About Leon the BruteScenario Notes: 50g on buckle tax
Leon tries to smile sometimes. It’s a bit unnerving though. It’s not that he looks evil or creepy or devious, but it just looks like he never learned how to genuinely respond to good things with a smile. Maybe his childhood was messed up. Maybe he was abused. Maybe he’s a sociopath. But whatever it is, he tends to just leave a resting ‘scowl’ on his face most of the time. But he’ll happily talk to anyone about any number of things. Fighting, wrestling, drinking and... well that’s about it. Physically he is a hulking brute. Covered in armor with a nasty sharp farming tool strapped to his massive back he looks quite dangerous. Especially those massive hands that each look like they could snap a normal human in half. Special Abilities, Botting Instructions, Boons and other things of interest are spoiler-ed at the bottom.
Unarmed Strike +8 (1d4+5, x2 crit, Bludgeoning, NL or Lethal)
MW Scythe +9 (2d4+7, x4 crit, P or S, Trip)
Ranged
Wands
Items/Boons
Skills:
Take off Breastplate to just have Chain Shirt and ACP Penalty is 0. This is also his setup while sleeping [dice=Acrobatics - ACP]1d20+1-2[/dice] [dice=Appraise]1d20-2[/dice] [dice=Bluff]1d20-2[/dice] [dice=Climb - ACP]1d20+9-2[/dice] [dice=Craft: Anything]1d20-2[/dice] [dice=Diplomacy]1d20-2[/dice] (FJC Orator?) [dice=Disguise]1d20-2[/dice] [dice=Escape Artist - ACP]1d20+1-2[/dice] [dice=Fly - ACP]1d20+1-2[/dice] [dice=Handle Animal]1d20-2[/dice] [dice=Heal]1d20-1[/dice] [dice=Intimidate]1d20+2[/dice] (FJC Orator?) [dice=Knowledge: Dungeoneering t]d20+2[/dice] [dice=Knowledge: Engineering t]NA[/dice] [dice=Perception]1d20-1[/dice] [dice=Perform: Any]1d20-2[/dice] [dice=Ride - ACP]1d20+5-2[/dice] [dice=Sense Motive]1d20-1[/dice] [dice=Sleight of Hand - ACP]1d20+1-2[/dice] [dice=Stealth - ACP]1d20+1-2[/dice] [dice=Survival]1d20+3[/dice] (+2 vs. getting lost) [dice=Swim - ACP]1d20+9-2[/dice] Languages: Varisian, Poor Common __________________________________________________ EQUIPMENT AND GOLD __________________________________________________ On person: MW Scythe (318g, 10lb), 6x Cold Iron Javelins (12g, 12lb), +1 Breastplate (1350g, 30lb), 5x Trail Rations (2.5g, 5lb), Silk Rope (100 ft, 10g, 5lb), Silk Rope w/ Grappling Hook (50ft, 11g, 9lb), 2x Waterskins (2g, 8lb), 2x Alchemical Fires (40g, 2lb), 2x Acid Flasks (20g, 2lb), Flint & Steel (1g, 0lb), Crowbar (2g, 5lb), Bedroll (1s, 5lb), Winter Blanket (5s, 3lb), Universal Solvent (50g), Antitoxin (50g), 2x Holy Waters (2lb), MW Chain Shirt (25lb), Wayfinder (1lb), Explorer’s Outfit (8lb), +1 Cloak of Resistance (1lb) Left at Lodge: Scythe 10lb, 2x Waterskin (8lb), 4x torches (4lb), silk rope (5lb), tent (20lb), Cold Weather Clothing (7lb) Starting GP: 510 gold (updated after 2-11) Weight Carried: 133 lbs Carrying Capacity: Light (133 lb), Medium (266 lb), Heavy (400), LoH (400), Lift (800), Drag/Push (2,000) __________________________________________________ APPEARANCE __________________________________________________ Height 6’5” Weight 245 Eye Color Brown Hair Color Brown Skin Tone Tan Region of Origin Magnimah Deity Gorum Favorite meal Meat and Potatoes Special Abilities:
Human and Fighter so... almost none: Three feats at level one. An Extra Skill Point each level (2/level). No vision bonuses. 30 ft movement before armor reduction. Bravery vs Fear. Botting Preferences:
Hello, if you are reading this my character has not responded within 24 hours and/or I have advised I am unavailable for a certain amount of time. In this case, please use the following instructions as guidance for botting this character.
Non-Combat -He has very few non-combat skills, other than climbing and swimming. He will happily do those things and hold a rope for anyone to follow. He also has a grappling hook tied to a silk rope. Skill Checks are all preformatted in the Skills section Combat
Faction Journal Card Tracking: Dark Archive:
FJC Goals Completed: 4 Boons
Bond Breaker (4+ goals): Once per adventure, you can perform one of two liberating acts. You can cast shatter as a spell-like ability, with a DC equal to 12 + half the number of goals you have completed (rounded down). Alternatively, you can deal 1d10 additional points of damage on your next attack against a creature or object with hardness. If your weapon’s critical multiplier is ×3 or ×4, you deal 2d10 or 3d10 additional points of damage, respectively. Tracking (Completed are Bolded)
1/1 (2-11) Defeat a known slaver whose Challenge Rating is at least equal to your character level. For the purposes of this goal, a slaver is a creature that owns at least five slaves, is maintaining a compulsion spell or effect to control a creature for at least 1 day, or is explicitly cited as trafficking slaves. 0/2 Convince an NPC who serves an oppressive or tyrannical leader to abandon that leader of their own free will by succeeding at a Diplomacy or Perform (oratory) check with a DC equal to 15 + your character level. 0/2 With an NPC of a type listed in the goals above as a witness, demonstrate your panache and bravado. Once per adventure, you can roll twice and take the lower result on a significant check (you may not reroll). If you still succeed, check a box. 1/1 (2-SP) Forgo your Downtime to nonviolently fight for the cause of liberty by spending time organizing protests, freeing slaves, or distributing revolutionary material. Doing so requires a successful Disable Device, Knowledge (local), or Stealth check with a DC equal to 15 + your character level. 2/2 (4-S & 2-15) Defy local law or tradition in a way that assists you and your allies without endangering the mission or threatening innocent lives. 1/1 (0-24 100g spent) Forgo your Downtime to aid people recently freed from slavery or another form of oppression. Doing so requires a successful Craft, Heal, or Profession check (DC = 15 + your level) or a donation of resources worth 100 gp per character level. 2/3 (5-08, 1-39) & 0/2 Serve as the GM for an adventure that grants 1 or more XP, and apply the Chronicle sheet to this character. Checking 3 boxes counts as one goal for earning faction rewards; checking all 5 counts as two goals.
PFS Boons:
Combat Boon: As an immediate action, you may reroll an attack roll before success is determined. You must accept the second roll, even if it’s worse than the first roll. You may only use this ability once. On using this ability, check the box and line through this boon. Magnimarian Debt: The many wealthy and influential attendees of the auction for the Runecarved Key, among them some who actively bid against the Pathfinder Society for the ancient relic, owe you a debt of gratitude for dealing with the assault on the Temple of Abadar. In thanks for saving their lives from the rampaging cultists, the citizens of Magnimar can be called upon in the future to assist you when your life needs saving—or restoring. When you would pay for the casting of a raise dead, resurrection, or true resurrection, you may call upon this favor and reduce the price of the spellcasting service by half. This discount applies to spellcasting services paid for with either coins or Prestige Points. Once you have used this boon, cross it off the Chronicle sheet. Formidable Renown: Word of your defeat of the cultists of Lissala and your tenacity in the face of the relentless onslaught of summoned outsiders has quickly spread through the ranks of the secretive cult. When facing a worshiper of Lissala, you gain a +2 bonus on Intimidate checks to demoralize them, and can make one such attempt per encounter as a move action instead of a standard action. Gift of the Ghaele:: Sulianna the Luminescent, an azata whom you rescued, owes you a debt and has granted you a fraction of her power. You may use one of the following as a spell-like ability once, using your character level as your caster level. After using this boon, cross it off your Chronicle sheet.
Scenario List:
Decline of Glory: 1 XP, 2 PP, FJC Success (100g spent), 2PP on Wand CLW The Night March of Kalkamedes: 1 XP, 2 PP, FJC Failed, 2PP on Wand Endure Elements The Glass River Rescue: 1 XP, 2 PP, FJC Rescued Prisoners 1/3 Race for the Runecarved Key: 1 XP, 2 PP, FJC Broke Law 1/2 The Icebound Outpost: 1 XP, 2 PP, FJC Rescued Prisoners 2/3 The Penumbral Accords: 1 XP, 2 PP, FJC Defeat Known Slaver Year of the Shadow Lodge: 1 XP, 2 PP, FJC Nonviolent Fight for Liberty Shades of Ice I: Written in Blood: 1 XP, 2 PP, FJC Broke Law Total XP: 8 Total Fame: 16 (3000 gold cap, next level at 18) Current Prestige: 8 Chronicle Info:
Player: Pete H. Character Name: Leon the Brute PFS #: 123584-17 (Core) Faction: Liberty’s Edge Day Job: FJC Normal Progression |
