DM Brainiac's Curtain Call

Game Master Brainiac

Production Points: 39



Discuss!


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

FYi, I'm on vacation through Thursday. I may have some changes to post, but I'm not sure. Feel free to bot me (GM or players) if necessary.


male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Level 12:
Class Feat: Stunning Finisher
Archetype Feat: Monk's Flurry
Skill Feat: Slippery Secrets


Human Wizard (Mentalism) 12 | HP: 116 | AC: 28 | Fort: +19 Ref: +20 Will: +16 | Perception: +16 (+2 on Initiative) | Hero Point: 2/3

Wizard - Level 12

Class Feat: Magic Sense
Archetype Feat: Operatic Adventurer
Skill Feat: Fabricated Connections

New Spells:
Dragon Form
Spellwrack


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Esirelle to level 12!
+1 to everything
+11 hp
Oracle feat: Greater Revelation: You unlock deeper revelations hidden within your mystery. You gain your mystery’s greater revelation spell. (manifold lives)

Skill feat: Terrifying Resistance: The spells of those you have Demoralized are less effective on you. If you succeed in Demoralizing a creature, for the next 24 hours you gain a +1 circumstance bonus to saving throws against that creature's spells. (NOTE: I screwed up earlier and took Battle Cry earlier even though I didn't qualify for it. Fortunately, I never used it. So I'll replace that with Lasting Coercion.)

Archetype feat: Trap Finder: You have an intuitive sense that alerts you to the presence of traps. You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap.

You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.

+6th level spell: Necrotize


Female Half-Azer Warrior Inventor 17 - HP 183/231| AC 39 | F +28 R +23(25) W +28 | Perception +25(27 for init) | Hero Points 2 57/76 Shield

Kharya to 12
+1 to everything
+13 hp
Feats: Boost Modulation (can shift her extra Bludgeoning damage to Fire or Cold), Spinebreaker (extra grapple options), Streetwise (Gather Information with Society


M Human Nephilim Champion 12 | HP: 188| AC: 33 (35 Hardness 15, 120HP) | Resist: 3 S | F: +22* R: +16 W: +21* | Speed: 30'| Perception: +19 | ↻: Champion's Sacrifice, Divine Grace, Flash of Grandeur, Reactive Shield, Shield Block

Champion 12!

Glad Hand:
First impressions are your strong suit. When you meet someone in a casual or social situation, you can immediately attempt a Diplomacy check to Make an Impression on that creature rather than needing to converse for 1 minute. If you fail, you can engage in 1 minute of conversation and attempt a new check at the end of that time rather than accepting the failure or critical failure result.

Champion's Sacrifice (Reaction):

Trigger An ally is hit by a Strike or fails a saving throw against an effect that doesn’t affect you.

Range 30 feet; Targets the triggering ally

You form a link with an ally, allowing you to take harm in their stead. All the effects of the hit or failed save are applied to you instead of the target. For example, if the target critically fails a saving throw against a fireball, you would take double damage. These effects ignore any resistances, immunities, or other abilities you have that might mitigate them in any way, although those of the target apply before you take the effect.


Shield Salvation:
You can save your shield from total destruction, even after a devastating attack. If a shield would be destroyed due to damage taken during your Shield Block, the shield remains intact at 1 Hit Point instead. Its construction is weakened until you take the time to repair it thoroughly, preventing you from using Shield Salvation to save the same shield until your next preparations.


male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Leveled up!

Got Irrepresible (resolve for emotion effects) and raised my armor and class DCs.


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Esirelle, level 13!
+11 hp
+1 to everything

7th-rank spells: divine decree, inexhaustible cynicism, regenerate

ancestry feat: Incredible Luck: Even other halflings consider you to be particularly lucky. You can use Halfling Luck once per hour, rather than once per day. If you have Guiding Luck, you can still use Halfling Luck when you fail a Perception check or attack roll only once per day (though you can use it within the same hour that you used Halfling Luck), and if you have Shared Luck, you can still use Halfling Luck on an ally instead of yourself only once per day.

light armor expertise: Armor training to expect

premonition’s reflexes: Reflex saves to expert

skill increase: Crafting to expert

weapon specialization: You deal 2 additional damage with weapons and unarmed attacks in which you are an expert. This damage increases to 3 if you’re a master and 4 if you’re legendary.


male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Level 14:
Class Feat:
Impossible Riposte (can now riposte against ranged attacks)

Archetype Feat: Stumbling Feint (Feint as part of a flurry)

Skill Feat: Quick Climb


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Esirelle, level 14!
+11 hp
+1 to everything

+3 7th-rank spells: divine decree, execute, regenerate, time beacon (mystery spell)

Also going to sub out vampiric feast for fireball (using the feat below).

+oracle feat: Mysterious Repertoire: Your mystery holds unknowable depths of magic not always associated with the divine. You can have one spell in your spell repertoire not on the divine spell list, in addition to spells you've added to your spell list from abilities like divine access. You cast that spell as a divine spell. You can swap which spell you add and from which tradition as you could any other oracle spell, but you can't use this feat to have more than one spell from another tradition in your spell repertoire at the same time.

+skill feat: Vicious Critique

+archetype feat: TBD (going to wait and see what Battlecry brings...)


Female Half-Azer Warrior Inventor 17 - HP 183/231| AC 39 | F +28 R +23(25) W +28 | Perception +25(27 for init) | Hero Points 2 57/76 Shield

Level 14!

+13 hp
+1 to everything

Unstable Redundancies (I can auto-pass an Unstable check/10 minutes)
Path of Iron (AAA to run and punch 3 folk at no MAP)
Oddity Identification (Automatically clock magical effects as having the following traits (mental, fortune, misfortune, detection, prediction, revelation, scrying) and some other bonuses about learning more about them


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F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17
Kharya Niush wrote:
I just have to speak the opposite of Pyric and I'm golden!

I think they call it pig-Pyric.

I-ay ust-jay ave-hay oo-tay eak-spay uh-thay, opposite-ay of-ay, Eyeric-pay and-ay I'm-ay olden-gay.


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Esirelle, level 15!
+26 hp (includes boost to Con)
+1 to everything
+1 Dex and Cha (which have no effect), Con and Wis

master spellcaster: Your proficiency ranks for spell attack modifiers and spell DCs increase to master.

skill increase: Intimidation to master

general feat: Terrified Retreat: When you critically succeed at the Demoralize action, if the target's level is lower than yours, the target is fleeing for 1 round.

8th-rank spells: holy host, moment of renewal, spirit song


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male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Timdok Level 15!

+1 to Everything
+1 to Cha, Dex, Str, Wis

Untrained Improvisation
Assurance Athletics
Greater Weapon Specialization

The fun thing: Keen Flair! Attack rolls of 19s that hit are crits!


Female Half-Azer Warrior Inventor 17 - HP 183/231| AC 39 | F +28 R +23(25) W +28 | Perception +25(27 for init) | Hero Points 2 57/76 Shield

Athletics and Crafting go to Legendary, Strength and Intelligence reach their peak, Con and Wis get better. I do more damage with all hits, and then more-more when I overdrive. Instead of just resisting piercing I now also resist slashing and bludgeoning with my new Revolutionary Innovation on Inferno, and picked up some additional resistance to bleeding to boot!

Envoy's Alliance

Non-binary Empty Sky Kitsune Alchemist 17| DC: 38 | Resistances: fire 5 HP 178/178| AC 3| F+25 R+28 W+23 |P+25 | Speed 25ft | Hero 2/3 | Reactions:| Conditions: Fast heal 3| Exploration:

Lets see.
Dex and int to +5, Wisdom to +2, cha to +4.5
Master deception, trained in medicine(literally no other options lmao)
Canny acumen Perception for the eventual bump to master at 17th
Master reflexes and my weapons
Legendary lore:cooking, crafting, and performance
Sheet update will happen when I get home later today


male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Level 16!
Class Feat: Deadly Flair (all my weapons gain deadly d8)
Archetype Feat: Perfection's Path (Fortitude)
Skill Feat: Cloud Jump

Envoy's Alliance

Non-binary Empty Sky Kitsune Alchemist 17| DC: 38 | Resistances: fire 5 HP 178/178| AC 3| F+25 R+28 W+23 |P+25 | Speed 25ft | Hero 2/3 | Reactions:| Conditions: Fast heal 3| Exploration:

Level 16
Class feat: Eternal Elixir(hehe yeaaah boi)
Archetype: Basic Bard Spellcasting
Skill: Legendary Medic.

At this point I can literally revive someone from literal death and then make them feel right as rain. While also having regen to rival a trolls(minus the limb regrowing or weakness to fire)


Female Half-Azer Warrior Inventor 17 - HP 183/231| AC 39 | F +28 R +23(25) W +28 | Perception +25(27 for init) | Hero Points 2 57/76 Shield

Level 16!
Class Feat: Just the Thing! (Swap in Crafting via a fun invention for any other skill check 1/hour)
Archetype Feat: Strangle - It uhh... helps her choke people in fights
Skill Feat: Craft Anything - we no longer need to worry about whether we can make it - Yes we can!


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Looks like I never leveled up to 16, so:
Esirelle, Level 16!
+1 to everything
+12 hp

+Oracle feat: Diverse Mystery (incendiary ashes)
+skill feat: Rapid Affixture
+archetype feat (14th and 16th): Rogue dedication (become trained in Occultism), Skill Mastery (Religion to expert, Crafting to Master)

Envoy's Alliance

Non-binary Empty Sky Kitsune Alchemist 17| DC: 38 | Resistances: fire 5 HP 178/178| AC 3| F+25 R+28 W+23 |P+25 | Speed 25ft | Hero 2/3 | Reactions:| Conditions: Fast heal 3| Exploration:

Level 17
the usual +1 to all, +10hp
Ancestry feat: Many Guises
Class feature: Abundant Vials, Alchemical Mastery


Female Half-Azer Warrior Inventor 17 - HP 183/231| AC 39 | F +28 R +23(25) W +28 | Perception +25(27 for init) | Hero Points 2 57/76 Shield

Level 17
+13 hp
Ancestry feat: Blazing Aura - 1/day explode as a reaction at the start of my turn, only hurting enemies and hasting allies
Master Class DC and Fort; get juggernaut
and Society to Legendary


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male twilight halfling ex-assassin 17 HP 202/244 | AC 38 | F +28 R +32 (Imp. Evasion) W +27 (Resolve) | Perc +25 (+27 Ini)| speed 45 ft | focus 2/2| Hero 1 Active Conditions:

Level 17
Ancestry Feat: Halfling Luck (finally)
Master Will, Resolve
Legendary Thievery!


F HP 210 | AC 35 | F+25, R+25, W+29 | Per +24 | Halfling stage manager oracle 17

Level 17!

9th-rank spells: overwhelming presence (one of my favorite spells!), wails of the damned, weapon of judgment

ancestry feat: Unhampered passage: You can cast unfettered movement on yourself as a primal innate spell once per day.

extreme curse: The maximum cursebound value you can have increases from cursebound 3 to cursebound 4.

greater mysterious resolve: Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success instead. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.

skill increase: Intimidation to Legendary

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