Zion High

Game Master EltonJ

Welcome students to Zion High. One of the most prestigious schools for training gifted children. A Mutants and Masterminds campaign.


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Greekfyre wrote:

As a roleplayer, I do not want to read the girls locker room spoilers.

Viewing the campaign as if it was a series we are watching, I want to read the spoilers (as viewers see all the scenes).

Which way would you prefer us to treat such spoilers: as roleplayers/non-viewers or as viewers?

Feel free to read, if you wish. We're not discussing boys... yet.


Male Human Psion 10/Atlanteologist 10
Jessie Kamiya wrote:
Are we mixing Marvel and DC?

A little bit. Not everything Marvel is in the game.


Female Human

Gotcha. Just checking. Since you're using Cable


Female Human

This discussion of mass

So sickly Jessie went from 30-40kg (100lbs) to now weighing in at almost 360kg (800lbs)

Which makes the fact I increased the toughness of the bike even more suitable

Though she doesn't look it at all. :P


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

As other posts had been posted before I had finished (as the ball had moved to a different person), I adjusted my post - telling Catrina to tell Jessie (instead of Timothy) to throw the ball to her.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

I am developing a habit of googling "Does a (insert word) have sand in it?"

A softball does not. :)

I googled softball/sand after I posted (Parker did not think of the possibility of there being sand in the ball).


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Regarding DC/Marvel villains.

After I typed up Part 2 of his origin story (in which I went with Flicker for Vinnie's villain moniker) I googled to see if there was already a Flicker in DC/Marvel (as I never heard of them [or forgot if I had]) to discover there are Flickers in both.

Marvel's Flicker (first appearance September 2024)

DC's Flicker (first appearance January 1992)


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

Regarding DC/Marvel villains.

After I typed up Part 2 of his origin story (in which I went with Flicker for Vinnie's villain moniker) I googled to see if there was already a Flicker in DC/Marvel (as I never heard of them [or forgot if I had]) to discover there are Flickers in both.

Marvel's Flicker

DC's Flicker

Did you check the public domain superhero database?


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
EltonJ wrote:
Greekfyre wrote:

Regarding DC/Marvel villains.

Marvel's Flicker (first appearance September 2024)

DC's Flicker (first appearance January 1992)

Did you check the public domain superhero database?

Do you mean here? Just did now, and no results, so not all the characters in the comics have a page on that website it seems.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Can Catrina's great-grandmother, Soledad, fly, or is being in the air a means of getting some space (pun intended) away from her persistent chaperone?


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:
Can Catrina's great-grandmother, Soledad, fly, or is being in the air a means of getting some space (pun intended) away from her persistent chaperone?

Actually, yes. Would that be a problem?


Greekfyre wrote:
Can Catrina's great-grandmother, Soledad, fly, or is being in the air a means of getting some space (pun intended) away from her persistent chaperone?

I think the best way to think of this is, she's an over-100-year-old woman who's seen and done it all. You're not going to outwit her.


Wayne Kyle-Lane Bruises/Wounds: 0/0; Hero Points 2/2; Conditions: None

Trying to find a name that hasn't been used in comics is really hard. As you can see, even Marvel reused a name.


Batman. wrote:
Trying to find a name that hasn't been used in comics is really hard. As you can see, even Marvel reused a name.

I think 'Wrecked-All Pains' is still available.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
EltonJ wrote:
Greekfyre wrote:
Can Catrina's great-grandmother, Soledad, fly, or is being in the air a means of getting some space (pun intended) away from her persistent chaperone?
Actually, yes. Would that be a problem?

Not at all. Was looking for potential for future scenes. Even if it might be as simple as Catrina, for a few seconds, thinking she might have a way to take a break from her grandmother being 'over her shoulder', for however short-lived that thought might be, before such potential hopes Catrina might have are dashed by her grandmother.


Oh, don't worry, there will be shenanigans like that.


ONLY the speedster could be this late to the party ... you all have really taken off!


Mach 3 wrote:
ONLY the speedster could be this late to the party ... you all have really taken off!

Come on in! Just the fact the speedster is tardy would be a perfect way to introduce him!


Male Human Psion 10/Atlanteologist 10
Mach 3 wrote:
ONLY the speedster could be this late to the party ... you all have really taken off!

Sorry, but yeah they have been active. I can barely keep up! :)


Female Human

Mostly interaction between us. But I think this is just the initial burst of posts :)


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
Miss Calaveras wrote:
Mach 3 wrote:
ONLY the speedster could be this late to the party ... you all have really taken off!
Come on in! Just the fact the speedster is tardy would be a perfect way to introduce him!

That's what I was thinking too.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Not that it changes the costs around at all, making the flight the baseline power of his 'Greek fire' dynamic power array.

He has only used flight of the the power array so far on the field.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

The most 'headachy' to describe of Greekfyre' powers is his selective cloud fire aura. The following description might be the best way to describe how the 15' cloud aura around him (when he has it active) and the fire cloud trail it leaves behind him function.

The greekfire flames protect innocents/Parker/allies by keeping a barrier of flames between them and threats to them, shifting around to allow the innocents/allies to move freely without the flames touching them, thus not burning them; flames surround enemies/threats to try to 'hold' them in place but do not burn them, though the flames burn enemies/threats that move through the flames.

His selective ranged firecloud attack acts in the same way, except is confined to a finite 15' sphere/hemispher.

Elton, is the way I am visualizing it working (with the extras I took for the Energy Aura power) approved?


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Elton, is the following the correct way to use the wealth rating system?

Parker's gear:

Base starting wealth rank 8
1 rank of the Wealthy advantage (+4 to wealth rank) => Wealth Rank 12

Can make routine checks using Wealth to purchase items.

Items that cost your wealth rank or less do not affect your wealth rank.

Purchases items that have a DC purchase higher than your wealth rank temporarily reduces your wealth rank. Items with Purchase DCs up to 5 points higher than your Wealth Rank decreases your current Wealth rank by 1. Items with Purchases DCs that are 6 to 10 higher than your wealth rank decrease your current Wealth Rank by 2. Items with Purchase DCs that are 11 to 15 points higher than your wealth rank decrease your wealth rank by 3. And so on.

Temporary reductions in Wealth rank are restored by 1 point per month.

Parker's initial items (excluding his motorcycle which was specifically purchased with the Equipment advantage) that did not affect his wealth rank are:

Includes items that he has owned for years (such as his DVD movie collection).

casual clothing (including gym clothes)
personal hygeine products
combination lock
school supplies (duffel bag, backpack, pen, paper, paper notebooks, etc.)
common household items (dishes, utensils, can of air freshener, etc.)
zippo lighter
playing cards, dice, board games
DVD movie collection
cell phone.

Items that have temporarily reduced Parker's Wealth Rank:

new computer (gaming/movie-watching laptop) (Purchase price 22, which is 10 above his wealth rating of 12, so his current wealth rank for the next month is 10, then increases to 11 for a month, then returns to his normal 12 at the end of the second month.

That is working of course with nothing significant happening that affects his wealth rank outside of the normal purchasing system.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

Elton, is the following the correct way to use the wealth rating system?

** spoiler omitted **

That is a way. I think you're using it right, although you would be a millionaire with 2 ranks of wealth.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

The most 'headachy' to describe of Greekfyre' powers is his selective cloud fire aura. The following description might be the best way to describe how the 15' cloud aura around him (when he has it active) and the fire cloud trail it leaves behind him function.

The greekfire flames protect innocents/Parker/allies by keeping a barrier of flames between them and threats to them, shifting around to allow the innocents/allies to move freely without the flames touching them, thus not burning them; flames surround enemies/threats to try to 'hold' them in place but do not burn them, though the flames burn enemies/threats that move through the flames.

His selective ranged firecloud attack acts in the same way, except is confined to a finite 15' sphere/hemisphere.

Elton, is the way I am visualizing it working (with the extras I took for the Energy Aura power) approved?

It should work like that. One way to check is to get a copy of Power Profiles -- Fire. I have that and I can check to see if the writer thought of the same way you're visualizing your nimbus.

Give me a second.

EDIT: The following is for a Firecloud power in Power Profile -- Fire, which is similar to how your nimbus works.

Fiery Cloud: Ranged Cloud Area Fire Damage • 15-foot radius,
Dodge resistance check (DC 10 + rank) for half effect • 3
points per rank (+ 1 point per rank per +1 distance rank to area).


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Thanks.

I am thinking his fire cloud trail would have gaps in it depending on how fast he moves.

i.e. He is on the ground, and initiates the aura (15' 'smart' hemisphere of fire), then flies 60 feet (with his max 1 rank of flight with the aura active), his new position also has his 15' 'smart' sphere of fire around him, and there is 30 feet of space between the edges of the two fire clouds that has no fire cloud.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
EltonJ wrote:
Greekfyre wrote:

Elton, is the following the correct way to use the wealth rating system?

** spoiler omitted **

That is a way. I think you're using it right, although you would be a millionaire with 2 ranks of wealth.

Baseline book benefit (wealth) advantage can be misleading without the info from the Game Master's guide about how the wealth rank/purchasing system works.

You would not be millionaire with wealth rank of 2 (though having the benefit (wealth 2) advantage would bump you to a wealth rank of 16.

Wealth rank of 0 (impoverished) (can start here to gain +2 power points at character creation)

Wealth rank of 4 (struggling) (can start her to gain +1 power point at character creation)

Baseline PC weatlh rank of 8 (middle-class)

+1 rank of benefit (wealth) --> wealth rank of 12 (affluent) [well-off]

+2 ranks of benefit (wealth) --> wealth rank of 16 (wealthy) [independently wealthy]

+3 ranks of benefit (wealth) --> wealth rank of 20 (rich) [millionaire]

+4 ranks of benefit (wealth) --> wealth rank of 24 (rich) [multi-millionaire]

+5 ranks of benefit (wealth) --> wealth rank of 28 (rich) [billionaire]

+6 ranks of benefit (wealth) --> wealth rank of 32 (filty rich) [no listing for 6 ranks of the benefit (wealth) advantage]

Filthy rich is the highest tier of wealth they use.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:
EltonJ wrote:
Greekfyre wrote:

Elton, is the following the correct way to use the wealth rating system?

** spoiler omitted **

That is a way. I think you're using it right, although you would be a millionaire with 2 ranks of wealth.

Baseline book benefit (wealth) advantage can be misleading without the info from the Game Master's guide about how the wealth rank/purchasing system works.

You would not be millionaire with wealth rank of 2 (though having the benefit (wealth 2) advantage would bump you to a wealth rank of 16.

Wealth rank of 0 (impoverished) (can start here to gain +2 power points at character creation)

Wealth rank of 4 (struggling) (can start her to gain +1 power point at character creation)

Baseline PC weatlh rank of 8 (middle-class)

+1 rank of benefit (wealth) --> wealth rank of 12 (affluent) [well-off]

+2 ranks of benefit (wealth) --> wealth rank of 16 (wealthy) [independently wealthy]

+3 ranks of benefit (wealth) --> wealth rank of 20 (rich) [millionaire]

+4 ranks of benefit (wealth) --> wealth rank of 24 (rich) [multi-millionaire]

+5 ranks of benefit (wealth) --> wealth rank of 28 (rich) [billionaire]

+6 ranks of benefit (wealth) --> wealth rank of 32 (filty rich) [no listing for 6 ranks of the benefit (wealth) advantage]

Filthy rich is the highest tier of wealth they use.

You're right, I just checked my copy of the Gamemaster's Handbook. :) I was wrong.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

I remembered there was some confusion on the recruitment board because we were only using the players guide, so figured I would post a clear presentation of how the benefit (wealth advantage) works and if I have done a proper example in my spoiler for Parker's gear, others could check it out to see it if they aren't clear on how the Wealth rank/purchase system works.

It does not include the teamwork checks involving wealth.

A question for you, Elton, as the cell phone they list is probably a flip phone. What do you think the purchase DC for a smart phone should be? I might have 2 purchase hits to my wealth if you make it higher than a DC 12. (though not within 2 months of each other, so my phone is a smart phone he has had for over a year). Parker's ya-ya's like to facetime. :)

Parker's family is independently wealthy due the residual sales of his father's novels. Parker's wealth rank is what is allocated to him. He just needs approval from the folks to buy anything that has a purchase DC higher than 12.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:

I remembered there was some confusion on the recruitment board because we were only using the players guide, so figured I would post a clear presentation of how the benefit (wealth advantage) works and if I have done a proper example in my spoiler for Parker's gear, others could check it out to see it if they aren't clear on how the Wealth rank/purchase system works.

It does not include the teamwork checks involving wealth.

A question for you, Elton, is the cell phone they list is probably a flip phone. What do you think the purchase DC for a smart phone should be? I might have 2 purchase hits to my wealth if you make it higher than a DC 12. (though not within 2 months of each other, so my phone is a smart phone he has had for over a year). Parker's ya-ya's like to facetime. :)

Yes, originally it was for a flip phone. A smart phone would be DC13.


EltonJ wrote:
Greekfyre wrote:

I remembered there was some confusion on the recruitment board because we were only using the players guide, so figured I would post a clear presentation of how the benefit (wealth advantage) works and if I have done a proper example in my spoiler for Parker's gear, others could check it out to see it if they aren't clear on how the Wealth rank/purchase system works.

It does not include the teamwork checks involving wealth.

A question for you, Elton, is the cell phone they list is probably a flip phone. What do you think the purchase DC for a smart phone should be? I might have 2 purchase hits to my wealth if you make it higher than a DC 12. (though not within 2 months of each other, so my phone is a smart phone he has had for over a year). Parker's ya-ya's like to facetime. :)

Yes, originally it was for a flip phone. A smart phone would be DC13.

People on food stamps have smart phones. What's the year?


Male Human Psion 10/Atlanteologist 10
Righteous Wrath wrote:
EltonJ wrote:
Greekfyre wrote:

I remembered there was some confusion on the recruitment board because we were only using the players guide, so figured I would post a clear presentation of how the benefit (wealth advantage) works and if I have done a proper example in my spoiler for Parker's gear, others could check it out to see it if they aren't clear on how the Wealth rank/purchase system works.

It does not include the teamwork checks involving wealth.

A question for you, Elton, is the cell phone they list is probably a flip phone. What do you think the purchase DC for a smart phone should be? I might have 2 purchase hits to my wealth if you make it higher than a DC 12. (though not within 2 months of each other, so my phone is a smart phone he has had for over a year). Parker's ya-ya's like to facetime. :)

Yes, originally it was for a flip phone. A smart phone would be DC13.
People on food stamps have smart phones. What's the year?

2025.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
Greekfyre wrote:

Thanks.

I am thinking his fire cloud trail would have gaps in it depending on how fast he moves.

i.e. He is on the ground, and initiates the aura (15' 'smart' hemisphere of fire), then flies 60 feet (with his max 1 rank of flight with the aura active), his new position also has his 15' 'smart' sphere of fire around him, and there is 30 feet of space between the edges of the two fire clouds that has no fire cloud.

Elton, is above how you want to handle the cloudfire aura trail he leaves behind him when he is moving faster than 30 feet/round (while his aura is active), or do you want it so he leaves a continuous cloudfire trail (while his aura is active) from beginning position to end position when he moves, no matter how fast he is moving ?


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

How Parker's dynamic flight power works:

Green flames typically appear from his hair, hands and bottom of his feet when actively flying, though the flames can cover him completely or specfic parts of him if he wants, such as only making very tiny flames cover the green irises of his eyes to give the impression the tiny flames are part of his irises. While actively flying, the flames pull/push him in the direction of his flight, typically requiring flames from his hair, feet, hands or back. He cannot use his subtle irises of green flame trick to fly, though could fly, if he wanted to, with just (not subtle) flames coming from his eyes (pulling him in the direction he is flying).


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

In the comics, Bobby Drake's power development into a more powerful Omega-level mutant wasn't a sudden event, but a gradual progression over many years.

With the above in mind, to make it clear, I do not expect any/all the potential powers the four fire deities might grant Parker to happen during the campaign. Seeing the potential powers the deities might grant or improve existing powers. "What If...?" has some great issues.

How each deity might be responsible/partially responsible for certain powers Parker has, and potential new powers/ level-ups of existing powers Parker could potentially gain:

Jowangsin (Korean fire deity):

She can fly, glide and/or levitate through the manipulation of fire. (similar to how Parker's dynamic flight power works)

She is completely immune to aging. (potential future immunity power?)

Kōjin (Japanese fire deity):

He embodies fire being controlled and turned to a good purpose. (similar to how Parker's fire aura works).

Said to destroy all impurity. (future extra to Parker's fire aura?)

He is also responsible for watching over the household and reporting any misdeeds to the kami of the village or city. (potential communication power?)

Pele (Hawaiian fire deity):

Pele has the power to control volcanoes, including inducing eruptions, generating new volcanoes, and manipulating magma. (Parker's ranged fire cloud attack could be compared to lava erupting from a volcano?)

She can manipulate fire and molten rock, which are central to her domain and the formation of the Hawaiian Islands. (potential new dynamic power of Parker's 'Greek Fire' array).

Pele can change her form, appearing as a beautiful woman, an old woman, or even a spirit of fire. She can also grow in size at will. (Parker's insubstantial power? But the sand restriction does makes more sense Hephaestus granted him his insubstantial power)

While not explicitly stated in all sources, some interpretations suggest she can influence the shape and creation of islands through her volcanic activity.

Like other Hawaiian deities, Pele possesses superhuman strength and endurance. (Potential future increases to Parker's strength and stamina?)

Pele is known for her dual nature, capable of both destroying and creating new land through volcanic activity. This reflects the dynamic nature of volcanoes and their role in shaping the Hawaiian Islands.

Hephaestus (Greek fire deity):

Divine Blacksmithing: Hephaestus is renowned for his unparalleled skill in crafting weapons, armor, and other artifacts. He can work with any metal, including those unknown to mortals, and his creations are often imbued with magical properties.

Mastery of Fire and Heat: Hephaestus controls fire in all its forms, from the flames of his forge to the heat of volcanoes. He can manipulate fire to his will, creating both destructive and beneficial effects.

Volcano Control: As the god of volcanoes, Hephaestus can cause eruptions or calm them at will, showcasing his deep connection to the earth's power.

Technological Prowess: Hephaestus is not just a blacksmith but also an inventor. He creates automatons (mechanical beings), elaborate traps, and other complex devices, demonstrating his mastery of both magic and technology.

Limited Earth Manipulation: Due to his connection with volcanoes, which are earth-based, Hephaestus also has some control over the earth and its processes, particularly in relation to volcanic activity.

Blessing of Craftsmen: He inspires blacksmiths, sculptors, architects, and engineers, blessing their work and enhancing their abilities.

Divine Strength: While often depicted as lame, Hephaestus possesses considerable strength, particularly in his arms, due to his constant work in the forge.

Weapon Mastery: Hephaestus is proficient in fighting with a hammer, showcasing his combat skills alongside his crafting abilities.

According to some myths, he also had the power to create people and to imbue things with motion.

Which fire deity blessed Parker with his powers?

Immunity - any/all four deities?

Insubstantial - Greek deity Hephaestus

Dynamic Flight - Greek deity Hephaestus (& Korean deity Jowangsin?)

Dynamic Fire Aura - Greek deity Hephaestus (& Japanese deity Kōjin?)

Dynamic Fire Blast - Greek deity Hephaestus (& Hawaiian deity Pele?)

All of Parker's powers can all be attributed to be blessings from Hephaestus. When (if) he gains a new power/new way to use of one of his existing powers that could be attributed to being a blessing from one of the other three fire deities and not from Hephaestus (by his research), he can not be sure if his hope that all four of the deities blessed him might be true.

He would really like to be able to (truthfully) tell each of his ya-yas he has a power that only their culture's good fire deity blessed him with.


Glad I added that vibrating makes him invisible, otherwise he'd just be fast. Is there anything we're missing powers-wise? Hadn't realized there was a patron saint of telekinesis, how cool is that!?


1 person marked this as a favorite.

So far, it's the vanishing speedster, the patron saint of telekinesis, the favored of all the fire gods, the Guyver Metroid, Supersuit Batman, and little ol' me.


Male Human Psion 10/Atlanteologist 10
Greekfyre wrote:
Greekfyre wrote:

Thanks.

I am thinking his fire cloud trail would have gaps in it depending on how fast he moves.

i.e. He is on the ground, and initiates the aura (15' 'smart' hemisphere of fire), then flies 60 feet (with his max 1 rank of flight with the aura active), his new position also has his 15' 'smart' sphere of fire around him, and there is 30 feet of space between the edges of the two fire clouds that has no fire cloud.

Elton, is above how you want to handle the cloudfire aura trail he leaves behind him when he is moving faster than 30 feet/round (while his aura is active), or do you want it so he leaves a continuous cloudfire trail (while his aura is active) from beginning position to end position when he moves, no matter how fast he is moving ?

Which do you think will make for a more dramatic presentation? Superheroes are all about drama. But I think a continuous cloudfire makes for a better presentation.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
EltonJ wrote:
Superheroes are all about drama. But I think a continuous cloudfire makes for a better presentation.

Thanks.

I changed the Affects Incorporal (2 ranks) extra to 1 rank each of the Affects Corporeal and Affects Incorporal extras for his fire array powers that had that extra.

I lowered the Ranged Damage ranks from 3 ranks to 2 ranks and added 4 ranks of the Indirect extra. The 'volcanic eruptions' coming from the ground to protect Parker's allies/innocents from threats.

Just about to start prep for my game tonight. Will check in after my game to post.


Male Human Psion 10/Atlanteologist 10

Well, since you are all here, I might start an encounter with a villain.


EltonJ wrote:
Well, since you are all here, I might start an encounter with a villain.

Nothing too challenging please, we still need to learn each other's style.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

I was working with Mach 3 arriving in response to Parker's question before the race.

Mach 3 wrote:
...and I can totally sit this one out. Just to keep things fair."


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)
EltonJ wrote:
Which do you think will make for a more dramatic presentation? Superheroes are all about drama. But I think a continuous cloudfire makes for a better presentation.

Oops! I did not give clarification to your question yesterday. Continuous cloudfire trail it is. Skywriting will be fun!


Male Human Psion 10/Atlanteologist 10
Righteous Wrath wrote:
EltonJ wrote:
Well, since you are all here, I might start an encounter with a villain.
Nothing too challenging please, we still need to learn each other's style.

Zoanoids it is.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Elton, Some questions regarding dynamic power array combos:

The baseline ranks of the powers being used is straight-forward. Do we have to include all the extras (that make sense) along with the ranks for the dynamic combos we use?

For example, both Parker's fire aura and fire blast powers have the flat-cost extras of Affects Corporeal (1 rank) and Affects Incorporeal (1 rank).

When he combines fire aura and fire blast, he would not benefit at all from either of the flat-cost extra above (since both the flat-extras would apply to 0 ranks of both fire powers. So a no-brainer that he would not include the costs for those flat-cost extras for that dynamic power combo that drops his ranks to 1 (or lower) in fire aura or fire blast. Oops...edited --> His Affects Incorporeal would be useless (as it halves the effective ranks it applies to, rounding down. He would still benefit from the 1 rank of Affects Corporeal.

Let's say his power rank for fire aura and fire blast were both rank 4.

Would he only need to pay the power point cost for the Affects Corporeal and Affects Incorporeal flat-cost extras once, or twice, when his dynamic power combo includes both his fire aura and fire blast powers?

* *

I had initially put Parker's Strength at -1 (as teenager is listed as an example for rank -1) and had his Intellect at 2. I forgot to take that in consideration when I was working with Increased Mass (1 rank) for Flight (as I took the Increased Mass extra so he is capable of carrying children (1 rank of mass). I increased his Strength to 0 and dropped his Intellect to 1 to make up for failing to realize that during the initial character creation.

* *

Another question regarding dynamic power combos.

Can we have a higher number of ranks in a flat-cost extra in a dynamic power combo than is possible for a specific flat-cost extra that has a lower number of ranks when using that power by itself at full ranks?

For example...

When he uses Flight as, can he have a different number of ranks in the Increased Mass flat-cost extra, depending on on how many points are remaining for his dynamic power combo power point pool. This would in essence be the higher the ranks of Flight he is using, the lower the number of ranks of Increased Mass flat-extra he is capable of using.

Which would make it work similar to the more we carry, the slower we move.

Flight (3 points/rank due to the Continuous extra; Flat +1 cost for the Aquatic extra)

Maximum number of power points for his Dynamic Power Array Combos: 14.

With just his dynamic Flight being used, is the following a valid way to treat it:

4 ranks of Flight, with 1 rank of Increased Mass (100 lbs) (total 14 power points)

3 ranks of Flight, with 4 ranks of Increased Mass (800 lbs) (total 14 power points)

2 ranks of Flight, with 7 ranks of Increased Mass (3 tons) (total 14 power points)

1 rank of Flight, with 10 ranks of Increased Mass (25 tons) (total 14 power points)

The above was to first demonstrate the significance if handling that way.

While I do not picture his flames (when he only has Flight active) helping him carry more weight than 1 rank of increased Mass extra (unless maybe his greekfire flames appear more pronounced from the muscles he is using to life the object/person). edited --> The significant increased carrying capacity could be a blessing of the Hawaiian deity Pele.

Could he have more ranks of the Increased Mass extra when he has his fire aura active (working with the greek fire flames boosting his strength - and that would also work thematically with the 'turning fire to good purpose' of how the Japanese deity Kōjin makes him better able to rescue people as she is the deity responsible for manipulating the fire to aid innocents and hinder threats).

* *

For dynamic power combos should we treat the ranks in flat-cost extras when that is the single power being used at max ranks as the maximum number of ranks we can have that specific flat-cost extra at for dynamic power combinations?

* *

For dynamic power combinations, can we use less ranks of flat-cost extras (including 0 ranks) of the powers we include in a dynamic power combo?

Edited -- The edited stuff is in bold in the spoiler.


Female Human
EltonJ wrote:
Righteous Wrath wrote:
EltonJ wrote:
Well, since you are all here, I might start an encounter with a villain.
Nothing too challenging please, we still need to learn each other's style.
Zoanoids it is.

Bwhahaha


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

And my biggest OOPS! yet.

Forgot to incorporate a significant trait of greek fire into his greek fire powers.....that water is not effective against it!

Just googled how much that should cost, and as I expected, puts it at +1 cost/rank to remove a common descriptor it usually does not work against.

Currently retweaking his powers to incorporate that trait into his fire powers.


Defenses: Dodge +7 (+12 Evasion); Parry +4; Fortitude +7; Toughness +7 (Defensive Roll, Uncanny Dodge); Will +8; Hero Points Gained: 1; Current Hero Points: 2 (second line) (third line)

Retweak is finished, just waiting for Elton to check it and approve.


Female Human

If I remember, tonight I'll label her powers and not just the stock power names of the book

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