Torgra Stigardsdam

Michaela "Mike" Dornslagdam's page

148 posts. Alias of Delmoth.


Race

Conditions:Ceremony, exhaution 1

Classes/Levels

F CG Female Dwarf | Cleric 11 | HP 39/109 | AC 21, cloak of displacement | Crits->Normal, Adv on pois saves, Fire and Pois resist | Str +2, Dex -1, Con +3, Int -1, Wis +9, Cha +5 | Init -1, advantage | Pass Per 15, Darkvision 60ft | Speed 25

Gender

Usable:
1st: 1/4, 2nd: 2/3, 3rd: 0/3, 4th: 1/3, 5th: 0/2, Blessing of the Forge: 0/1, Channel Divinity 2/2

About Michaela "Mike" Dornslagdam

Image

Michaela “Mike” Dornslagdam
CG Dwarf Cleric Level 11
Init -1, advantage, Senses Darkvision 60ft, Passive Per 15
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DEFENSE
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AC 21 (+18 plate, +2 shield, +1 soul of the forge)
HP 109 (65 from HD, +11 hill dwarf, +33 con)
Special Critical hits become normal hits, fire resistance, poison resistance, advantage on saves vs poison, attacks vs Mike have disadvantage on turns in which she’s not been damaged
Saving throws
Str: +2
Dex: -1
Con: +3
Int: -1
*Wis: +9
*Cha: +5
* proficient in
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OFFENSE
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Speed 25 ft, not reduced by heavy armor
Melee Warhammer +6 (1d8+2+1d8 fire)
Spells +12
Spell Save DC 20
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SPELLS
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Prepared
Cantrips: Guidance, Light, Sacred Flame, Toll the Dead, Word of Radiance
1st: Guiding Bolt, Healing Word, Sanctuary, Ceremony, Identify, Searing Smite
2nd: Aid, Spiritual Weapon, Heat Metal, Magic Weapon
3rd: Bestow Curse, Dispel Magic, Motivational Speech, Revivify, Spirit Guardians, Elemental Weapon, Protection from Energy
4th: Aura of Purity (requires concentration), Banishment, Death Ward, Fabricate, Wall of Fire
5th: Greater Restoration, Holy weapon (requires concentration), Animate Object, Creation

Slots
1st: 4 (Ceremony, Guiding Bolt, Healing Word)
2nd: 3 (Spiritual Weapon, Healing Word)
3rd: 3 (Motivational Speech, Spirit Guardians, Revivify)
4th: 3 (Aura of Purity or Healing Word, Banishment or Healing Word, Death Ward)
5th: 2 (Bestow Curse, Greater Restoration or Healing Word)
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STATISTICS
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Str 14, Dex 8, Con 16, Int 8, Wis 20, Cha 12
Proficiency bonus +4

SPECIAL ABILITIES
Ritual casting
Blessing of the Forge: 1/long rest grant +1 to one nonmagic weapon or armor
Channel Divinity 1/long + 1/dawn rest turn (or destroy) undead or artisan’s blessing
Divine intervention 1/long rest roll d100, if less than level deity intervenes, as determined by DM
Darkvision: 60ft, dim light becomes bright light, darkness becomes dim light
Moa Can turn invisible until offensive action is taken.

BACKGROUND: Acolyte
Feature: Shelter of the Faithful

Personality trait: I am serious and stoic like a typical dwarf. Unlike other dwarves I do not hold grudges.
Ideal: Traditions should be followed but only if they’re relevant.
Bond: My clan is wallowing in its past failures, I will prove this is useless by example.
Flaw: I often don’t consider what others want or need. I must always tell the truth.

SKILLS:
Acrobatics: -1
Animal Handling: +5
Athletics: +2
Deception: +1
*History: +3, Stonework +6 bonus
*Insight: +9
Intimidation: +1
Investigation: -1
*Medicine: +9
Nature: -1
Perception: +5, Advantage
Perform: +1
Persuasion: +1
*Religion: +3
Sleight of Hand: -1
Stealth: -1
Survival: +5
* marks proficiency

TOOLS/KITS
Brewer’s Supplies, Smith’s Tools

Languages: Common, Dwarvish
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GEAR/POSSESSIONS
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Adamantine Plate Armor, Sentinel Shield, Amulet of the Devout +3, Cloak of Displacement (attunement), Ring of Spell Storing (attunement, holds 3xshield, 2xabsorb elements), Warhammer, Priest’s pack, Staff of the Python (attunement), 19875 gold, 25gp of powdered silver, 3x300gp diamonds, 2x100gp diamonds,

PF1:
Michaela “Mike” Dornslagdam
Female Dwarf Cleric (Cayden Cailean)
Chaotic Good Medium Humanoid (dwarf)
Init +1; Senses Treasure sense, Darkvision 60ft; Perception +4
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Defense
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AC 18, 11 touch , 17 flat-footed (+5 armor, +2 shield, +1 Dex)
hp 13/13 (1d8+5)
Fort +5, Ref +1, Will +6
Defensive Abilities
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Offense
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Speed 30 ft.
Ranged Sling +1 (1d4+1, 20/x2, 50ft)
Melee Warhammer +1 (1d8+1, 20/x3)
Rapier Rapier +1 (1d6+1, 18-20/x2)
Special Attacks
Cleric Spells(CL 1, Concentration +4):
Level 1 (DC 14) Domain: Enlarge Person, Bless, Endure Elements
Level 0 (DC 13) Guidance, Create Water, Mending
Domains: Travel, Strength
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Statistics
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Str 13, Dex 12, Con 13 (15), Int 10, Wis 16 (18), Cha 12 (10)
Base Atk +0; CMB +1 CMD 12
Feats Channel Smite, Toughness, Simple, Light armor, Medium Armor, Shields, Rapier, Dwarf Weapons
Free: Scribe Scroll, Power Attack, Combat Expertise, Deadly Aim
Traits Brewmaster, Restless Wayfarer, Highlander
Skills 2/lvl+2(bg)/lvl+1 FCB ACP -4/-6
Appraise (1) +4
Diplomacy (0) +0 (-1 vs dwarves)
Perception (0) +4
Profession (brewer) (1) +9
Sense Motive (0) +4
Stealth (1) +7, +8 in hilly or rocky areas
Survival (1) +7

Knowledges
Religion (1) +4
Geography (0)
Local (0)

Languages Common, Dwarf, Gnomish
SQ Aura (Chaos, Good); Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance; Slag Child: +2 to stealth and survival checks (replaces defensive training, hatred); Unstoppable: Gain Toughness feat and +1 to Fort saves (replaces hardy); Treasure sense: Scent vs precious metals (replaces Stability, Stonecunning)
Gear Cleric’s Kit (16), Scale mail (50), Heavy Wooden shield (7), Warhammer (12), Rapier (20), Sling (0), 10 bullets (0.1), Whiskey bottle, Cold-weather outfit, 2pp, 6gp, 8sp
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Special Abilities
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Channel Positive Energy (Su): DC 10, 1d6, 3/day
Travel Domain: Base speed +10 ft
Strength Surge (Sp): 1/day, As a standard action, you can touch a creature to give it great strength. For 1 round, the target gains an enhancement bonus equal to 1/2 your cleric level (minimum +1) to melee attacks, combat maneuver checks that rely on Strength, Strength-based skills, and Strength checks. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Agile Feet (Su): 7/day, As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Fluffy bitz:
CORE CONCEPTS:
Mike is serious and stoic like a typical dwarf.
Mike does not hold onto grudges like her fellows and recognizes how racist other dwarves are. While she will accidentally be racist she does not intend to be.
Mike’s clan was exiled when she was a baby, she’s gotten over it. But the rest of her family hasn’t.
Mike left her clan as soon as she came of age, stricken by a powerful wanderlust.
Soon after leaving her clan she drank to excess and after the subsequent blackout she found that she was an ordained priest of Cayden Cailean.

APPEARANCE and WRITING SAMPLE
A dwarf wearing the tan and silver vestments of Cayden Cailean enters the bar. She wears a warhammer at her hip and strokes her braided beard thoughtfully. Long locks of dark golden hair drape off of her head and nearly touch the floor. When a nearby roustabout petitions her with a drunken drawl she simply offers, while raising her hand, ”May you find wisdom in the bottom of a cup.” She cringes slightly when the man spills his drink on her, not because of the stain, which is easily fixed with a minor miracle, but because of the wasted drink.

Mike had come to Heldren through a meandering path through the now rhime coated Borderwoods and seen for herself the strange weather. She asked Cayden’s oracle, the barkeep, ”Alright you. What’s going on in this town? Clearly you need help.” Her tone was short and to the point, some might even say rude but she got a lead at least. ”Fine. I’ll go talk to this mercenary and see what he knows.”

She hadn’t chosen to wander into Heldren per se but was drawn to it for some reason. Exiting the tavern she beseeched her deity, ”What have you got me into now?”

Character Goals
Affected by a powerful wanderlust Mike wants to travel to distant lands
Not immune to the greed that curses most dwarves she wants to collect a number of precious gems and fine art worked from stone and metal.

Further Background
Mike is the granddaughter of master brewer, then Dentonet Dorndam, who frequently sold ale to a cabal of Caydenites. While this business of selling dwarven ale to humans was frowned upon it wasn’t until Dentonet sold a copy of the family recipe that she and her entire clan were exiled for treason. The family were stripped of their lands and wealth and forced to live in the wilderness. Mike was just a child.

Growing up Mike learned how to hunt and survive in the wilderness, she was also taught the secret of her family brew. But without the sophisticated equipment necessary she has yet to brew a true Dorndam ale. She often wondered what lay over the mountains and would frequently wander away, sometimes for weeks at a time, much to her worrisome father’s dismay.

On one of her walkabouts she came across a human settlement and proceeded to drink the local tavern dry. She blacked out and the next day found herself in the vestments of Cayden Cailean. She found that she was able to perform a number of miracles. After returning home she informed her parents, grandparents, cousins, aunts, uncles, and her brother that she was leaving the clan for good and to spread the word of the Lucky Drunk. They didn’t take it well but also could do nothing to convince her to stay.

Collected Wisdoms:
"A soft bed makes soft people, the world needs more soft people."

"Cayden cares for those who care for themselves."