Rodan Northward |
Question for GM, Our horses that we bought during character creation, do they have any special traits?
I think this is basically the same question from Rufus.
And I found this in the SWAE core book
Horse
Riding horses compromise speed with carrying capacity.
Attributes: Agility d8, Smarts d4 (A),
Spirit d6, Strength d12, Vigor d8
Skills: Athletics d8, Fighting d4,
Notice d6
Pace: 12; Parry: 4; Toughness: 8
Edges: Fleet-Footed.
Special Abilities:
Kick: Str+d4, to the front or rear as desired.
Size 2: Typical quarter horse of about 1,000
lbs.
seekerofshadowlight |
Those are not the best rolls. I will give you the Drop, but that only applies to damage, not hitting them.
@Zenfox. Here is how I am going to do that, the shield and wagon will not stack. Mostly as I don't think they should, however the wagon still counts as armor.
Rodan Northward |
I thought a mares leg is a sawed off rifle?
Looking on-line I found this:
Mare's Leg (.44–40) 12/24/48 Dam. 2d8 ROF 1 Price $50 Wt. 7 Shots 6 Min Str. d6 AP 2; 1-handed
It was someone's homemade rules, but that is the only info I can find for this game system.
Rufus Cooperson |
Rodan, it is 2d8-1 according to the info on the Campaign info page.
That the rest of that is what I got for my gun which I lent you.
GM,
I am wearing chaps, so armour +1 on legs.
I had thought a duster provided armour +1, but rechecking, it doesn't.
I guess I should have had it lined with rattler hide.
seekerofshadowlight |
@Rodan, Rufus is right I put the weapons on the Campaign Info page.
@Flying fox, My call was coverage based. The wagon and the wagon pretty much cover your hips and torso
@Rufus, there are no hit locations, but I did fluff it as a lower body shot.
Round 1/2 stuff
I post the current round at the top of a post and post everyone who has taken actions as {Went). Then post the next round at the bottom of the post. This keeps the game from stalling by people who have not went in round 1, but might check in later than those who went.
Flying Eagle |
Oh. In my mind, I am crouching behind the wagon and my shield, but I didn't state that explicitly in GamePlay, so that's my bad. Even so, if I was standing behind the wagon which covers the lower half of me, my shield would be raised, covering the top half of me. I'm not trying to change your mind, just telling you my line of thinking.
Your rounds are...different. That'll take some getting used to.
seekerofshadowlight |
A few things.
1: I totally missed the raise on Damage on Rufus, good spot there.
2: Yep, the soak was Vigor, but I copy and pasted a code and in the update forgot to change the name. Updating here you have to post, then go edit it with dice rolls. And paizo IIRC has a set 1 hour limit. So I get rushed at times and overlooked the macro name.
3: On the wagon, yeah if Flying Eagle had stated he did that I could see the coverage. But without you saying it I had to go with what was in my head. Oppsies like this happen in text as its not as easy to correct and explain as a table.
Flying Eagle |
Rufus - In SWADE, there is a three action maximum so the most you could do is shoot twice with one hand and once with the other.
Two-Gun Kid (BTW, you need to change Two Fisted to TGK) ignores the second off-hand attack penalty entirely, and Ambidextrous ignores the off-hand penalty. So you suffer a Multi-Action penalty as though you are performing two actions, the first and second main-hand shots (a -2).
First shot, main hand : dN-2
Second shot, off-hand : dN-2
Third shot, main hand : dN-2
This is according to a system developer.
But the +2 from the Joker cancels out all the -2's in this case.
Also, I can't tell if your "xtra left damage" is from getting a Raise on your Shooting roll, or if it's because one of the damage dice Aced, but you get to add another d6 to it regardless. And, both your second damages Aced, but you'll only get to keep one of them, so roll another d6 for it.
Rufus Cooperson |
I had thought it was two shots per gun.
As well, I was using the joker to cancel out the multi-attack penalty
I currently have ambidextrous to cancel out the offhand penalty.
The extra damage was from aces on the shooting roll,
I did not know that aces on the damage was allowed.
I guess i will do the extra damage here.
extra aces damage: 1d6 ⇒ 1
As for the two fisted, and two gun kid what is the difference ??
When I created the character, I thought two fisted was for 2 shooting irons.
Flying Eagle |
Rufus - technically, Two Fisted is for Fighting (hand-held weapon) attacks, while Two Gun Kid is for Shooting attacks (in the previous version of SW, Two Fisted applied to both kinds of attacks). It doesn't really matter which Edge you take, as long as you consistently use it for the same kind of attack (in other words, if you keep "Two Fisted", you can only use it for Shooting attacks).
Your third shot had an Ace in its Damage, so you can re-roll that one as well.
Flying Eagle |
Borak - SWADE says "Ranged attacks suffer a −4 penalty to hit prone characters from a range of 3″ or greater (this does not stack with Cover)" and under Shields, they specifically refer to the amount of Cover they provide, which would not be added in while prone. :(
seekerofshadowlight |
Sorry for the two days no post guys, my weekends are sometimes super busy.
1: You do indeed have a limit of three actions total. As pointed out Multi-Action is a -2 for a 2nd action and -4 for a 3rd action. Off hand is a -2 as well. As pointed out Ambitious kills the off hand and Two gun kid will kill the multi-Action for a 2nd action, but you still get a -4 for the 3rd. As both Two fisted and Two Gun Kid would only cover the 2nd action, not the 3rd. So for you only the 3rd action is at -4, however the joker +2 makes it a -2 not a -4.
You only got three shots and forgot to do the ace for your first attack. So I will take your 2nd "Right" roll to be your ace shooting roll. You are also 19 range from both (2) and (4). That puts you at Medium range
So Attack 1: You get 13, the -2 for range is nuked by the +2 Ace
Attack 2: You got 5, once more the -2 is removed by the Ace
Attack 3: Left gun, you got a 7-4 for your 3rd action, with the -2 Range being removed by the ace. So you got a 3
2: @ Lord Borak. Cover does not stack, but I did forget the -4 for being pron. I am pretty sure he was farther away than 3 as I am using 1 sq= 1 inch just to make it simple.
Flying Eagle |
Seeker - it's your game, your rules, but a system developer said HERE that with Ambidextrous and TGK, the third attack is at -2 (look at the table at the bottom).
seekerofshadowlight |
Yeah Two fisted and Two gun are different edges. One for Melee, one for ranged and they work the same way. I have not ran this version of SW before and find myself over looking stuff too, its all good.
There are two guys left up, one is running the 2nd is shooting while backing away. If anyone who has not taken actions this round wishes to do so can. If Not I am moving to the next round tonight
Flying Eagle |
Just for future reference : in SWADE, you can "ready" up to two items per turn as Free actions. Readying means drawing, holstering, or otherwise moving an item into or out of a "familiar and easy-to-reach" location (hip or shoulder holster, a sword sheath on your hip or back, etc.).
Each additional item readied is a (non-Free) action, as is readying an item from a "difficult" location (ankle holster, item on the ground, etc.).
seekerofshadowlight |
Good to know about the Ready, I looked though the book and did not see it. So eh went with my gut.
At this point I am giving you guys an Advancement. You can use it for one of the following
1: Gain a new Edge
2: Increase a skill that is equal to or greater than its linked Attribute by 1 dice (d12 max)
3: Increase two skills that are below the linked Attribute by 1 dice. This includes being able to gain a new skill at d4
4: Increase one attribute dice by 1 (d12 max). This can only be done once per rank.
5:Permanently remove a minor hindrance or make a major one into a minor one. Ask me first and it needs to make sense. Some hindrances can not be down graded from major to minor and some stuff needs to be reflected in story telling and RP.
Ranks are based off how many advances you have in this Edition, some Edges and Powers need a set rank to be taken
Novice is 0 to 3
Seasoned is 4 to 7
Veteran is 8 to 11
Heroic is 12 to 15
Legendary is 16+
Rufus Cooperson |
Naw, let them be buried with the boots on.
They had what they thought was a pat hand, and it turns out that we had aces. :)
I think the guns and belts to give us spares, or improvements as the case might be makes sense. Boots, not so much.
seekerofshadowlight |
They may have had a duster or two, I forgot to list, but those would have some holes. Not sure the two Lord Borak hellfired to death can be stitched up lol
On the gunbelts, I am guess they would have a few shells each. Gonna round it up and say about 150 bullets between the 8 men. The guns are all Colt Frontiers, which can be found on the weapon list. These are .44-40 cal guns. You have 9 of these now