Evan “Fang” Grissom |
Fang floats forward and repositions to the other side of yellow before harnessing his powers again.
Melee vs AC: 1d20 + 10 + 2 + 1 + 2 ⇒ (3) + 10 + 2 + 1 + 2 = 18
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 4, 2, 4) + 4 + 7 = 22
Total of 33 damage
Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (2) + 10 + 2 + 1 = 15
Bludgeoning: 4d6 + 4 + 7 ⇒ (6, 5, 3, 5) + 4 + 7 = 30
Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (10) + 10 + 2 + 1 = 23
Bludgeoning: 4d6 + 4 + 7 ⇒ (3, 2, 1, 1) + 4 + 7 = 18
Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (9) + 10 + 2 + 1 = 22
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 1, 3, 3) + 4 + 7 = 20
Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (19) + 10 + 2 + 1 = 32
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 4, 5, 6) + 4 + 7 = 27
Melee vs AC: 1d20 + 10 + 2 + 1 ⇒ (3) + 10 + 2 + 1 = 16
Bludgeoning: 4d6 + 4 + 7 ⇒ (6, 1, 3, 5) + 4 + 7 = 26
GM Bozzinator |
Yellow will try to swing at Fang as he moves around.
Yellow AoO: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
AoO Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Fang will answer back with a huge hit and down Yellow.
Out of Combat
Atlan *HP 58/78
Fang *HP 108/126
Mary Kay
Kelpy *HP 64/73
Eustice
Only thing they were carrying is 4 regular longswords. You check thr water and there is no more in the water and the door to the south is closed.
Eustice Befufftlefumpter |
Eustice gets out one of his Wands of Cure Light Wounds.
"Alright, those with injuries, gather around."
Atlan,
CLW: 3d8 + 3 ⇒ (1, 3, 4) + 3 = 11
Then Fang,
CLW: 5d8 + 5 ⇒ (3, 2, 2, 4, 8) + 5 = 24
Then Kelpy.
CLW: 2d8 + 2 ⇒ (6, 7) + 2 = 15
10 charges total. 23 left on this wand. 2 full Wands to follow... or that's the best math I can come up with after losing all my notes when my phone crapped out.
GM Bozzinator |
In this Library you can learn about several topics such as Artifice, Knowledge, Law, Magic, Protection. Studying these books requires you to speak Azlanti or you get a penalty. Also it will take 1d4 hours per topic.
You find a few books that are still fully intact that can be sold for a total of 10,000gp to the government of Andoran or to a collector.
With detect magic you find a number of things. An Insightful Scroll Case inside the case there is a Scroll of Resist Energy (Electricity), Scroll of Water Breathing, and a Page of Spell Knowledge (containing Dispel Magic).
One of the bookshelves you find a Blessed Book, decorated with a symbol depicting swirls of energy surrounding interconnected gears, the larger of which has an eye inside of it. Knowledge Religion to learn more. Between the pages of the Blessed Book is a Scholar's Ring.
Let me know if you want to study any topic. Also there is only 1 more area that is totally above water and I would suggest to do that then we can level up and move forward :)
Mary Kay Ponzi |
Wow. Wow. This is a wonderful haul. Mary Kay would love to go over all the subjects (Artifice first as constructs are growing interest). But perhaps after clearing the level and we come back here to rest.
Not sure how much room we have for storage, so prudent to tak the high value books now on chance we do not get back here.
Mary K can get great value out of the Scroll Case. I think next level I can use spell slots to cast divine spells without consuming the item. So this is at least 5 (maybe 35 if scrolls can still hold 7) new possible spell known(ish).
Blessed book might just be cash as we have no prepared casters. Will know more after rolling.
Mary K already knows Dispel Magic, so Eustice would be best for Page of Spell Knowledge.
Scholar's Ring should go to the Face. We can always switch over if needed for reading, but Diplomacy/Sense Motive in encounters seems important.
Religion: 1d20 + 18 ⇒ (16) + 18 = 34