[Outpost IV] GM Zin's CORE 4-19 The Night March of Kalkamedes (Inactive)

Game Master Zin Z'arin

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Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Leon the Brute wrote:

So I went and checked on the thread where I reported the issue recently. Apparently Tyrannius is able to make the correction for Core characters. All you need to do is send them a PM with your character name, pfs # for the character and what faction they are supposed to be.

I'm pretty sure this is the best (and likely only) way to get it fixed and it is pretty darn easy to just send a PM.

Thank you, Leon!

I just have to make a small correction:
The name of the VO is actually Tyranius. Only one 'n', not two...
Anyhow, given Leon's dialect I'm surprised this is the only error. :-P ;-)

And just in case: Here is a link to the thread where Leon reported the issue.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Hi all, got my 2nd dose of the COVID-19 shot today and feeling pretty fatigued; no update today.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

That's fine, take your time to get through it.

I think 8 hours of complete rest should do it. ;-)

Fatigued:
A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Grand Lodge

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Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Completely understandable. Everyone I know who's been vaccinated has said the second shot pretty much wiped them out the following day.

Also, DiceBot isn't invited to my birthday. Apparently the guy who's supposed to be experienced at sneaking through the woods finding tracks and spotting stuff just wants to whistle to himself while he crashes carelessly through the brush, lost in thought.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Will Kalkamedes theoretically wake up if we take too long deliberating over whether to go inside the creepy, ancient abandoned dungeon thing in the middle of the woods? It would probably make things easier if he wasn't blindly hurling himself toward potential death, but also might make things imbalanced if we suddenly had him helping instead of having to babysit him.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Grigory Reinhold wrote:
Also, DiceBot isn't invited to my birthday. Apparently the guy who's supposed to be experienced at sneaking through the woods finding tracks and spotting stuff just wants to whistle to himself while he crashes carelessly through the brush, lost in thought.

LOL!

Well, no harm done, it seems (unlike in the last battle).

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

@GM Zin:
Have you already made a decision about my question regarding the faction missions?
I do not want to rush you, but it is quite important for me...
Thanks!


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Merida, corrected:

Guardian of our Ancestors,

I understand you are bound for the Fenwall Mountains of Varisia. Good fortune! A structure known as the Black Edifice has appeared in a handful of obscure historical texts, but no one has ever confirmed its location-likely due to an enchantment that allows the structure to elude detection. As we continually rediagnose and attempt to cure the Ruby Prince’s strange affliction, it is possible that a property of the Thassilonian curse simply evades our divinations. Should you find this Black Edifice, secure a sample of the stone from which it is built. Ensure that you procure your sample carefully; an imprecise cut might ruin the sample’s enchantment.

From the Birthplace of the World,

Amenopheus, the Sapphire Sage

Liberty's Edge PCs that got the wrong mission can reference Challa's spoiler from the front page.

Remember, these faction missions are now RP only; they no longer have bearing on the Prestige Points that you earn.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Zin wrote:
Remember, these faction missions are now RP only; they no longer have bearing on the Prestige Points that you earn.

Thanks for explaining, I did not know that! :-)

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

So crazy idea... Maybe we just let Kalky loose so he can tumble down the stairs into the skunk and get sprayed?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Grigory Reinhold wrote:
So crazy idea... Maybe we just let Kalky loose so he can tumble down the stairs into the skunk and get sprayed?

I thought we were the good guys? ;-)

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Yeah, but he sort of deserved it, for all he put us through...

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Technically, I'm a neutral guy who doesn't want to get sprayed in the face by a giant skunk.

Maybe if I stand really, really still the skunk will think I'm an extra statue and spray one of the mean people at the top of the stairs who shot it with arrows instead. Just one more measly square and I could duck behind some cover.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Guys, I suggest you do not attack (read: delay) until the skunk has acted... we do not want Grigory to get sprayed in the face, do we?

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Maybe Merida or Corgrim can let the others know there's a giant skunk at the bottom of the stairs and everybody ahead of the skunk in initiative order can ready attacks?

Kinda regretting coming down the stairs, but options were kind of limited unless I wanted to just run away. Since the skunk's as big as the entrance, it was going to be cornered no matter what. I'm just hoping it waits until it gets injured to decide to spray me so maybe we have a shot to kill it first.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Planning ahead: Does anybody have any ideas for what we can do if someone does get sprayed and ends up nauseated/sickened?

Do we have any magic methods to help them recover, or is it going to have to just be a waiting game until they recover naturally?

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Merida does not have anything that helps with sickened/nauseated.

But Challa can cast prestidigitation which can be use to clean.

Prestidigitation wrote:
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.


1 person marked this as a favorite.
Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

If only I had prestidigitation available when my little pupper pal got sprayed last spring!

Skunk musk is a literal chemical weapon. When my dog ran into the house after getting sprayed, the smell hurt my brain, instantly; I've never experienced anything like it. I'm talking literal pain. I'm a migraine sufferer, and this was like being dropped into the worst part of a migraine without the build-up to ease into it. And I had to chase and (try to) clean a dog while it was happening.

And he still chases them; he learned nothing.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Zin wrote:

If only I had prestidigitation available when my little pupper pal got sprayed last spring!

Skunk musk is a literal chemical weapon. When my dog ran into the house after getting sprayed, the smell hurt my brain, instantly; I've never experienced anything like it. I'm talking literal pain. I'm a migraine sufferer, and this was like being dropped into the worst part of a migraine without the build-up to ease into it. And I had to chase and (try to) clean a dog while it was happening.

Ouch! That sounds really painful. :-( It's too bad we do not have magic IRL...

GM Zin wrote:
And he still chases them; he learned nothing.

Well, dogs will be dogs... sometimes dumb, but almost always loveable. ;-)

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Silly me thinking my Fortitude save might be high enough to spare me the worst of the skunk's spray. Good luck, everyone. I'll just be vomiting and/or getting mauled.

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

It depends of the dogs .. I am not keen on the neighbour's large guard dogs. Neighbour is a nice guy though.

And I don't think a skunk can discharge twice in quick succession.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Yeah, hopefully we're safe from anyone else being sprayed. I still would have been OK with letting Kalky being the sprayee.

Based on positioning and initiative, either Merida or Grigory was getting sprayed unless we all backed up away from the stairs and let Kalky loose.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

I don't want to be a nitpicker, but... did the skunk do anything in Round 2?

I'm gonna need that information for my own post...


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Merida Bowie wrote:

I don't want to be a nitpicker, but... did the skunk do anything in Round 2?

I'm gonna need that information for my own post...

Aaaaargh, no!

I'm sorry; this has been quite the week at work. I'm clearly distracted.

Adding in the skunk's actions momentarily....

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Zin wrote:

Aaaaargh, no!

I'm sorry; this has been quite the week at work. I'm clearly distracted.

Adding in the skunk's actions momentarily....

I hate to point out the effects of your distraction, but... if one of Merida's arrows hit, it should also deal damage. ;-)

No worries, though - we all have a real life, too. :-)


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD
Corgrim Taïlas wrote:

Didn't know about the veto for splash damage. It will be easier for everyone if I target the square right after the skunk. No direct damage but 1HP worth of splash dmg for 2 rounds, I guess. Even with -4 to fire in melee, I should hit AC 5. About round 5: can I push away/switch places with Sleepyhead?

Any time your attack would damage a fellow PC in PFS, that PC has to approve the damage. So things like splash damage, or area of effect spells, etc.

You can target the back square of the skunk to deal direct damage, but that's in the 2nd range increment so gets a -2 to hit. Any square of the skunk gets the -4 for not having Precise Strike, as the skunk is in melee combat. The square behind the skunk would only get the -2 for the range increment, as the floor is not involved in melee combat. ;) However, the splash damage would only apply once, not twice (only the 1d6 gets applied the 2nd round).

Switching places with Kalkamedes would involve a reposition combat maneuver. He's not armed, so there's no AoO from the attempt, and there's nobody behind him, so you only have to move him 5' so only have to hit his CMD, not exceed it by 5.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Based on observation, I think the enchantment of the dais works like this:

Your effective STR score is calculated differently - every point above 10 is not added, but subtracted (maybe with an exception of not getting unconcious*).
Also, every point of STR below 10 gets added instead of subtracted.
(party wizard, where are you? ;-))

Therefore, Leon has a STR of 0 (= 10 - 10) instead of his normal STR of 20 (= 10 + 10).
Grigory is barely better with a STR of 1 (= 10 - 9) instead of 19.
And Kit is her normal self because a STR of 10 does not change at all.

*A character with a Strength score of 0 is too weak to move in any way and is unconscious.
Source

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

If the doors slide along the wall to open instead of opening in or out, the rope/ram ideas are out.

We could have whoever has low STR scores try to team up to move the doors.

Does anyone have a STR score lower than 10? If they climb up on the dais, that should tell us if the dais also boosts the STR bonus for weak characters or if it just weakens strong ones. Based on the inscription, it would make sense that if it makes strong characters weaker, it would also make weak ones stronger.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Grigory Reinhold wrote:
If the doors slide along the wall to open instead of opening in or out, the rope/ram ideas are out.

I did not think of that!

Hm... let's wait what Kit can accomplish alone...
Grigory Reinhold wrote:

We could have whoever has low STR scores try to team up to move the doors.

Does anyone have a STR score lower than 10? If they climb up on the dais, that should tell us if the dais also boosts the STR bonus for weak characters or if it just weakens strong ones. Based on the inscription, it would make sense that if it makes strong characters weaker, it would also make weak ones stronger.

Nope, Kit is our least strong with STR 10.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

I'm in favor of Leon carrying Kalky...

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

I'm in favor of Leon using Kalky as a mount, just for the fun of it.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Might as well let Leon carry him for now until we see what's in the next area. I'd hate for him to walk off a cliff when we're close to the finish line. We can always let him loose if we get to a fork in the cave or something to see which way he wants to go.

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Hope the hand signals help. I think we can probably untie Kalkamedes at this point if we want. There aren't any real environmental hazards to worry too much about in this cavern from what I can see.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

I agree. He could be a good distraction for any small creature (Halfling? Gnome? Goblin? Ratfolk?) that is awake.
Let's just hope Kalky does not walk into the water...

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

I figure he'll head for whichever of the three areas he wants to get to and ignore the others. It would help us figure out where to go and maybe provide a distraction and/or draw out anything dangerous that's managed to remain hidden.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

We are nearing the end of Outpost; I need to report this game by tomorrow. As such, please make your boon rolls now. 19-20 on a d20 wins; roll a d2 if you win a boon. If you win, I will also need your email address. You can PM that to me if you're not comfortable leaving it here.

I expect that this game will run a bit over, but we are in the final area now.

Dark Archive

Male Human Init +4 AC 19 T14 FF 15 HP 24/24 Fort+4 Ref+8 Will+4 Spd30 Per+7 Rogue 3

Boon: 1d20 ⇒ 14
which?: 1d2 ⇒ 1

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1

Bewn: 1d20 ⇒ 12

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Boon: 1d20 ⇒ 13

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Boon?: 1d20 ⇒ 12

Grand Lodge

Female Human Rogue-5 | F:2, R:9, W:2 | hp: 44/32(44) | AC:19(MA) 16(BoA+1) 17(Leather)| Per:10, SM:6 | Init +4(9) | BAB+3, MAB+3, RAB+7 | TSRR:1 | CLW Wand: 17/50 MA Wand:48/50 AntiToxP:2 CMWP:2 CSWP:1 MAP:1 DVP:1| 124312-12 | LE

boon: 1d20 ⇒ 4


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Challa: 1d20 ⇒ 17
GMs get boons too: 1d20 ⇒ 2

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
GM Zin wrote:
You can make the following four Knowledge checks: local, planes, history, and (arcana or planes)

Two times planes? Is this correct?


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

Yes, there is one piece of information tied just to Knowledge (planes), and one that is tied to either of (arcana) or (planes).

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

I'm not trained in any of those Knowledge checks. Nature or nothing for ol' Grigory.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft
Grigory Reinhold wrote:
I'm not trained in any of those Knowledge checks. Nature or nothing for ol' Grigory.

Same goes for Merida, only that it's Dungeoneering.


Spell Templates | Race for the Runecarved Key (Tier 1-2) | CORE 10-10 The Shattered Shield | TBD

I wanted to give you some notice that I will be away this weekend. Pretty close to 24 hours after this post--around 1PM EDT on Friday in the US--I will be leaving for the weekend, returning sometime on Sunday. I probably won't resume posting until my usual time on Monday morning.

Scarab Sages

Destiny of the Sands - Part 1-2-3 Mythic Power: 0/9 Female N Human Fighter 5 | HP 56/56 | AC 19 T 15 FF 14 | CMB +7, CMD 22 | F +7, R +7, W +2 (+1 vs. fear)| Init +12 | Perc +9 | SM +0 | Speed 30ft

Thanks for the heads up. Have a nice weekend!

Grand Lodge

Male Half-Orc Ranger 1| HP: 12/12 | AC: 16, Touch: 12, Flat: 14 | Saves - Fort.: 3, Ref.: 4, Will: 1 | Percept.: +6 | Initiative: +4

Was really hoping for that crit confirm to come through. At least the hit did good damage so I can feel better about my contribution if I get knocked out in the next round.

Liberty's Edge

LN Human Fighter 3 | Mods: Cold Weather Clothing | HP 37 (-0) | AC/Tch/FF 18/11/17 (Sleeping 15/11/14) | CMD 18 (+2 vs. Grapple) | F/R/W +7/+3/+2 (+1 vs. Fear) | Speed 30 ft (Nimble Moves) | FJC Orator 1/1, Bond Breaker 1/1 | 2 Star Reroll 1/1 | Perc: -1, SM: -1 | Init: +1
Grigory Reinhold wrote:
Was really hoping for that crit confirm to come through. At least the hit did good damage so I can feel better about my contribution if I get knocked out in the next round.

It doesn't appear that you rolled the crit confirmation.

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