Seeker's Deadlands: Blood Drive

Game Master seekerofshadowlight

This is a Deadlands: The Weird West game, using the newest ruleset, the SWADE.

Starting in Sutter's Flats Texas, the posses are on a cattle drive though the weird west.


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GM
Flying Eagle wrote:

Hope Keeper doesn't mind if I post this here...

I don't mind at all. I likely should recruit for here too, but been trying to get back to a regular update format first.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Sorry i have not been on. My significant other has been to the hospital daily the last few days.
We are going still for the next few days as well


Human Indian : Parry 7 (with shield), Toughness 6(1)

Sorry to hear that, hope everything works out ok.


GM

Hope they are doing better. I also had a death in the family over the weekend so it will be a few more days getting the list up.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

@ Keeper, my deepest sympathies for your family.

Update
Wife is now transitioned to home care, so I don't need to drive her to the hospital daily.

Was sepsis, with the possibility of Necrotizing Fasciitis.
We caught it fast enough that it required draining an abscess, and lots of antibiotics via IV.

As soon as I get caught up on reading, I will be posting.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Keeper - I missed your note, sorry to hear about your situation.

Rufus - glad things worked out ok.


GM

@Rufu very glad your wife is improving and they caught it.

I am behind on a few things and frankly forgot how many things are in that book. So it will be a bit longer on a full list, but if you know the types of items you might like or the price range I can get a partials list of those easy enough

The categories are
Conveyances
Vehicle Accessories
Rail Car Accessories
Armor & Clothing
Miscellanea
Labor Savers
Elixirs & Tonics
Ghost Rock & Boilers
Weapons & Accessories
Travel Essentials


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Intimidate falls under persuasion?

If so i got a d4, so not the best


GM

No, its a stand alone skill based on Spirit. Which, if you are not trained is not a great roll. Its d4-2 for an untrained skill


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

I am going to have to go through and check my advances, and make a spoiler.
This way I am not improving things that cannot be improved in each level.
IE spirit 2 times in the same level. :)


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Damn, missed the edit time by 12 minutes.

Went through the discussion, from the beginning.
We have had a total of 4 advances so far, so this will make us seasoned.

If you want the pages, let me know, I will go find them again.

Edit, wrong game talking about the advances. But still the point stands. :)


Human Indian : Parry 7 (with shield), Toughness 6(1)

FWIW, I have 3 Advancements recorded on my character sheet. That doesn't mean that's how many have been awarded...

<time passes...>

I found the following posts with a search :

You guys just recently got an advance, After the encounter with the shaman. Not sure if everyone took it or not however. If not everyone should bring themselves up to two advances.
Play-by-Post Discussion forum - 403 of 562 posts, Apr 30, 2023, 11:08 pm by Keeper of Forbidden Lore

At this point take another advance and reset bennies. I am gonna keep better track of those and reset them at lest once every few weeks. You will likely also have a few days down time in town as Bill will need to recruit.
Play-by-Post Discussion forum - 482 of 562 posts, Jan 8, 2024, 04:26 am by Keeper of Forbidden Lore

So it's been over a year since we got an Advancement.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Going multiple directions, in a short amount of time, AKA spinning here at work.

But I will get the pages of the advancements in a bit.
Will have to go back through the discussion pages.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

I also have 3 advances listed.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Ok, I went through the discussion page again, and these are the days that we got advances.

Advance 1 - May 29 2021
Advance 2 - August 23 2021
Advance 3 - Apr 9 2023
Advance 4 - Jan 8 2024

Sorry I cannot give post numbers, but those are the days that we got advances.


GM

Yeah I need to speed us up some but you should have 4 at this time. So feel free to look though them all and make sure you have 4, you should be on your first seasoned.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

It wasnt a dig, i just figured i would go through, when i did my spoiler for advances.

The reasoning was when we got the next advance, i could confirm what i had advanced this level without guessing, and thus avoid doubling up on advances when i am not allowed to do that.

Besides, your game, you can advance us as fast as you want


GM

My RL has been very spotty over the few last years. Which is why my updates are wonky. I should do a bit more uniform advancing and posting, which I am working on


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

I guess we finished that sidequest, with an absolutely terrible resolution.

Any carnies who are just folks who were dragged along are now homeless and penniless. All of their worldly possessions have been blown up. The whole landscape in the area is now a haunted Fear site that is going to have monsters and ghosts for decades to come, becoming a source of local legends about abductions, murders, and horrors.

Yet it seems our characters lack the skills to have done things any other way.

Real feel-bad moment.


GM

While yes they are homeless, they are also no longer mind controlled slaves. And yeah it may have raised the fear level on this spot, it was nothing compared to what they were going do to all those small towns.


Human Indian : Parry 7 (with shield), Toughness 6(1)

That's how I was looking at it, given the dream/vision that you gave me. I (and Flying Eagle) knew we were dealing with a powerful, vicious evil.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Well, we only broke the cargo wagons, so not quite homeless.

We also did our best to avoid killing.

The last wagon can be repaired and they can carry on.
As for the local area, people will travel around it and ajust


GM

All of this is true, they lost the urns and maybe some cargo, but not the main house wagon, which has supplies and it can move slow even with 2 horses. You guys can loot the wagon or leave it for them.

Also you guys can take an advance and reset bennies


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Will take me a couple of days. Currently impaired due to re hurting my back, and on strong painkillers.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Keeper of Forbidden Lore wrote:
Also you guys can take an advance and reset bennies

This pushing us to Seasoned?


GM

@ Rufus, no problem. I have major back issues myself so I feel you man. I hope you get feeling better,

As pointed out above, this will be your 5th advance.

Quote:


Advance 1 - May 29 2021
Advance 2 - August 23 2021
Advance 3 - Apr 9 2023
Advance 4 - Jan 8 2024

Which means this should be your second seasoned. If not go ahead and fix that.

I also want to see thoughts on maybe trying to recruit again. I am working on my slow updates but that is an issue, along with low SW players on the site anyhow. But thought it was something I should bring up


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies
Keeper of Forbidden Lore wrote:

@ Rufus, no problem. I have major back issues myself so I feel you man. I hope you get feeling better,

As pointed out above, this will be your 5th advance.

Quote:


Advance 1 - May 29 2021
Advance 2 - August 23 2021
Advance 3 - Apr 9 2023
Advance 4 - Jan 8 2024

Which means this should be your second seasoned. If not go ahead and fix that.

I also want to see thoughts on maybe trying to recruit again. I am working on my slow updates but that is an issue, along with low SW players on the site anyhow. But thought it was something I should bring up

Thank you! Working on updating.

Advance 4 (Seasoned): Edge: Combat Reflexes.
Advance 5 (Seasoned): Vigor d6->d8

I'm not opposed to picking up a recruit.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Feeling a bit better from when I buggered up my back again. :(

Got to love doctor prescribed morphine, and bed rest for 3 days.

Give me a bit of time, and I will get caught up and posting again.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Rufus - hope you feel better soon!

Keeper - I have only taken 3 Advances, so I have two coming, both Seasoned. They are :

Dodge (-2 to being shot at without Cover)
Marksman (+1 to Shooting/ignore -2 penalties, if don't move in same Turn)


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Will boost my agility to D10 for my advance.


GM

Hope you get feeling better, back pain is awful. I have been getting home late , so behind on getting a recruitment up.


GM

Two tings asked by someone in the recuirtment thread.

there any concern about overlap? Does the group need something in particular?

Thoughts?


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

We don't really have a strong face character or stealth character.

I don't worry about overlap.

Some good, right-in-the-middle-of-genre choices might be a huckster with some schmoozing social skills, or a martial artist with stealth skills.


GM

Would any of you be interested in having some connection to a chi master?


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

I cannot see myself as having a past encounter with him.

I was a simple hand on a ranch, and this is one of the first times I was out Riding the Grub line.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

I would find it challenging to fit into backstory. Might have read something about him, in reports from the Ranger service.


Human Indian : Parry 7 (with shield), Toughness 6(1)

I supposed Flying Eagle could have maybe run into the Chi Master, perhaps before he became Harrowed? We both have mystical abilities, we might have bonded over those and then went our separate ways. Just curious, why are you looking for a connection?

Considering that a Harrowed is *obviously* undead, how harsh would you be about regular townsfolk reacting to the presence of a Harrowed in our group?


GM

No one has to be connected, it was just a thought. Sometimes new characters integrate better with a connection but it was just an idea I wanted to float.

On the harrowed, most can pass as living, if drunkards. That's often a player call, but something looking unnatural won't work.

As this seems to be the only taker. I am gonna go ahead and invite em to the OOC thread


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Hello, my background to the game was in San Fran and I died before I left. My death wound is fairly easy to hide and I run around "drunk" most of the time, so it should not be obvious that I am undead. I am pretty sure that I just get the -2 to interactions regardless of whether people know I am undead. I do not really do anything crazy though, so the -4 shouldn't come up much. Regardless, my ability to persuade people of things may be limited.

Can I dot into the Game Play thread to make it easier to track when you are ready to introduce my character?


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Harrowed usually only have to worry about two things, the smell (which you can cover with booze if you pretend to be a drunk) and their wounds, which if you're lucky are covered up once you get a shirt or hat without a hole in it.

Being a chi master Harrowed means splitting your advances a lot between power sets, but you do have the advantage of being pretty hard to kill!

Since Chinese rail workers are fairly common, it's not hard to have a character who came east on the rail and wound up where we are now (Colorado, I believe).


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

I think the -2 from "What the Hell Was That?" rule is in effect even if I smell like booze. Then if I use Harrowed Powers or walk around with my arms blown off it jumps to the -4. I did bump my Persuasion a little in the hopes that I can get past this now and again.

I do have two power sets to go between, but I am not necessarily planning on taking most of the powers.


GM

Harrowed also have -2 for animals. Which includes riding , Might be an issue or might be funny as hell with a cowhand that cows run from and his own horse hates.

The "What the hell was that" is always in effect. You just give off the "Ick", a vibe or something not right. to be fair, I used to work with a dude like that. Just pure ick vibe.

I'll get up an intro in the morning if I have time. I'll likely intro you in the camp itself.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

I may be misremembering, but I thought there was a Harrowed edge that let you intimidate animals into submission, so you don't take the -2. I'm probably wrong though.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15
Winona Concord wrote:
I may be misremembering, but I thought there was a Harrowed edge that let you intimidate animals into submission, so you don't take the -2. I'm probably wrong though.

I qualify to take an intimidation edge, but I do not currently have it. It might work on animals too, I did not look at it as it was not the build I was going for.

Can I move a skill point around. I don't actually have Ride and it would probably be good to at least have one point in it if I have been riding around as a cowhand for a while.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Yeah, I made the same mistake with my initial build - no Ride, didn't boost Stealth. Heck, I STILL don't have any points put into Ride!

But, you usually only have to make a Ride roll if you're doing something *other* than just trying to stay on your un-spooked horse at a normal pace...


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

ell let go from. My job for "Sleeping" when it was a diabetic event
Lots of concern for thier employees.

Looking for a lawyer for wrongful dismissal due to medical conditions.

So will continue on phone and tablet, just if i am holding things up, bot me.


GM

Sorry to hear that Rufus, companies pull that b#~!#~~# a lot sadly. I hope things improve for you.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

That sucks to hear Rufus. Good luck figuring it all out.

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