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Demon Lord of Paladins!'s page

246 posts. Alias of seekerofshadowlight.


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Had a late day, seems I missed the excitement but will post anyhow.

@ GM ash. Yeah I have a sunday D&D game, 5e.


PBP games tend to do that,Some folks are just online at the same times, so you get clumps of interaction.


華子: Hanako wrote:


I did something similar, except players got a one-round grace period.

If you missed one round, you rolled roll twice next round. But if you missed that next round, you were "botted."

I actually didn't even roll for botted players, but instead had an enemy or two fight that player off-camera. It resulted in a fudged win, but also prevented me from potentially rolling awesomely for the one PC who wasn't actually playing.

Its been a long time since I ran one here, I have not played PF in ages, but that might work well too. As long as you do not hold the round itself. Because that is a game killer. I learned that fast lol


What I used to do was you got 24 hours from my Round post to post your actions ( barring weekeneds)_ and then In NPCed them. The reason for doing so is combat kills a pbp. People will wait days for guy number 3 to post and have to wait to move on. I found 24 hours from the GM round post was plenty of time.


@ GM ash

Here is what I used to do when I ran PBP here.

1: Rule the INt for the group. This allows combat to star faster with no lag
2: People post in any order
3: after everyone has posted, you recap putting action in order.

Its a little bit more work on the GM end, but combat can totally kill a pbp game.


Mob the Goblin wrote:

@Demon Lord the only restriction on the Ready action seems to be that it must be a single or free action and not already have a trigger. So it does excludes most spells, but not all.

Well it lists spells as a "special" action. So I was unsure. Most spells are double actions anyhow.


@hanako, I was not sure if that was supposed to be her, its not labeled and I can not move it.

A few things.

1: I mean to bring this one up yesterday, but Ready action can not be used with spells, correct?
2: Sleep in this edition kinda sucks. I should have read it better lol.


I do not see Jathal on the map, so I can not move her. I am also pretty much always going to be posting out of order, the GM can place my actions where they go.


Ok, I am gonna post out of order, feel free to move me where you need to.


Where is the map?

Just some FYI, I am most likely to post in the evenings thought the week. 8 to 10 PM EST


Mob the Goblin wrote:


@GM Ash, I've seen three different spelling for Warabal (Warbal, Warbell), which one is right?

accents!


Personally, I would houserule it. Heck most of these are in the Occult list too


My 1st roll of the game I get a 7. Excellent start.


Yeah, I had internet issues Thursday and most Friday. I tend to post late night though the week anyhow


I took gnomish because no one else seemed to ave it and eh, why not.


I'll get Jathal finished up tonight, just need to buy some gear and make the profile pretty. I did not know we were already posting in char.

I used to run a lot of PF1e, but burned out years ago. I have been playing 5e. I bowed out of the Playtest for 2e early, but like what I see, so figured I would give it a go.

@GM ASH, I am South east Kentucky myself. But more a night hawk so my posting times are all over the place


Luckily for the folks who did not get in, new games are popping up. I wish you all the best.


2 people marked this as a favorite.

I love the change.I used something like this in my homebrew and always found the D&D gold system a bt odd when people in RL used silver.


Good luck everyone


Dotting. Will look over the hack when I get home


3 people marked this as a favorite.

I am gonna say I did not know the G word was a slur. I have not used it much IRL, but I am glad I stumbled across this thread


Ok, I fixed my issue with the boosts, so this should be completed

Jathal Duskwalker

Spoiler:
Jathal is the child of Barkeeps, raised in an inn, she has spent her life behind the bar listing to tales of adventure. She craves a bit of adventure herself, and while not athletic, or very rough and tumble, she does have her personality and her inborn talents to lean on.She knows how to talk to people, how to charm them, how to wheedles information with a few drinks and some charm.

A devotee of Calistria, She has long used her looks, charm and skills for her own amusement, even before her families gifts manifested. She would steal from the rich drunk flops, a little slight of hand, sometimes her poor marks might even get a roll in the hay if it amused her, but it was the thrill of it all she craved. And when her gifts started to manifest, she had even more to amuse herself with

Jathal seeks adventure for the thrill, she seeks new experiences, new people. She wants to explore her magic nd use it to get what she wants and to enjoy herself. She wishes to explore the arcane and the occult. To see what power she can unlock from her bloodline and to have as good time doing it as she can.

Basics:
Ancestry: Human (Versatile)
Background: Barkeep
Class: Sorcerer (Hag)
Deity: Calistria
Alignment: CG
________________

[b]Stats:
STR 10
DEX 14
CON 14
INT 12
WIS 10
CHA 18
________________

HP: 16
AC 15 ( Unarmored)
Spell DC 17

Saves:
+5 Fort (T)
+5 Reflex (T)
+5 Will (E)

Perception: +3 (T)
[b}sense:[/b] Normal
________________

Skills:

General skills:
+2 Acrobatics (U)
+4 Arcana (T)
+0 Athletics (U)
+1 Crafting (U)
+7 Deception (T)
+7 Diplomacy (T)
+4 Intimidation (U)
+4 Lore: Alcohol (T)
+4 Lore: Poltics (T)
+0 Medicine (U)
+0 Nature (U)
+4 Occultism (T)
+4 Performance (U)
+0 Religion (U)
+4 Society (T)
+5 Stealth (T)
+0 Survival (U)
+5 Thievery (T)

specialized skills
Languages: Common,+1
Simple weapons (T)
Unarmed attack (T)
Unarmored defense (T)
_______________________

Feats:
Natural Skill ( +2 skills) P.. 57
Hobnobber: (Gather info in half the time) P. 262
_______________

Spells
Cantrips
Daze
Telekinetic Projectile
Prestidigitation
Light
Detect magic

1st (3/3)
illusory disguise
Jealous Hex
Charm
Sleep
_______________

Combat:
Dagger +5
Spell +7
Sling +5

Gear

Spoiler:

Price 1 gp, 6 sp; Bulk 1 Bulk, 6 light;
Money Left Over 12 gp, 9 sp
Weapons dagger, slingshot with 20
sling bullets
Gear adventurer’s pack, bandolier, 2 sets of caltrops, sheath


Em monks are fighters, the whole deal is to get up close and slug it out. So I think the 10 HP makes sense.


Zano Turok wrote:

Race: +2 to 2 stats or +2 to 3 stats and -2 to one stat

Background: +2 to 2 stats
Class: +2 to 1 stat
Aftermath buy points: +2 to 4 separate stats, it is somewhere in the core rulebook about this.

Was ninjaed, this was a response to Demonlord's question.

Its the point buy I missed. I will see if I can track it down, New book, new system and all that. TY for the info


I must be missing something, I am unsure how everyone is getting such high stats, the best I seem to get is 16. So I am missing a step somewhere.


華子: Hanako wrote:

I'm creating one anyway, so I at least know how if I don't make the cut.

Already I have a question. Do I get 18 HP at Lv.1? (8 human ancestry + 10 monk class; CON not boosted.)

Again, totally loving that there are officially no die rolls for attributes or HP!

This is my reading of the rules as well


Assuming this is a PBP, I am gonna stat up a human hag sorc , bartender


華子: Hanako wrote:
GM Ash wrote:
@sweetbro I am CST in the States. Mom-Fri works for me. If the group wants maybe Sat as well. Sunday is my family day. I will post normally by 10am.
Oh, are you running a live Roll 20 game, not a PbP? If so, that sounds super-fun, but I won't join a live game because I know my daughters' schedule will inevitably conflict.

Pretty sure he is juts using roll20 as a mapper.


Dotting for interest


Dotting


Dotting for Interest, I'll pull out my old books. I have not used them in ages.


The Cabal Devil looks like something that would make a deal with warlock too! I think that one first my needs. Now, I will agree the misogyny of Hell never made any sense as they did deal with mortals and did not seem to care if it was male or female.

I have not looked at the Golarion stuff in a few years and in my books its still very misogynist.


I will be starting a game soon that will be using the 5e ruleset, but set in Golarion. The reason I have hunting them is I want to flush out the Devil my Warlock character made a deal with.

Now, I do not have a super amount of PF books now days, some beastries, some world books and such. So I came here to see what other folks know. I know of The Gylou and the Erinyes and I know of the four Whore Queens.

Anything I have missed?


13 people marked this as a favorite.

To be honest once it said LG only I stopped reading.


I do not think I can keep up with that posting rate, so I shall bow out. Have fun.


I think I may try warlock


Congrats guys, have fun!


I am down for any of them, my RL group just started Storm kings thunder, but we have not gotten very fair. I say get what you want to run, players will come.


WhtKnt wrote:
Understood about the aliases. I have the same problem. Wish you could delete unused ones.

You can rename them if they have under 10 posts. This will not help with many names, but you might have one or two you could do this to. I tend to just reuse names.


Why not, lets see what we get

4d6 ⇒ (5, 5, 2, 1) = 13
4d6 ⇒ (1, 1, 4, 4) = 10
4d6 ⇒ (1, 5, 5, 2) = 13
4d6 ⇒ (2, 6, 4, 4) = 16
4d6 ⇒ (6, 3, 3, 2) = 14
4d6 ⇒ (4, 2, 1, 4) = 11

So 12,9,12,14,12,10 not great, not bad


I think it will. The fact is PF1e is going way, its soon to be a dead system. And yes, some folks will stick to it, we have some tiny number who re still 3.5 or never left AD&D 1e. But once the core drop s PF 1e is dead system.

It my take a while, but many folks will switch over, the hope is it will also bring back some folks and bring in new people. They will lose some, but all the doom and gloom is normal.


Full Bleed wrote:
Demon Lord of Paladins! wrote:
This to me is why HP's will never be injury. Have you tried 5e's lingering wound option?

Have you tried Pathfinders Unchained Wound Levels?

http://paizo.com/pathfinderRPG/prd/unchained/gameplay/woundLevels.html

I have not as I left PF before that book came out. Its neat if you're gonna act like they are meat points, but I like the other way and sy you are not wounded until you hit 0


kyrt-ryder wrote:
I hear that. If my GMing style wasn't so ridiculously laid back and laissez faire [within the context of my houserules that make the system work very well for me under those conditions] I'd never touch anything over level 12.

Above 12 IMO, the system breaks hard, its just too much work. I have ran as high as 25 before, but its just to complex, too fiddly.


kyrt-ryder wrote:
Haha, are you saying you just avoid GMing high levels entirely?

That was one of the things that totally burned me out on 3.x/PF.


Too much GD work as a GM to ever touch it honestly.


kyrt-ryder wrote:
To me that 'cartoon sillyness' is what high levels is all about

As I said, to each his own. I don't play D&D/PF for super hero silliness, its not built to handle it.


kyrt-ryder wrote:

Ah. Yeah that sort of game can be a ton of fun.

Reminds me of an experience in Warhammer Fantasy RP.

But for Pathfinder and its derivatives I like characters who are just that tough

To each his own, I never liked the cartoon sillyness of 500 arrows and still fighting


kyrt-ryder wrote:

Why would I when I like HP exactly the way they are in 3.P?

I like characters tanking swords and ballista bolts and canon balls and lava and soldiering on unimpeded if the damage isn't enough to force them out of consciousness.

Just asked if you had. My cleric lost a hand due to that chart, good times.


kyrt-ryder wrote:
Demon Lord of Paladins! wrote:
kyrt-ryder wrote:
Demon Lord of Paladins! wrote:
kyrt-ryder wrote:
Demon Lord of Paladins! wrote:
Really, people need to get out of this idea that HP are wounds, they aren't.

Except when they are? (Re: lava)

As both a GM and as a player I PREFER the narrative of meat points.

Except they almost never are. You don't fight worse with 1/4th HP than at Full. You re still just as good at everything at 1 HP as t 100 HP, except it takes 1 Hp to take you out.

Been ages since I played PF so no clue how lava is, but the game just does not treat them as being hurt in almost all cases until you hit 0.

Lava is treated the same as any other damage.

It is endured until it overwhelms a character's hit points.

So no injury at all into you hit 0
Correct, no handicapping/actions impacting injury until you hit 0.

This to me is why HP's will never be injury. Have you tried 5e's lingering wound option?


kyrt-ryder wrote:
Demon Lord of Paladins! wrote:
kyrt-ryder wrote:
Demon Lord of Paladins! wrote:
Really, people need to get out of this idea that HP are wounds, they aren't.

Except when they are? (Re: lava)

As both a GM and as a player I PREFER the narrative of meat points.

Except they almost never are. You don't fight worse with 1/4th HP than at Full. You re still just as good at everything at 1 HP as t 100 HP, except it takes 1 Hp to take you out.

Been ages since I played PF so no clue how lava is, but the game just does not treat them as being hurt in almost all cases until you hit 0.

Lava is treated the same as any other damage.

It is endured until it overwhelms a character's hit points.

So no injury at all into you hit 0

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