Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Uh. No thanks Euie.”

I think the old school version of these had levers and foot pedals inside to drive it. Fang is notably lacking the feet for foot pedals ;P


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice has plenty of tentacles to operate everything.


After taking a closer look with it being unburied you know that this version of the Apparatus of the Crab it can hold 4 medium or small creatures and contain a constant flow of fresh air. You also know that this will take about 1000gp worth of parts and time or using Make Whole spell.

You also know that the area that you think leads to the next level of this facility would be too small for the Apparatus of the Crab fit.

Let me know if you wanted to fix it now, move it to another location and leave it or you can easily leave it here right now and come back for it.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

I guess we just leave it for now.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay looks at all the repairs that need to be made. She looks at the tools that she can cobble out of alchemy kits and lock picks. Then with a jolt of realization, she pulls out a lacey metal object with a crystal as a heart. It starts to glow and the light slowly flows over the Apparatus.

Arcane Bolt 6 | Sorcerer 6/4/7/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2


You are able to either use Make Whole and move it now or do it later. Not a huge deal at the moment.

After knowing you cleared this entire area you go back to the room with the hatch. You put in one of the old dull gray ioun stones into the node and shortly after the door that you entered this room closes and then a panel on the floor opens across the room. You descend down and see it open to a room. When you get to the doorway you see these humanoid creatures that are just waiting in the water and turn to look as you get to the doorway.

Initiative:

Eustice: 1d20 + 5 ⇒ (11) + 5 = 16
Kelpy: 1d20 + 8 ⇒ (3) + 8 = 11
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (10) + 2 = 12
Atlan: 1d20 + 7 ⇒ (20) + 7 = 27
Red: 1d20 + 3 ⇒ (17) + 3 = 20
Orange: 1d20 + 3 ⇒ (18) + 3 = 21
Yellow: 1d20 + 3 ⇒ (4) + 3 = 7
Pink: 1d20 + 3 ⇒ (17) + 3 = 20
Green: 1d20 + 3 ⇒ (1) + 3 = 4
White: 1d20 + 3 ⇒ (6) + 3 = 9
Blue: 1d20 + 3 ⇒ (15) + 3 = 18
Purple: 1d20 + 3 ⇒ (17) + 3 = 20

Combat Tracker wrote:


**Round 1**
Bold Can Act
Atlan
Orange
Red
Pink
Purple
Fang
Blue
Eustice
Mary Kay
Kelpy
White
Yellow
Green


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan charges at red, palming his sap as he moves closer before twisting around to strike.

Melee vs AC: 1d20 + 13 ⇒ (17) + 13 = 30
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak Attack: 9d6 + 9 ⇒ (4, 3, 3, 5, 6, 3, 2, 4, 2) + 9 = 41
Demoralize: 1d20 + 14 ⇒ (5) + 14 = 19

if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round


Atlan rushes forward and gets a hit on the creature which startles him and you see the fear in its eyes.

Orange will moves towards Atlan and tries to bite him.
Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Miss
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Red will move away from Atlan due to being Frightened.
AoO for Atlan

Pink will double move up to Kelpy

Purple will charge at Atlan to bite
Bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Miss
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Combat Tracker wrote:


**Round 1**
Bold Can Act
Atlan
Orange
Red -49 *Sickened 4rds*
Pink
Purple
Fang
Blue
Eustice
Mary Kay
Kelpy
White
Yellow
Green


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan swings his sap as the coward flees from his presence.

AoO: 1d20 + 13 ⇒ (9) + 13 = 22
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swims in and sets up his whip, flashing a toothy smile at the enemies gathered before he snaps the cord aiming at pink.

Melee vs AC: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 4, 6, 6, 1) + 5 + 7 = 33

Can make AoOs:

Melee vs AC: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 2, 6, 3, 5) + 5 + 7 = 33

Melee vs AC: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 3, 6, 4, 1) + 5 + 7 = 31

Melee vs AC: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 4, 6, 4, 4) + 5 + 7 = 35

Melee vs AC: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 5, 4, 3) + 5 + 7 = 29

Melee vs AC: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 4, 1, 4, 3) + 5 + 7 = 25


Pink will bite at Fang as he moves around
AoO Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Miss
AoO Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Once in Position Fang gets a nasty crack of his whip at Pink damaging it quite a bit.

Blue will move in to Fang as Fang is prepared and gets another nasty crack of his whip but blue keeps coming.
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Blue answers Fangs hit back with a small bite of his own.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Atlan
Orange
Red -57 *Sickened 4rds*
Pink -33
Purple
Fang *HP 130/140
Blue -33
Eustice
Mary Kay
Kelpy
White
Yellow
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Bless.


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy takes a 5ft step north to flank Pink and full attacks with his Longsword.

Longsword: 1d20 + 13 + 1 + 2 ⇒ (3) + 13 + 1 + 2 = 19
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Longsword: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8


Stuff and Thangs:
4d6 ⇒ (4, 2, 5, 5) = 16

Eustice casts Bless. Kelpy takes a step forward and gets 2 hits that seem to hit harder than he first expected.

Combat Tracker wrote:


**Round 1** Bless is up
Bold Can Act
Atlan
Orange
Red -57 *Sickened 4rds*
Pink -61
Purple
Fang *HP 130/140
Blue -33
Eustice
Mary Kay
Kelpy
White
Yellow
Green


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay gestures and makes a lobbing motion toward the trio in the back.

Casting Slow (Will DC 20) on Yellow, Red and White.

Arcane Bolt 6 | Sorcerer 6/4/6/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2


Mary moves her hands like she is making a ball then lobs it towards the creatures as it hits the water the water around the 3 creatures seems to slow down.

Will Save Yellow: 1d20 + 1 ⇒ (16) + 1 = 17
Will Save Red: 1d20 + 1 ⇒ (6) + 1 = 7
Will Save White: 1d20 + 1 ⇒ (20) + 1 = 21

Yellow and Red seems to look like they are moving a bit slower but White shakes his head and body and seems to resist it.

White charges at Fang and will bite at him
Bite: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16 Miss
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Yellow very slowly moves forward.

Green full attacks at Fang.
Bite: 1d20 + 9 ⇒ (14) + 9 = 23
Damage: 1d6 + 7 ⇒ (4) + 7 = 11

Claw 1: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Claw 2: 1d20 + 9 ⇒ (5) + 9 = 14 Miss
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw 1 crit confirm: 1d20 + 9 ⇒ (8) + 9 = 17 Did not confirm
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

White charged and missed his attack at Fang. Green is able to get a good bite and almost a really nasty slash but luckily Fang moves and just a regular slash on his arm.

Combat Tracker wrote:


**Round 2** Bless is up
Bold Can Act
Atlan
Orange
Red -57 *Sickened 4rds* *Slowed*
Pink -61
Purple
Fang *HP 108/140
Blue -33
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Can I get a retroactive ID? If not then just save this for next round.

Knowledge Dungeoneering: 1d20 + 13 ⇒ (11) + 13 = 24


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan spins around to face purple, letting his momentum carry his swing as he brings the sap to bear against his new target.

Melee vs AC: 1d20 + 13 ⇒ (12) + 13 = 25
Bludgeoning: 1d6 + 7 ⇒ (3) + 7 = 10
Sneak Attack: 9d6 + 9 ⇒ (1, 2, 5, 1, 1, 3, 3, 4, 4) + 9 = 33
Demoralize: 1d20 + 14 ⇒ (15) + 14 = 29

if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

Kicking his tail, Atlan swim over over the top of the creatures to set up for his next strikes.

Acrobatics to avoid aoo, DC is CMD+10: 1d20 + 18 ⇒ (14) + 18 = 32

he’s moving at half speed, so it’s normally vs cmd, but it’s +2 for each additional enemy avoided, and he’s dodging the 6 closest


Atlan gets a nasty hit on Purple which puts fear in his eyes then moves and 6 of them take bites at him

Orange AoO Bite: 1d20 + 9 ⇒ (7) + 9 = 16 Miss
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Purple AoO Bite: 1d20 + 9 ⇒ (8) + 9 = 17 Miss
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Pink AoO Bite: 1d20 + 9 ⇒ (13) + 9 = 22 Miss
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
White AoO Bite: 1d20 + 9 ⇒ (11) + 9 = 20 Miss
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Blue AoO Bite: 1d20 + 9 ⇒ (16) + 9 = 25 Hit
Damage: 1d6 + 7 ⇒ (5) + 7 = 12
Green AoO Bite: 1d20 + 9 ⇒ (2) + 9 = 11 Miss
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Orange will charge at Kelpy and take a bite.
Bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Miss
Damage: 1d6 + 7 ⇒ (6) + 7 = 13

Red will move up and attack Atlan in flank with a bite.
Bite: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 Miss
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Pink will full attack on Kelpy
Bite: 1d20 + 9 ⇒ (15) + 9 = 24 Miss
Damage: 1d6 + 7 ⇒ (2) + 7 = 9
Claw 1: 1d20 + 9 ⇒ (16) + 9 = 25 Miss
Damage: 1d4 + 7 ⇒ (4) + 7 = 11
Claw 2: 1d20 + 9 ⇒ (5) + 9 = 14 Miss
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Purple will full attack on Fang in Flank.
Bite: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21 Miss
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Claw 1: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18 Miss
Damage: 1d4 + 7 ⇒ (1) + 7 = 8
Claw 2: 1d20 + 9 + 2 ⇒ (11) + 9 + 2 = 22 Hit
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

After the flurry of bites that Atlan is able to dodge all but 1 that gets him on the side pretty good. 2 of the attacks come close to Kelpy but he is able to move out of the way. Purple will go to run away and then get smacked down my Fang and lay on the floor not moving.

Combat Tracker wrote:


**Round 2** Bless is up
Bold Can Act
Atlan *HP72/84
Orange
Red -57 *Sickened 4rds* *Slowed*
Pink -61
Purple -43
Fang *HP 108/140
Blue -33
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


CN Medium Aberration
(Aquatic, Humanoid, Human)
DR5/-

Being this close to them they seem to have once been regular humans.

Orange would of also been hit by an AoO from Fang

Combat Tracker wrote:


**Round 2** Bless is up
Bold Can Act
Atlan *HP72/84
Orange -29
Red -57 *Sickened 4rds* *Slowed*
Pink -61
Purple -43
Fang *HP 108/140
Blue -33
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang snaps the whip twice, sending shockwaves through the water. First towards blue then turning to face pink, before stepping closer to the pillar.

Melee vs AC, blue: 1d20 + 10 + 3 + 2 + 1 ⇒ (2) + 10 + 3 + 2 + 1 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 4, 4, 4) + 5 + 7 = 29

Melee vs AC, pink: 1d20 + 10 - 5 + 3 + 2 + 1 ⇒ (20) + 10 - 5 + 3 + 2 + 1 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 2, 5, 2, 4) + 5 + 7 = 29

AoOs:

Melee vs AC,1: 1d20 + 10 + 3 + 1 ⇒ (17) + 10 + 3 + 1 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 6, 2, 1, 5) + 5 + 7 = 27

Melee vs AC,2: 1d20 + 10 + 3 + 1 ⇒ (16) + 10 + 3 + 1 = 30
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 5, 4, 1, 2) + 5 + 7 = 30

Melee vs AC,3: 1d20 + 10 + 3 + 1 ⇒ (3) + 10 + 3 + 1 = 17
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 5, 4, 3, 2) + 5 + 7 = 29

Melee vs AC,4: 1d20 + 10 + 3 + 1 ⇒ (17) + 10 + 3 + 1 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 6, 3, 6, 4) + 5 + 7 = 33

Melee vs AC,5: 1d20 + 10 + 3 + 1 ⇒ (14) + 10 + 3 + 1 = 28
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 3, 4, 6, 4) + 5 + 7 = 32

Melee vs AC crit confirm, pink: 1d20 + 10 + 3 + 2 + 1 ⇒ (20) + 10 + 3 + 2 + 1 = 36
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 5, 4, 1, 6) + 5 + 7 = 32

rofl, the dice reallllllly do not like pink I guess ;P


Fang hits Blue with a big hit but he is still standing but looking very bad. Fangs true target being Pink and hits him so hard that it leaves a gaping hole in his chest as it falls.

Blue looks at Fang after getting hit and seeing pink get destroyed. Then takes 3 attacks at him.
Bite: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Claw 1: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw 2: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Fang is able to dodge the frenzy of attacks from Blue as it doubles over a bit from the pain barely able to stand.

Combat Tracker wrote:


**Round 2** Bless is up
Bold Can Act
Atlan *HP 72/84
Orange -29
Red -57 *Sickened 3rds* *Slowed*
Pink -61
Purple -43
Fang *HP 108/140
Blue -62
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Guidance on Kelpy.


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy full attacks Orange.
+1 Aberration-Bane Keen Longsword: 1d20 + 13 + 1 + 1 ⇒ (17) + 13 + 1 + 1 = 32
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Aberration-Bane: 2d6 ⇒ (4, 3) = 7

+1 Aberration-Bane Keen Longsword: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13
Slashing: 1d6 + 3 ⇒ (2) + 3 = 5
Aberration-Bane: 2d6 ⇒ (5, 2) = 7


Eustice casts Guidance on Kelpy. Then Kelpy focuses on Orange to get 2 hits that sear into the creature.

Combat Tracker wrote:


**Round 2** Bless is up
Bold Can Act
Atlan *HP 72/84
Orange -52
Red -57 *Sickened 3rds* *Slowed*
Pink -61
Purple -43
Fang *HP 108/140
Blue -62
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay lets a single spark of electricity jump from her hands toward Blue.

Jolt w/ PB/PS vs Touch: 1d20 + 8 ⇒ (12) + 8 = 20
Electric: 1d3 + 1 ⇒ (3) + 1 = 4

Arcane Bolt 6 | Sorcerer 6/4/6/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2


The jolt of electricity leaves Mary's fingertips and hit Blue. Blue is barely able to stay up but he does not fall.

White is going to look at Fang and full attack on him.
Bite: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Claw 1: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw 2: 1d20 + 9 ⇒ (20) + 9 = 29
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Yellow is going to move up to Atlan

Green is going to full attack on Atlan
Bite: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Damage: 1d6 + 7 ⇒ (1) + 7 = 8

Claw 1: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
Damage: 1d4 + 7 ⇒ (3) + 7 = 10

Claw 2: 1d20 + 9 + 2 ⇒ (17) + 9 + 2 = 28
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Fangs Crit Confirm: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

White is enraged and gets 3 hits on Fang one of his claws really digging into the flesh of Fang. Atlan dodges the first 2 attacks but with yellow approaching and realizing he is fully surrounded he gets a bit distracted and Greens claw hits him in the side.

Combat Tracker wrote:


**Round 3** Bless is up
Bold Can Act
Atlan *HP 63/84
Orange -52
Red -57 *Sickened 3rds* *Slowed*
Pink -61
Purple -43
Fang *HP 72/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Taking a step north, the sap blurs in the water in the direction of white.

Atlan does the things

Melee vs FF AC: 1d20 + 13 + 2 + 1 ⇒ (7) + 13 + 2 + 1 = 23
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak Attack: 9d6 + 9 ⇒ (5, 4, 3, 6, 2, 5, 2, 6, 3) + 9 = 45
Demoralize: 1d20 + 14 ⇒ (18) + 14 = 32

if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

With an extra flick, Atlan swipes at blue as well.

Melee vs AC: 1d20 + 13 + 1 - 5 ⇒ (3) + 13 + 1 - 5 = 12
Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13


Atlan moves a bit forward and with a flash cracks White in the face caving the entire side of his head in as it falls to the floor. Blue is able to dodge out of the way.

Orange is focused on Kelpy sending 3 attacks his way
Bite: 1d20 + 9 ⇒ (10) + 9 = 19
Damage: 1d6 + 7 ⇒ (3) + 7 = 10

Claw 1: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Claw 2: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Red still slowed will just bite at Atlan.
Bite: 1d20 + 9 - 2 ⇒ (17) + 9 - 2 = 24
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Kelpy is able to easily dodge all of Oranges attacks. Atlan distracted by finishing off White and trying to hit blue almost gets bit on the arm but is able to pull away at the last second to dodge it.

Combat Tracker wrote:


**Round 3** Bless is up
Bold Can Act
Atlan *HP 63/84
Orange -52
Red -57 *Sickened 2rds* *Slowed*
Pink -61
Purple -43
Fang *HP 72/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang takes a step south before whipping at blue and then green.

Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (12) + 10 + 3 + 1 = 26
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 1, 5, 6, 5) + 5 + 7 = 35

Melee vs AC: 1d20 + 10 + 3 + 1 - 5 ⇒ (2) + 10 + 3 + 1 - 5 = 11
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 1, 6, 3) + 5 + 7 = 27

AoOs:

1 Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (5) + 10 + 3 + 1 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 5, 4, 2, 2) + 5 + 7 = 31

2 Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (14) + 10 + 3 + 1 = 28
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 4, 2, 4, 2) + 5 + 7 = 25

3Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (13) + 10 + 3 + 1 = 27
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 2, 3, 5, 1) + 5 + 7 = 28

4 Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (11) + 10 + 3 + 1 = 25
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 1, 1, 6, 4) + 5 + 7 = 28

5 Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (18) + 10 + 3 + 1 = 32
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 1, 2, 5, 1) + 5 + 7 = 27


Fang steps up next to Blue and with a quick motion blows a hole through its chest then it falls to the ground. Green is able to dodge the blow from Fang.

Combat Tracker wrote:


**Round 3** Bless is up
Bold Can Act
Atlan *HP 63/84
Orange -52
Red -57 *Sickened 2rds* *Slowed*
Pink -61
Purple -43
Fang *HP 72/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Guidance on Mary Kay.


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy presses his attack on Orange.
+1 Aberration-Bane Keen Longsword: 1d20 + 13 ⇒ (14) + 13 = 27
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Aberration-Bane: 2d6 ⇒ (1, 6) = 7

+1 Aberration-Bane Keen Longsword: 1d20 + 8 ⇒ (20) + 8 = 28
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Aberration-Bane: 2d6 ⇒ (6, 2) = 8

Critical Threat

+1 Aberration-Bane Keen Longsword: 1d20 + 8 ⇒ (15) + 8 = 23
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Aberration-Bane: 2d6 ⇒ (1, 4) = 5


Eustice looks over at Mary and give her a pat on the back as he casts Guidance. Kelpy is very focused on eliminating the threat in front of him to protect his friends. He thrusts the sword forward into the chest of the creature then pulls it out and at a blur jams the sword into the neck of the creature as it stops moving and falls to the ground.

Combat Tracker wrote:


**Round 3** Bless is up
Bold Can Act
Atlan *HP 63/84
Orange -52
Red -57 *Sickened 2rds* *Slowed*
Pink -61
Purple -43
Fang *HP 72/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay suddenly sees an opening against Red that she can exploit. Moving slightly, she sends a orb of force through the water.

"Yellow is still impeded."

Arcane Bolt w/ PB/PS vs Touch: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
Force: 1d4 + 5 ⇒ (4) + 5 = 9

Arcane Bolt 5 | Sorcerer 6/4/6/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2


Mary will call out to her allies and then sends a orb of force towards Red as it slams into its chest and it falls.

Yellow will try to bite at Atlan.
Bite: 1d20 + 9 - 1 ⇒ (17) + 9 - 1 = 25
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Green will full attack at Fang
Bite: 1d20 + 9 ⇒ (6) + 9 = 15
Damage: 1d6 + 7 ⇒ (2) + 7 = 9

Claw 1: 1d20 + 9 ⇒ (9) + 9 = 18
Damage: 1d4 + 7 ⇒ (2) + 7 = 9

Claw 2: 1d20 + 9 ⇒ (18) + 9 = 27
Damage: 1d4 + 7 ⇒ (1) + 7 = 8

Yellow will bite at Atlan and connect. Fang dodges 2 of the attacks but the claw gets him.

Combat Tracker wrote:


**Round 4** Bless is up
Bold Can Act
Atlan *HP 54/84
Orange -52
Red -57
Pink -61
Purple -43
Fang *HP 64/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Seeing Atlan motion towards green, Fang shrugs and moves into position before striking.

Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (14) + 10 + 3 + 1 = 28
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 3, 1, 3, 3) + 5 + 7 = 26

Melee vs AC: 1d20 + 10 + 3 + 1 - 5 ⇒ (15) + 10 + 3 + 1 - 5 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 1, 6, 2, 5) + 5 + 7 = 28

AoOs:

Melee 1 vs AC: 1d20 + 10 + 3 + 1 ⇒ (20) + 10 + 3 + 1 = 34
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 6, 5, 3, 4) + 5 + 7 = 33

Melee 2 vs AC: 1d20 + 10 + 3 + 1 ⇒ (17) + 10 + 3 + 1 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 1, 5, 4, 5) + 5 + 7 = 33

Melee 3 vs AC: 1d20 + 10 + 3 + 1 ⇒ (1) + 10 + 3 + 1 = 15
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 4, 3, 3, 6) + 5 + 7 = 29

Melee 4 vs AC: 1d20 + 10 + 3 + 1 ⇒ (11) + 10 + 3 + 1 = 25
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 6, 5, 3, 5) + 5 + 7 = 32

Melee 5 vs AC: 1d20 + 10 + 3 + 1 ⇒ (10) + 10 + 3 + 1 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 4, 5, 1, 6) + 5 + 7 = 30

Melee 1 crit confirm vs AC: 1d20 + 10 + 3 + 1 ⇒ (7) + 10 + 3 + 1 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 6, 3, 2) + 5 + 7 = 28


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan swims around and toward green before striking.

Atlan does the things

Melee vs AC: 1d20 + 13 + 1 + 2 ⇒ (20) + 13 + 1 + 2 = 36
Bludgeoning: 1d6 + 7 ⇒ (3) + 7 = 10
Sneak Attack: 9d6 + 9 ⇒ (4, 1, 4, 6, 4, 2, 3, 5, 4) + 9 = 42
Demoralize: 1d20 + 14 ⇒ (13) + 14 = 27

if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

Atlan does the things

Melee, crit confirm vs AC: 1d20 + 13 + 1 + 2 ⇒ (7) + 13 + 1 + 2 = 23
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak Attack: 10d6 + 10 ⇒ (3, 4, 5, 4, 2, 3, 2, 3, 3, 6) + 10 = 45


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Acrobatics vs CMD: 1d20 + 18 ⇒ (8) + 18 = 26


Fang moves up and gets 2 big hits on Green making him double over in pain. Green sees Atlan move but is unable to act and Atlan takes advantage from the opening and with a quick and swift motion clubs Green in the head caving it in.

Combat Tracker wrote:


**Round 4** Bless is up
Bold Can Act
Atlan *HP 54/84
Orange -52
Red -57
Pink -61
Purple -43
Fang *HP 64/140
Blue -66
Eustice
Mary Kay
Kelpy
White -31
Yellow *Slowed*
Green


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy swims over to Yello and attacks.
+1 Aberration-Bane Keen Longsword: 1d20 + 13 ⇒ (12) + 13 = 25
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Aberration-Bane: 2d6 ⇒ (6, 6) = 12


Kelpy walks up and lands a good searing hit on Yellow.

Combat Tracker wrote:


**Round 4** Bless is up
Bold Can Act
Atlan *HP 54/84
Orange -52
Red -57
Pink -61
Purple -43
Fang *HP 64/140
Blue -66
Eustice *Delayed
Mary Kay
Kelpy
White -31
Yellow -19 *Slowed*
Green

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