Tomb of Annihilation Boss Fight (Inactive)

Game Master Angie H

Roll20 map. charcter condition



For months, a strange curse has darkened the world. Death has become permanent, and those previously raised from the dead are wasting away. You have followed the rumours of the Soulmonger, the device responsible, to the peninsula of Chult. Weeks of travel through the thick jungle, fighting dinosaurs, undead, and stranger creatures, have brought you to the lost city of Omu. After fighting your way past the Gargoyle guardians, you struggled to find the shrines of the nine Trickster Gods, and battled the legendary King of Feathers. Finally, the shrines' puzzle cubes allowed you to open the doors to the Tomb of Nine Gods, created by Acererak himself.

Fresh Hell awaited you there. It feels like a lifetime since you've seen the sun. Friends were lost, and even if you survive, you'll never truly be free of this place. But at last, you've fought your way to the bottom, and you stand before the Skull Door. Beyond is the Soulmonger, and the creature that guards it.

I've recently DM'd Tomb of Annihilation for some kids, but they were too emotionally attached to their characters and I had to pull my punches for the final boss fight. I'd like to try it again, really giving it my all, and see if I can get a TPK.

I'm looking for some brave adventurers, ready to jump straight to the final battle. We'll start as the door opens and the fight begins.

I don't mind if you've played the adventure before, but keep your player knowledge away from your character knowledge.

Ideally, we'll find 5 players, 11th level, everything up to and including TCoE allowed.

Questions? Let's fight!


I do not know the module and will build my character blind, do you want it to be build to the best of my munchkinning abilties?
I assume DND 5e? Point buy? Wealth limit? HP rolls?


Mightypion wrote:

I do not know the module and will build my character blind, do you want it to be build to the best of my munchkinning abilties? I assume DND 5e? Point buy? Wealth limit? HP rolls?

Yes, D&D 5e, point buy, wealth by level, HP rolls.

Magic items - one very rare, two rare, and two uncommon

By all means, munchkin away!


Challenge accepted, I have a low level echo knight for another AP whose advancement I have mostly planned out.

How many points though?

As it will be a full echo knight, I can already roll HP

HP Rolls: 10d10 ⇒ (7, 10, 2, 1, 1, 7, 3, 4, 5, 9) = 49 49 One below average, well, thankfully I will have 20 Con :).
Alternatively, if it is roll but take 6 if lower
7,10,6,6,6,7,6,6,9=63

Actually, I maybe dipping into one of the barb classess hmmm.


Hmmm....I thought there would be more interest in this. What do you suppose the hang-up is? Too much work to make an 11th level character? No fun to skip right to the boss fight? I thought as a high-level one-shot people would like this.

27 point buy, as per PHB.

For HP, reroll the 1's, but that's it, and keep rerolling if you get another 1.


The boards here are overhelmingly pathfinder I think-

I rolled 2 1s so

hp reroll: 2d10 ⇒ (4, 6) = 10

totally of 57 hp from rolls. Not great but workable!


Mightypion submission here.


Hi there,
Dont mind the Emo Look, Some effing jerk turned me into a Dhampir!
Thankfully, Cayden Caylean blessed me, and I can get by on copious amounts of booze rather then blood! Yay Cayden, Yay Me! Yay Booze!

A pale but and strongly build female, wearing heavy plate armor showing Caydens sigil on its tabbard, explains.


Also, mind your beer reservoirs, they automatically empty whenver I am around which is where my nickname "Beerfiend" comes from burps.
She continues.

I have consumed so much booze while being a Dhampir that, rather then seeing double myself, reality sees me double which opens up a bunch of cool tricks! She speaks exitedly, showing off the mobility that comes from being able to switch places with her also smirking echo.

Combat wise, I have no sense of self-preservation whatsorever, but I am really really tough so it worked out for me this far! I can grapple some freaks to shut down their antics and my teeth are rather sharp as well. This demonic bite tatoo I got from that totally-not-a-succubus tatoo artist sure pays off! And all I had to do for it was to beat up her too-psychotic-for-even-an-effing-incubus ex boyfriend!
I just hope the boss there will be more tastefull then an Omox Demon! Seriously, that was pretty shitty!

Fairly bare bones background, but it may be sufficient to get a chuckle out of people. Items etc. will come in over the next few days.
Bit worried about my limited DPR, I do attack currently attack 3 times with a +10ish AB for 1d4+6 (factoring in a magic bite improvement tatoo) and can add +1 attack from the echo with manifest, which is just 4d4+24 assuming everything hits. I could considerable improve DPR with some minor adjustments, using a 2 handed weapon and using succesfull bite hits to subequent empower great weapon hits. I would like to adjust to the party here, if I can go full tank I can do that, but if DPR is needed from me I will basically eat the 2 AC loss readjust some stats and have a 2 handed weapon on top.

Edit:I am used to Pathfinder, I am have 6 characters there who hit harder and have more AC.


Good point about Pathfinder. I've posted to the giant it the playground forums as well, so hopefully we can round up some D&D folks there.

Yes, it was quite a switch to move from PF to 5e - characters seem weaker at first, but it goes for a more "realistic" flavor. The enemies are scaled appropriately.

Erith looks cool, hopefully we find her some friends.


A) Good for you for being nice to the kids. They should have fun.

B) This seems neat! I don’t know the Paizo boards well but saw this on GiantITP. Thinking of a Warlock (undead patron). I’ll get to work


On the other hand, much less rocket tag.
Like, offense in pf1e scales so much quicker then defense, if you are doing bloodragers with properly optimized offense, you would typically 1 or at most 2 turn yourself.


This absolutely sounds like fun! The problem is I have never played 5e....


Dorian 'Grey' wrote:
This absolutely sounds like fun! The problem is I have never played 5e....

I've completely forgot how.


@Angie you would probably get more interest if it was a full play through.


I can totally get being just interested in a set piece battle. Running a full campaign means commitment to a multi year effort. The set piece battle, even taking into account PbP speed, could be just a couple of weeks.


Hey Delmoth!

I am actually cool with the Final battle plan. Just a challenge to not TPK is itself the lure...lol!

I have started already to learn 5e yesterday. I am shooting to build some from scratch before DM finalizes picks...haha!

Challenge accepted!

Wizard most likely too.


I'm not saying it's a bad idea or that I would prefer the full adventure. I would actually become not interested if that were the case. The cross-section of 5e pbp players who only want a optimization challenge in a format the suits story best is small.

Since Dorian is doing wizard, I'll try to work out a cleric.


Delmoth there.

This will be my profile. I need to adapt Mike to 5e though.


I have read the CRB for 5e. I must admit that I unfortunately am finding it a bit underwhelming. I apologize.

I would be interested but not really interested in playing with this rule set.

I hope you get your TPK team!


Oh, I'm sure I'd get more interest if I was doing a full run-through, but having just DM'd the whole thing IRL, I'm not looking for that committment. As Delmoth said, I thought appealling to some optimizers for a short, tough, higher level challenge would be fun.

So here's who we have so far:

Mightypion: Erith "Beerfiend" var Emrys, Dhampir Echo Knight
Ezra the Preserved: Warlock?
Delmoth: Michaela "Mike" Dornslagdam, Cleric

You three can dot into the gameplay tab if you like.

Too bad Dorain Grey bowed out. I also came from PF1, and was dragged kicking and screaming into 5e by a previous pbp DM. Then when I started DMing for my kiddos and their friends, it made sense to start with 5e, as it's much more rookie-friendly. I still like PF2, but Tomb of Annihilation is a really fun campaign. It's just a bit too much of a meat-grinder for the kids.

Hopefully we can get two more. Tell your friends!


Your argument is a valid one. I remember changing from Advanced D&D to 3.0 kicking and screaming until I finally felt comfortable.

I would absolutely like this opportunity to explore this edition; if only for this Combat.

Admittedly I have only read the CRB. It was a free PDF. May I assume there are follow-up books that expand upon it?
Reviewing Mightypion: Erith "Beerfiend" var Emrys, Dhampir Echo Knight tells me yes...lol.

I shall search for those materials.

Again thank you and I do hope for inclusion.

EDIT: You mention PF2e. I have absolutely enjoyed it since my home group switched.


Half the fun of being an echo knight dhampir is:

--Have your echo manifested in a safe space.
--Grapple someone.
--Throw both yourself and him into a conveniently placed volcano
--Do a "Ha Ha" to the falling foe as you teleport to your echo on your bonus action
--Get your party very angry at you because this is not a very loot preserving thing to do.

Or, less letally:
--Be next to a wall
--Grapple a foe
--Walk up the wall with the foe grappled
--Teleport away, letting the foe fall, ideally on top of another foe.


I may only have access to PHB. My friend (allegra) is going to loan me his to research.


Welcome Dorian! If you decide you'd like to play, we'd love to have you. The PHB is definitely all you need. There are lots of extra options in some of the other books; more spells, more subclass options, more races etc. If there's a particular class you're interested in, and you're curious about more options, I can let you know what they are. However, the core info in the PHB has plenty of great options.


I've never done munchkining for 5e before, but it should be a fun experiance! No games higher than level 6 either, and the low investment is nice. I'll get something up soon!


HP: 10d8 ⇒ (2, 1, 5, 7, 7, 4, 2, 7, 8, 7) = 50
Reroll 1s: 1d8 ⇒ 8


HP: 10d10 ⇒ (8, 10, 5, 3, 5, 1, 2, 4, 7, 3) = 48
Reroll the 1: 1d10 ⇒ 6


Kazmanaught here! I made an archer, to shoot some arrows at some bad guys! I'll be happy to share around my Gem of Seeing before the fight! Also; I seem to have a rather excessive amount of gold and nothing in particular to spend it on, does anyone who plays 5e more regularly have any recommendations?

Crunch:
Battlemaster human fighter archer
HP:96 AC: 18, +1 to saves,
Str: 8
Dex: 15+2+2+1
Con: 15+1
Int: 10
Wis: 14
Cha: 8

Proficiency +4
Strength(2), Constitution(9), Perception(6), Acrobatics(9), Slight of Hand(9), Stealth(9)
Caligraphy set, disguise kit, theives tools

Urchin
Varient Human: Sharpshooter, +1 dex, +1 con
ASI, +2 dex, +2 dex, Crossbow Expert

Fighter Stuff:
Archery style: +2 to ranged attack roles
Second wind: 1/short rest, heal 1d10+11
Action Surge: 1/short rest, take another action
Indomitable: 1/long rest, reroll a save that fails
Extra attack x2
Battle Master: (5/short rest, d10, DC 17)
-Trip attack, large or smaller, roll die add to damage, strength save or fall prone
-Precision Attack: Add die to attack roll
-Maneuvering attack: Add to damage, friendly target can use reaction to move half speed without provoing
-Goading Attack: Add to damage, make a will save or get disadvantage on all attack rolls that aren't me
-Distracting Strike: Add to damage, next attack made by someone else has advantage
-Disarming Attack: Add to damage, strength save, or drop an item of my choosing
-Commander's strike: Can forgo an attack to grant an ally an attack, grants the ally the roll to damage
Student of War: Proficiency in caligraphers tools
Know your enemy: Almost certainly useless

Feat stuff:
Attack at long range without disadvantage
Ignore half+3/4 cover.
-5 to hit, +10 damage
Ignore loading quality of crossbows
Can shoot within 5ft without disadvantage
When attack action, bonus action to attack with a hand crossbow

Stuff:
Studded Leather
+3 Handcrossbow
2000 crossbow bolts
Gem of Seeing: Truesight for 10 minutes 3/day
Potion of Heroisim: 1d10 temp hp, for an hour, bless for an hour
Cloak of Protection +1 to AC and saves
Winged Boots 12 hours worth of flight
20,755 gp

Murder Table:
Arrow Barrage:(3 shots) +14+1d4(1d6+8) Bonus action to fire another
Sharpshooter Barrage: (3 shots) +9+1d4(1d6+18) Bonus action to fire another

Who is Thip Bowmann? It's pretty obvious that isn't his real name. After all, it's a little too on the nose. He's just a guy who really enjoys shooting as many arrows as possible, as quickly as possible. Give him a job, and he'll give it a shot. You need someone to provide cover fire for you? Thip's arrows will block out the sun. For about 6 seconds, and then he'll need a quick nap before he can do it again, but still, that's beside the point.
Likes:
Standing behind other people
Shooting things
Kittens
Shooting things really fast while jumping through the air like he's in an action movie
Dislikes:
Other archers
Wizards
Beer


Dont worry about Beer friend, it disappears whenever I am around!


Why Wizards, Thip? We are just normal folk trying to make our way through this dangerous world.
And we also like to blast stuff with our magicks!

Wizards and Archers are entirely the same! We both prefer to stand behind dwarves, knights, and cute kittens...lol.


Because mages are gross.


I really feel like she is not a common example of our class. Although, that being said...well played dwarf!


Mightypion: Erith "Beerfiend" var Emrys, Dhampir Echo Knight
Kazmanaught : Thip "Try not dying" Bowmann, Human battlemaster archer
Delmoth: Michaela "Mike" Dornslagdam, Dwarf Cleric
Dorian Grey: Wizard
Ezra the Preserved: Warlock?

More background: When the god Ubtao turned his back on the city of Omu, the nine trickster gods took his place. See the legend below.

Part of coming through the dungeon has been entering each of the nine trickster gods' tombs, and releasing their spirits. When the spirits are released, they try to enter the body of the one who freed them. The spirits can be rejected by the host. Generally, this means that any adventurer who allows a trickster god to stay with them, has one by this point in the adventure.

Each spirit comes with an associated benefit, flaw, and magic item, but you don't get to know what they are in advance. However, there is an opportunity to "swap" spirits, so I'm going to get each of you to choose two gods that you feel drawn to/interested in. I'll let you know what the benefit/flaw/item is associated with each, and you can pick your favorite. If two people pick the same one, you'll have to do a contested charisma check to fight for it. The loser gets their second choice.

Any questions?

legend of the trickster gods:

Long ago, the god Ubtao hardened his heart and vowed to weep for the people of Omu no longer. The rains stopped, the jungle withered and died, and death swept through Omu.

One morning, a wise zorbo emerged from her hollow tree and spoke to the dying Omuans. To convince Ubtao of their worth, she decided to cook him a stew made from all their good qualities. Catching such virtues wouldn't be easy, so she asked a wily almiraj to help her. The almiraj snuck recklessness in the pot, which she saw as a virtue, and Ubtao spat out the stew when he tasted it. From that day on, Obo'laka the zorbo and I'jin the almiraj became terrible enemies.

At noon, a brave kamadan hopped down from her rock. She saw the evil in the Omuans' hearts and decided to lance it like a troublesome boil. The kamadan fashioned a holy spear, but she left it by the riverbank and a crafty grung stole it. In her rage, Shagambi the kamadan forgot all about the Omuans and chased Nangnang the grung forever across the sky.

When evening came, a wily eblis stepped from his reed hut. He didn't like the Omuans, but without them he'd have no one to play his tricks on. The eblis sent a marsh frog to reason with Ubtao, but the frog was angry and decided to wrestle the god instead. This amused Ubtao, so he gave the frog tentacles to make it stronger. When Kubazan the froghemoth returned to Papazotl the eblis, he chased Papazotl into the swamp with his new tentacles.

That night, a su-monster broke into Ubtao's palace and stole a pail of water for the Omuans. When the god came running to find it, the su-monster hid the pail in a jaculi's burrow. Ubtao asked the jungle animals where his water was hidden, and Moa the jaculi was too honest to lie. When Wongo the su-monster found out how Moa had betrayed him, he vowed to catch the jaculi and eat him up.

All the while, Unkh the flail snail lived deep under the earth. The noise of the other animals fighting made her slither up to the surface, and when day dawned over her shell, the light blinded Ubtao and made his eyes water. Life returned to Omu, and the people built shrines to honor the animals who'd saved them.

TL;DR:
I'jin was a fickle and unpredictable chaotic neutral goddess.
Kubazan was a wild and spirited chaotic good god.
Moa was a truthful and kind lawful good god.
Nangnang was a selfish and cruel neutral evil goddess.
Obo'laka was a nervous and obsessive lawful neutral goddess.
Papazotl was a shrewd and conniving lawful evil god.
Shagambi was a wise and virtuous neutral good goddess.
Unkh was a self- absorbed and indecisive neutral goddess.
Wongo was a violent and deranged chaotic evil god.

A picture of the trickster gods

EDIT: I guess I should add that this warning was near the tomb entrance: Fear the night when the forsaken one seizes death’s mantle and the seas dry up and the dead rise and I, Acererak the Eternal, reap the world of the living.


May want to do a knowledge check on our Mr. Acererak the Eternal. Seems important....

I will pick my 2 last. Makes it more interesting...lol.

EDOT: That backstory is sweet!


Froghemoth dude sounds fun to hang around it.


@everyone

Pick your 2 Trickster gods (absolutely love the flavor!) And I shall pick the 2 not taken. It will help me build his personality. Somehow I am projecting a grumpy, greedy, gregarious bronze dragonborn wizard....haha!


Probably Obo'laka or I'jn for me.

Unrelated, can I also report to gameplay, or should I wait?


I'm at L'jin or Kubazan and Moa or Obo'laka. The latter represents the sense of duty Mike has for her fellow dwarves and their culture the former represents her own rejection of those ideals as they don’t suit her very much.


Shagambi or Kubazan, mostly because they look fun too.


That puts me at Uhnk and Moa. Final answer.


I dont actually know all that much about DND items. Apparently I can just set my STR to 25 with Fire Giant STR belt (which is the very rare slot)?
I am putting the 2 rare items on +2 adamantine plate armor and a +2 greatsword, and the uncommon ones on a bite attack steroid and some utility detection thingmajit.


Magic Items:

Some items require attunement. This means you've sat down with them for an hour, and they've "attuned" to you. You can only be attuned to three magic items at a time. So check your items, and make sure you only have three that requires attunement.

Without becoming attuned to an item that requires attunement, you only gain its nonmagical benefits. For example, a magic Shield that requires attunement provides the benefits of a normal Shield to a creature not attuned to it, but none of its magical Properties.

This website is a good list of items, rarity, and if they require attunement.

EDIT: LIES! I wrote one item, but it's really 3. You can attune to 3 items.


Swapped out my winged boots for a quiver that should make carrying all the bolts I bought easier, and now I only have one attuned item. (I think)


Thip "Try not dying" Bowmann wrote:
Swapped out my winged boots for a quiver that should make carrying all the bolts I bought easier, and now I only have one attuned item. (I think)

Did you see my mistake? I corrected it but maybe not fast enough. You can have 3 attuned items.


I am tempted to let DM and Mike pick for me...lol.

Mike because he knows my playing style and DM because here is a chance to get 1 pick that you want to see!


Ooh, don't let me pick. It's meant to be random, and I'll either pick one that compliments your build, or the opposite. I can't be trusted. (Foreshadowing?)


Check your PMs, I sent you trickster god info there.

@Thip, definitely dot in for Gameplay.

Grand Lodge

Unkh was a self- absorbed and indecisive neutral goddess.

I feel like this fits.....dragon and wizard combo.

All the while, Unkh the flail snail lived deep under the earth. The noise of the other animals fighting made her slither up to the surface, and when day dawned over her shell, the light blinded Ubtao and made his eyes water. Life returned to Omu, and the people built shrines to honor the animals who'd saved them.

Seems like a wizard thing to do!


Hi.
Do you still need players?


Sorry, no, we have a full party.

Recruitment is closed.

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