The party I just ran it for had a similar question.
In our case it was 3 players (all levels 1-2 if I recall) and a pregen Kyra. The fight with the Atomie had just ended, the Twigjack had been following them around from the sounds of the first combat using his bramble jumps. When he had a chance to move up and attack, he was able to get 3 characters in his 3d6 spray zone. I think everyone saved. By the time he could attack again they had dispersed somewhat but still managed to get 1 or 2 with his next two sprays. I know it did take a rerolled save to save one PC from death. As Lau mentioned once they could get some attacks going (and reason that he was vulnerable to fire) the combat was over.
The party quickly healed and raced to the druid circle. (I had been playing up the chanting sounds and such.) After a nasty combat that dropped Kyra to an AOO, and two other PCs (including one to a simultaneous knockout at 0 hp), the party rogue survived. When he grabbed the splinter from the electric field, the resulting jolt brought him down to 1 hp. Talk about skin of your teeth.
But yes, essentially 9d6 (reflex saves for half) is brutal for a party of potential level 1s, even with incremental healing.
Also, as mentioned in other threads, the secondary success condition of saving the garden from the spreading fire is nearly impossible to attain.
I treat my GM babies as regular characters, leveling them up real time in HeroLab. This is primarily because I have a personal rule to play each of them in a real game (online or in-person) at least once every level. Keeping track of them in that way eliminates any record-keeping or memory hassles. It adds 5-10 minutes to each play session, but it is worth it.
I'll throw my hat into this ring with the readied action and 5' step is legit group. It adds another level to battlefield tactics that would be frankly welcome by me in my games. Mainly because we are forgetting that most combats are not one on one. You want to ready against my barbarian vital strike attack and step away? Cool. Now feel the wrath of my buddy's paladin smite before your next possible readied action.
Also, want to negate the tactic? There's always Spring Attack. YMMV.
A tall, handsome Taldan enters the hall, exquisite dark-wood longbow slung across his back. He slides his backpack into the shadows by the door and looks out across the large host for friends not forgotten. Spotting the gracious host, he speaks.
"I must apologize, Ms. Avelina. I would have come sooner, but my business at the docks took far longer than anticipated. You would think arranging a weekly supply route from Sothis to Isger would be routine, but alas, it isn't. Anyway, I hope I'm not too late to enjoy a last meal with all the fine folk of the Silver Crusade."
In the ruins of a fallen empire built on the power of sin lies the key to awakening a great evil from a time long gone. The Pathfinder Society isn't the only organization seeking this potent artifact, however, and the result of failure could mean disaster for the whole of Varisia and beyond.
Sign up at Warhorn.
"The quiet in these halls reflects the frantic nature of our situation, I'm afraid, Master Rhon." Thereus speaks as he closes the front door. "I know I have been traveling nearly non-stop these past few months, from Garund to Mendev and Ustalav and even Qadira."
"Now I find myself back here for a brief respite to receive a commendation as a Silver Crusader from Ollysta Zadrian herself. It seems that despite my honest efforts to remain humble in victory, word of our shared victories in Mendev and beyond have seeped back to these halls. I will nonetheless bear the title with the honor and esteem that it deserves, and it will drive me to represent the cause to my best ability."
As I come up on my third star...
Five deaths in nearly 60 runs.
A brawler stuck in a doorway taking full attacks in Fortune's Blight
Also, my own PCs have died twice in 24 runs...
1st level paladin in Temple Of Empyreal Enlightenment
Channel negative energy
So it looks like my ratio (playing and GMing) is 1:12
Well, for starters, it says you have to expend one use, so it won't function with powers that don't have uses to spend. Which tricky cases are left?
Well that would take care of arcane bond I suppose. Now does "use" apply to rounds of effect?
Specifically, the player in question wants to use it for his serpentine bloodline, which normally gives him a natural bite attack plus poison (3 + CHA bonus rounds per day). We are having trouble figuring out if that means he casts a spell and:
a) He gets the bite and poison as normal for up to x rounds
There seems to be five major sorc bloodline power types:
1. Damage such as ray (including heavenly fire, which can be used 2 for good or ill) or others like minute meteors
When using a
This dapper robe enables a sorcerer to add the effects of her 1st-level bloodline power to spells she casts. As a swift action before casting a spell, the wearer expends one use of her 1st-level bloodline power and selects one target of the spell to be affected by that bloodline power. If the spell allows a saving throw, a successful save against the spell means the bloodline power deals half damage (if it normally deals hit point damage) or is negated (if it does not). The robe can be used up to three times per day.
it seems straightforward on how to rule for cases 1-3 above (the target is affected by the damage or benefits, subject to applicable saving throws), but what about the case of growing claws, bite or arcane bond. What would RAW say?
I have run this several times now online on Roll20. I too like to put in lots of tokens to represent latent statues and exhibits. Also, I can mess with the lighting and coloring so...
The fungus rooms actually glows bright purple/pink and the final encounter has a creepy green tinge as well. The players literally gasped when they opened the door. It took them a full five minutes to gather the courage to enter.
As a side note, it was great fun wracking my brain for more things for the cerebral fungi to say.