Undermountain

Game Master DEWN MOU'TAIN

Snow falls from the heavens by the foot as a strange blizzard hammers Waterdeep, combined with an intense artic cold thats normally found north of the Spine of the world

However, it is warm and moist in the dungeon that is Halaster's Undermountain.

Link to maps

Quest

Perception dice rolls:

[dice=kolaiah perception]1d20+12[/dice]
[dice=vondal perception]1d20+7[/dice]
[dice=astrillith perception]1d20+1[/dice]
[dice=gaeldon percpetion]1d20+18[/dice]
[dice=simon perception]1d20+19[/dice]
[dice=ceirn perception]1d20+14[/dice]
[dice=hellig perception]1d20+15[/dice]

vision plan:

darkvision: astrillith, hellig, kolaiah, vandal
Normal vision: Ceirn, Gaeldon, Simon

Light sources:
Ceirn: everburning torch
simon: everburning torch

marching order:

5 ft order
Simon
Vondal
Koliah
Hellig
Astrillith
Gaelden the Lost
Ceirn

10 ft order
Simon

Vondal
Koliah & Hellig
Astrillith & Gaelden the Lost
Ceirn


151 to 178 of 178 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Female

Astrillith, what are we looking at here with this ring?

Let's figure out who it will aid the most.


Female (6'1") Grimspawn Tiefling
Kolaiah wrote:

Astrillith, what are we looking at here with this ring?

Let's figure out who it will aid the most.

Don't worry about it. She's very nonchalant about it

I'll get about +4 lvl2 spellslots if my calculations are correct. But most of her abilities lies elsewhere and not so much with her spells


Female

What is the item being discussed?


Female (6'1") Grimspawn Tiefling

Ring of wizardry level 2


Female

Ohhh! So, yeah, that's not a bad item. I've got a couple good level 2 spells that I could spam out!

I think that gives me 4 more level 2s per day.


Female (6'1") Grimspawn Tiefling

That's same I would get. No worries. As I said. Not a big deal for her


HP (74) Saves (5/13 [+2 Traps]/10 [-2 Fear]) AC (16 [+2 Traps]/FF(N/A)/T16) CMD (17) Init (+3) Channel 1d6 (3/3) Arcane Pool (3/5) Copycat (6/6) Danger Detection +4 Perception to Notice Stealth Creature/Weapon Being Drawn/or Hidden Trap. [Trap Spotting +26 Perception w/in 10' of a Trap - DM Secret Roll]

Play dice in game for it :)


Female
Astrillith wrote:
That's same I would get. No worries. As I said. Not a big deal for her

You'll get more utility out of it, casting different spells. For me, it's just more of the same spells, more often


Female

It seems the ring has chosen!


Female

How many rings you wearing there A?


Female (6'1") Grimspawn Tiefling

3 now :P

Ring of prot +1 would have been replaced


Female

Hahahaha, sweet!


Shadow's Status
RIZZENMAGNUS wrote:
no post tonight. Got smoked today working out

Nice! What did you work on? Looking forward to getting back into it myself this weekend.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

i did safety bar squats to box. 225#, 4 sets of 5. had more exercises for the workout to do, but i was just so wore out from those that i just said "F! it.".
and then i went home and spent three hours working on my truck. I hit my wall and i was "im done for the day".

ended up crawling into bed around 730pm...


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 120/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20
Hellig Usvart wrote:
Beneath his helmet, Hellig quirks an eyebrow but, given the tactical necessity of bringing the orcs to them, says nothing.

Vondal's player forgot there was a half-orc in the party.

This fact may come up later. (gulp!)


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)

To be fair, Hellig prefers it that way. He's actually more like 1/4 orc and wears the all-concealing armor specifically so that people will not see his green(-ish) skin and tend to assume he's human. He probably doesn't even completely disagree with some of Vondal's...critiques. But that's not to say he isn't now on notice that he may need to keep an eye on Vondal and evaluate their future interactions in a certain light.

Edit: Also, the avatar picture is as close as I could find, but he usually looks more like this.


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

Just as a head's up. I will be taking a trip from Friday through Monday. I am not sure how my posting will be in that time so feel free to bot me as needed.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

sounds good


"I will always strive to write better" , 25 years gaming, 20 yrs DM

question for the group:

Is Undermountain a setting in which stories/adventures occur, or is Undermountain the story?

im sitting here, prepping what you guys find in this room, and pondering how to handle XP, and this led me to thinking about this story itself. Is undermountain the story? or is undermountain the location and stories occur?

giving some background: for the last 10-12 years, ive been running games in which xp is delivered all at once as telling the players "hey, level up". this happens when the story advances to a point ive determined, usually when the BBEG happens, or a critical RP event. But thinking about it, this is storyline based xp awards.

however, if undermountain is the story itself, the conquering of the Realm's most popular dungeon, then, from reading the sourcebook i have, there isnt really a story per se. its more of a series of encounters in random rooms that test all facets of a groups mettle. There are plenty of blank rooms for me to fill in encounters to test you all.
which is fine. you go down, clear some rooms, and then head back up to the inn for gear and food and some serious wenching. For me, id then award xp based on the encounters, and you guys would tally up your xp and then level up when you hit the number needed.

if undermountain is the setting though, then the stories can be a bit more the forefront. for example, there is a section in the sourcebook about some drow being in a couple of the rooms. i had the thought that the drow had taken over several more rooms beyond the two specified. the story would be you all encounter the drow, decided to clear them out, and you start to move through. you find them in some tunnels and large caverns, you push them out of undermountain down the path they dug up from the Underdark. You collapse the tunnel and then return to the Inn for food, rest, and wenching. this would be a completion of a story, and when that happens, id award a level.

idk... maybe im overthinking this...


Shadow's Status
RIZZENMAGNUS wrote:

question for the group:

Is Undermountain a setting in which stories/adventures occur, or is Undermountain the story?

im sitting here, prepping what you guys find in this room, and pondering how to handle XP, and this led me to thinking about this story itself. Is undermountain the story? or is undermountain the location and stories occur?

giving some background: for the last 10-12 years, ive been running games in which xp is delivered all at once as telling the players "hey, level up". this happens when the story advances to a point ive determined, usually when the BBEG happens, or a critical RP event. But thinking about it, this is storyline based xp awards.

however, if undermountain is the story itself, the conquering of the Realm's most popular dungeon, then, from reading the sourcebook i have, there isnt really a story per se. its more of a series of encounters in random rooms that test all facets of a groups mettle. There are plenty of blank rooms for me to fill in encounters to test you all.
which is fine. you go down, clear some rooms, and then head back up to the inn for gear and food and some serious wenching. For me, id then award xp based on the encounters, and you guys would tally up your xp and then level up when you hit the number needed.

if undermountain is the setting though, then the stories can be a bit more the forefront. for example, there is a section in the sourcebook about some drow being in a couple of the rooms. i had the thought that the drow had taken over several more rooms beyond the two specified. the story would be you all encounter the drow, decided to clear them out, and you start to move through. you find them in some tunnels and large caverns, you push them out of undermountain down the path they dug up from the Underdark. You collapse the tunnel and then return to the Inn for food, rest, and wenching. this would be a completion of a story, and when that happens, id award a level.

idk... maybe im overthinking this...

It's a REALLY interesting question Rizzen.

In addition to Undermountain I and Undermountain II and Expedition to Undermountain (3.5) there are several Undermountain adventures that were written for 2ed.

As a DM I ran Undermountain twice, once utilizing one or two of those 2ed modules as part of a larger campaign where the PCs sort of took a trip all over the Realms spanning 1st to 36th or 37th level [I thought it would be the last campaign I ever ran for D&D so wanted to hit almost everything I could, I was mistaken :-)] the other time I ran it was as a Dungeon Crawl for the sake of dungeon crawling itself.

This could be a combo of both I suppose. We just loot until we're rich and if we hit a series of interconnected rooms, run 'em as a scenario (unless of course we don't connect the dots which players often miss as we're immersed IN it) until we complete that little mini "quest".

Either way is fine for me! Whatever you prefer as you're the DM I think is best as you really need to be the most motivated among us all to do this (for free mind you and thank you for all the years of gaming YOU'VE provided me good sir)!

As a DM in D&D/Pathfinder I stopped giving out XP and just move the PCs along to face challenges as I think a situation might warrant. Of course I pretty much ALWAYS run linear campaigns.

There's also the caveat that if we stumble across a portal here and we don't know it we can be neck deep in s**~ we just cannot handle and have a REAL hard time finding our way back out! :-)


"I will always strive to write better" , 25 years gaming, 20 yrs DM

wait....

i should be charging a fee??!?!?!?!?!??!?!

lol


Female

Never been to Undermountain before, so I dunno.


Male Half-Orc Inquisitor 8 (Ravener Hunter/Sanctified Slayer)
Kolaiah wrote:
Never been to Undermountain before, so I dunno.

Same. A bit of both, maybe.


Male
Special:
Channel Energy 4d6, 3/3xday|Bit of Luck (Sp) 4/4xday|Good Fortune (Ex) 1/day|Touch of Glory (Sp) 3/3xday|Aura of Heroism (Su) 8/8 rds./day
Aasimar (Dwarf)
Skills:
Percep +7|SM + 5|Acro +7|Craft (jewelry) +14|Diplo +21|Kn. local +5|Kn. relig +12|Perf (String) +15 (+17)
Godling (mighty)/8th
Vitals:
HP 120/120|AC 22 (T 14, FF18)|F: 12, R: 11, W: 7|Resist acid, cold, electricity 5|BAB +8/+3, CMB +11, CMD 20

I see Undermountan as the focus, but we can leave it and cause mayhem across the Realms.

Sovereign Court

What's your goal for the game?

Is Undermountain simply the most famous dungeon in the Forgotten Realms, or is it the focal point of this adventure story?

If the former, the players might leave any time and go elsewhere and do other FR things.

If the latter, then the point of running the game is to "experience Undermountain," which means that there should be some reason that the characters are in there for the long haul: They are trying to rescue someone, looking for a lost artifact, want to meet Halaster and wrest magical secrets from him, hope to become famous specifically for exploring Undermountain, etc.

The "old school dungeon crawl" aspect of Undermountain has no fixed story. PCs enter the dungeon, the fight stuff, they wrest treasure from its depths, they return to the Yawning Portal to celebrate their victories and mourn their losses. In that kind of adventure you may want to just award xp when the PCs return to the surface.

If you want there to be story beats, then you need to figure out:
* Why are the PCs in here?
* Who or what is preventing them from achieving their goal in the dungeon?
* What is the series of challenges that they must overcome to reach their goal?

Then, the breakpoints of those challenges become the chapters of your story. You award xp for hitting one of those milestones, and introduce the next big challenge.

An early challenge might be as simple as "find a way down to level 3 so that you can reach <secret destination>." This means the PCs have a clear goal (find stairs/chutes/pits down!) and a clear completion state (we reached <secret destination>). Once they do it, you award a bunch of xp, folks level up, and you introduce the next phase of the expedition.

The goals might be personal (the PCs decided "we are working together to get rich by going as deep as we can and getting as much loot as we can") or external (the PCs are pursuing a group of kidnappers who escaped into the dungeon and took several people with them, and the initial goal is to rescue the hostages, then figure out why they were taken and who's behind it all).


Skills:
Acrobatics +16, Autohypnosis +14, Climb +12 (14), Knowledge: Psionics +12, Perception +14, Stealth +16, Swim +11 (12)
Attack:
[dice=Manyshot Close Attack+PB-RS-DA]d20+15+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Close Attack+PB-RS-DA]d20+10+1-2-2[/dice][dice=Close Attack+PB+DA]d10+6+1+4[/dice][dice=Holy]2d6[/dice]
Human Soulknife (Soulbolt) 8; Init +4; 104/104 HP; AC 25, Touch 15, FF 20, CMD 28; Fort +5, Ref +10, Will +10; Speed 30; CMB +13; Perception +14

I am along for the ride. Go wherever you think it will be fun!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

My goal is to have fun with you guys. i want to run a game that you guys enjoy playing and remember.

I like undermountain. its a cool setting, a great dungeon crawl, the loot is obscene! (theres one room in particular i cannot wait for you all to find!)
but, the idea of it just being a simple dungeon crawl, of you guys just rolling in, kicking in the door, killing bad guys, and calling it a day seems a bit to simplistic for me. when i do a game, i am scratching that itch to tell a story. sometimes its slow to percolate in my mind, and others, it screams in like a lightning bolt striking my brain . the hook for what keeps me engaged in a rpg game as DM is the story itself. is pondering "so what happens next?". For example, where you guys are now. In the module, its just a basic room with 2 orcs. they are chilling, sitting around a campfire. but, i thought about it, and i thought itd be cool to have more to it. to increase the difficulty, to add more flavor. what are orcs doing in a room like this? how did they get there? I added a wizard, and at first, it was just going to be a regular wizard that hassled the lot of you all and then youd run it down and kill it. but then i thought "heyyyyyyyyy... reoccurring bad guy" cuz the description says of this creatures says that they easily run away to live to fight another day.

basically, in my long winded way of saying this, undermountain is currently where you guys are located adventuring, but you are in the Realms.
Given what you all have said, i think you all are fine with this campaign not only happening in Undermountain, but also in other parts of the Realms.


Shadow's Status
RIZZENMAGNUS wrote:

My goal is to have fun with you guys. i want to run a game that you guys enjoy playing and remember.

I like undermountain. its a cool setting, a great dungeon crawl, the loot is obscene! (theres one room in particular i cannot wait for you all to find!)
but, the idea of it just being a simple dungeon crawl, of you guys just rolling in, kicking in the door, killing bad guys, and calling it a day seems a bit to simplistic for me. when i do a game, i am scratching that itch to tell a story. sometimes its slow to percolate in my mind, and others, it screams in like a lightning bolt striking my brain . the hook for what keeps me engaged in a rpg game as DM is the story itself. is pondering "so what happens next?". For example, where you guys are now. In the module, its just a basic room with 2 orcs. they are chilling, sitting around a campfire. but, i thought about it, and i thought itd be cool to have more to it. to increase the difficulty, to add more flavor. what are orcs doing in a room like this? how did they get there? I added a wizard, and at first, it was just going to be a regular wizard that hassled the lot of you all and then youd run it down and kill it. but then i thought "heyyyyyyyyy... reoccurring bad guy" cuz the description says of this creatures says that they easily run away to live to fight another day.

basically, in my long winded way of saying this, undermountain is currently where you guys are located adventuring, but you are in the Realms.
Given what you all have said, i think you all are fine with this campaign not only happening in Undermountain, but also in other parts of the Realms.

Absolutely, I ran the Realms for 19 years, it's probably my favorite setting so I'd love to experience it as a PC for once! I run games the same way so I'm all for it.

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