Male Goblin Psychic 8
Sources: CRB, DA, G&G, G&M, SoM, APG
CG, Small, Goblin, Humanoid
Heritage Unbreakable
Background Junk Collector (G&G)
Perception +11; Darkvision
Languages Common, Goblin
Skills Acrobatics (E) +16, Crafting +10, Diplomacy +18 (M), Intimidation +14, Engineering Lore +10, Goblin Lore (M) +14, PFS Lore +10, Nature +11, Occultism +10, Stealth +14
Hireling: Cousin Tup Survival +12, Forestry Lore +12, Herbalism Lore +12, Experienced Tracker
Str +0, Dex +4, Con +3, Int +0, Wis +1, Cha +4*
Items Sling (20 bullets), Dagger, Adventurer's Pack, Caltrops (two sets), Repair Kit, wayfinder with pearly white spindle aeon stone, +1 resilient explorer's clothing
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AC 25; Fort +16; Ref +17; Will +14
HP 90
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Speed 25 feet
Melee [1] Dagger +14, Damage 1d4 P
Ranged [1] sling +14 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Psychic Spellcasting DC 26, attack +16; 4th (2/2 slot) fly (sig), resilient sphere, chromatic armor; 3rd (2/2 slot) sea of thought (sig), agonizing despair, shadow projectile; 2nd (2/2 slots) Hideous laughter, mirror image, sound burst (sig); 1st (2/2 slots) Agitate, color spray, soothe (sig); Cantrips (4th) Figment (Psi), Imaginary Weapon (Psi), Shield (Psi), Guidance (Psi), Astral Rain (Psi), Haunting Hymn (SoM), Telekinetic Projectile, Prestidigitation
3/3 Focus Points (No Focus Spells--for amping Psi cantrips)
Ancestry Feats Twitchy (APG), Goblin Lore
Class Feats Psi Burst, Violent Unleash, Parallel Breakthrough (Guidance), [8th level]
Skill Feats Crafter's Appraisal (APG), Bon Mot, Intimidating Glare, Slippery Prey, [8th level]
General Feats Canny Acumen (Fortitude), Toughness
Other Abilities spells, Subconscious Mind (Emotional Acceptance), Conscious Mind (Tangible Dream), Unleash Psyche
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BOT
Spoiler:
Sustain spells as necessary.
If Zibini's Psyche is Unleashed and damaged allies are in range, Restore the Mind to heal them 12 HP.
If ne2xt to enemies known to have AoO, Step away. If next to enemies who might have AoO, shield.
Attack with [dice=imaginary weapon]1d20+11[/dice] for [dice=slashing damage]4d8[/dice] if in melee range, or [dice=telekinetic projectile]1d20+11[/dice] for [dice=bludgeoning damage]4d6[/dice]
If action remains, Stride away from enemies or cast shield.
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PFS
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Pathfinder Provision: moderate healing potion or scroll of haste
PFS Character # 2389841-2003
Faction: Horizon Hunters
CHRONICLES
1. Scenario #4-02: Return to the Grave
2. Bounty #7: Cleanup Duty
3. Bounty #9: Fishing in Anthusis
4. Bounty #8: The Tireless Path
5. Bounty #6: The Road from Otari
6. Scenario #3-12: Fury's Toll
7. Scenario #2-03: Catastrophe's Spark
8. Scenario #1-14: Lions of Katapesh
9. Scenario #1-18: Lodge of the Living God
10. Bounty #21: Against the Unliving
11. Scenario #1-16: The Perennial Crown Part 1: Opal of Bhopan
12. Bounty #18: From Family Lost (GM)
13. Scenario #1-17: The Perennial Crown Part 2: The Thorned Monarch
14. Dark Archive: A Song of Making and Unmaking (GM)
15. Scenario #1-19: Iolite Squad Alpha
16. Scenario #5-02: The Blackwood Lost
17. Scenario #4-16: Dacilane Academy's First Great Prank War
18. Scenario #4-07: A Most Wondrous Exchange!
19. Scenario #2-17: The Lost Maid of Anectoria
20. Scenario #3-99: Fate in the Future (GM)
21. Scenario #5-05: The Island of the Vibrant Dead
22. Scenario #5-14: Poisonous Council
23. Scenario #5-08: Protecting the Firelight
24. Scenario #1-25: Grim Symphony
25. Scenario #5-11: Equal Exchanges: The Hidden Current
26. Scenario #6-10: Once in Whispers
BOONS:
1. Achievement Point Reward: Wayfinder
2. Achievement Point Reward: Hireling (Cousin Tup: Forestry Lore, Survival)
3. Big Game Hunter (Lions of Katepesh): Whenever you roll a critical failure on a check to Track an animal, you can check a box next to this boon to get a failure instead.
4. Rugged Mentor
5. Grand Finale (Grim Symphony): When your dying value is 2 or greater, you can check the box next to this boon to gain a +2 circumstance bonus to Performance checks, 20 temporary Hit Points, and a +1 circumstance bonus to Fortitude saves, all for the next 10 minutes.
6. Awesome Possum (Prank War): While assisting with the First Great Prank War at Dacilane Academy, you dealt with several opossums. One of them, named Dimples, took a shine to you and has decided to accompany you. This character gains a domestic opossum wearing a small bow. This opossum is a lovely friend to take with you but has no mechanical benefits.
7. Professional Hireling (Cousin Tup, Herbalism Lore and Experienced Tracker)
8. Heroic Hustle: In moments of true heroism, you can always move to where the action is. When you spend a Hero Point to reroll a check, you also gain a +10-foot status bonus to your Speed until the end of your next turn. After you spend a Hero Point to avoid death, you can also Stand as a free action when you next become conscious.
KNOWN ASSOCIATES:
Salaish, Tarkii, Khaul, Avery Wings, Chupko
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APPEARANCE
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A scruffy little goblin.
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PERSONALITY
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