Seeker's Deadlands: Blood Drive

Game Master seekerofshadowlight

This is a Deadlands: The Weird West game, using the newest ruleset, the SWADE.

Starting in Sutter's Flats Texas, the posses are on a cattle drive though the weird west.


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Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Notice: 1d4 ⇒ 4
Wild die: 1d6 ⇒ 5

Notice exploding die: 1d4 ⇒ 4
Notice exploding die 3: 1d4 ⇒ 2

Total 10.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin nods towards Winona and says, "Something is happening. We should go see if we can help." He will then get Betsy to move in that direction.


GM

jay Nods with Chin and Follow "Yeah, that don't seem right" Flying Eagle and Winona look over one of the downed cows. The animals are dead, eyes rolled back, lips pulled back from their teeth, no sign of breath as its nostrils and chest do not move, yet its belly rolls and pulses. Winona can even make out small cuts on its inside lips, they look to have begun to heal, maybe only a week old or so.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin rides up and looks down at the cows and says, "Well, this doesn't look like a good omen for our travels."


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

"There's cuts on the inside of their lips, like they ate something that tore up their mouths. Check some of the live cattle, see if they have the same symptom. We could be in for a real bad time with the rest of the herd."


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle thinks back to when he was living with his tribe, to see if he can recall anything like this :

Common Knowledge & Wild: 1d4 ⇒ 41d6 ⇒ 4
ACE!: 1d4 ⇒ 1 = 5

What does he recall?


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin slowly gets off his horse and loops the reins around and looks at the large cattle as if deciding how best to go and check them without getting trampled.


GM

Flying Eagle has seen this before, Prairie ticks. Vile pests that crawl inside its victims and drink until its dead. He knows they wont stay in the cows belly long!

-----
Chin sees a few others hands heading toward the downed cattle, the herd keeps moving, flowing around them like rivers water around a stone. Jay Goodman stays on his horse "No, cattle dropping is never a good sign'


Human Indian : Parry 7 (with shield), Toughness 6(1)

"I've seen this before with cattle that my tribe herded. These cows have cattle ticks, as we called them. They eat their prey from the inside out, and only leave once they've drunk all the host's blood. Depending on when they went in, some of them could be coming out soon."

Does he happen to know how to deal with these pests? If not, can others make Common Knowledge rolls?


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin takes a drink and looks for a place to tie up Betsy while they deal with whatever these ticks are.


GM

They are ticks the size of a rat (-4 size), They can be killed like normal and these barely move the only big issue is getting them out of victims before they die( castor oil will do it)

Yells can be heard from other hands as Bloated red ticks the size of a very fat rat start to crawl out of bloated cow bellies. The things are very bloated and barely move, but dozens now pour from the dead cows. some of the cowhands are starting to look panicked

Chin does not really have anything to tie his horse to, but can hand the rains to Jay or leave it a bit back.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Winona grabs her shotgun and shouts, "I hope someone knows how to get the cows to puke up these ticks, otherwise they're gonna kill a bunch of the herd!"

She starts stalking the tiny terrors, blasting them to pieces whenever she spots one, and watching for falling cows so that she can kill the tick that emerges.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle decides to try to save any still-living infected cows, and shouts to the cook and the medic (if we have one) "Do you have any castor oil on hand???"


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin hands to the reigns to Jay and starts stumbling back to the ticks to stomp on the creatures that have come pouring out. "I do not..." He slurs out in response to Flying Eagle's question.


GM

Flying Eagle can tell at this stage they have been in the cows some time, unnoticed. Likely the cows that are now falling have been killed by the bloated Ticks

Flying Eagle can see a few hands running to check on the downed cattle, others do not seem to notice. Chin is stopping on the ticks and Winona is blasting them with her shotgun. However herd and gunfire do not mix and the the herd panics, you find yourself in the middle of a stampede!

You are now in the middle of a stampede, you, Jay good all and six others. You must make an evasion check, you can use athletics, ride if mounted or another skill as you try to not be trampled. you need to succeed three times to get out of the path of the rampaging cattle


Human Indian : Parry 7 (with shield), Toughness 6(1)

Do you mean we get three rolls, and must succeed *each* time to not get trampled? How about 2 out of 3? :)


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Riding in to see what the commotion was, Rufus rides hard to try and turn the herd by shooting into the air, and using Devil Eye to physically bump cows to try and get them to change direction away from the ones on the ground.

What rolls should I make to try and help the ones on the ground without having been into the herd


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Do I get any bonuses from my Drunken Style that makes it harder to hit me when I am stumbling around?


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

1. Athletics: 1d4 ⇒ 4
1. Wild die: 1d6 ⇒ 5

2. Athletics: 1d4 ⇒ 1
2. Wild die: 1d6 ⇒ 6

3. Athletics: 1d4 ⇒ 1
3. Wild die: 1d6 ⇒ 2

Trampled.


Human Indian : Parry 7 (with shield), Toughness 6(1)

P.S. - and a Raise counts as two Successes... ;)


GM

@ flying Eagle you need three rolls to get out, every failed roll you get 2d6 damage that round. So ya know 2 out of three will get you almost out and slightly trampled ;) While a rise wont give you two successes I wll let it give you a +2 on the next roll

@Rufus I will allow riding or trade in a relevant skills. Every action you pass I will give the others a +2 for aid as you try and move the herd out of the way

@ Chin , Sure. I find the idea of stumbling though the stamped as if drunk funny and fitting. You get a +2


Human Indian : Parry 7 (with shield), Toughness 6(1)

Athletics & Wild: 1d6 ⇒ 31d6 ⇒ 1 = Failure
If Rufus fails his action this "round"...
Damage: 2d6 ⇒ (3, 2) = 5 = no damage anyway

Athletics & Wild: 1d6 ⇒ 61d6 ⇒ 6
ACES!: 1d6 ⇒ 31d6 ⇒ 1 = 9, Raise

Athletics & Wild,+2 from previous Raise: 1d6 + 2 ⇒ (3) + 2 = 51d6 + 2 ⇒ (2) + 2 = 4 = Success


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Round 1

riding: 1d8 ⇒ 1
wild: 1d6 ⇒ 3
Rufus has some difficulty in pushing Devil Eyes into the cows as they are moving fast.

Round 2

riding: 1d8 ⇒ 6
wild: 1d6 ⇒ 3

Rufus gets into the herd and starts to push some away from the people on the ground.

Round 3

riding: 1d8 ⇒ 8
wild: 1d6 ⇒ 4

wild exp: 1d8 ⇒ 7 =15, 2 Raises.

Pushing hard into the cows to try and turn the herd, Rufus gets a few more on the move.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Round 1

Chin stumbles around randomly trying to avoid the on coming cattle.

Athletics: 1d4 + 2 ⇒ (1) + 2 = 3

Wild: 1d6 + 2 ⇒ (5) + 2 = 7

Round 2
Chin looks like he might throw up his breakfast and stumbles wildly backwards with one hand clutching his stomach.

Athletics: 1d4 + 2 ⇒ (1) + 2 = 3

Wild: 1d6 + 2 ⇒ (5) + 2 = 7

Round 3

Chin catches his balance and then stumbles forward to escape the herd.

Athletics: 1d4 + 2 ⇒ (4) + 2 = 6

Wild: 1d6 + 2 ⇒ (3) + 2 = 5

Athletics Explosion: 1d4 ⇒ 2

So 7, 7 and 8 are my totals for the three rounds.


GM

Okay round 2 and three you got a +2 from Rufus. Which means Winona does not fail, No luck for Flying Eagle though. You still need One more to get out

Winona weaves though the stamped and barely avoids being trampled, Chin weaves though the Herd like a lucky drunk, looking somewhat comical but Flying eagle, Kendrick and Danial fail to get clear. Both Kendrick and Flying eagle are just pushed around a bit, but Danial is not so fortunate and is Trampled by the herd, vanish under dust and hooves.

Kendrick Athletics: 1d6 ⇒ 4 Athletics: 1d6 + 2 ⇒ (3) + 2 = 5 Athletics: 1d6 + 2 ⇒ (1) + 2 = 3
Susanne Athletics: 1d6 ⇒ 5 Athletics: 1d6 + 2 ⇒ (5) + 2 = 7 Athletics: 1d6 + 2 ⇒ (3) + 2 = 5
Danial Athletics: 1d6 ⇒ 2 Athletics: 1d6 + 2 ⇒ (2) + 2 = 4 Athletics: 1d6 + 2 ⇒ (6) + 2 = 8

Trample 1 2d6 ⇒ (2, 4) = 6
Trample 2 2d6 ⇒ (6, 5) = 11 ace: 1d6 ⇒ 3


Human Indian : Parry 7 (with shield), Toughness 6(1)

Athletics & Wild: 1d6 ⇒ 11d6 ⇒ 5

Flying Eagle finally makes his way free from the herd.


GM

The Heard moves on, You are covered in dust and coughing. Though the dust you see about a dozen cattle dead on the ground, the bloated ticks try to crawl from within and you see a crumpled form of one of the new hands, twisted and bleeding with torn cloths. Unmoving in the dust.


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin moves around stomping on ticks, trying to kill as many as he can before they disappear into the brush.

Does Chin get any interesting abilities for dancing on giant ticks?


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Winona pours a little water onto a kerchief and wipes down her face. She coughs up some dust.

"Ugh. Could've been better, could've been worse."

She stows her shotgun and climbs back into the saddle.

"C'mon, boys, we can't let the herd wander off without us."


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Wynona, we need to see to his kin folk.

He waves his hand at the fallen hand
He looks around to fix the location in his mind.
He dismounts, and tries to identify the fellow.
Once that was done, he mounts up,
Come on, lets go get our cows back


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

"We should not just leave him here. I will put him on my horse and we can bury him when we stop later." Chin says as he moves to where his horse is to get his blanket. He will wrap the man up and then strap him to his horse before mounting and moving on.


Human Indian : Parry 7 (with shield), Toughness 6(1)

"We urgently need to need to feed the infected cows some castor oil, to make the ticks leave them. Do we have any on hand?"

Keeper, I'll let you decide that.... Or are the ticks no longer a problem - like, having fed, they've left, or something?


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Having missed the body in all the commotion of being knocked down by the herd and trampled, Winona takes off her hat and beats it back into shape.

"Poor kid. As for castor oil... dunno, normally we'd have to get that in town. But usually you can get it in a big bottle."


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

"I think the rest of the cattle ran before any ticks could get to them. But it might be good to search the herd for any other cattle that are acting strange." Chin says before adding, "But I do not have any castor oil."


Human Indian : Parry 7 (with shield), Toughness 6(1)

I would assume on a cattle drive of this size there'd be a chuck wagon (and an NPC cook?), and so maybe some general supplies. Altho I will admit castor oil would a strange one to carry on a cattle drive...unless these ticks are well-known, and so people know to carry castor oil just in case? Not trying to argue for, just rambling...Keeper can decide.


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Rufus grabs a nearby hand. don't matter who, just which ever one is closest

Can you bring this unfortunate back to the chuck wagon.
Once you are there, check to see if they have any Castor Oil.
If not

Rufus digs in his pocket for a couple of Gold eagles
Take this, then run into the nearest town with another hand, and bring back 2 gallons of it.

He then looks at the rest of the group

Well, this is the second time that we have had to regather the herd from a stampede. Shall we begin again

he then mounts back up on Devil Eyes, and starts to ride after the herd.


GM

Sorry guys I had a long week and honestly lost track of days. I will say That Flying eagle with his roll can tail if the cattle had been effected at the same time they would also be dead. He could along with others exam the cattle's inner lips, the Ticks dig in, there will be scarring. As for castor oil, there may be a bit for people but not enough for 2000+ cattle.

The Dead man is named Daniel something, you are not sure any of you even talked with him, being a new hand picked up just in Denver. Kendrick Helps Chin Rufus gather up the man and rides toward the chuck wagon as You and the others gather you the herd.

Within 30 minutes, Bill Sutter and Luke Ride the the spot of the stamped, looking over the dead cows and bloated ticks. " Damn ticks!, We'll have to check the herd. Those all look like my Original herd with the brand, that will help some"[b] He grumbles. [b]"We'll give Daniel a good Christian burial when we set camp. Luke, you get the hands organized so we can check the herd."

It takes a few hours to get the herd back in shape and Sutter calls the camp early as you have cattle to check and a hand to bury.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Not sure what to post, since I assume Luke will be giving us orders about checking the cattle...???


Male Human Toughness 5, Parry 5, Notice d4; Bennies 3; Wounds 0

Once we get them re corraled into the drive, we will need to separate, then check. Going to be a busy few days


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin remounts and starts helping move the herd.


GM

Sorry guys I had a rough week, I should be back to 3 or more posts next week

Luke has the hands break up to check the cattle, having you separate any they suspect. He comes up to talk to your group. "I want you to check the cattle the hands put aside,You know what you are looking for"

You guys can use notice or any other methods to double check the cattle.


Female Human Seasoned | Pace 6 | Parry 5 | Toughness 7 (2) | 3/3 Bennies

Winona nods and tips her hat in acknowledgement. She heads to find a group of the cattle with the original herd brand, as mentioned previously by Bill and Luke.

Notice: 1d6 ⇒ 2
Wild Die: 1d6 ⇒ 6
Wild Die Ace: 1d6 ⇒ 2

Total 8.


Human Indian : Parry 7 (with shield), Toughness 6(1)

Flying Eagle inspects the cattles' mouths :

Notice & Wild: 1d6 ⇒ 41d6 ⇒ 6
ACE!: 1d6 ⇒ 1 = 7, Success


Attack:
[dice=Fighting]d12[/dice] [dice=Wild]d6[/dice] [dice=Melee damage]2d4[/dice][dice=Raise Damage]d6[/dice]
Skills:
Agility- D8, Smarts- D6, Spirit- D8, Strength- D4, Vigor- D8; Athletics- D4, Com Know- D4, Fighting- D12, Notice- D6, Persuasion- D6-2 (-4), Focus- D6, Stealth- D8, Streetwise- D4
Parry: 8 (10); Toughness 6; Bennies 3/3; PP 15/15

Chin starts looking around the cattle's mouths and for any sign of ticks climbing up.

Notice: 1d6 ⇒ 5

Wild: 1d6 ⇒ 6

Explosion: 1d6 ⇒ 1

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