Gust of wind Alaco
Area 60 line
Save Fortitude
Crit success no effect
Success cannot move against wind
Failure Fall prone (flying gets crit failure)
Crit failure Pushed 30, fall prone, 2d6 + 1 damage
Slashing Gust Coronvilin (check word) Now Cirvilin
Range 60
attack +12, 1 or 2 targets
damage 4d4
+3d4 persistent bleed damage on crit
Glitterdust Tinwëasto (check word)
Range 120
10-foot burst
Gentle Landing Quessë(lanta) (check word)
Range 60
Air bubble Vilyawelvë (Not known now, maybe again later)
Shield Thand
Resist Energy (fire) Nornaur
Guidance Hilyani
Earthbind
Fortitude 22
Range 120
Critical success no effect
Success land
Failure land, cannot fly for 1 round
Critical failure land, cannot fly for 1 min
Haste
Range 30
Wall of Wind Sûlramba
Range 120
5 feet thick, 60 feet long, and 30 feet high.
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Special Abilities
2 Focus Point. Refocus 10 min (doing anything, unlike most other classes) or morning prep.
Blood magic: After casting Bloodline spell (BL) or Focus spell, +1 per spell level extra damage to one target, or +1 status bonus to intimidation for 1 round.
Sorcerous Potency: +1 damage per spell rank
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Gear: Adventurer's pack 2 (7s), Fine clothes 0,1 (2g), Religious symbol, silver (Desna, fan) 0,1 (2g), Dagger 0,1 (2sp), Sheath - (1cp), Thieves' tools 0,1, Dancing Scarf, Wand of Mystic Armor, Radiant Wayfinder with custom lid 'Lindevaile Tindome', Disguise Kit 0,1, Scrolls of Fleet Step, Masquerade Scarf, 5 lesser elixirs of darkvision, Arboreal Boots 0,1, Charlatan's Gloves
Use Gust of Wind for control in tight spaces or against flying enemies. Earthbind if we want them down, not away. Tanglefoot if it will help. Revealing Light for invisible. Darkness for tight spots if the enemies cannot see in dark. Haste if that would help someone. Notice: Haste on self is useful if flying, as it gives the stride action required to keep flying once per round.
Use damage spells, burning hands if it would hit several targets or produce flame for single target. Heal against undead. Elemental toss if need to move a lot or after Buffeting Winds as it doesn't trigger multiattack penalty. Remember that blood magic gives +1/spell level to damage (not to heal) to Bloodline / Focus spells
For leftover actions, shield, guidance, demoralize (with intimidating glare can affect even if no common language), or even fascinating performance if it would disturb enemy's concentration.
Remember to save people with feather fall reactions.
PbP icons:
Resource > (GM Numbat's) Org Play PbP intro
Action Symbols > Single (◆), Double (◆◆), Triple (◆◆◆), Free (◇), Reaction (↺)
Status Symbols > ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions