Race |
Android Op 3 | HP 22/22 SP: 14/21 RP: 7/7 | EAC: 19 KAC: 19 | Init: +6 | Perc: +8 | |
Classes/Levels |
F: +1 R: +7 W: +3 | Atk:+7/d6+1 |
Strength |
10 |
Dexterity |
18 |
Constitution |
12 |
Intelligence |
14 |
Wisdom |
11 |
Charisma |
8 |
About Alanna "Wraith" Whiteangel
Allison "Wraith" WhiteAngel
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Defense
Move = 40ft {quick movement}
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EAC 15, KAC 16
SP 7,7/lvl HP 10, 6/lvl RP 5
Fort +2, Ref +6, Will +2
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Offense
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Speed 30ft
Melee Survival Knife +4 (1d4)
Ranged Static Tactical Semi-Auto Pistol +7 (4 Dex, +2 BAB, +1 Focus) (1d6 dmg) {+1/2 vhar lvl for WPn Spec.}
. . . . . .
Offensive Abilities Trick Attack 1d8
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Statistics
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Str 10, Dex 18, Con 12, Int 14, Wis 11, Cha 8
Base Atk +0
Racial Feats
Constructed
For effects targeting creatures by type, androids count as both humanoids and constructs (whichever effect is worse). They receive a +2 racial bonus to saving throws against disease, mind-affecting effects, poison, and sleep, unless those effects specifically target constructs. In addition, androids do not breathe or suffer the normal environmental effects of being in a vacuum.
Exceptional Vision
Androids have low-light vision and darkvision. As a result, they can see in dim light as if it were normal light, and they can see with no light source at all to a range of 60 feet in black and white only.
Flat Affect
Androids find emotions confusing and keep them bottled up. They take a –2 penalty to Sense Motive checks, but the DCs of Sense Motive checks attempted against them increase by 2.
Human: Dive for Cover: (When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll that Reflex save twice (taking the better result of the two).)
Cyber: NANITE INTEGRATION
Rebooting Nanites: Whenever you fail a saving throw against an effect that causes you to gain the asleep, blinded, confused, cowering, dazed, dazzled, deafened, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, staggered, Stunned, or unconscious condition, you can spend 1 Resolve Point as a reaction to attempt a new saving throw against the effect at the same DC. If you succeed, the condition ends, though you still suffer any other effects of the original failed saving throw.
1st: Weapon Focus (Small Arms, +1 Atk)
2nd: Evasion (No dmg if save)
2nd: Uncanny Mobility (When you make a trick attack, if you choose the target of your attack before you move, your movement doesn’t provoke attacks of opportunity from that target. When you use your standard action to move, you can choose one creature; you don’t provoke attacks of opportunity from that creature for this movement.)
3rd: {class}weapon specialization basic melee weapons, small arms, sniper weapons
--{3rd}Dive for Cover: (When you attempt a Reflex save against an area attack or area effect, you can fall prone in an adjacent square and roll that Reflex save twice (taking the better result of the two).)
Theme
CYBERBORN! (+1 Int)
Skills
(sp/lvl = 8+2(Int)+1(Computers)+1(Engineering))
(Att+skill)
[Does NOT include Operative +2 to EVERYTHING bonus]
Acrobatics(Dex) +10;4+3 C
Athletics(Str) +5;0+2 C
Bluff +4(Cha) +5;-1+3 C
Computers(Int) +12;2+3 C (+3, skill focus) (+1, Theme)
Culture(Int) +8;2+3 C
Disguise(Cha) +5;0+2 C
Diplomacy(Cha) +2;-1+3
Engineering(Int) +11;2+3 C (+3, skill focus)
Intimidate(Cha) +5;-1+3 C
Medicine(Int) +2;2+0 C
Perception(Wis) +6;0+3 C
Piloting(Dex) +10;4+3 C
Profession +0; C
Physical Science(Int) +6;
Profession (Writer) +7 ;
Sense Motive(Wis) +3;0+2 C -2 Race
Sleight of Hand(Dex) +10;4+3 C
Stealth(Dex) +10;4+3 C
Survival(Wis) +4; C
Class Bonuses:
+2 Insight to all skills (operative's edge)
HAXOR!: Computer and Engineering.
You can attempt a Computers check with a +4 bonus to make a trick attack by creating a computerized distraction .
Languages Common, Sarcesian, Aklo
SQ
Gear
Shobhad horizon striker, tactical 2d4 P 100 ft. 2 rounds Analog, sniper (500 ft.), unwieldy
glamor fusion
Tactical Semi-Auto Pistol, (260/9rnds/30 ft)d6
40 Small Arm Rounds,
Gear Consumer Backpack,
Field Rations (1 Week),
Personal Comm Unit,
Titanium Alloy Cable (10ft),
Travel Clothing,
Credstick (3cr)
Tool Kit, Engineering
Tool Kit, Computers
Tool Kit, Disguise
Tool Kit, Trap Smith
1x frag grenade (d6, 15ft)
1x smoke grenade (smoke cloud 1 minute, 20 ft.)
Armor
Defrex hide +5 +5 +4
Upgrades:
CLIMBING SUCKERS Price 1,200; Level 3
The soles of your feet become covered in fleshy slats you can open and close, providing you a climb speed of 20 feet. You don’t need to attempt Athletics checks to traverse a vertical or horizontal surface (even upside down).
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Special Abilities
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Theme Knowledge
You enthusiastically study the field of cybernetics and seek to keep abreast of new applications and experimental technologies. Reduce the DCs of Engineering checks to identify cybernetic augmentations and of Life Science checks to recall knowledge about cybernetic augmentation techniques, as well as corporations and other research facilities involved in the production of and experimentation with cybernetic augmentations, by 5. Computers is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Computers checks.
Trick Attack
As a full action can move up to my speed and make a Stealth, Bluff, or Intimidate check to make an enemy flat-flooted and can make an attack