
Angie H |

The tentacles are attached to the top of the Soulmonger, which has fallen into the lava. They have a reach of 30 feet, so this is the last round they'll be able to reach you. But if you're grappled by them, they're gonna pull you in.
The blur would give the tentacle disadvantage against the grapple, so I'll roll a 2nd time, here, but the first roll was already pretty terrible.
tentacle vs anorak take 2: 1d20 + 7 ⇒ (20) + 7 = 27
Haha, yep, better roll against that 10 instead of the nat 20! :)
Somebody could grapple Thip and keep punching him in the head until he snaps out of it. I'm having Avengers flashbacks...

Erith "Beerfiend" var Emrys |

I currently dont have my echo up, so it is at least 2 turns before I can do something in terms of "Switch places with echo, Contested Grapple Erith vs Tentacle over who hugs Anorak".
I am however guessing that my 8 attacks are gonna force out Anoraks reaction for cast shield, so he should not have another one to counter spell what you could potentially do to get out of the tentacle.

Michaela "Mike" Dornslagdam |

Mike, I put your animated objects on the map and you should be able to move them around.
Thank you! Sorry not going to be able to post today.

Eliora Riese |

Eliora, those two athletics rolls are on the tentacles turn, to see if it grapples you. It does not, so you are fully free to act on your turn.
Sweet! Thanks for letting me know. I’ll see if I can post another action tonight.

Angie H |

Turn order is Acererak, Thip, Erith, Mike Eliora, Anorak. So Thip gets a turn of making Anorak a pincushion before Eliora's spell works. Unless Anorak counterspells with his reaction. And unless Acererak counterspells his counterspell with his reaction.
We'll call using the floating bridge an Athletics or Acrobatics roll, DC 8

Michaela "Mike" Dornslagdam |

The animated objects will be in position next round.

Angie H |

Thanks for the saving throw rolls, Thip. He still had his full 40 temp hp, so only took 18 of that damage. The 40 temp HP refresh now.
Erith, I think your HP in your header are lower than they should be - remember the 40 temp HP each round once Acererak showed up.
Even if y'all don't have time for a full post, rolling your saves will let me update the chart so you can see where you stand (or fall).

Eliora Riese |

How many spells per round can he cast anyways? Sheesh.
I was waiting for damage to heal Anorak with her turn since the bridge wasn’t ready

DM_Delmoth |

Ooooh, I missed the bit about the objects becoming creatures. So they're crispy, but not currently still on fire.
The downside is that they loose any special properties. An adamantine dagger doesn’t get +1 to hit.

Angie H |

So far we have:
Thip - shooting arrows
Erith - attacking through Echo
Mike - guided bolt and spiritual hammer
Anorak - haste Eliora??
Eliora - ??
Sorry (not sorry) that Eliora can't get across to Acererak.
Eliora, what would you like to do instead? Anorak, does knowing that the bridge of crates is gone change your action too? Maybe Fly on her instead?

Eliora Riese |

Thanks for the Fly! What I need to know now is do I re-roll her attacks or just ignore the last attack because she doesn't get 3 attacks? She'd still have advantage and I assume that fly would get her over there quicker so she'd have 2 attacks?

Eliora Riese |

If Erith’s echo is within 10ft of Eliora, even if Erith isn’t, does she get the benefit of the +2 to saving throws and other aura effects?

Erith "Beerfiend" var Emrys |

If Erith’s echo is within 10ft of Eliora, even if Erith isn’t, does she get the benefit of the +2 to saving throws and other aura effects?
The echo would get the effect, although it would have to be targetted specifically for it. Erith certainly would not.
Something else to consider is that the Echo can benefit from flanking, but does not provide a flank.Also, we have a time travelling GM?

Angie H |

[dice=Con save]d20+9+1d4
[dice=Dex Save]d20+6+d4Ouch! A further 93 damage is enough to put me in the dirt, or at least unconscious if the spirits gave me 30hp. Which is the same thing, because if I remember correctly, I'm currently flying above lava... Not my brightest plan!
You still had 40 temp HP from before, which puts you at 10 HP + a new 30 temp HP. You're not dead yet!
dex save vs elec: 1d20 - 1 ⇒ (10) - 1 = 9 no soft balls.
I don't understand why this is crossed out, or the comment. What am I missing?

Michaela "Mike" Dornslagdam |

Thip "Try not dying" Bowmann wrote:You still had 40 temp HP from before, which puts you at 10 HP + a new 30 temp HP. You're not dead yet![dice=Con save]d20+9+1d4
[dice=Dex Save]d20+6+d4Ouch! A further 93 damage is enough to put me in the dirt, or at least unconscious if the spirits gave me 30hp. Which is the same thing, because if I remember correctly, I'm currently flying above lava... Not my brightest plan!
Ok I wouldn't healing word Thip if he was still up. But if anyone else out I would healing word them.
Mike wrote:dex save vs elec: 1d20 - 1 ⇒ (10) - 1 = 9 no soft balls.I don't understand why this is crossed out, or the comment. What am I missing?
I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.

Angie H |

I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.
I'm not pulling my punches, I'm treating you the way I treat Acererak. I gave him a natural 20 save he would otherwise have failed, and I gave him a spell that was about 3 feet out of range, since the map isn't super precise. Don't hamstring yourself on principles.

Michaela "Mike" Dornslagdam |

Quote:I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.I'm not pulling my punches, I'm treating you the way I treat Acererak. I gave him a natural 20 save he would otherwise have failed, and I gave him a spell that was about 3 feet out of range, since the map isn't super precise. Don't hamstring yourself on principles.
I'm not sure which save he rolled a 20 on. But I would rather he didn't hit us with spells he was out of range on than allow me to be in range on my weakest spell.
If he's out of range he can fly his boney butt closer.

Michaela "Mike" Dornslagdam |

Apologize but currently at hospital. Will try to post tonight...
Hopefully this is good news.

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Long story, but I had to go to a different hospital system to get an appointment for an orthopedic surgeon to see me. I have an appointment (after 4+ weeks) Monday!

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Yuppers! Grease is not concentration. Besides our archer is still above lava...fly you fool!

Michaela "Mike" Dornslagdam |

Since Eliora is where she needs to be I don't think it matters much if he still concentrates on fly.

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Oh yeah, I meant the Paly is where she wants to be? I will continue the fly on her just in case old flappy bones decides to bounce.

Michaela "Mike" Dornslagdam |

Oh yeah, I meant the Paly is where she wants to be? I will continue the fly on her just in case old flappy bones decides to bounce.
You need to make some concentration checks because you took damage then.