Hey guys I lost my internet sometime between posting on here and trying to post in thread last night. I just got home and it's still down. My wife said they told her it should be up tommorow sometime, they don't get in much hurry as my options are them or dial up. I don't wanna update on the phone but if it's not up by tomorrow night I will give it a shot.
Okay, ROF 1 means that for a single action you can use 1 bullet. So as everything but Gattling weapons as an ROF of 1 that means normally you can only use one Bullet per action. Meaning you can fire three times per turn with a single weapon, if you use multiaction ( /-2/-4). Double tap and fan the hammer are edges which override the ROF limits. each has its own rules, and only works in deadlands with a set type of gun. Double tap you need a double action pistol to use it. But really it does not make two attack, it makes one with extra damage, but uses two Bullets. Fan the hammer you need a single action pistol to use it. It is a single action, but allows you to roll up to six shoot with that single action. Two gun Kid itself does not use either of those edges. But you can take them with it. Two gun kid does allow you to take less a penalty with that second action. So in place of 0/-2/-4 you are 0/0/-2 if you are using two weapons. Meaning you shoot one with each gun with zero issue and a 2nd time with one gun with just a -2. Really its an ammo saver too. You can combine fan the hammer or double tap with two gun kid as they all do different things. A scope takes away two points of penalty with the aim action
Savage worlds is a better fit than lancer. I do like Lancer, but its very tactical and you would need a lot of work to force it to fit. Using Gear Krieg might work, but its OOP and uses the OOP Silhouette engine. I have no clue about Age of steel or the setting you want to use. My advice, pick an in print Generic system such as Savage worlds, Fate, genesys or the like and plop your setting in it.
GM R0B0GEISHA wrote:
Kinda missed this one. I was honestly thinking of Sticking with the Everest and "Hammer". So I will go for stuff to enhance it, not really looking for frames. I think I would go Northstar, and Raleigh for the Hand cannon and Breach charges.
I think I am done, if anything is off let me know. Ezra Dasmodi, AKA Blacksmith A mostly ex criminal from a crime ridden, war-torn colony world. Background:
Ezra grew up on the colony world of Iidramera. It was a corrupt, crime ridden world of divided and often warring city states where only the wealthy avoided the gangs and the “Merchant” families that rules the cities. Really, most were little better than criminal families ruling though underhanded and often out right violent means. Ezra was not wealthy and never cared much for being a victim. He made himself useful for the gangs, and always had a eye on moving up. To better gangs, to minor Merch families and in time into the big league. He made a name for himself as an enforcer, a leg breaker, a soldier for the family. He was intimidating, cool under pressure and a nasty brawler, all things that made him useful and kept him well fed and well rewarded. It was the High Merch of the City of Calgori which hired and trained him as a pilot for the cities ``Militia”. Really little better than pirates attacking other families and cities holdings, but this was Iidramera. All this ended when the corporations moved in, settling in cities, taking over in all but name and “incorating” other cities under their control, often by force. Once Erza’s family's tower was reduced to a burning pile and most of the militia joined them, he thought off world might be a nice place to visit.
Skills and Triggers:
Triggers Apply First to Faces: +2 Threatern: +2 Get a hold of something:+2 Stay cool:+2 Mech Skills Hull: +2 Talents:
Crack Shot ----TABLE, STEADY: As a protocol, you may steady your aim. If you do, you become IMMOBILIZED until the start of your next turn but gain +1 on all attacks you make with RIFLES Skirmisher ----INTEGRATED CHAFF LAUNCHERS: At the start of your turn, you gain soft cover. You lose this cover if you attack or force another character to make a save Walking Armory ----ARMAMENT: You carry a supply of custom ammunition that can be used with all your main ranged weapons. Gain the following system: Ammo Case SP:0, Limited:6 Gear:
K01-RA-11 Assault hardsuit.: Was new at some point,but now scratched and well worn. It functions as advertised, but its a knock off printed less than legal like. Malcreen Arguer 81 Heavy Pistol; Thirty years out of date, but fire a large very effective round (sidearm) Rooner JX-77 Combat Shotgun:Intimidating looking with the drum, its half the reason erza has it. (Medium) Ralvans Easy-Sleep Sleeping bag Drab olive and seen many, many hours of sleep Medi-Aid Patch: It's a patch, don’t ask where they came from Alpha-Ware AF-404 Info skin: It cost a lot in a questionable back alley clinic, but works as advertised. Game Info: Hammer is a drab olive Everest, at least the type printed on Iidramera. She is boxy, a bit bulky and made to take a hit. « HAMMER » [ GMS EVEREST ] STRUCTURE:4 HP:14 ARMOR:0 STRESS:4 HEAT Cap:0 REPAIR:6 ATK BONUS:0 TECH ATK:0 LTD BONUS:0 SPD:4 EVA:8 EDEF:8 SENS:10 SAVE:10 [ WEAPONS ] Main Mount: CHARGED BLADE Flex Mount: MISSILE RACK / MISSILE RACK Heavy Mount: ASSAULT RIFLE [ SYSTEMS ] Ammo Case I, PATTERN-B HEX CHARGES STABLE STRUCTURE, PATTERN-A SMOKE CHARGES |