Arcanium

Game Master BloodWolven

Fight Map, updating up on the top too!

Quest list

Arcanium Quests - New Beginnings

- Black Spire Boss room

Fight Map!

Elrich manor
level 2 Elricht Manor
level 3 Elricht Manor

Basement/Double Dungeon Elricht Manor

Arcanium Info. Random, Cursed, and Blessed Loot boxes. Green screen info. And so much more!


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Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Only if you want to, GM Wolf.


No it's good! If the link does not work let me know.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

The link worked for me, but I'm already your Discord.


Yup now waiting on Jean...

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I am good with recruiting or sticking with this for now. I am ready to go clear out the mansions. I also joined the discord, but I am not great at checking all of the discord boards so writing here might be better.


My apologies everyone, end of school wrap up, graduation and then on to my first week of vacation. It has been a whirlwind of crazy. I hope to have an update up around 9 pm pacific standard. If you have any questions please ask them. Now on to the games!


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

Sorry guys, I did not mean for it to go so long without checking in. I've had a run of bad luck past several weeks. Spread too thin between work and home and then I injured my hand. Also starting to aggressively look for a better job. >_<

I have some more time over the next week and will try to get caught up.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

SHE LIVES!!!


!!! YAY!!!

Well I am still waiting on Zaidel and Jean... where you guys going?

Ramie if you do jump in we can easily have Ramie go with them or be picked up by a NPC that I really want to bring in!!!

I am going to say I am disappointed in the fact that you both have chosen to completely ignore the NPCs.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Sorry, its my daughter's birthday today, and my wife has been going all out all week.


No that is fine. I get it!


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

Sure, Ramie can stroll in fashionably late with an NPC.


Ramie:
You hang out with Desna for the day and then head back to Old Reunions to find out you missed them by a couple hours. I am fine bringing in any of the NPCs. Reach out to the one you want to hang out with.


Female Sublime Kitsune (Human Form) Court Bard 4 / Summoner 4 Portrait
Vital:
HP: 112|W/Shield AC:35_T:26_FF:28| AC: 31_T:26_ FF:28_ Perception +7| Sense Motive +25(Sing VP), Initiative: +3, Fort: +7_ Ref: +7_ Will: +4(+18 vs Charm/Compulsion), CMB: +6, CMD: 17, Speed: 40
Skills:
Aura of Friendship (60’ Will Save DC 28)|Acro+6|Bluf+25(Sing VP)|Climb+3|Dip+29|EscA+9|Hand An+20|Intim+21|Ling+10|Ride+10|SpellC +13|Stealth+8|UMD+23|

GM Wolf:
Are any of them Desnans? If not, whomever you'd most like to bring along. ^_^


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

@GM Wolf. Bad news. I can't post at work anymore. I don't have a computer, just a tablet, and that's locked down internet-wise. So I can only post before or after work.


Sorry to hear that Zaidel! They have you walking around with a tablet?

Ramie:
You activate the ring Jellena gave you and ask, Anyone there?

You get a response from Alia, the sublime elf and wife to Matthew. "Hey dear, what can we do for you? Yeah Matthew is in a dungeon again. I am hanging out while he scouts it. So when he gets out we will swing by and pick you up. Meet us at North Gate."

Later at North Gate Alia and Matthew are drinking and waiting. Matthew greets you and asks, "You ready?" Once confirmed he activates his town portal ability and the three of you emerge in Owl Port.

We start to walk to the estates, the area thick with fog like normal. Matthew offers up, "I don't even think I have been to either estates, we can stop and get a guide."

He goes into the in to find Shatash finding her with a baby bump. "Hey Shatash has Zaidel been through?"

She rages out and comes out at Matthew who stands his ground but takes her lashing. "I am going to take that as a no. Will you please point us to a guide or should I talk with the mayor?"

Shatash grumbles, "So Zaidel should be here soon? I will take you to his estate. I want to see him."


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

I think I found Shatash.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I will be going on a vacation from Sunday, the 20th, through the following Saturday, the 27th. I should have some access to the internet, but I am not sure how much time I will have to post. So please feel free to bot me as needed.


Good to know Jean! Have fun!!!


Is there a spell that can replicate your wish?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

symbol of weakness or hasten judgment might work.


An undead creature affected by this spell cannot gain temporary hit points, and any existing channel resistance the undead may have is reduced by half as long as the curse persists.
Sounds good.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Sounds good,


HP: 95/199_ FH:13_AC: 37 _T: 26_FF: 30_ Perception +9_Init: +6_Fort: +14_Ref: +10_Will: +17_CMB: +15_CMD: 29_Speed: 60
Skills:
Acro+14_Ap+6_Bluf+21_Climb+13_Dip+27_EscA+14_HA +17_Heal+1_Intimidate+21_K +7_K his +14 (rel, Nob) +10_Ling+12_Ride+10_SM+8_ Ste+15_Sur+4_Swim+14_UMD+21

Does Prayer give me a +1 on saves!?! Nope!

So if Ramie goes with us I would do guardianship on her. If not then Zaidel. Either way I get a +1 on my saves since we are close! Yay! Now I don't have to attack Zaidel this turn.


Ramie I am assuming you are waiting outside?

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

If you are close to Jean it will also block dominates for now.[/ooc]


Nothing from Ramie... so moving forward!

Uhhh I just realized they can't hit you unless they get a 20. So... make it themematic and describe how you finish them.


Sorry for my absence, lots are going on, including a simple surgery. All is good, it was a success, and I have been on the mend. A bit medicated and in pain, so also a lack of focus.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Ramie hasn't posted since late July. Has anyone heard from her?

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I have not heard from Ramie.

@GM Wolf, I am glad to hear the surgery went well. Take care!


Sorry about my absence life got busy and stupid!
Update: I did subplans for the week.
Had my vestectomy, been trying to recover.
Shit went down at work... I can't talk about it.... very streesful... I am clear of all wrong doing.

Ramie?!


Okay boys I feel like we need to pull back some of those bonuses. You guys are godly! Are you fine if we make some adjustments so that its more level? Matthew would get a whole overhaul. What do you think or should we leave it as is?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

GM Wolf, you must know by now how much I'm personally invested in Arcanium. This is has been favorite Campaign Ever in over 25 years of RPGs!
I would rather keep all my cool bonuses, but if they make the campaign unwieldy for you to continue, then let's discuss what needs to change.

"We've established my proposal is sound in principle. Now we're just hagging over price."

What I Deeply Wish To Keep
________________________________________
* My Ability Scores - I feel Zaidel earned those over quests and study. Please let Zaidel continue to be the Charisma juggernaut he is!

*Sublime Template - I like the fact that Zaidel could possibly live forever if he met the right conditions. He is a satyr, a fey, so who knows if they can die in a traditional manner or get reincarnated after perma-death. Plus the bonuses help Zaidel channel energy so abundantly.

What Zaidel Can Live Without
__________________________________________
*Fateweaver - Though I don't think Zaidel has abused this ability much; it is an overpowered ability, and must hamper your ability to plan fun encounters. Zaidel will just be a normal adventurer in that respect: no longer adventuring out of a pure sense of goodness, but to be able to feed himself and his (soon-to-be) followers and (soon-to-be) children.
Because Jellena is the Originator of the Fateweaver ability and a DMPC, will she keep it or lose it?

*Crippling Strike - Only used it once. fee free to remove it.

*Trinkets on weapons - Zaidel only had one, which allowed a +1 to attack vs. evil.

*dark urge/day - Zaidel really hasn't use it yet, but with his current charisma; he doesn't really need that temptation. But I'd like to keep all the Blue Book spells Zaidel acquired from it.

Would Understand If Removed
_________________________________________
*Blue/Green Screen/Boost Points - Those are fun and a great way to improve your character in little ways.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

I am fine with getting pulled back some to make things more reasonable for you. It might also make it more palatable if we ever get some other players in.


Shall I open recruitment again?

Zaidel I am going to pull back on a lot of things. I still expect your charisma to be about 30.

I had a post being written but I believe it got eaten. We will work on this more later.

Jean you are going to need to back up your dragon bonuses so your HD is the same as the other players. We are level 6 now correct?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Damn. I await your corrective post so I can make the needed changes. I will abide.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

How big do you want me to be?

We are level 5.

I could also lose the Arcanist stuff and just be a dragon. Gestalt was a wish but it could fade.


Zaidel your charisma score is higher than most gods!!!!

I was just thinking of clipping at it and having it make sense.

Present Charisma:
Cha 35,
8 starting value, +8 Sublime, +2 Mia Wish, +2 Superior Dungeon, C Ranked Daily Quest +4, 4th level up +1, +2 Stratton Wish, +2 headband of alluring Charisma, Sublime wish +4

Suggest changes:
Cha 29 up to 41
8 starting value, +4 Saytr, +8 Sublime, +2 Mia Wish, 4th level up +1, +2 headband of alluring Charisma, Chosen bonus +2,

---
I am struggling with the adjustments and such. So suggestions on any and all would be appreciated.

I am working on downgrading the dragon abilities. I think having Jean be a young bronze dragon works out we just need to make a few adjustments. Looking through it all it might just be easier to back him back an age level.

HD: d12s But max HD is based off the class. I am also open to leaving them and clipping elsewhere.
So basically he is a gestalt dragon/wizard 5.

----
I love the Boost system but we may need to adjust it a bit.

Matthew's ability to copy multiple abilites will be pulled back and the group ability will no longer be in play. Limitation on those around him in the last 24 hours, each morning he has to copy from those around him. [ooc]Dragon, Saytr,


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Dragon Magazine #320 has the Bronze Dragon Monster Class. It might be helpful.


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Zaidel has been changed to reflex his new Cha score.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

So I think the easiest way to handle Jean is to stop tying his age category to experience and leveling. Killing a giant should not age me 4 years.

My recommendation is that I return to the original age category I started at and only level as an Arcanist, or Arcanist+Gestalt something else if that makes more sense for power level, and treat the dragon levels as racial hit dice. This could also reduce my Arcanist +/- something levels to be lower to account for my Racial hit dice levels and the groups current CR. This would tone him down a lot even with the buffs from wishes or the daily exercise bonuses I added to stats.

I started off as a Bronze Wyrmling. I would be happy to shrink back to that and go from there with whatever classes or levels would put me more in line with others.

If you want, I can fix stats down to wyrmling and whatever classes/levels you think would be more balanced and let you take a look. Just let me know what to aim for.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

Does Jean wake up smaller in the morning?


Yeah Wyrmling
And
Arcanist being your gestalt other class.

Base Statistics
CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., swim 60 ft.
Natural Armor +5; Breath Weapon line, 2d6 electricity
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14


Zaidel's proposed adjustments.

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10
GM Wolf wrote:

Yeah Wyrmling

And
Arcanist being your gestalt other class.

Base Statistics
CR 5; Size Small; Hit Dice 6d12
Speed 40 ft., swim 60 ft.
Natural Armor +5; Breath Weapon line, 2d6 electricity
Str 13, Dex 14, Con 13, Int 14, Wis 15, Cha 14

I will update to this as the base. Am I still 5th for Arcanist?


6th level Aracanist

Grand Lodge

Skills:
Diplomacy +21, Fly +13, K (Arcana, Dungeon, Nature, Planes, Religion) +17, Perception +18, SM +13, Spellcraft +17, Stealth +170, Swim +21, UMD +18
Abilities:
A.R.: 6/8; Arc Spells: 5/6, 6/6, 1/3
Vital 1:
HP 174/174 | AC 25, T 16, FF 21 | Perception +18 (LL, DV 120 ft, BS 60 ft) | Sense Motive +13, Initiative +4 |Fort +19, Ref +14, Will +12 (+2 vs Fear) | CMB +10; CMD 24 (28 vs. trip) |
Vital 2:
Speed 40 ft., fly 150 ft. (average); Swim 60 ft. |Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10

My original base stats were based on rolling, and I did not roll amazingly well. So what you listed above is better. Let me know if I should revert to my rolled stats as a base. What you see here is based on the stats you listed, not my rolled stats.

Do I not have a fly speed as a wyrmling?

Do I have the Dragon Senses, Repulsion Breath and Water Breathing? A normal wyrmling would have these, but I think I only ever used the senses before.

For HPs, are we treating the 6d12 as Racial levels that have the Class HD added to them or as Gestalt where I take the higher Die type? And we are doing max at first and then half from then on rounded down or something else? I do not remember.

Should I remove the Sublime from the character? It adds a lot.

Do I retain the pounce once per encounter that I got as part of a Wish somewhere along the way?

New Jean:
NG Small dragon (water)
Init +4; Senses ?dragon senses?; Perception +19

DEFENSE
AC 25, touch 16, flat-footed 21 (+3(4) Armor, Dex +4, +5 natural, +1 Deflection, Size +1)

hp ? (6d12 + 66 Con + 78 Charisma + 6 Toughness)

Fort +21, Ref +14, Will +13

Immune electricity, Magic Aging, Disease, Positive Energy Damage, Sleep and Paralysis, Fast Healing 10; Resist Negative Energy 10, Cold 10;

OFFENSE
Speed 40 ft., fly ? ft. (average); swim 70 ft.

Melee bite +12 (d6+7), 2 claws +12 (1d4+5)

Special Attacks breath weapon (40-ft. line, DC 24, 2d6 electricity), repulsion breath

Arcanist Spells Memorized: CL 6
Level 0 (7): Acid Splash, Detect Magic, Prestidigitation, Message, Open/Close

Level 1 [6/6] (4): Shield, Protection From C/E/G/L, Liberating Command, Vanish

Level 2 [6/6] (2): Glitterdust, Scorching Ray

Level 3 [4/4] (1): Magic Circle vs Evil

STATISTICS
Str 21 [13 + 1 HD, +4 10.8.22 +1 MW, +2 Sublime]
Dex 18 [14 +2 MW, +2 Sublime]
Con 33 [13 + 2 10.8.22 + +1 HD +4 MW, +8 Sublime, +5 Enhancement from Tome of Bodily Health]
Int 29 [14 + 2 10.8.22 + 4 Boost +2 MW, +4 Sublime, +5 Enhancement from Tome of Clear Thoughts]
Wis 16 [15 + 1 Goblin Kids]
Cha 37 [14 + 8 Boost Reward, +2 MW, +8 Sublime, +5 Enhancement from the Tome of Leadership and Influence.]

Base Atk +6; CMB +10; CMD 24 (28 vs. trip)

Feats: Alertness, Vital Strike, Toughness,

Traits:
Bullied [You gain a +1 trait bonus on attack of opportunity attack rolls made with unarmed strikes.];
Stoic Optimism [ You receive a +2 trait bonus on saving throws against fear effects.]

Class Abilities:
Arcanist Reservoir 5/8: An arcanist has an innate pool of magical energy that she can draw upon to fuel her arcanist exploits and enhance her spells. The arcanist’s arcane reservoir can hold a maximum amount of magical energy equal to 3 + the arcanist’s level. Each day, when preparing spells, the arcanist’s arcane reservoir fills with raw magical energy, gaining a number of points equal to 3 + 1/2 her arcanist level. Any points she had from the previous day are lost. She can also regain these points through the consume spells class feature and some arcanist exploits. The arcane reservoir can never hold more points than the maximum amount noted above; points gained in excess of this total are lost.

Points from the arcanist reservoir are used to fuel many of the arcanist’s powers. In addition, the arcanist can expend 1 point from her arcane reservoir as a free action whenever she casts an arcanist spell. If she does, she can choose to increase the caster level by 1 or increase the spell’s DC by 1. She can expend no more than 1 point from her reservoir on a given spell in this way.

Arcanist Exploit: By bending and sometimes even breaking the rules of magic, the arcanist learns to exploit gaps and exceptions in the laws of magic. Some of these exploits allow her to break down various forms of magic, adding their essence to her arcane reservoir. At 1st level and every 2 levels thereafter, the arcanist learns a new arcane exploit selected from the following list. An arcanist exploit cannot be selected more than once. Once an arcanist exploit has been selected, it cannot be changed. Most arcanist exploits require the arcanist to expend points from her arcane reservoir to function. Unless otherwise noted, the saving throw DC for an arcanist exploit is equal to 10 + 1/2 the arcanist’s level + the arcanist’s Charisma modifier.

-Armored Mask: By expending 1 point from her arcane reservoir as a standard action, the arcanist grants herself an effective illusion of armor.

She gains the benefits of mage armor with a caster level that’s equal to her arcanist level and appears to be wearing light or medium armor of whatever design she chooses when activating this ability. At any time while this effect is active, she can expend 1 additional point from her arcane reservoir as an immediate action to also gain the benefits of shield of faith with a caster level equal to her arcanist level.

-Dimensional Slide: The arcanist can expend 1 point from her arcane reservoir to create a dimensional crack that she can step through to reach another location. This ability is used as part of a move action or withdraw action, allowing her to move up to 10 feet per arcanist level to any location she can see. This counts as 5 feet of movement. She can only use this ability once per round. She does not provoke attacks of opportunity when moving in this way, but any other movement she attempts as part of her move action provokes as normal.

-Energy Shield: The arcanist can protect herself from energy damage as a standard action by expending 1 point from her arcane reservoir. She must pick one energy type and gains resistance 10 against that energy type for 1 minute per arcanist level. This protection increases by 5 for every 5 levels the arcanist possesses (up to a maximum of 30 at 20th level).

Cantrips: Arcanists can prepare a number of cantrips, or 0-level spells, each day as noted on Table: Arcanist Spells Prepared. These spells are cast like any other spell, but they do not consume spell slots. As with her other spells, these spells are not expended when cast.

Consume Spells: At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. She can use this ability a number of times per day equal to her Charisma modifier (minimum 1). Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir’s maximum are lost.

Ageless:Though the sublime creature is not truly immortal, it does not suffer the ravages or negative affects of old age. Upon reaching maturity, sublime creatures gain Intelligence, Wisdom and Charisma as normal for a member of their species, but are otherwise unaffected by the passing of time. Sublime creatures never die of old age and they are immune to any spells or effects which cause aging.

Channel Positive Energy: The sublime creature may channel positive energy as a cleric. Substitute the creature’s racial HD (minimum 1 for creatures with no racial HD) for cleric level to determine how effectively the creature can channel. If the creature has actual cleric levels (or other class levels which grant the ability), the creature’s racial HD and relevant class levels stack when determining the effect of the channeling.

Positive Energy Affinity: The sublime creature’s affinity for positive energy is such that it is immune to any damage caused by positive energy effects or attacks. Additionally, any healing spells, or other effects, derived from positive energy are doubly effective when applied to the sublime creature (roll as normal for the effect, adding any bonuses such as those derived from class level, and then multiply the result by two).

Strong Life-force:In addition to its Constitution modifier, the sublime creature also adds its Charisma modifier each of its HD when determining hit points.

Skills Diplomacy +22 [6], Fly +13 [6], Knowledge (arcana) +18 [6], Knowledge (Dungeoneering) +18 [6], Knowledge (Nature) +18 [6], Knowledge (Planes) +18 [6], Knowledge (Religion) +18 [6], Linguistics +13 [1], Perception +14 (19 w/EotE) [6], Sense Motive +14 [6], Spellcraft +18 [6], Stealth +17 [6], Swim +21 [6], Use Magic Device +19 [6]; Racial Modifiers +8 Swim

Languages Common, Xuardian

SQ water breathing

SPECIAL ABILITIES

Repulsion Breath (Su)
Instead of a line of electricity, a bronze dragon can breathe a cone of repulsion gas. Targets must make a Will save or be compelled to do nothing but move away from the dragon for 1d6 rounds plus 1 round per age category. This is a mind-affecting compulsion effect.

Water Breathing (Ex)
A bronze dragon breathes water and can use its breath weapon, spells, and abilities underwater.
Dragon Senses (Ex): Dragons have darkvision 120 ft. and blindsense 60 ft. They see four times as well as a human in dim light and twice as well in normal light.

Items: Bracers of Armor +3, Ring of Protection +1

When Identified:
, Backpack, #2 pencil, 2 notebooks, math book, inhaler. gem stone (needs work), blue book, 7 gems (2 gp each), Dice Set, orc [a glowing red flask, a green vial, and two blue vials], +5 Cloak of Protection, Eyes of the Eagle, a ruby worth 5000 gp, a diamond worth 3000 gp and a finely crafted topaz statue of a turtle worth 1000 gp. Potion of CLW, Book of the Chosen Story (500 gp)
Dungeon Instance Key
Boost Ability Card +5

Spellbook: All 0, Level 1: Shield, Protection From C/E/G/L, Liberating Command, Mage Armor, Feather Fall, Comprehend Languages, Vanish,
Level 2:Glitterdust, Scorching Ray, False Life, Rope Trick
Level 3: Magic Circle vs Evil, Tongues

PP: / GP: 534 / SP 50 / CP: 314

So with these changes, I am still quite tanky. I top out at an AC of 30. Depending on the Sublime and base stats, this may change a bit. My damage is way lower, as I lose half my attacks and my strength and die types are all greatly reduced. On average, if I hit with all three attacks and Power Attack I will do 37.5 damage in a round.

Once I get the answers to my questions above, I will finalize and put it into my profile.

Thanks for running!


Take the better of the two.

You have a fly speed as a wyrmling. I didn't add it cuz I wasn't looking at it.

You have the Dragon Senses, Repulsion Breath and Water Breathing.

For HPs, we are treating the 6d12 as Racial levels using Gestalt where I take the higher Die type? Max at first and then roll twice for each level, take the higher roll.

Should I remove the Sublime from the character? It adds a lot.
No leave it!

Do I retain the pounce once per encounter that I got as part of a Wish somewhere along the way?
Yes you may!


The Mia Wish (MW) does not stack with the tomes of wish magic.
Also drop the goblin kids bonus.

Did you take Vital strike at 7th lvl?


Skills:
Inspiration Pool 14/14|Diplo +32 (+34 Charming)|Percep +30|Heal +24|Bluff +30|Handle +24|Intim +30|Kn. Arcana +19☆|Kn. Nature +21☆|Kn. Rel. +21☆|Perform (wind, sing, string) +33|SM +26|Spell +18☆|Stealth +23|UMD +24
Vitals:
HP 199/199|F: +17, R: +17, W: +26|Init + 9|AC 29 (18 T, 22 FF)|DR 6/cold iron|Fast Healing 19|BAB +4 CMB +16 CMD 35
Channel Energy (Su) 4d6 12/12x/day|Agile Feet (Su) 12/12x/day each|Touch of Good (Sp), Strength Surge (Sp)|Liberation (Sp) 5/5rds./day|Bardic Performance 25/25 rds/day

Just wondering. Since Jean will be changing size, will that be addressed in campaign, or shrugged off?

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