| DM Carbide |
***OVERSEER ANNOUNCEMENT***
The repair teams have patched the rift at the Temple of Empyreal Enlightenment. The nightmare is over, and Korada’s faithful now lend us their aid! The Temple is secured!
| GM_Colin |
For some reason Rogarch's familiar acted in Rogarch's turn. Will put Rogarch on delay to keep us moving.
Red monster flies closer, still maintaining 25ft altitude, and scream at Rogarch.
Initiative, round 1
==========
Red, 4 images
-----
Rogarch Will save needed vs Enchantment + Compulsion + Mind-Affecting
Linka
Taryn
Harken
Garsita Will save needed vs Sonic + Mind-affecting
-----
Blue, 3 images
-----
Kiyoko (atk/dmg -2/-2)
Mantis
RawkNRolel
==========
Bold is up!
Taryn Grimskull
|
this is based on both enemies still flying and out of melee range
Taryn moves closer switching her katana for her bow and instructs Harken to defend her if any of the foes comes close to her... she will attack with her bow next round.
Linka Wind
|
Linka tucks in with the group and lobs a bomb at red.
Knowledge (dungeoneering): 1d20 + 12 ⇒ (6) + 12 = 18
Attack, thorny bomb, vs touch: 1d20 + 13 ⇒ (13) + 13 = 26
damage, piercing: 3d6 + 7 ⇒ (6, 1, 6) + 7 = 20
Image, real one a 1: 1d5 ⇒ 1
The bomb finds its true target and explodes.
| GM_Colin |
BOTTING Garsita as requested
Will: 1d20 + 11 ⇒ (5) + 11 = 16 Garsita is unfazed by the silent scream.
And she will touch Linka to give her Bit of Luck and takes out a sling.
Linka recognizes that they are cloakers, and her bomb accurately BOOOM the red cloacker.
Initiative, round 1
==========
Red -20, 4 images
-----
Rogarch Will save needed vs Enchantment + Compulsion + Mind-Affecting
Linka (bit of luck)
Taryn
Harken
Garsita
-----
Blue, 3 images
-----
Kiyoko (atk/dmg -2/-2)
Mantis
RawkNRolel
==========
Bold is up!
Since we're doing group initiative and the Bit of Luck can be considered applied before Linka throws her bomb, Linka can roll another d20 for the 'roll twice take best' effect of Bit of Luck and go crit fishing
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
Our new allies on the patchwork plane have granted the repair teams access to the rift, and it is repaired. These allies can help in the coming battles. The Patchwork Allies are secured!
| GM_Colin |
BOTTING Rogarch for FOUR day of inactivity
Will(Rogarch): 1d20 + 4 ⇒ (8) + 4 = 12 The bloodrager do nothing because she is paralyzed.
With all the area of the Tapestry secured, other Pathfinder teams comes to aid. The greatly outnumbered cloakers, being 14 INT smartass as they are, immediately bail out and run away. After a minute or so, Rogarch and Kiyoko recovers.
Combat Over due to reaching end of part 2 for multi-table special
Having secured the tapestry and implemented provisional repairs, the Pathfinders return to the tapestry chamber in the Grand Lodge. Aram Zey begins assessing the tapestry’s condition and stability. While awaiting further instructions, teams send one or two Pathfinders to neighboring teams to share information about the missions they completed and learn about the ones they didn’t. To make this intermission work in PbP, Someone could do a short paragraph or two for the report, post it here, and I will send them to other tables.
Players can also boost any Aid Token in their possession once, and this is an excellent opportunity to pass it to another group.
Rogarch
|
Rogarch gradually thaws from the paralysis.
”Well. That was a new experience.”
Linka Wind
|
I'd go with boost and pass
Linka scrawled a quick summation, obviously note up to her standards, but for a field report it will have to do.
Having worked together to thoroughly examine the damaged Hao Jin Tapestry we decided to begin our work at Slave Mountain. Upon our arrival we were immediately beset by a squad of hostile duergar with undead servants. After a brief scuffle (during which I proved superior to the enemy alchemist), me eliminated the threat. Behind the fallen foes we found a soul gem belonging to the night hag, Aslynn, being used to drain the souls of thirteen prisoners. We smashed the gem to release the prisoners. Before we could leave a small group of boggards attacked. They proved to be a nuisance at best and we hurried on to help the team at Round Mountain. (Are we the mountain team?)
Within Round Mountain we helped set up a bass agent through... difficult... terrain before moving deeper into the mountain. A couple of lava rays, local wildlife, had to be dispatched, but then there were some cloaked, but we got rid of them too, and now Round Mountain is also secure.
Are there anymore mountains?
| DM Carbide |
Aram Zey stands once more before the tapestry, a renewed light in his sunken eyes. “The Hao Jin Tapestry is stable at last. While you were performing your duties, I have reached a better understanding of the chaos you faced. The tapestry is still in dire condition. Lacking Hao Jin’s own magic, the tapestry has been using small pieces of departing souls to maintain itself over the centuries. This mechanism is depleting the tapestry’s water sources and spawning undead horrors. However, thanks to you, we have time to search for a more permanent fix. For now, get some rest, and—”
The former Master of Spells staggers back as a three-foot tear down the center of the fabric gouts sudden flame. Pathfinder agents flock around him, scrambling to assess the damage. A vein pops out on his forehead, and he yells sharply, “Pathfinders! What have you done?” He cuts himself short, taking a deep breath and muttering to himself, “Keep it together. Don’t take it out on the agents.” Frowning, he returns his gaze to the tapestry, his eyes darting wildly across its surface. When he speaks again, his voice is low and determined, “This new rift is no accident. Something is attacking the tapestry from the Astral Plane. Damage of this magnitude must have spawned hundreds more undead. Quickly, re-enter the demiplane and fend off the invaders!”
Table GMs, begin Part 3.
Kiyoko Tamahi
|
“I say that we beat back the invaders,” Kiyoko says.
Mantis Outman
|
If we comes to another day, I will switch my Flaming Sphere to Delay Poison. Before engage the battle, I will put up Long Strider, Ant's Haul, Feather Step, HA, Lucky Number and Delay Poison. Also use 2 Bark Skins to Kioko and Taryn
| GM_Colin |
A gaping hole mars the sky of the tapestry. Beyond the rift, dozens of strange vessels float in the Astral Plane, crawling with invaders. Every surface of the tapestry realm stretches and tears as it tries to repair itself, creating more rifts in a slow but devastating chain reaction. The vessels deploy invaders to wreak havoc as the demiplane disintegrates.
It takes you about 10 minutes to get to the location where invaders are coming in. You are tasked to intercept the invaders at a set of ancient ruins in the desert. You may prebuff anything that last longer than 1 min
As a horde of towering humanoids approaches, Aram Zey’s voice booms. "Pathfinders, these giants may be simpleminded, but our allies can’t outwit them without your help. Get out there and teach them a lesson."
Init(Taryn): 1d20 + 4 ⇒ (1) + 4 = 5
Init(Harken): 1d20 + 3 ⇒ (8) + 3 = 11
Init(Garsita): 1d20 + 4 ⇒ (5) + 4 = 9
Init(Kiyoko Tamahi): 1d20 + 4 ⇒ (7) + 4 = 11
Init(Linka): 1d20 + 3 ⇒ (5) + 3 = 8
Init(Rogarch): 1d20 + 9 ⇒ (13) + 9 = 22
Init(RawkNRolel): 1d20 - 1 ⇒ (16) - 1 = 15
Init(Mantis): 1d20 + 1 ⇒ (13) + 1 = 14
Monsters: 1d20 + 2 ⇒ (11) + 2 = 13
COMBAT!
Initiative, round 1
==========
Rogarch
RawkNRolel
Mantis
-----
Yellow
Red
Blue
-----
Kiyoko
Harken
Garsita
Linka
Taryn
==========
Bold are up!
Mantis Outman
|
Lucky #: 1d20 ⇒ 10
Kn(Local): 1d20 + 7 ⇒ (9) + 7 = 16
"Trolls, we know how to deal with them!"
Mantis will cast Burst of Radiance onto those Trolls.
blinded: 1d4 ⇒ 4 Ref vs DC 18, succeed will be dazzled instead of blinded
dmg (if evil): 5d4 ⇒ (4, 1, 3, 4, 2) = 14
Kiyoko Tamahi
|
Kiyoko advances as well, hand hovering over the hilt of her katana.
Move, then standard action to start a Full-round action for her Iaijutsu Strike. She'll use her standard action next round to complete the full-round action.
Kiyoko's AC is 21 as long as she remains adjacent to only one opponent thanks to her Expert Duelist trait.
Linka Wind
|
Linka takes a moment during prep time to drink that nice Fox's Cunning potion she selected earlier.
Knowlege (Local): 1d20 + 12 + 2 ⇒ (11) + 12 + 2 = 25
Linka flies over the wall, spots your standard trolls, and unleashes FIRE upon their doomed assault.
Trolls! Fire or acid to stop their healing.
flying 15 ft up
Attack, bomb, touch: 1d20 + 13 ⇒ (9) + 13 = 22
damage, fire: 3d6 + 7 + 2 ⇒ (1, 4, 4) + 7 + 2 = 18
Rogarch
|
Rogarch draws her polearm and moves closer to the blinded trolls. She frees a hand and tosses a ball of ice at yellow. She then flies into a rage, blurs and she then changes her grip to include both hands.
snowball vs yellow touch ac: 1d20 + 8 ⇒ (1) + 8 = 9
cold damage: 5d6 ⇒ (1, 6, 3, 1, 6) = 17
Hopefully I will get an attack of opportunity with my reach weapon to make up for that terrible roll.
Rogarch is under a blur effect
| RawkNRole |
RawkNRole stays in the back for now.
| GM_Colin |
Linka's bomb scorches the troll skin, stopping them from regenerating, for now. The yellow troll miraculously dodges most of the damage.
1d20 + 4 ⇒ (20) + 4 = 24
Initiative, round 1
==========
Mantis
-----
Yellow -20, blinded 4 (no regen)
Red -14, blinded 4
Blue -41, blinded 4 (no regen)
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
==========
Bold are up!
Taryn Grimskull
|
Taryn casts Shield of Faith on Harken and sends him to attack the red foe as she moves up after him.
Harken Bite: 1d20 + 7 ⇒ (14) + 7 = 21 ...DMG: 1d8 + 13 ⇒ (7) + 13 = 20
| GM_Colin |
1d20 + 8 ⇒ (19) + 8 = 27 1d8 + 5 ⇒ (5) + 5 = 10 1d100 ⇒ 4
1d20 + 8 ⇒ (1) + 8 = 9 1d6 + 5 ⇒ (3) + 5 = 8 1d100 ⇒ 9
1d20 + 8 ⇒ (12) + 8 = 20 1d6 + 5 ⇒ (3) + 5 = 8 1d100 ⇒ 80
1d20 + 8 ⇒ (7) + 8 = 15 1d8 + 5 ⇒ (8) + 5 = 13 1d100 ⇒ 22
1d20 + 8 ⇒ (2) + 8 = 10 1d6 + 5 ⇒ (2) + 5 = 7 1d100 ⇒ 93
1d20 + 8 ⇒ (6) + 8 = 14 1d6 + 5 ⇒ (5) + 5 = 10 1d100 ⇒ 47
1d20 + 8 ⇒ (11) + 8 = 19 1d8 + 5 ⇒ (6) + 5 = 11 1d100 ⇒ 71
1d20 + 8 ⇒ (20) + 8 = 28 1d6 + 5 ⇒ (1) + 5 = 6 1d100 ⇒ 37
1d20 + 8 ⇒ (11) + 8 = 19 1d6 + 5 ⇒ (1) + 5 = 6 1d100 ⇒ 89
Even though they're blind, the trolls seem to able to smell where you are. The trolls attack Harken and Mantis, but all their attacks missed.
Initiative, round 2-3
==========
Yellow -20, blinded 3
Red -29, blinded 3
Blue -41, blinded 3
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
Mantis
==========
Bold are up!
Taryn Grimskull
|
Taryn instruct Harken to move around the Red Troll for flanking...
Katana+PA: 1d20 + 6 ⇒ (6) + 6 = 12 ...DMG: 1d8 + 6 ⇒ (4) + 6 = 10
Harken Bite: 1d20 + 7 ⇒ (10) + 7 = 17 ...DMG: 1d8 + 13 ⇒ (5) + 13 = 18
Precise Strike if flanking Damage: 1d6 ⇒ 3
Kiyoko Tamahi
|
Kiyoko’s katana leaves her saya with lightning speed, cutting deeply into the troll in front of her.
Swift action to challenge the yellow troll, then standard action to complete her full-round Iaijutsu Strike.
Reitenseiya, one-handed iaijutsu strike, challenge, flanking: 1d20 + 11 + 2 ⇒ (9) + 11 + 2 = 22
Reitenseiya, one-handed, challenge dmg: 1d8 + 8 + 5 ⇒ (4) + 8 + 5 = 17
Iaijutsu strike dmg: 3d6 ⇒ (1, 4, 3) = 8
25 damage total, and all enemies within 30 feet must make a DC 12 Will save or be shaken for 1d4 + 1 ⇒ (2) + 1 = 3 rounds thanks to Terrifying Iaijutsu.
If the blue troll is still alive after that hit, her AC is currently 17 against it, but she has DR2/- against it also.
| GM_Colin |
1d20 + 3 ⇒ (2) + 3 = 5
1d20 + 3 ⇒ (9) + 3 = 12
1d20 + 3 ⇒ (2) + 3 = 5
Taryn and Harken gang up on the red troll, severely wounded that troll, while the samurai cut down the blue (kiyoko's token is next to blue) troll, but that one is still breathing. You know that they won't die this easily. Her 剑气 is indeed terrifying, and the trolls feel its danger in their heart.
Initiative, round 2-3
==========
Yellow -20, blinded 3, shaken 3
Red -60, blinded 3
Blue -66, blinded 3, prone, shaken 3, unconscious
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
Mantis
==========
Bold are up!
Rogarch
|
Rogarch steps up and unloads on yellow twice with her long hammer.
To hit,Rage,Power Attack: 1d20 + 11 + 2 - 2 ⇒ (17) + 11 + 2 - 2 = 28
damage,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (1) + 6 + 3 + 6 = 16
To hit,Rage,Power Attack,iterative: 1d20 + 11 + 2 - 2 - 5 ⇒ (1) + 11 + 2 - 2 - 5 = 7
damage,Rage,Power Attack: 1d12 + 6 + 3 + 6 ⇒ (1) + 6 + 3 + 6 = 16
| GM_Colin |
Garsita makes sure that blue is not waking up anytime soon, and Rogarch leaves a decent wound on yellow troll. It looks like you need some fire to really put blue down for good...
Initiative, round 2-3
==========
Yellow -36, blinded 3, shaken 3
Red -60, blinded 3
Blue -81, blinded 3, prone, shaken 3, unconscious
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
Mantis
==========
Bold are up!
Linka Wind
|
Flying a little higher Linka drops another fire bomb, targeting yellow and splashing blue. Fortunately none of her allies are in the splash area.
Attack, bomb, touch: 1d20 + 13 ⇒ (17) + 13 = 30
damage, fire: 3d6 + 7 + 2 ⇒ (5, 4, 1) + 7 + 2 = 19
| GM_Colin |
Direct hit! Linka's bomb leave yellow badly burned, and lay blue to its final rest. Yellow continues to attack the dog but missed all its attack, but red managed to scratch Mantis some.
1d20 + 8 - 2 ⇒ (16) + 8 - 2 = 221d8 + 5 ⇒ (4) + 5 = 91d100 ⇒ 2
1d20 + 8 - 2 ⇒ (3) + 8 - 2 = 91d6 + 5 ⇒ (5) + 5 = 101d100 ⇒ 42
1d20 + 8 - 2 ⇒ (8) + 8 - 2 = 141d6 + 5 ⇒ (1) + 5 = 61d100 ⇒ 18
1d20 + 8 ⇒ (10) + 8 = 181d8 + 5 ⇒ (5) + 5 = 101d100 ⇒ 61
1d20 + 8 ⇒ (18) + 8 = 261d6 + 5 ⇒ (6) + 5 = 111d100 ⇒ 84
1d20 + 8 ⇒ (8) + 8 = 161d6 + 5 ⇒ (4) + 5 = 91d100 ⇒ 48
Initiative, round 3-4
==========
Yellow -55, blinded 2, shaken 2 (no regen)
Red -55, blinded 2
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
Mantis -11
==========
Bold are up!
Kiyoko Tamahi
|
Switching to a two-handed grip on her katana, Kiyoko moves to engage the nearer (yellow) troll.
Reitenseiya, two-handed Power Attack: 1d20 + 11 - 2 ⇒ (1) + 11 - 2 = 10
1d8 + 15 ⇒ (7) + 15 = 22
Kiyoko's AC reverts to 21 this round.
| DM Carbide |
***OVERSEER ANNOUNCEMENT***
Aram Zey speaks out through the tapestry. “The assault from the Astral Plane has been turned aside! But the tapestry remains in danger. Fight on!”
Table GMs, the Astral Invaders Retreat condition is in effect.
Taryn Grimskull
|
Taryn and Harken continue to attack the red foe...
Katana+PA+Flank: 1d20 + 6 + 2 ⇒ (15) + 6 + 2 = 23 ...DMG: 1d8 + 6 ⇒ (6) + 6 = 12
Harken Bite+Flank: 1d20 + 7 + 2 ⇒ (11) + 7 + 2 = 20 ...DMG: 1d8 + 13 ⇒ (6) + 13 = 19
Precise Strike: 1d6 ⇒ 6
| GM_Colin |
Kiyoko's deadly swing missed, but Taryn and Harken put down the red troll. It's still regenerating though.
Initiative, round 3-4
==========
Yellow -55, blinded 2, shaken 2 (no regen)
Red -92, unconcious, prone, blinded 2
-----
Kiyoko
Harken
Garsita
Linka
Taryn
Rogarch
RawkNRolel
Mantis -11
==========
Bold are up
Linka Wind
|
Linka flits a little further towards red before tossing another bomb at yellow.
Attack, bomb, touch: 1d20 + 13 ⇒ (12) + 13 = 25
damage, fire: 3d6 + 7 + 2 ⇒ (1, 1, 3) + 7 + 2 = 14
| GM_Colin |
Linka's bomb drops both yellow and red, and the team have no trouble making sure yellow never get up again, thus the astral invaders are defeated.
Combat Over!
Status
Mantis -11
With the astral invader defeated and retreated, the Pathfinder shift their focus toward the undead threat. A gaping hole mars the sky of the tapestry. As astral invaders deploy, every fiber of the tapestry begins to unravel. The tapestry’s soul stitching is out of control; wild undead
rip their way out of the demiplane, causing damage faster than the tapestry can repair.
Aram Zey speaks through the tapestry. “The undead are strongest in the tapestry’s ancient ruins. Cut this problem off at its source.”
It takes you guys approximately 10 mins to get to the ruin where the tear is.
I will let you guys do your >1min buff and heals up. Will get this combat started later today.
| GM_Colin |
Init(Taryn): 1d20 + 4 ⇒ (19) + 4 = 23
Init(Harken): 1d20 + 3 ⇒ (5) + 3 = 8
Init(Garsita): 1d20 + 4 ⇒ (14) + 4 = 18
Init(Kiyoko Tamahi): 1d20 + 4 ⇒ (9) + 4 = 13
Init(Linka): 1d20 + 3 ⇒ (6) + 3 = 9
Init(Rogarch): 1d20 + 9 ⇒ (9) + 9 = 18
Init(RawkNRolel): 1d20 - 1 ⇒ (17) - 1 = 16
Init(Mantis): 1d20 + 1 ⇒ (6) + 1 = 7
Init red: 1d20 + 6 ⇒ (17) + 6 = 23
Perc(Taryn): 1d20 + 10 ⇒ (11) + 10 = 21
Perc(Garsita): 1d20 + 5 ⇒ (15) + 5 = 20
Perc(Kiyoko Tamahi): 1d20 + 2 ⇒ (15) + 2 = 17
Perc(Linka): 1d20 + 10 ⇒ (14) + 10 = 24
Perc(Rogarch): 1d20 + 15 ⇒ (6) + 15 = 21
Perc(Mantis): 1d20 + 13 ⇒ (14) + 13 = 27
Perc(Harken): 1d20 + 6 ⇒ (3) + 6 = 9
vs
Stealth: 1d20 + 10 ⇒ (20) + 10 = 30
Who is so unlucky, alphabet order: 1d6 ⇒ 2
1d20 + 9 ⇒ (13) + 9 = 22 1d8 + 1 ⇒ (7) + 1 = 8
1d20 + 9 ⇒ (10) + 9 = 19 1d8 + 1 ⇒ (6) + 1 = 7
1d20 + 9 ⇒ (9) + 9 = 18 1d8 + 1 ⇒ (4) + 1 = 5
The massive rent in the tapestry causes hundreds of undead to spawn as the demiplane’s soul stitching accelerates beyond control. Countless smaller tears appear throughout the realm as the tapestry cannibalizes its own fabric.
Out of no where, a undead rush out of a nearby ruin, passing through solid ruin wall, and attack Kiyoko! Its slams are vicious, and its stare are deadly! (That conclude the surprise round) Before anyone can react, it attacks Kiyoko two more times.
COMBAT!
Initiative, round 1
==========
Undead
-----
Taryn, two Fort save needed
Rogarch, two Fort save needed
Garsita, two Fort save needed
RawkNRolel, two Fort save needed
Kiyoko -20, two Fort save needed
Linka, two Fort save needed
Harken, two Fort save needed
Mantis, two Fort save needed
==========
Bold can act!
Mantis Outman
|
Mantis takes out here wand of CLW and taps it onto herself during the breaktime. Take expected value on heals
Fort 1: 1d20 + 6 ⇒ (7) + 6 = 13 +4 against evil descriptor, +2 aginst death effect or negative energy
Fort 2: 1d20 + 6 ⇒ (3) + 6 = 9 +4 against evil descriptor, +2 aginst death effect or negative energy
Will use my lucky # on the second
Fort 2, lucky #: 1d20 + 6 ⇒ (2) + 6 = 8 +4 against evil descriptor, +2 aginst death effect or negative energy
I would say use my Shirt Reroll here
Fort 2, lucky #: 1d20 + 6 + 2 ⇒ (7) + 6 + 2 = 15 +4 against evil descriptor, +2 aginst death effect or negative energy
Feel like I am dying here