Tomb of Annihilation Boss Fight (Inactive)

Game Master Angie H

Roll20 map. charcter condition


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Female Dhampir Echo knight 7 Cleric of war 7

Do our spellcasters have silence? I believe its 60 feet range, and I think counterspell has a range of 30. That would seem like a good idea imho.

I am also pretty sure that I got some hits in, including a crit, so Mr. Boney needs to do some concentration.

@GM Player knowledge is that Mr. Boney was a half Balor before becoming a Lich. Can I claim that Roeganjoe beat up Mr. Boneys Balor-dad for lunch money? I think Erith is going to get nuked anyway next turn, may as well go out trashtalking!


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

I almost took it.


Erith "Beerfiend" var Emrys wrote:
@GM Player knowledge is that Mr. Boney was a half Balor before becoming a Lich. Can I claim that Roeganjoe beat up Mr. Boneys Balor-dad for lunch money? I think Erith is going to get nuked anyway next turn, may as well go out trashtalking!

No reason not to!


Female Dhampir Echo knight 7 Cleric of war 7

Its actually good that Eli gets advantadge because she hits hardest.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

Can Eliora reach Acererak? Or did he move out of her reach?

And is grappling considered an attack? And if so, would the advantage cancel out her disadvantage from being exhausted?


Acererak's feet are 20 feet above Eliora. She can jump 1.5x her Str score. Add 1.5 x her height (as her arms reach up), and the reach of her sword. If she's 6 feet and has a 5 foot long sword.

So....
Jump up and grab - she can grab something 16.5 feet up.
Jump up and stab - she can stab something 21.5 feet up
Run and jump and grab - 10 feet running start, can jump and grab 24 feet up.
Run and jump and stab - Can stab 29 feet up.

Grappling is an attack - if you have extra attacks, it counts as one of them. You must have at least one hand free. Can then make other attacks with one handed weapon. Or punching.

Disadvantage from exhaustion is only on ability checks, not attacks. Alas.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Someone let me know when I have Advantage...lol

Bead of Force

Then someone toss his trapped skelly arse into the lava and wait....

EDIT: Actually how do we get him to have Disadvantage for Dex save?


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

I'd have to get in touch range. But if I'm doing that I would make him save each turn or lose his action.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

I think technically Anorak goes before Eliora so if you were attacking this round then you’d get the advantage, not her.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Already have Fly going for Paly. If i cast wall of force as a ramp to lich would that help?


Anorak. wrote:
Already have Fly going for Paly. If i cast wall of force as a ramp to lich would that help?

Did you ever make your concentration roll to keep the fly spell going after you took damage last turn?

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Oops! Paly falling most likely!: 1d20 + 9 ⇒ (5) + 9 = 14


Is the bead of force your action, Anorak?


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

Sorry for the confusion on the initiative order, I think I can save Eliora (for a little bit) but if it needs to be as a reaction, she's taking the damage this round.


Maddening darkness vs sunbeam...

Maddening darkness says: "Nonmagical light, as well as light created by spells of 8th level or lower, can't illuminate the area". Sunbeam is "a beam of brilliant light". I can't find this specific question on the internet anywhere, but I think it's fair to say that A) Anorak can't see where Acererak is to target him and B) The sunbeam is swallowed up by the magical darkness and therefore won't hurt Acererak, and C) Anorak would need to roll to see if he manages to keep concentrating.

I'm open to a counterarguement if anybody disagrees.


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

I'm pretty sure RAW, that maddening darkness only specifically negates the light making effect of sunbeam, not the damage and hilariously the blinding effect. Maddening darkness does not talk about negating or granting resistance to radiant damage or protecting someone from a blindness inducing effect, it just negates light sources. RPG stack exchange is my usual go to for questions like this. The link above talks about darkness vs radiant damage in general but the principles are the same.

This only addresses point B however.


Female Dhampir Echo knight 7 Cleric of war 7

Concerning the Lava dip:

Aceracek is grappled, therefore his movespeed is zero. As Such I am fairly certain this Lava dipping attempt would not work. Given that Eliora could, at half of her movespeed, dunk him into the Lava, he would be well advised to stay the hell away from it.
He can end his flight as a free action I guess (but iirc Eli was above the balcony).

If you would rule of cool that he tries, Eliora can move aceracek around at half her remaining movespeed, and would probably use this to get on top of him.

Oh, Erith can AoO from her Echo. Forced movement, such as Eliora moving Aceracek beneath her, does not provoke, but the dipping attempt most certainly would.

More importantly, if I count correctly, he used 3 legendaries (fireballs), an action to escape from the grapple (failing), and then wished, which i think is one action too many.

Edit: I misread, I thought the dex save was an attempt to get free of the grapple.

Also, I dont really know 5e wish rules, but I think gibbering madness is still concentration, even if cast via wish?

Also, does he ever make concentration checks to keep his flight up?


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Erith "Beerfiend" var Emrys wrote:

Concerning the Lava dip:

Aceracek is grappled, therefore his movespeed is zero. As Such I am fairly certain this Lava dipping attempt would not work. Given that Eliora could, at half of her movespeed, dunk him into the Lava, he would be well advised to stay the hell away from it.
He can end his flight as a free action I guess (but iirc Eli was above the balcony).

Go for the heroic sacrifice!

Erith "Beerfiend" var Emrys wrote:
Also, does he ever make concentration checks to keep his flight up?

I've also been wondering this, but became convinced he had a thing. I'm without any evidence though.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

There are a lot of moving parts. I am not truly versed in 5e. This is my initial go at it. I bow to those more knowledgeable.

I am having a blast though! I really enjoy this Table.

I could cast Wall of Force instead to save Paly actually.


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Mr. Boney has winged boots too.

Turn order

I made a mistake here, I was thinking of 3.x/PF rules about readying an action, and then moving to later in the initiative order. But 5e doesn't do that; hold action is a different mechanic, and doesn't affect initiative order. I have too many rules systems in my head.

Grapple vs lava dip
Hmph, this seems like an edge case for grapple. I'd forgotten that RAW, your move goes to 0. That makes sense if you're on the ground. But if you have magical flying and your "grappler" is hanging from your ankle, it doesn't really make sense that you can't move at all. And Acererak only needs to go 5 feet to get past the edge of the rail, and then stop flying and gravity would take care of it.

Does this work as a compromise? While he's being grappled, he would only get 5 feet of movement. Instead of moving to the middle of the lava, he only moves past the edge of the rail, then starts to drop. Eliora could use her reaction to let go before he's past the rail.

Does this sound fair?

Sunbeam vs MD

Ha, what a weird combo of effects. I think Mike is right, the sunbeam wouldn't be visible, but it would still do radiant damage. I'm going to rule against the blindness, however, that's due to the light, not the radiant damage.

Yes, he'll need to roll concentration to keep it up next turn.

As far as targeting him with the sunbeam...Thip's trueseeing can see through the darkness. Between Acererak not going far (5 feet over and then 25 feet down thanks to gravity), and the fact that Thip can yell something to Anorak (pls do that in character, Thip), I think it's fair to give Anorak a 50% chance of hitting him. 51-100 on a d100, please. But only if Anorak makes his concentration check, or recasts the spell.

Gods, this is messy.

I made some tactical errors at the beginning. I was trying to play with Acererak's hubris, and not go for the big guns right away, and that's costing him.

It is a good fight, though! I sure hope he can concentrate on this for at least one more round. Those temp HP the tricksters are giving you are a pain in the ass!


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

If she can’t drag him down with her, she would let go before going over the railing. Even if it means she can’t reach him…again


Female Dhampir Echo knight 7 Cleric of war 7

Steal his boots!

Unfortunately, doesnt seem to be an option in 5e...


HP: 7/96

I think at this point it might be good to do a mulligan on this turn? As much as I was looking forward to punting the lich into the lava, if I can't do that, I'd probably just go for standard DPS. Would you like me to reroll my attacks once we have this fully resolved?


I don't see anything in the rules about needing to make concentration checks between your turns. I've always played it that you sum up all the damage at the beginning of your next turn, and then roll for concentration to see if you're able to keep the spell going as your next action. Does anybody else play that you make concentration checks between your turns?


Female Dhampir Echo knight 7 Cleric of war 7

The basic rule on page 203-204 I think is:

Taking damage. Whenever you take damage while you are concentrating on a spell, you must make a Constitution saving throw to maintain your concentration [...]

Most of the things on the web are also that you make concentration checks every time you take damage.

The 2 CRPG DND5 adaptations (Solasta and BG3) also work this way.

Of course, you are the DM and it is entirely your game to run and decide.


Well, hell! I wish I'd read that more carefully before. When I ran the kids through this game, the Druid kept moonbeaming my monsters to death. I didn't know I could make him roll concentration in between his turns.


Female Dhampir Echo knight 7 Cleric of war 7

I found, as a like 3 year pathfinder veteran, that I had been using bonus spells per level wrong :).


HP: 7/96

Right, if boney is still flying above the lava, I'll still try and push him into it.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Well played everyone! Always use the terrain to your advantage! Both as players and as GM.

I really enjoyed playing with this Table. Everyone posts! Thank you all for a joy ride of higher level play.

Thank you DM Angie! It was close a few times!

@everyone if desired I would like to keep playing with this table. I am sorry to say though that this experience with 5e only cemented my preference for PF1e, or even more so PF2e.

I would be willing to participate in a fresh campaign using those choices of rule sets. Of course, if DM Angie and/or players wanted to that is...lol.

Thank you all in either case!


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

I'm a no go on PF2 and I'd ask that we switch to Google slides for maps of we're going to do something else. If you really want to do PF2 or don't want to switch to slides don't let me stop you, however.


I am always up to play more :).


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

Nicely done everyone! After a couple close calls for Eliora, that is not how I saw things going.


2 people marked this as a favorite.

Thanks everybody for playing with me, and trying out 5e for the newbies.

I have no plans to start a campaign at this time, but if I get the urge to do so at some time, I'll pop a DM in your inbox for sure. It was a fun table.

Happy playing!


1 person marked this as a favorite.
HP: 7/96

Thank you everyone! I hope no one feels cheated by that kill, it was definitely a group effort! And to the DM, if he didn't go down that turn, he was gonna kill me for sure the next one! Happy playing everyone and I had a blast! Keep me in mind for any online games you might want to start for sure!


I do have an idea for a one shot, although not fully certain which system (I am way more familar with PF1E).

Elevator pitch:

Blackest Lagoon (yes I do like that Anime).

You are in the city of Alyushinnyra. As mortals, even relatively well off ones. Banding together, you have managed to navigate the complex, everchanging and never boring politics of this Abyssal metropolis and created and secured your own Abyssal enterprise! Be it a mercenary company, an Inn chain, a weapon smuggling operation or some other means of procuring both wealth and status!

But can you maintain and expand your positions in the face of newly occurring competitors with strange weapons and stranger tactics, as old foes of demonkind simultaneously figure out that hej, know is a great time to raise a stink! Oh, Nocticula disappeared and isnt that a most interesting leadership vacuum?

You may end up fighting with or against:
--The Russian Mafiya
--Agents of Thanatotic Titans
--Many of the cities charming denizens
--Qlippoths
--Opportunistic Daemons
--Even more opportunistic Proteans
--A very arrogant mythic adventuring party that thinks that they are the super hotshots.

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