Shieldmarshal

Jeremiah Lawless's page

2 posts. Alias of KingHotTrash.


About Jeremiah Lawless

Name: Jeremiah Lawless
Concept: Bandit Turned Good Guy
Current XP: 20
Current Rank: Seasoned
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Statistics
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Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Athletics d4, Common Knowledge d4, Faith d4, Fighting d8, Intimidation d6, Language (Native) d8, Notice d6, Occult d6, Persuasion d4, Riding d8, Shooting d8, Stealth d4, Survival d4
Pace: 6; Parry: 6; Toughness: 6
Hindrances: Grim Servant o' Death (Major), Pacifist (Minor), Heroic (Major), Wanted (Major), Slowpoke (Minor)
Edges: Quickdraw, Veteran of the Weird West
Language: English (native, d8)
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Equipment
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Current Wealth: $500
Combat Gear: Unarmed (Str), Colt Army .44 (2d6+1, 12/24/48, RoF 1, 2 Wt, 6 shots, AP 1), Winchester '73 .44-40 (2d8, 24/48/96, RoF 1, 7 Wt, 15 Shots, AP 2), Bowie Knife (Str+d4+1, AP 1, 1 Wt)
Mundane Gear: Horse (Chance), Saddle, Saddlebags, Backpack (2 Wt), Lantern (4 Wt), 2 Gallons of Lantern Oil (20 Wt), 2 Weeks of Trail Rations (42 Wt), Chaps, Bedroll, Mess Kit, 50 .44 Pistol Rounds (5 Wt), 50 Rifle .44-40 Rounds (6 Wt)
Current Load: 17.6
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10 Minute Background
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Step One: Concept & Background:

1) Jeremiah is a former bandit and killer who, after being saved by a kind priest, turned away from the path of evil.
2) Jeremiah looks dangerous and gives off the feel of an experienced killer. He is exceptionally kind and peaceful, trying to avoid bloodshed where he can.
3) Jeremiah used to run with the Louis Cross Gang, an infamous gang in Kansas. He was injured and left for dead evading federal marshals. It was here that the priest took him in.
4) Jeremiah is on the run for murders he did and did not commit. A constant transient, he travels lightly and tries to keep the spark of good alive where he can.
5) While Jeremiah has been a loner for awhile, he did enjoy being part of a posse. Maybe with the right group, he can truly find his faith restored.

Step Two: Goals:

1) Jeremiah is looking to bring Louis Cross in for justice as atonement for his sins.
2) I, the player, would love for a chance for Jeremiah to truly see that evil exists in the world. It will reaffirm to him that if evil exists, good must as well. I plan on making him into a combative Blessed.

Step Three: Secrets:

1) Jeremiah knows that magic exists, having fought off a huckster that left his leg maimed and limping when a ranch baron came for the small town whose priest rescued him.
2) The Louis Cross gang actually died in the fight where Jeremiah was injured but all of them have come back as undead. Louis Cross is now a wicked Harrowed, spreading misery wherever he goes.

Step Four: 2 Friends & A Rival:

1) Mary-Beth Contanza: The daughter of the Father Contanza, the blessed priest who saved Jeremiah's life. She knows he is innocent of the Woodland Town Massacre and owes her life, as well as the lives of others, to the gunslinger's skill. She has moved on since but still advocates for the poor and vulnerable.
2) Marcus Lawless: A rail warrior and brother of Jeremiah, he doesn't approve of his older brother's life choices but still defends him to this day. Jeremiah helped them when they were orphaned during the Civil War.
3) Tobias Cliff: A federal marshal with an obsession on catching Jeremiah. While he sticks to the book and believes Jeremiah to be the vile criminal reports say, he prefers to bring him in alive and could be convinced to work with the criminal for a short time in order to protect the innocent.

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Experience
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XP Advances:

Novice Advances
[1]Raise Attribute: Spirit
[2]Edge: Quickdraw
[3]Raise Skills: Faith/Intimidation
Seasoned Advances
[4]Raise Skills: Fighting/Riding