GM Knightmare's Therapy Sessions [Strange Aeons]

Game Master TheChelaxian

A telling of the Pathfinder first edition adventure path "Strange Aeons".

Sanity Rules
Research Rules


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Damn, folks, if I knew those'd be your rolls I wouldn't have pushed, lol.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

All well and good, just a little busy catching up with workload I missed while sick.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Meanwhile...


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

This spell

Silence
Source PRPG Core Rulebook pg. 343
School illusion (glamer); Level antipaladin 2, bard 2, cleric 2, inquisitor 2, mesmerist 2, oracle 2, psychic 2, skald 2, warpriest 2

No witch, damnit.

I am, of course, referring to Iosif discharging firearms in confined spaces.

Nyarai will complain. NotEspi understands that this is your character's schtick, so just keep that in mind.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Funnily enough, I think Iosif is the only party member who will get silence. It'll be at level 11, but he will get it.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever

I'm surprised. I thought wizards got silence, but I've never really looked.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

GM, I understand I apply a very specific "buff" to the other characters. It seems, however, that it is omitted when you post. Can I do something for you to communicate the protective luck mechanics or make the buff more visible?

It did not matter this time, but for example the last attack on Ethyl would have been rolled twice, using the lower result. I remember at least one such instance of this happening.

I know it's hard to recall these in PbP, so what can I do on my end to help you with this matter? Not taking spells into consideration, it is pretty much all I will do in combat encounters until level 5 or 6, hence the question.

Unless I am out of my depth here and the creatures have some sort of fortune effect that negate the hex.


Nуarai wrote:

GM, I understand I apply a very specific "buff" to the other characters. It seems, however, that it is omitted when you post. Can I do something for you to communicate the protective luck mechanics or make the buff more visible?

It did not matter this time, but for example the last attack on Ethyl would have been rolled twice, using the lower result. I remember at least one such instance of this happening.

I know it's hard to recall these in PbP, so what can I do on my end to help you with this matter? Not taking spells into consideration, it is pretty much all I will do in combat encounters until level 5 or 6, hence the question.

Unless I am out of my depth here and the creatures have some sort of fortune effect that negate the hex.

You are correct, Nyarai, I have been overlooking your hex buff, your opponents do not have fortune or otherwise negate your hex. I apologize and I need to be better about applying it when applicable. I'm going to be making a physical note so I remember to apply your hex, but feel free to ping me/don't spoil the hex details for a while so it is easier to spot for me.

Give yourself a hero point for calling me out. I will try and do better from here on out.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Welp, that's my grit restored, and down a hero point. Playing much more offensive with this character -- with hero points -- than my fragile glass canon rogue in my other PF1 Hero Point game. I only plan to use HPs to not die with her.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Too much Starfinder!


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

I've moved the bless wand off the loot tracker since Iosif has claimed it. Ethyl wouldn't suggest using it now but perhaps its a good time? Since it's been well telegraphed that this is a literal monster closet.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Probably a good idea, yeah. Cast it on Ethyl, Iosif, and Enoch I assume? They're the three that use attack rolls.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Bless hits all allies in a 50ft burst. Bless

So all of us with one casting.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

The fires will be useful when I hit a DR I can't beat.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Yup.
I find it a little odd that Vivs get Throw Anything. But hey, as someone with a Rogue/Vivi character with the bomber talent, I am not complaining. Normal Alchemist Bombs on a Vivisectionist, hah


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

Now, I don't want to step any any toes, but this feels like a sanity check if I ever saw one.


You are so right, Nyarai.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Did you want to make Ethyl’s phobia official or perhaps paranoia?


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Ah crap, I thought you had a higher threshold, lol.

Yes, I'm going to give you a phobia. Any time your vision becomes obscured - either due to darkness or due to effects of obscuring mist or similar spells Ethyl must make a DC 14 Will save (fear effect) or become shaken for the duration her vision is obscured. See text for other details.


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LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Lol nope. I built her to go mad. At 4th she'll be a little better but that's a ways away yet.

Scotomaphobia it is.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

FYI I'm going to be traveling for the next week and a half. So my posts maybe more sparse.


Noted, thnx


Loot time!


Iosif wrote:
Isn't that Nobility?

Well, the book said Local, and this seems to support that.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Alright, for some reason I had assumed there was a use case of K Nobility for non-nobility, such as... anything in Andoran.


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LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Just got done with the field museum and I'm beat. I'll have a chance to catch up tomorrow on the train.


FYI, no Sanity check needed for the chair. You've seen worse.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever
Iosif Formicidescu wrote:
Wizards can prepare read magic from memory!!

They've already prepared all of their cantrips, though. And I don't think they can prepare on the fly like alchemists and/or investigators can.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

They can but you need to keep a slot empty. I don't think you can switch out if you've prepped all your slots though.

But in reality Alvar can just spend an hour and take 10 on their spellcraft and decipher it. Taking 10 with +10 understands up to 5th level spells.

Ethyl would have to roll since I only keep enough spellcraft to take 10 on spells she could currently write.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I always thought it was cast due to the spellbook for some reason, guess I was wrong. Linguistics also works, IIRC, but typically with a higher DC.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Linguistics does not work RAW without a trait or feat or some other ability.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever

Yeah, it's not a long term problem, just a bit annoying. xD


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

I thought Linguistics worked specifically for scrolls, but I'm probably thinking of the character I once played where I took virtually every linguistics-related feat I could.


I also want to check in on you guys. How we doing? While I don't personally care if we slow down I did promise a post a day, and we've slowed down quite a bit. I'm not going to pry into personal lives, but is it IRL stuff or am I not delivering?


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LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Just been on vacation. I'll get back to my usual schedule next week. Not really in a position to push action right now.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

RL is a bit hectic lately, so that's me being slow. I am aware of it and working on an improvements. Thank you for the patience.

I can try to make more shorter posts to react to the immediate situations.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Same here, real life is being a tad bit hectic. I should have a post up today or tomorrow.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |
GM Nightmare Knight wrote:
Question for the party, I know three of you have darkvision, but do you have a light source active right now? A lantern, a light spell, etc?

I don't even have the cantrip on my spells known list.


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Iosif has it prepared. There's no reason to not assume he'll have it going when needed.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Kept it there for that reason, with a paltry human on-board.


M Initiative+1 Perception+9 Conditions: delusion, hemophobia, Courage/ Health Sanity Score 28/39 Sanity Threshold 3 Sanity Edge 19 Aasimir Paladin (Tortured Crusader ) 3 AC 16, touch 13, flat-footed 13 CMD 20 hp 21 /34 Fort +6 Ref +2, Will +6

We actually just got back from vacation ourselves, but usually good to go!


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Just making sure on the light source. My other game of Strange Aeons had two humans, a dwarf paladin, and a sylph rogue who insisted on darkness during this leg of the adventure.

I get IRL being hectic, I'm just trying to do my due diligence as a PbP GM for y'all.


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Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever

Yeah, I'm just dealing with a great deal of busy-ness of late. You're doing great, in my opinion.


Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

Oh snap! I did prep dancing lights today. Sorry. If it's still needed at some point, poke me.


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Sylph Ashiftah Hedge Witch 3 | Init +3 | Perc +9, SM +8 (DV 60) | HP 12/21 | AC 13; T 13; FF 10 (+2 vs nonmagic ranged) | CMB +2 | CMD +15 | Fort +3 Ref +4 Will +5 | Speed 35 ft | Sanity 36/43 |

Woohoo, I'm back!

My PC was bricked since I ran a kernel update without backing up beforehand. Just got the thing running properly. I'll drop a post later today once I have everything set up properly.


TN M Human | Musket Master 2 / Warpriest 1 | HP 30/30 San 33/36 | AC 18 T 16, FF 12, CMD 16, ST 2, Edge 18 | Fort +5 Ref +7 Will +5 | Init +5 | Per +8 LOADED: Alch.

Oh god, I always fear that happening.


Scrap, sorry about the typos, Alvar. Wasn't intentional, just poor editing on my part. Or maybe Barnellus was intolerant


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever

I figured, but it can be either a mistake or Barnellus being intolerant in game, so it hardly matters. xD


LN F Half-Elf | Alchemist (Vivisectionist) 3 | HP 21/32, San 27/34 | AC 19, T 15, FF 12, CMD 20, ST 2, Edge 17 | Fort +5 Ref +8 Will +2, +2 vs Enchantment, Poison | Init +9 | Per +11 SM +0 | Speed 30ft | Conditions: dex mutagen, itchy (-2 dex and cha), scotomaphobia DC 14
Extracts and Mutagen:
Prepared: Shield, CLW, empty slot, empty slot; Mutagen: +4 Dex, -2 Wis, +2 Natural AC

Enoch, not sure if anyone else wants the short sword. I can't use it and everyone else has better things to do than melee. So I think it should be yours.


Nonbinary Neutral Tiefling Cambion Abjurer (Elder Mythos Scholar) 3 | HP 21/21 | AC 13, touch 13, flat-footed 10 | Sanity 45/49, Threshold 5, Edge 24 | Resistances: Cold 5, Electricity 5, Fire 5, Acid (Variable) 5 | CMB +0, CMD 13 | Fort +3, Reflex +4, Will +6 (+2 Will vs. Emotion and Fear, +1 all vs. Aberrations, +1 Will in dim light or darkness) Initiative +3 | Perception +3; darkvision 60 ft.| Protective Ward 3/6 | darkness 1/1 | Arcane Bond 0/1 | Active Conditions: filth fever

Pretty much. I think Iosif is the only other one who can use short swords, and he's probably better off either pulling back or whacking with his rifle.

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