
GM Bozzinator |

Fang snaps it with a whip and then Atlan gives it a finishing blow.
Removing the sharks from the screen to just make it easier since they are so big.
You find in the 2 other piles 2 Oil of Cure Serious Wounds and 80gp worth of jewelry.
Atlan
Kelpy
Mary Kay
Eustice
Fang *HP 110/140
Did you want to go to the room to the north or south?

Evan “Fang” Grissom |

Fang looks thoughtful as he tears off a chunk of his fallen cousins to gulp down.
”Yous ever heard the tales of eating’ folks to gain their powers? It’s old magic where I comes from.“
Atlan swims to the room to the north, and Fang follows. Checking the area for anything of interest.

Mary Kay Ponzi |

Knowledge(Religion 1): 1d20 + 19 ⇒ (1) + 19 = 20
Knowledge(Religion 2): 1d20 + 19 ⇒ (6) + 19 = 25
Knowledge(Religion 3): 1d20 + 19 ⇒ (10) + 19 = 29
Knowledge(Religion 4): 1d20 + 19 ⇒ (14) + 19 = 33
Knowledge(Religion 5): 1d20 + 19 ⇒ (4) + 19 = 23

Eustice Befufftlefumpter |

Knowledge History 1: 1d20 + 14 ⇒ (1) + 14 = 15
Knowledge History 2: 1d20 + 14 ⇒ (15) + 14 = 29
Knowledge History 3: 1d20 + 14 ⇒ (13) + 14 = 27
Knowledge History 4: 1d20 + 14 ⇒ (18) + 14 = 32
Knowledge History 5: 1d20 + 14 ⇒ (6) + 14 = 20
Knowledge Religion 1: 1d20 + 12 ⇒ (1) + 12 = 13
Knowledge Religion 2: 1d20 + 12 ⇒ (17) + 12 = 29
Knowledge Religion 3: 1d20 + 12 ⇒ (17) + 12 = 29
Knowledge Religion 4: 1d20 + 12 ⇒ (6) + 12 = 18
Knowledge Religion 5: 1d20 + 12 ⇒ (12) + 12 = 24

GM Bozzinator |

On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor.
You know the man on the throne as Amaznen, the primary god of magic worshiped in the ancient Azlanti empire. The other statues in this hall depict deities of the Azlanti pantheon with whom Amaznen was believed to have maintained friendly or at least neutral relations. Amaznen’s followers considered their god the leader of the pantheon, a notion that worshipers of other deities did not necessarily reciprocate.
The second statue on the dais depicts a muscular woman wearing a helmet with a Y-shaped opening for the eyes and mouth, wielding a nine-foot-long spear and a large, round shield adorned with a symbol reminiscent of a
crescent moon.
You identify the warrior as Acavna, a long-dead goddess of the moon and defensive battle. You also remember a myth according to which Acavna pulled Golarion’s moon from its orbit to shield the world from a meteorite that would have annihilated all life on the planet. Acavna died as a result of the impact, and despite her sacrifice, the fragments of the shattered meteorite destroyed Azlant and plunged Golarion into the Age of Darkness.
The statue standing left of the dais depicts a beautiful Azlanti woman with a look of mourning on her face, carrying a harp and a knife.
You identify the woman as Shelyn. Also you remember that in the days of Azlant, she did not yet have her brother Dou-Bral’s glaive, which she acquired after her brother was transformed into Zon-Kuthon. This statue represents Shelyn after she and Dou-Bral had their conflict that prompted him to embark upon a journey to unknown realms. During this time, prior to his monstrous return as Zon-Kuthon, she was often depicted as being in mourning for her lost sibling.
The statue in the northeast corner depicts a bearded man in a flowing chiton, wearing a gilded laurel wreath and holding a large key in his hand.
You identify the man as Abadar. The ancient Azlanti saw him chiefly as a god of cities and gold, rather than of law—Amaznen held that position in the Azlanti pantheon. According to a legend, Abadar acquired the Law domain from Amaznen after that god died.
The statue in the southeast corner depicts a distant woman with long, flowing hair and skulls hanging from her toga. Her arms are crossed defiantly across her chest.
You know that this statue depicts Pharasma, goddess of death, prophecy, and rebirth.
The statue of Amaznen is wearing a ring that is magical, after looking at it you identify it as a Ring of Spell Knowledge II.

GM Bozzinator |

You guys move to the room in the south.
A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond.
Because you are taking your time Fang and Atlan see that there are a number or Coral Spine Traps that you can easily avoid after pointing them out to the rest of the group.
Skipping the checks because taking a 10 would get you the results.
The large statue depicts the Azlanti heroine Savith locked in a battle with Ydersius, god of the serpentfolk. You know that Savith, a mortal warrior, decapitated Ydersius, but the serpent god’s bite later killed the heroine.
Bas-relief carvings on the columns in the hall depict scenes of war and strife involving evil deities and demon lords, with mortals and outsiders alike battling demons and other monsters. You can identify the horrific demon lord Abraxas, Achaekek the Mantis God, the evil sun deity Nurgal, and Zura the Vampire Queen among the evil creatures.
The sword in the hand of the Savith statue detects as magic and after looking at it closely Mary says that it is a +1 aberation-bane keen longsword. The sword sheds light equivelant to a light spell. DC 30 Strength Check to remove.

Evan “Fang” Grissom |

Fang and Atlan can assist in getting the sword, but they can’t get close to a 30 on their own. Alternatively, if we really want it, they can work on breaking the statue to free the sword. And maybe the mask if we want to damage things. Do we think our robot friend might know a better way?
Str Aid, Fang: 1d20 + 0 ⇒ (8) + 0 = 8 fail
Str Aid, Atlan: 1d20 + 0 ⇒ (19) + 0 = 19 success

GM Bozzinator |

After grabbing the longsword from the state with a bit of teamwork you move to the last area of this floor.
Beyond the collapsed wall, other ruins of the temple grounds spread across the seafloor, many crumbled beyond identification. In the sand next to a collapsed building, what appears to be a large, metal cylinder crusted with barnacles lies partially buried.
Slide 1 updated. The circle on the map is the large metal cylinder partially buried.

Evan “Fang” Grissom |

Fang and Atlan will swim towards the cylinder keeping an eye out for dangers as always.
Fang perception +14, Atlan perception +13 w/trap spotter

Kelpy |

Kelpy gladly accepts the new, shiney sword and turns over his previous weapon for the party.
+1 Keen Longsword
Then Kelpy and Eustice follow in the usual marching order.

Evan “Fang” Grissom |

If nothing stops them, Fang and Atlan will continue moving towards the cylinder and motion for the others to follow.

GM Bozzinator |

Eustice Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Kelpy Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Fang Perception: 1d20 + 14 ⇒ (9) + 14 = 23
Mary Kay Perception: 1d20 + 8 ⇒ (11) + 8 = 19
Atlan Perception: 1d20 + 13 ⇒ (11) + 13 = 24
The group moves up and notices something hiding in the seaweed behind some rubble. Before they can act it jumps out looking ready to attack.
Eustice: 1d20 + 5 ⇒ (14) + 5 = 19
Kelpy: 1d20 + 8 ⇒ (2) + 8 = 10
Fang: 1d20 + 4 ⇒ (14) + 4 = 18
Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16
Atlan: 1d20 + 7 ⇒ (2) + 7 = 9
Red: 1d20 + 7 ⇒ (10) + 7 = 17
**Round 1**
Bold Can Act
Eustice
Fang
Red
Mary Kay
Kelpy
Atlan
Knowledge Nature if you want to identify

Eustice Befufftlefumpter |

"Nope!" Eustice says and takes an involuntary 5ft step back. Then, after regaining his composure, he casts Sanctuary on himself.

Evan “Fang” Grissom |

Summoning a sparking cord this time, Fang swings twice.
Melee vs Touch: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Elec: 5d6 + 4 ⇒ (5, 2, 4, 4, 6) + 4 = 25
Melee vs Touch: 1d20 + 10 + 3 - 5 ⇒ (3) + 10 + 3 - 5 = 11
Elec: 5d6 + 4 ⇒ (3, 2, 2, 4, 4) + 4 = 19
Melee vs Touch: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Elec: 5d6 + 4 ⇒ (1, 5, 5, 5, 5) + 4 = 25
Melee vs Touch: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Elec: 5d6 + 4 ⇒ (1, 3, 3, 6, 5) + 4 = 22

GM Bozzinator |

Eustice instantly gets shocked at the creature jumping out and protects himself. Fangs swings the crackling cord at the creature and lands 1 good hit.
The creature moves up and takes 2 pincer attacks at Fang.
Pincer Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Damage: 2d6 + 4 ⇒ (4, 3) + 4 = 11
Grapple: 1d20 + 18 ⇒ (11) + 18 = 29
Sonic Damage: 1d8 ⇒ 5
Reflex Save to everyone in 10ft burst
It will let go and attack again.
Pincer Attack 2: 1d20 + 13 ⇒ (9) + 13 = 22
Damage: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Grapple: 1d20 + 18 ⇒ (14) + 18 = 32
Sonic Damage: 1d8 ⇒ 2
Reflex Save to everyone in 10ft burst
Fang got hit by 2 quick pincer attacks as each one had a burst because of how quick they were.
2 Reflex Saves from Atlan and Fang to not be stunned.
**Round 1 into 2**
Bold Can Act
Eustice
Fang *HP 106/140 *Grappled*
Red -25
Mary Kay
Kelpy
Atlan *HP 77/84
Knowledge Nature if you want to identify

Atlan Moredoo |

Reflex: 1d20 + 12 ⇒ (14) + 12 = 26
Reflex: 1d20 + 12 ⇒ (10) + 12 = 22
depending on if he can act
Atlan tumbles and twists behind the creature.
Avoid AoO, DC=CMD: 1d20 + 18 ⇒ (8) + 18 = 26
Melee vs AC: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13
Sneak Attack: 9d6 + 9 ⇒ (6, 5, 4, 5, 3, 4, 4, 3, 6) + 9 = 49
Demoralize: 1d20 + 14 ⇒ (18) + 14 = 32
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

Evan “Fang” Grissom |

Reflex: 1d20 + 11 ⇒ (6) + 11 = 17
Reflex: 1d20 + 11 ⇒ (13) + 11 = 24
Fang cracks his whip twice. if able
Melee vs AC: 1d20 + 10 + 3 + 2 ⇒ (6) + 10 + 3 + 2 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 5, 5, 5, 5) + 5 + 7 = 34
Melee vs AC: 1d20 + 10 + 3 + 2 - 5 ⇒ (4) + 10 + 3 + 2 - 5 = 14
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 4, 3, 2, 6) + 5 + 7 = 33

GM Bozzinator |

Atlan shakes off the effects of the burst. Tries to get around the shrimp and avoid an attack but the shrimp is too fast.
Pincer AoO: 1d20 + 18 ⇒ (6) + 18 = 24 Miss
AoO Damage: 2d6 + 4 ⇒ (6, 1) + 4 = 11
Sonic Damage: 1d8 ⇒ 5
Reflex Save DC20
It misses Atlan but Atlan is not able to hit it back, but atlan is still hit by the burst.
The burst effects Fang and is is unable to concentrate and is not able to act.
**Round 1 into 2**
Bold Can Act
Eustice
Fang *HP 106/140 *Stunned*
Red -25
Mary Kay
Kelpy
Atlan *HP 72/84

GM Bozzinator |

Mary would move and then would launch a ball of force
Arcane Bolt vs Touch: 1d20 + 8 ⇒ (13) + 8 = 21
Force: 1d4 + 5 ⇒ (1) + 5 = 6
The Mantis Shrimp will attack Fang and Atlan.
Pincer Attack vs Fang: 1d20 + 18 ⇒ (10) + 18 = 28
Damage: 2d6 + 4 ⇒ (1, 6) + 4 = 11
Sonic Damage: 1d8 ⇒ 1
Reflex Save from Fang and Kelpy
Pincer Attack vs Atlan: 1d20 + 13 ⇒ (8) + 13 = 21 Miss
Damage: 2d6 + 4 ⇒ (2, 3) + 4 = 9
Grapple: 1d20 + 18 ⇒ (13) + 18 = 31
Sonic Damage: 1d8 ⇒ 5
Reflex Save from Atlan
Mary gets a good hit on the Shrimp. Then the shrimp hits Fang almost to fast you can't see it then hit with the blast which Kelpy is also caught in. Atlan being a bit more prepared dodges the attack but the blast still hits him.
Reflex Save Kelpy: 1d20 + 7 ⇒ (8) + 7 = 15
Kelpy gets hits by the Sonic burst and it rattles him a bit and he is unable to act.
**Round 2 into 3** Bless is Up
Bold Can Act
Eustice
Fang *HP 94/140
Red -40
Mary Kay
Kelpy *HP 81/82 *Stunned*
Atlan *HP 67/84

Evan “Fang” Grissom |

Reflex: 1d20 + 11 ⇒ (10) + 11 = 21
Fang takes a step back then lashes out twice at the annoying critter.
Melee vs AC: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 2, 1, 3, 6) + 5 + 7 = 28
Melee vs AC: 1d20 + 10 + 3 - 5 ⇒ (1) + 10 + 3 - 5 = 9
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 6, 5, 4, 5) + 5 + 7 = 33
Melee vs AC: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 6, 2, 5, 5) + 5 + 7 = 31
Melee vs AC: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 5, 5, 1) + 5 + 7 = 28

GM Bozzinator |

Forgot to say that when Kelpy became stunned he dropped his Sword and Shield.
Eustice will grab his metamagic rod and get ready. Atlan unfortunately is affected by the blast and is stunned by it. Atlan drops what he is carrying. Fang shakes off the blast but is unable to connect with his whip.
**Round 3** Bless is Up
Bold Can Act
Eustice *Readied*
Fang *HP 94/140
Red -40
Mary Kay
Kelpy *HP 81/82 *Stunned*
Atlan *HP 67/84 *Stunned*

Mary Kay Ponzi |

Mary Kay throws a small Jolt of electricity at Red.
Blessed Jolt w/ PB/PS vs Touch: 1d20 + 9 ⇒ (18) + 9 = 27
Electric: 1d3 + 1 ⇒ (3) + 1 = 4
I took the Arcane Bolt from last round off the count
Arcane Bolt 6 | Sorcerer 6/5/7/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2

GM Bozzinator |

Mary gets a good hit on the creature and gives it a zap.
The Mantis Shrimp will attack Atlan and Kelpy
Pincer Attack vs Atlan: 1d20 + 18 ⇒ (18) + 18 = 36
Damage: 2d6 + 4 ⇒ (6, 4) + 4 = 14
Sonic Damage: 1d8 ⇒ 8
Reflex Save to Atlan
Pincer Attack vs Kelpy: 1d20 + 13 ⇒ (11) + 13 = 24
Damage: 2d6 + 4 ⇒ (2, 6) + 4 = 12
Sonic Damage: 1d8 ⇒ 8
Reflex Save to Kelpy
Atlan and Kelpy each get hit by the pincer because they were stunned from the last hit.
**Round 3 to 4** Bless is Up
Bold Can Act
Eustice
Fang *HP 94/140
Red -44
Mary Kay
Kelpy *HP 61/82
Atlan *HP 45/84

Kelpy |

Reflex: 1d20 + 7 ⇒ (16) + 7 = 23
Kelpy regains his composure, then steps 5ft towards Atlan and uses his Lay on Hands on him.
LoH: 4d6 ⇒ (3, 5, 2, 3) = 13

Eustice Befufftlefumpter |

"Well don't just stand there." Eustice says, shaking his head.
He casts Barbed chains.
Barbed chain 1: 1d20 + 5 + 6 ⇒ (16) + 5 + 6 = 27
Slashing: 1d6 ⇒ 1
Barbed chain 2: 1d20 + 5 + 6 ⇒ (7) + 5 + 6 = 18
Slashing: 1d6 ⇒ 6
Barbed chain 3: 1d20 + 5 + 6 ⇒ (18) + 5 + 6 = 29
Slashing: 1d6 ⇒ 1
On success DC 16 will or shaken 1d4 ⇒ 1 rounds.

Atlan Moredoo |

Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Atlan moves around and then swings at the pest.
Melee vs AC: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak Attack: 9d6 + 9 ⇒ (3, 3, 3, 4, 5, 2, 6, 3, 5) + 9 = 43
Demoralize: 1d20 + 14 ⇒ (2) + 14 = 16
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

Evan “Fang” Grissom |

”Yer blockin my shot Snacko.” Fang grumbles and moves to a clearer lane of attack before lashing out with his whip.
Melee vs AC: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 4, 3, 5, 6) + 5 + 7 = 36

GM Bozzinator |

Kelpy shakes off the blast and goes to heal Atlan. Eustice summons chains from the abyss that slash at the creature. Atlan moves around and gets a big hit on the creature while its reeling from Atlans hit, Fang yells at Atlan and gets a hit the drops the creature.
Out Of Combat!
Atlan *HP 58/84
Kelpy *HP 61/82
Mary Kay
Eustice
Fang *HP 94/140

Eustice Befufftlefumpter |

Eustice produces a wand and begins healing the wounded.
Kelpy
CLW: 5d8 + 5 ⇒ (3, 3, 2, 4, 4) + 5 = 21
Atlan
CLW: 5d8 + 5 ⇒ (7, 6, 2, 2, 8) + 5 = 30
Fang
CLW: 10d8 + 10 ⇒ (4, 4, 3, 4, 2, 8, 5, 3, 2, 4) + 10 = 49

Eustice Befufftlefumpter |

Eustice investigates the vehicle, trying to determine it's operational capacity.
Knowledge Engineering: 1d20 + 17 ⇒ (16) + 17 = 33

Evan “Fang” Grissom |

Fang and Atlan can work on digging it out

Eustice Befufftlefumpter |

"I thinkni can get this thing working. Also, that Crossbow from earlier is compatable with it. Who want to go for a ride?"