Grigory tries to keep his stomach from heaving up any of its remaining contents and moves himself into position to take a charge at the giant skunk as soon as he stops feeling the sudden urge to vomit.
Kalkamedes again strikes at the giant skunk, trying to thump it out of the way so he can keep moving.
Round 5 (bold may act) Nightkit Corgrim (may also retcon round 4 if wanted)
Leon (-9 hp; last round of nauseated (single move action only), then sickened 4 minutes)
Challa
Giant Skunk (-23 hp; 4 nonlethal)
Merida
Grigory (sickened 4 minutes)
Kalkamedes (-9 hp)
Active Effects
. . Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn. A creature cannot use the scent ability as long as it is affected by this musk.
. . Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature cannot use the scent ability as long as it is affected by this musk.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Oh come on! the situation really stinks if we can't pass a simple skunk without grievous harm.. and now I can't throw a vial of alchemic fire without Kalky and Kitty being licked by the flames.. Too bad, but it would be worse if that stinky animal bites someone. And I'm not talking about Kalkamedes.
Corgrim steadies his arm and throw a flask toward the filthy, hairy and smelly beast (definitively not speaking about Kalkamedes)
Throw flask vs touch AC:1d20 + 4 ⇒ (10) + 4 = 14 Fire dmg:1d6 ⇒ 3
Corgrim, is that your round 4 retcon action? If so, we also need an action for round 5.
I assume--since you didn't apply a range increment penalty--that you're targeting the square in front of Kalky, which will splash both Kalky and Nightkit. Please confirm; I've put a marker on the map to indicate the square I think you're targeting. PvP rules for PFS require Nightkit to approve the splash damage from the toss (1 hp). If Nightkit vetos the splash damage, you'll have to take a -2 to your attack roll to throw to the back side of the skunk where there's no splash on any PCs.
Note that you also take a -4 penalty for making a ranged attack into melee without Precise Strike.
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Didn't know about the veto for splash damage. It will be easier for everyone if I target the square right after the skunk. No direct damage but 1HP worth of splash dmg for 2 rounds, I guess. Even with -4 to fire in melee, I should hit AC 5. About round 5: can I push away/switch places with Sleepyhead?
Unable to get over the skunk, such to her annoyance, she slips behind Kalkamedes to allow Colgrim to get in She is also surprised that the pain hasn't snapped Kalky out of sleep mode.
Darnit She says to herself. I CAN"T let him get hurt any more. I don't care what the others say. We're responsible for his wellbeing.
So she yanks on the harness in an attempt to move Kalky five feet back so she can slip in front of him.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Nightkit, don't you want to attack first? Also, if you move you will get an AoO as you cannot take a five foot step on the stairs (difficult terrain)...
Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3
Switching places carefully with Kit so as not to get bitten by the skunk, Corgrim attacks.
Very carefully.
The animal will never known it was threatened.
Maybe Corgrim is an animal lover, a longtime member of the Society for Protection of Skunks, who knows?
Bite vs. Nightkit AC 16:1d20 ⇒ 18damage, B/P/S:1d8 + 3 ⇒ (6) + 3 = 9
Nightkit strikes at the skunk, but misses, and then she moves to make room for Corgrim. The skunk bites hard as she moves away, piercing her shoulder and--unfortunatly--likely some internal organs; Kit falls to the ground before she makes it up a single stair. Kit is at -1 hp; please make a DC 10 Constitution check to stabilize, with a -1 penalty from the damage. 1st level combat is rough when a single attack can put a PC in negative hp!
Corgrim steps up over Kit and tries to drive his sword into the skunk's side, but the animal twists away from the strike. Acrobatics wasn't necessary for the movement; the skunk only has 5' reach. I used the [9] in your attack roll, but with a +1 bonus it's still not enough to hit.
Leon continues trying to settle his senses, and Challa finally connects with an arrow. Though it initially seemed quite a deadly shot, it seems to have barely missed a major artery and only left the tiniest of scratches. Sorry, crit did not confirm; this would have been the time for that, too!
GM Screen:
Bite vs. Kalky AC 12:1d20 ⇒ 11damage B/P/S:1d8 + 3 ⇒ (7) + 3 = 10 Claw vs. Kalky AC 12:1d20 ⇒ 8damage P/S:1d6 + 3 ⇒ (2) + 3 = 5 Claw vs. Kalky AC 12:1d20 ⇒ 7damage P/S:1d6 + 3 ⇒ (4) + 3 = 7
Despite all the other activity around, the skunk continues to focus on Kalkamedes, opening multiple wounds all over the ex-Paladin's body.
Round 5 (bold may act)
Nightkit (-9/8 hp; dying; pending Stabilize check)
Corgrim
Leon (-9 hp; last round of nauseated, then sickened 4 minutes)
Challa
Giant Skunk (-24 hp; 4 nonlethal)
Merida Grigory (sickened 4 minutes)
Kalkamedes (-31 hp)
Active Effects
. . Nauseated: Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn. A creature cannot use the scent ability as long as it is affected by this musk.
. . Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature cannot use the scent ability as long as it is affected by this musk.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
"WHAT DID YOU DO TO KIT?!", Merida screams at the top of her lungs. She shoots an arrow at the skunk...
The map is up-to-date, so Grigory does get the flanking bonus... and that turns a miss into a hit!
Grigory takes advantage of the skunk's attention to the Pathfinders on the stairs, and completely blindsides the enormous animal with a powerful hack with his greataxe. The skunk emits a pained screech as it falls to the floor.
Kalkamedes takes advantage of the skunk's incapacitation and stumbles over the creature in his relentless quest to keep moving forward. He steps from the skunk's inert form onto the dias and moves to the double doors, which he attempts to open to no avail, pushing with all of his strength without any effect.
Room Description wrote:
Steep stairs descend into this room, whose only other entrance is sealed by a massive set of iron double doors that block passage to the east and rest upon a dais of glistening black stone. To the west stands a statue of an elderly, robed man carved from the same dark stone, and in his hand he brandishes a slender golden wand that points toward the door. Ancient script winds around the statue’s round base, and dried leaves, dirt, and small animal bones are scattered about the room.
Combat over! But we'll stay in rounds until Nightkit is healed or at least stabilized.
Active Effects
. . Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature cannot use the scent ability as long as it is affected by this musk.
Active Effects
. . Sickened: The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks. A creature cannot use the scent ability as long as it is affected by this musk.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
"See, that's what you get when messing with pathfinders!"
Merida spits on the floor. Then she remembers the seriously wounded Nightkit.
"Good hit, Grigory! But now we need you to heal Kit. Leon and Kalky could do with a tap of the wand, too. And Challa", she turns to the bard, "is there anything you can do against the smell? I really want to keep my dinner down where it belongs..."
Grigory heals whichever of his comrades hasn't already been healed by his turn 1. Nightkit, 2. Leon, 3. Kalkamedes
CLW Wand:1d8 + 1 ⇒ (8) + 1 = 9
"Me an' Leon could use a couple minutes. Maybe some fresh air. I can still taste that stupid thing's spray," he says, kicking the skunk's corpse. "Remind me never to do that again."
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
"Kit, how are you? You look a little pale."
"Thank you, Challa. My nose and stomach are already feeling better."
"A party? Count me in, Corgrim. After this night, I'll definitely need something more fun and less dangerous... "
As she cannot contribute to healing or cleaning, Merida walks over to the statue and inspects it closely for a minute, trying to make some sense of it.
Perception Take 20:20 + 5 = 25
As we are not in danger (and the iron double doors are firmly closed so Kalky cannot leave), Merida can take a minute to Take 20 on Perception, right?
As we are not in danger (and the iron double doors are firmly closed so Kalky cannot leave), Merida can take a minute to Take 20 on Perception, right?
Yup! In fact, Grigory has asked for a few minutes to wait out the sickened condition for him and Leon, so might as well inspect things in the meantime.
Grigory works on healing the party of their injuries, then he and Leon both take a few moments to settle their stomachs. It definitely helps that Challa has removed all residue of the skunk musk from everyone; the air in here now smells as clear as the day the structure was built (you imagine).
Merida examines the statue, and doesn't uncover anything that wasn't obvious. The script in is a language she doesn't recognize. Thassilonian; a Linguistics check might be able to read it as well.
The linguistics skill description says that you can try again, and has no specific restrictions regarding Taking 10 or Taking 20, so I'll allow it.
While Grigory and Leon are focused on settling their stomachs, Corgrim spends some time with the script around the statues base, and comes up with a translation for the group:
"Those that would dare believe they are strong enough to oppose us shall learn that their strength is their weakness and our weaknesses are our very strengths."
She does, however, make a bit of a show about it, dancing around the door in order to cheer everyone up. Some of those moves seem to be a bit - sensual
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
Leon slips back out of the temple and gets a quick breather until he feels a bit better. He heads back in, still just a bit stinky and is quite happy to accept the offer for some deodorization.
"Aight, I'mma tie up Kalky now. We know he wantta get thru door. We open it up I carry him thru till we need him ta picka route."
He ties Kalkamedes legs and hands up and then sets him on the side of the platform before trying to push the door open.
When Leon steps onto the dias to approach Kalkamedes, he feels his strength slip away immediately--so much so that he no longer has the strength to even stand on his own two legs!
The stout warrior falls to his knees, and quickly slumps to the ground, unable to move.
I picked a spot that seemed reasonable for where Leon stepped onto the dias, but you can update that position to any square adjacent to the dias' edge, if you like.
"Kit or Corgrim, is this statue's wand gonna spring a trap or somethin' on me if I try ta wiggle it loose? And is it valuable maybe?" Grigory asks. "And anybody recognize statue man from any books or anything?"
Seeing Leon slump to his knees, Grigory is concerned the skunk's spray hasn't worn off completely.
"You need some more fresh air, Leon?" Grigory asks, stepping up onto the dais to try to help Leon to his feet.
While Grigory doesn't fall to the floor, he too immediately feels nearly all of his strength sap from his muscles as soon as he steps on the dias; he can remain standing, so whatever is happening is affecting him to something of a lesser degree, but he feels as weak as a babe, and his efforts to even lift one of Leon's arms are for naught.
Kit, you felt no change when you stepped onto the dias, for the record.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Merida turns around as she hears Leon hit the ground.
"Leon! What happened to you?"
Seeing Grigory coming to aid, she stays where she is. When Grigory cannot even lift Leon's arm, Merida gasps.
"Corgrim, what does the inscription say? 'strength is weakness' and 'weaknesses are strengths'... hm... and Nightkit seems to be her normal self up there..."
Merida gets excited.
"I got it! The stronger one usually is, the weaker he is there on the dias!
Well, that makes you the strongest up there, Kit. So could you please pull our big crybaby Leon from the dias and then tie Kalky up? He should be weakened, too!"
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
Leon continues sobbing until his strength returns, if it ever does.
"Furst da skunk, den dis!"
____________
It's all good. Tis just RP and he is definitely crying. Leon plus his gear is a whopping 378 pounds, fyi. I think that should still be in the realm of being draggable though for even Nightminx.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
"I solved it! I solved it! I'm pretty sure I solved it!"
Even seeing the mighty Leon crying like a toddler cannot dampen Merida's excitement right now.
"There, there, Leon. You'll see, you will be back on your feet in no time."
As Leon collapses, she steps on the dais in order to get him off it - and also comfort him a bit.
Come on ... Upsy daisy Leon ... let's get you off this dais and get your strength back ..... sssshhhh .... Don't worry about it .... You're not the first big man I've seen pass out like this.
She proceeds to help him off the dais before going back for Grigory.
Assuming nothing else goes wrong, she then goes back to tie Kalkamedes, again, being careful to ensure he's not hurt in the process. She also seems to know her knots. While doing so, she looks wistful.
sylvan:
Sorry about this Kalky, but it's for your own good, I'd say better you than me but I'm not sure about that at the momennt. But yeah ... we better check out the next room before we let you in there.
Once done. I used slip knots. Just pull the ends that I marked with ink and it should all come loose.
"I think that wand got somethin' to do with it," Grigory says. "It's different from the resta the statue. Don't make sense to make the wand different like that if it's just parta the statue."
He looks at the wand suspiciously trying to gauge if it's possible to pull it from the statue's grasp, but worried such an action might trigger a trap of some kind.
Not being well-versed in identifying magical items or detecting traps, he makes room for one of the others to inspect the wand as well.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Nightkit wrote:
After patting Leon for a bit as he recovers, Nightkit then goes to check out the statue and the wand for traps
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
Chronicle #: 2
Player: Pete H.
Character: Leon the Brute
PFS #: 123584-17
Faction: Liberty’s Edge
Slow/Normal: Normal
Starting XP: 1
Initial Fame/PP: 2 Fame, 0 PP
Starting GP: 45.35g
Day Job roll: Will attempt to complete Season 10 FJC missions for Liberty's Edge.
8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
Chronicle #: 1
Player: nestea78 a.k.a. Chris N.
Character: Merida Bowie
PFS #: 331079-3
Faction: Scarab Sages
Slow/Normal: Normal
Starting XP: 0
Initial Fame/PP: 0
Starting GP: 22.88
Day Job roll: none
No additional purchases - this is a brand new character! :-)
I also need to note that I played this scenario with my first character on Sep 13, 2018.
I promise not to spoil any information or use insider knowledge - to be honest, I do not remember much about it... o_O
Is the replay ok with you?
While I respect and expect you to avoid spoilers, I've found that CORE games are almost always played by people who've played the scenario before. If everyone holds back, nobody makes any decisions. Feel free to participate completely!
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
I definitely have some knowledge and experience with this scenario too. I just try my darndest to get inside my character's headspace when making in game decisions.
Fortunately Leon doesn't have too much up there to have to deal with. :D
8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
Thanks, I am looking forward to the game! :-)
Time Zone
I live in Austria, Europe - my timezone is UTC +01:00 during Standard Time from ~Nov-Mar, and UTC +02:00 during Daylight Savings Time from ~Mar-Nov.
If my calculation are correct I am 6 hours ahead of you.
Usually, I will not post between 12:00 a.m. and 09:00 a.m. local time - Friday and Saturday nights may be exceptions...
Haven't played any PFS organized play previously, so I'm not entirely sure what to put for some of these.
Chronicle #: 1?
Player: Greg (rhino43grr)
Character: Grigory Reinhold
PFS #: 45513
Faction: Grand Lodge
Slow/Normal: Normal?
Starting XP: 0?
Initial Fame/PP: 0?
Starting GP: 150 gp
Day Job roll: None?
I'll be going through my character sheet to update equipment/wealth and to make sure everything is squared away for PFS play.
Timezone is UTC-5
Hi Grigory, welcome!
If this is your first game with this PC, then the Chronicle # is 1.
The PFS# should have a -X number with is as well. 45513 is you, -1 is your first character, -2 your second, etc.
Slow/Normal determines how quickly your character accumulates experience and gold. Slow track allows you to play more games with the character before leveling up (6 games per level); Normal track is 3 games per level, and is what most people play unless they have a specific reason otherwise.
If this is Chronicle #1, then your starting XP, and Fame/PP, will be 0; that all looks correct.
If your character has ranks in a Craft, Perform, or Profession skill, you can make a Day Job check to earn a small amount of additional gold. This is by no means required, but if you have the skill, you might as well use it.
If this is your first game with this PC, then the Chronicle # is 1.
The PFS# should have a -X number with is as well. 45513 is you, -1 is your first character, -2 your second, etc.
Slow/Normal determines how quickly your character accumulates experience and gold. Slow track allows you to play more games with the character before leveling up (6 games per level); Normal track is 3 games per level, and is what most people play unless they have a specific reason otherwise.
If this is Chronicle #1, then your starting XP, and Fame/PP, will be 0; that all looks correct.
If your character has ranks in a Craft, Perform, or Profession skill, you can make a Day Job check to earn a small amount of additional gold. This is by no means required, but if you have the skill, you might as well use it.
Thanks for the clarification. In that case:
Chronicle #: 1
Player: Greg (rhino43grr)
Character: Grigory Reinhold
PFS #: 45513-1
Faction: Grand Lodge
Slow/Normal: Normal
Starting XP: 0
Initial Fame/PP: 0
Starting GP: 150 gp
Day Job roll: None
I'll have all the changes to my character sheet and equipment done today.
8-99 D The Solstice Scar Male LG Human Oathbound Paladin of Sarenrae 4 | HP 21/36 | AC 19 T 10 FF 19 | CMB +9, CMD 19 | F +9, R +4, W +5 | Ini +0 | Perc -2 | SM -2 | Speed 20ft
Welcome to PFS, Grigory!
@Leon:
Both Nightkit and I could use UMD to activate wands, even if success is not guaranteed.
Hopefully, the CLW wand(s) is/are not needed at all...
(Why yes, I am young and optimistic!)
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
For having two fighters, a rogue and a ranger, I think we actually have a pretty darn good array of characters here.
The outpost signup sheet has six for this group, so we should get another rogue and a bard at some point.
And it is totally the right attitude to be optimistic about no or minimal combat. We just started out on our pathfinder journey. We haven't had time yet to be completely beat to heck! :P
Changed from Human to Half-Orc since it seems like Darkvision might be handy while we're following the sleepwalker.
It's been a couple years since I've played Pathfinder with the exception of trying to GM some of the Beginner Box for my 8-year-old to play solo with some GMNPC help a while back. I might be a little rusty, but I'll try my best.
Grigory, since this is a new PC and you are a (relatively) new player, I did a deep review of your PC. There are a few items that are incorrect. - As a half-orc, you don't get the human Bonus Feat, so you'll have to drop one feat
- Your class skills aren't quite correct
- Some items are miscalculated (both to your favor and your detriment)
- Some of your equipment isn't available in the CORE campaign
- You still have one more language to select
I quickly built your PC in HeroLab with CORE settings, and here is a statblock that you can use for reference (I kept Alertness for your feat here; you can of course keep Persuasive if you like that instead; that will change some of your skill bonuses).
Grigory's Statblock:
Half-orc ranger 1
N Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +9
--------------------
Defense
--------------------
AC 15, touch 12, flat-footed 13 (+3 armor, +2 Dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2
Defensive Abilities orc ferocity
--------------------
Offense
--------------------
Speed 30 ft.
Melee dagger +4 (1d4+3/19-20) or
. . sap +4 (1d6+3 nonlethal) or
. . scimitar +4 (1d6+3/18-20) or
. . silver dagger +4 (1d4+2/19-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks favored enemy (humans +2)
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 14, Int 12, Wis 14, Cha 8
Base Atk +1; CMB +4; CMD 16
Feats Alertness
Traits observant, suspicious
Skills Diplomacy +0, Disable Device +0, Intimidate +5, Knowledge (local) +2, Perception +9, Sense Motive +9, Stealth +5, Survival +6; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ orc blood, track +1, wild empathy +1
Combat Gear caltrops; Other Gear studded leather, arrows (20), dagger, sap, scimitar, shortbow, silver dagger, backpack, bedroll, bell, candle, chalk, fishhook, flint and steel, holly and mistletoe, ink, inkpen, mirror, paper, parchment, sack, sewing needle, signal whistle, silk rope (50 ft.), tindertwig (10), waterskin, whetstone, 7 gp, 6 sp, 6 cp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
We start in a little less than a week, so you have some time to make the necessary corrections.
Grigory, since this is a new PC and you are a (relatively) new player, I did a deep review of your PC. There are a few items that are incorrect. - As a half-orc, you don't get the human Bonus Feat, so you'll have to drop one feat
- Your class skills aren't quite correct
- Some items are miscalculated (both to your favor and your detriment)
- Some of your equipment isn't available in the CORE campaign
- You still have one more language to select
I quickly built your PC in HeroLab with CORE settings, and here is a statblock that you can use for reference (I kept Alertness for your feat here; you can of course keep Persuasive if you like that instead; that will change some of your skill bonuses).
** spoiler omitted **...
Thanks. It's still a work in progress converting things over from the old human Urban Ranger character sheet from a previous campaign. I keep tweaking things on paper before editing them on here. I haven't made it to changing the equipment quite yet.
As for being 'beat to heck' it's come close for Nightkit. First it was cannibalistic halflings then homicidal gourd leshies. She also had to deal with a love sick party member who kept following her like a lost puppy, so she can't say adventuring hasn't been ... eventful.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
@GM Zin:
As Merida is also a brand new character, you might want to make sure she is legal in the core campaign, too.
I tried my best to do so, but four eyes see more than two, right?
It occured to me that I registered her wrongly as standard, so I made a new organized play CORE character. This is her, please disregard the other.
As Merida is also a brand new character, you might want to make sure she is legal in the core campaign, too.
I tried my best to do so, but four eyes see more than two, right?
It occured to me that I registered her wrongly as standard, so I made a new organized play CORE character. This is her, please disregard the other.
Sounds good; I'll take a look at it this weekend. GM's are supposed to periodically audit character sheets and chronicles anyway, and this is a convention game, so I'll just go ahead and do this for the whole table over the weekend.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Chronicle #: 1
Player: nestea78 a.k.a. Chris N.
Character: Merida Bowie
PFS #: 331079-5
Faction: Grand Lodge
Slow/Normal: Normal
Starting XP: 0
Initial Fame/PP: 0
Starting GP: 20.80
Day Job roll: none
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
@GM Zin:
I have a question - how do you create a CORE character with a faction that is NOT Grand Lodge?
I could not select a different option...
Or are there no other factions allowed in CORE?
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Leon, thank you for the quick answer!
Then I will amend my char (again) to take the faction trait from Scarab Sages that I wanted from the beginning!
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Chronicle #: 1
Player: nestea78 a.k.a. Chris N.
Character: Merida Bowie
PFS #: 331079-5
Faction: Scarab Sages
Slow/Normal: Normal
Starting XP: 0
Initial Fame/PP: 0
Starting GP: 20.80
Day Job roll: none
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Grigory Reinhold wrote:
Dang. I should have gone armorless to start out and bought Corgrim's old armor at a discount.
Unfortunately, in Pathfinder Society you cannot buy from other players.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
@GM Zin:
Do you have any idea when (or if) the sixth player is going to join us?
I believe it was a bard named Challa...
I should point out that Nightkit is actually Liberty's Edge but I can just see an administrative error resulting in her getting the wrong faction mission.
And it's usually me that plays the magical nerds. Maybe I should give Nightkit a level of wizard after this?
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Nightkit wrote:
And it's usually me that plays the magical nerds. Maybe I should give Nightkit a level of wizard after this?
Let's hope our bard shows up soon - and has learned either detect magic or identify.
A mending spell for the mithral longsword would be great, too...
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Zin wrote:
I'm expecting that, if they see the message, they'll just show up here and start posting. So you'll likely know as soon as I do.
Well, according to the sign-up sheet, she has three OUTPOST games to attend.
But only one of her characters (XabalaTheDruid) has posted so far - his latest post was 37 minutes ago...
LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
I honestly didn't really think that much about light on most of my pc's since I just grab an ioun torch after the first scenario (and my first two Core PC's were a wizard and a dwarf rogue, light isn't really an issue for them).
Then I played a Core Campaign with a half elf ranger and nobody had light and it was dang frustrating. So a Wayfinder became a really high priority for my Core PC's after their first session.
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Merida Bowie wrote:
GM Zin wrote:
I'm expecting that, if they see the message, they'll just show up here and start posting. So you'll likely know as soon as I do.
Well, according to the sign-up sheet, she has three OUTPOST games to attend.
But only one of her characters (XabalaTheDruid) has posted so far - his latest post was 37 minutes ago...
Correction: One of her games is on myth weavers - she is active there, too.
(Sorry if this looks like stalking - that's not my intent. I just want to play with a complete table. Maybe she has forgotten that she signed up for this game...)
Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 47/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Welcome Challa! :-)
Challa Songbird wrote:
How much for 2 scrolls of Feather Fall?
Scrolls wrote:
The price of a scroll is equal to the level of the spell × the creator’s caster level × 25 gp. If the scroll has a material component cost, it is added to the base price and cost to create.