Tomb of Annihilation Boss Fight (Inactive)

Game Master Angie H

Roll20 map. charcter condition


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Female Dhampir Echo knight 7 Cleric of war 7

Would he get like, undominated if grappled by you?


The tentacles are attached to the top of the Soulmonger, which has fallen into the lava. They have a reach of 30 feet, so this is the last round they'll be able to reach you. But if you're grappled by them, they're gonna pull you in.

The blur would give the tentacle disadvantage against the grapple, so I'll roll a 2nd time, here, but the first roll was already pretty terrible.

tentacle vs anorak take 2: 1d20 + 7 ⇒ (20) + 7 = 27

Haha, yep, better roll against that 10 instead of the nat 20! :)

Somebody could grapple Thip and keep punching him in the head until he snaps out of it. I'm having Avengers flashbacks...


Mike, I put your animated objects on the map and you should be able to move them around.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Do I get my actions prior to swimming?


Yep, the soul monger and tentacles are sinking slowly


Female Dhampir Echo knight 7 Cleric of war 7

I currently dont have my echo up, so it is at least 2 turns before I can do something in terms of "Switch places with echo, Contested Grapple Erith vs Tentacle over who hugs Anorak".

I am however guessing that my 8 attacks are gonna force out Anoraks reaction for cast shield, so he should not have another one to counter spell what you could potentially do to get out of the tentacle.


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Angie H wrote:
Mike, I put your animated objects on the map and you should be able to move them around.

Thank you! Sorry not going to be able to post today.


Eliora, those two athletics rolls are on the tentacles turn, to see if it grapples you. It does not, so you are fully free to act on your turn.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3
Angie H wrote:
Eliora, those two athletics rolls are on the tentacles turn, to see if it grapples you. It does not, so you are fully free to act on your turn.

Sweet! Thanks for letting me know. I’ll see if I can post another action tonight.


Thip goes before eliora.


Turn order is Acererak, Thip, Erith, Mike Eliora, Anorak. So Thip gets a turn of making Anorak a pincushion before Eliora's spell works. Unless Anorak counterspells with his reaction. And unless Acererak counterspells his counterspell with his reaction.

We'll call using the floating bridge an Athletics or Acrobatics roll, DC 8


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

@Mike: Does your bridge get fully built this turn or does Eliora have to wait until next round to use it?


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

The animated objects will be in position next round.


Thanks for the saving throw rolls, Thip. He still had his full 40 temp hp, so only took 18 of that damage. The 40 temp HP refresh now.

Erith, I think your HP in your header are lower than they should be - remember the 40 temp HP each round once Acererak showed up.

Even if y'all don't have time for a full post, rolling your saves will let me update the chart so you can see where you stand (or fall).


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

How many spells per round can he cast anyways? Sheesh.

I was waiting for damage to heal Anorak with her turn since the bridge wasn’t ready


He gets three legendary actions per turn, each which can be taken at the end of somebody else's turn (or he has some bigger actions which cost 2 or 3 actions). Spammable spellcasting is one of his options.

Bwa ha ha haaaaaa.....


@Erith - as you're poisoned, you're rolling your attacks at disadvantage.

Quote:
A poisoned creature has disadvantage on Attack rolls and Ability Checks.

Please roll a 2nd time for each attack.

Also, I put a little flame symbol on the burning objects to remind you that they're on fire.


HP: 7/96

The fool! He's only empowered Mike's objects with a fire damage rider on their attacks!


Female Dhampir Echo knight 7 Cleric of war 7

Added disadvantadge. There are a bunch of poisons which do a bunch of different things :)


I'm pretty sure that in 5e, there's only "poisoned" condition. I know PF1 (and maybe PF2?) have a way more complicated poison system.

Ooooh, I missed the bit about the objects becoming creatures. So they're crispy, but not currently still on fire.

Also - OUCH to that guiding bolt!!


@Eliora, you get your full attack, and an extra swing because of Haste.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

Oh! I thought it was just the one…excellent


Wrath Maps Wrath Loot PS Loot PS Maps
Angie H wrote:
Ooooh, I missed the bit about the objects becoming creatures. So they're crispy, but not currently still on fire.

The downside is that they loose any special properties. An adamantine dagger doesn’t get +1 to hit.


Female Dhampir Echo knight 7 Cleric of war 7

Turns out that moving the echo 5 foot away for Eli to have space was cunning! Although she probably could have just moved through the echos space anyway.


So far we have:
Thip - shooting arrows
Erith - attacking through Echo
Mike - guided bolt and spiritual hammer
Anorak - haste Eliora??
Eliora - ??

Sorry (not sorry) that Eliora can't get across to Acererak.

Eliora, what would you like to do instead? Anorak, does knowing that the bridge of crates is gone change your action too? Maybe Fly on her instead?

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Apologize. Yes Fly please.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

Thanks for the Fly! What I need to know now is do I re-roll her attacks or just ignore the last attack because she doesn't get 3 attacks? She'd still have advantage and I assume that fly would get her over there quicker so she'd have 2 attacks?


Mike asked about rounds - you're about to enter your 6th round of combat. 2 measly turns with the atropal, and this is your 4th round with Acererak.


Female Dhampir Echo knight 7 Cleric of war 7

Need to doublecheck If I forgot a turn of 40 temp hp.


Eliora Riese wrote:
If Erith’s echo is within 10ft of Eliora, even if Erith isn’t, does she get the benefit of the +2 to saving throws and other aura effects?

HAHAH nope


Erith "Beerfiend" var Emrys wrote:
Need to doublecheck If I forgot a turn of 40 temp hp.

I think you must have - by my count you have 48 HP left.


Female Half Orc Paladin 11 | AC 22 | HP 24/92 | Str +5; Dex +0; Con +2; Int -1; Wis +1; Cha +2 | perception +5 persuasion +2 | init +0, passive perception 15 | Spells 1st 4/4 2nd 1/3 3rd 0/3

If Erith’s echo is within 10ft of Eliora, even if Erith isn’t, does she get the benefit of the +2 to saving throws and other aura effects?


Female Dhampir Echo knight 7 Cleric of war 7
Eliora Riese wrote:
If Erith’s echo is within 10ft of Eliora, even if Erith isn’t, does she get the benefit of the +2 to saving throws and other aura effects?

The echo would get the effect, although it would have to be targetted specifically for it. Erith certainly would not.

Something else to consider is that the Echo can benefit from flanking, but does not provide a flank.

Also, we have a time travelling GM?


Erith "Beerfiend" var Emrys wrote:
Also, we have a time travelling GM?

Spooooky!!


It's right on the outside edge of 60", but I'll definitely allow it, since I let Acererak hit you all with chain lightning (which I couldn't have done if Thip weren't so nicely situated in the middle. Thanks!!)


Thip "Try not dying" Bowmann wrote:

[dice=Con save]d20+9+1d4

[dice=Dex Save]d20+6+d4

Ouch! A further 93 damage is enough to put me in the dirt, or at least unconscious if the spirits gave me 30hp. Which is the same thing, because if I remember correctly, I'm currently flying above lava... Not my brightest plan!

You still had 40 temp HP from before, which puts you at 10 HP + a new 30 temp HP. You're not dead yet!

Mike wrote:
dex save vs elec: 1d20 - 1 ⇒ (10) - 1 = 9 no soft balls.

I don't understand why this is crossed out, or the comment. What am I missing?


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Angie H wrote:
Thip "Try not dying" Bowmann wrote:

[dice=Con save]d20+9+1d4

[dice=Dex Save]d20+6+d4

Ouch! A further 93 damage is enough to put me in the dirt, or at least unconscious if the spirits gave me 30hp. Which is the same thing, because if I remember correctly, I'm currently flying above lava... Not my brightest plan!

You still had 40 temp HP from before, which puts you at 10 HP + a new 30 temp HP. You're not dead yet!

Ok I wouldn't healing word Thip if he was still up. But if anyone else out I would healing word them.

Angie H wrote:


Mike wrote:
dex save vs elec: 1d20 - 1 ⇒ (10) - 1 = 9 no soft balls.
I don't understand why this is crossed out, or the comment. What am I missing?

I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.


Quote:
I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.

I'm not pulling my punches, I'm treating you the way I treat Acererak. I gave him a natural 20 save he would otherwise have failed, and I gave him a spell that was about 3 feet out of range, since the map isn't super precise. Don't hamstring yourself on principles.


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Angie H wrote:
Quote:
I'm rejecting your saves house rule cause the premise was that you wouldn't pull your punches. ;) didn't matter in any case. Also I'll think of something else to do with my action since I'm out of range.
I'm not pulling my punches, I'm treating you the way I treat Acererak. I gave him a natural 20 save he would otherwise have failed, and I gave him a spell that was about 3 feet out of range, since the map isn't super precise. Don't hamstring yourself on principles.

I'm not sure which save he rolled a 20 on. But I would rather he didn't hit us with spells he was out of range on than allow me to be in range on my weakest spell.

If he's out of range he can fly his boney butt closer.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Apologize but currently at hospital. Will try to post tonight...


Anorak. wrote:
Apologize but currently at hospital. Will try to post tonight...

Take your time. Hope the ankles are okay.


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Anorak. wrote:
Apologize but currently at hospital. Will try to post tonight...

Hopefully this is good news.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Long story, but I had to go to a different hospital system to get an appointment for an orthopedic surgeon to see me. I have an appointment (after 4+ weeks) Monday!


Thip - are you able to move your token on the map? If not, whereabouts are you hoping to be?

Anorak - are you still concentrating on Fly?

Also - wow - the dice were not kind to you all that round!

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Yuppers! Grease is not concentration. Besides our archer is still above lava...fly you fool!


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

Since Eliora is where she needs to be I don't think it matters much if he still concentrates on fly.

Grand Lodge

M Conditions: Fireshield(cold) Motivational speech, Ceremony M CN Male Dragonborn-Bronze | Wizard 11 | HP 112/67 | AC 14| | Str +1, Dex +4, Con +8, Int +11, Wis +7, Cha +1| Init +2 Dragonborn-Bronze Wizard 11

Oh yeah, I meant the Paly is where she wants to be? I will continue the fly on her just in case old flappy bones decides to bounce.


Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2
Conditions:Ceremony, exhaution 1 F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25
Anorak. wrote:
Oh yeah, I meant the Paly is where she wants to be? I will continue the fly on her just in case old flappy bones decides to bounce.

You need to make some concentration checks because you took damage then.


HP: 7/96

Moved myself!

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