Born in the saddle REQ:Novice, Agility d8+, Riding d6+ Free rerolls on Riding checks, increase horse pace by 2 and running die by one step.
Woodsmen: REQ:Novice, Spirt d6, Survival d8, +2 to Survival and Stealth in the wilds.
Scout: You can read the land like the back of your hand. You get a Notice roll at –2 to detect traveling encounters before they occur, ignore up to 2 points of penalties when tracking with Survival, and +2 to Common Knowledge rolls to recall information about towns, outposts, landmarks, tribes, or watering holes along routes you’ve traveled before.