident we are coming to a close for Part 1 of these two scenarios.
The next scenario is designed to take place immediately after this battle ends in game. Strangely, you will get all your rewards (maybe even level up), and have the chance to do downtime (earned income, crafting, etc). So feel free to make those rolls here if you wish.
I will also need you to fill out your information >>>>here<<<< so that I can issue chronicles for Part 1.
As a side note, there are some treasure bundles that weren't earned earlier in the mission, so if anyone has a boon to be able to recover those, let me know.
As far as the next scenario goes, it is much more straight forward (no dancing!) and should run a lot quicker (it is basically escape from the bad guys to the coast). We should have it done in half the time as this one. So we should be done before the next Gameday starts (if anyone is playing in that).
Also, I'm a little worried that Kyra hasn't checked in for more than a week. Let me know if you are still with us, Kyra!
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
Crafting to Earn Income: 1d20 + 6 ⇒ (8) + 6 = 14
Success for 4sp.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Lore check: 1d20 + 8 ⇒ (2) + 8 = 10
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
Crafting, Downtime: 1d20 + 7 ⇒ (8) + 7 = 15
Nope...
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
Zibini, Goblin Psychic wrote: [Dice=Crafting to Earn Income]1d20+6
Success for 4sp.
Wait, sorry. Zibini is third level, which makes that a failure for 16 cp.
CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice
Yes, Lindevaile Tindome is leveling up between the missions. I don't know what happens to the challenge rating if Kyra is not with us? Anyway, I felt some of the DC's were really hard for bumped lvl 3 now so I wouldn't mind swithing to low tier.
Earn Income, Perform: Dance: 1d20 + 12 ⇒ (10) + 12 = 22
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
dragon lore 1d20 + 6 ⇒ (8) + 6 = 14
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Filled out the sheet, he will not level in these scenarios.
Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none
Sorry - I ran into a crazy week of computer and car problems. Computer is back, cars still have soem work. But I should be back now. Thanks for playing me through!
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
ok for Kat to do some shopping in between adventures?
Fate in the Future ||| xxx2 ||| xxx3
@Kyra Glad you are back, we are ready to start Part 2.
@Kat Yes, whatever you need to "buy" is in the treasure hoard.
With Lindevaile leveling up and Kyra returning, we will be at 20 Challenge Points for Part 2.
Your chronicles from Part 1 are >>>>here<<<<
You received 8 of the 10 treasure bundles and received full reputation for defeating the traitor and completing these three actions:
Successfully bypass at least two of the obstacles in the jungle.
Successfully Make an Impression on the king of Bhopan.
When using the dance to impress the Bhopanese, earn an amount of Dance Points three times the number of PCs or higher.
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
Just added two runes to her hand crossbow.
Fate in the Future ||| xxx2 ||| xxx3
I've reset everyone's hero points to 2.
I assume everyone will still get the level bumps and mentor boons from before (except Lindevaile has graduated to level 4 now)
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
If you're untrained and you Follow the Expert, you can also use your level as your proficiency bonus. Although that's still only 19.
We used up all the good rolls on the first round...
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Or, in some cases simply do not attempt the skill check if possible??
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Did I use both of my hero points?
Female Human (Versatile) Cleric 5| HP: 48/48 (Resist: Harm 5)| AC: 22 | F: +9, R: +9, W: +13 | Init: +0 | Perc: +13•• Stealth: +2 | Active conditions: none
I am going to be travelling for the next week, so access will be limited and spotty. Please feel free to bot Kyra in the meanwhile. Thanks!
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Quote: @Azu No, not the longsword. He needed to manipulate for the lightning bolt but not for the blob. The white thing behind the king is Zibini's amped dancing lights. Are you sure Lightning requires Manipulate? Azu had Disrupt Prey for an AoO on Manipulate, but when looking it up, I notice that not all Spells have the Manipulate trait. So just want to make sure I'm not getting an AoO I shouldn't get.
EDIT: Nevermind. I see that alls spells that have Somatic and Material components gain the Manipulate trait. So I'll post my AoO in my last if it's still open.
Fate in the Future ||| xxx2 ||| xxx3
It has the somatic trait so yes - it requires a manipulate. Be careful striking him down!
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Posted non lethal AoO, look like it hits for 11
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
As far as we can tell have the guards been corrupted as well or are they new?
Fate in the Future ||| xxx2 ||| xxx3
They seem just as corrupted...
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
So killing them is a no-no.
Fate in the Future ||| xxx2 ||| xxx3
That's what some in the party have been thinking... as mentioned, it really is just the last blow that needs to be nonlethal.
CG Female Elf Sorcerer 5 | Speed 35 ft. | AC 21 (22 with shield)| hp 46/46 | Fort +9, Ref +10 Will +10 | Percep +8 Focus 1/1 | Spells, 1st: 4/4, 2nd: 4/4, 3rd: 3/3 Hero: 1 | Conditions: none | Exploration: Avoid Notice
Hoping my rolls will improve... this adventure, 11 rolls, two times over ten. Four times a natural one.
Male Goblin Psychic 5 | HP 36/55 | AC 22/23 | F+12 R+14 W+10 | Perc +9; Darkvision | Speed 25ft | Focus [X] [X] [ ] | Hero Points 1 | Spells 1st 1/2 2nd 0/2 3rd 0/1 | Exploration: Avoid Notice | Active Conditions: Amped Shield (2 layers), Mirror Image (2 images), Psyche Unleashed (1 round)
Tiger Claw does have the nonlethal trait. I believe all monk attacks do. Since Monks can ignore it at will on their unarmed attacks, they'd be wise without it.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Iustanus wrote: This king won't go down. Out of curiosity, why are you trying to kill him with lethal damage when the GM just said we don't want to kill him?
LG Female Half-Elf | Field Medic | Monk Lvl 5 | Medic Dedication | Crossbow Bolts: 21/21 | HP 68/68 | AC 23 | F/R/W: 11/13/12 | Perc +12 Lowlight | 35 feet | Class DC 17 | Focus Points: 2/2 | Acrobatics(E): +13, Medicine(E): +12, Stealth/Crafting(E): +11, Nature/Survival: +10, Athletics/Lore (PFS, Warfare): +9, | Exploration Activity: Avoid Notice | Hero Points: 1/3 | ◆◇↺ |
Zibini, Goblin Psychic wrote: Tiger Claw does have the nonlethal trait. I believe all monk attacks do. Since Monks can ignore it at will on their unarmed attacks, they'd be wise without it. Good point. I keep forgetting that since most of the time we're not trying to use nonlethal on them :)
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Ah. Great to know. Never would have guessed a "claw" had a nonlethal trait.
Fate in the Future ||| xxx2 ||| xxx3
We can skip over healing again for this one, no specific time crunch although the crown is getting antsy.
LG, Medium, Elf, Human, Humanoid Sorcerer (Gold Dragon) 3 42 hp AC 19; Fort +7; Ref +7; Will +8, Perception +6 lowlight vision speed:25 Focus 1/1 4 1st level slots 4 2nd1 focus spell Fire Resistance 2
Azu Azan wrote: Iustanus wrote: This king won't go down. Out of curiosity, why are you trying to kill him with lethal damage when the GM just said we don't want to kill him? He can only do lethal damage.
Male Ranger 6| CG Human (Garundi)| HP 86/86 | Perception +13 | AC 25 | F 12 | R 14 | W 13 | Survival +14
Would refocus during that time.
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