Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

if no one else is wanting it, I’d take the ring of resistance on fang for now


Eustice is able to heal everyone back up and while you guys are taking a short break in here and going through the loot. Eustice you notice that there is a spot in the middle section between the far two metal rods that there is a well hidden location of an indentation. You think an Ioun Stone would be able to fit in the location, you think the only reason you were able to locate it is because the power was on.

This is the way to the next location so I suggest to finish this floor first but that is of course totally up to you. So where did you want to go next? Also what are you doing with the 2 unconscious creatures in the room, they are highlighted with the yellow symbol.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

atlan and fang have no need to keep them alive in most cases (unless someone has a specific reason that they call out), so they’re both willing to put down any unconscious foes after the fighting is over


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Yeah kill'em. Eustice would distract Kelpy with examining the iuon stone shaped indentation while they're dispatched.


While Eustice is keeping the attention of Kelpy, Atlan and Fang go and finish off the unconscious creatures. Then you all gather your things and go towards the door and open it up. You see a corridor that turns to the left and leads to a door that is partially open. You can deduce that it will lead back up to where you were before. Ahead of you see a room to the right and what looks to be bars to the left.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"The last time I led the way, I was nearly killed by hidden foes. I'll let someone a bit more perceptive sally forth this time." Eustice says, looking expectantly at Fang.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang smiles and swims forward. Atlan moves up a bit too, both looking for signs of danger.

Fang perception: 1d20 + 14 ⇒ (12) + 14 = 26

Atlan perception: 1d20 + 13 ⇒ (7) + 13 = 20


Fang and Atlan move up and look around.

At one end of the corridor stands a statue depicting a hooded figure with four arms. Her armor and mask are sculpted to give her the appearance of a woman, but the spaces between the plates of armor reveal that her body consists of clockwork gears. One of her arms is extended, pointing an accusing finger at a statue at the opposite end of the hallway. The other statue, standing in a semi-circular alcove behind thick steel bars, depicts a stern woman with no mouth.

Fang you see a mask laying down on the ground by the statue behind the bars.

Once you are close enough to see the statues I will take a History or Religion check to know more.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Atlan and Fang move forward a little bit more. Fang looks down to the mask is it within arms reach?

religion and history are not either of their forte.


Rolling History and Religion for Eustice

History: 1d20 + 14 ⇒ (17) + 14 = 31

Religion: 1d20 + 12 ⇒ (9) + 12 = 21

Fang looks at the mask and you can reach it but you will have to pry the bars apart to get it out.

With the statue in the far part of the room you recall that this figure represents Eyndea, one of Amaznen’s servitors. A powerful kolyarut inevitable inquisitor, Eyndea punished those who broke their oaths of secrecy or shared any secret information that would harm the church or the people of Azlant.

With the statue behind the bars you know that the mouthless woman as
Lissala, an evil deity of obedience, reward of service, and runes. You also know that in ancient Thassilon, she was better known in her more warlike form, resembling a human woman with a snake’s lower half, six feathered wings, and a Sihedron rune for a head. Historians studying Azlant know her best for her rivalry with Amaznen, but according to some stories, there was a time when the two were close allies. It is said that Amaznen stole her mouth so that she would learn to keep secrets safe. Modern historians largely dismiss these stories as apocryphal, but the presence of the statue in the cathedral and the tableau it forms with the statue of Eyndea may lend some credence to such tales.

You also see there are some things on the floor further into the corridor. The one closest to you looks to be a few vials.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

The shark man gives a shot at bending the bars a bit to make a gap.

Str: 1d20 + 1 ⇒ (15) + 1 = 16


Fang is unable to bend the part and you feel like youbmight not have enough strength to do so.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Knowledge(Religion or Local): 1d20 + 19 ⇒ (1) + 19 = 20


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Knowledge Engineering: 1d20 + 17 ⇒ (4) + 17 = 21

Eustice attempts to bend the bars with leverage and his knowledge of engineering.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Disable Device: 1d20 + 13 ⇒ (7) + 13 = 20

"I think I see what you are trying. Maybe this way..."

Theory turned to Applied Science..lol


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Mebbe we come back fer dis one. If nothin’ else we can break it open.”. Fang snaps his jaws at the offending mask before he turns and swims further down the Colorado’s, catching up with Atlan.


Fang you see something on the ground that looks like 2 vials.

Atlan you see something ahead of you that looks like jewels or something your not really sure from that distance.

Mary and Eustice start talking back and forth and with some ingenuity you are able to manipulate it enough to get the mask free. Now you look at it and it detects as magic.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay idly strokes her silver mask as he peers at the new item.

Spellcraft: 1d20 + 21 ⇒ (13) + 21 = 34


Mary looks at the mask carefully and realizes it's a cursed item called Mask of Ugliness.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay quickly throws it down, well drops it and watches it slowly sink to the floor.

"Foul. Best to destroy and use to fuel something productive."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang moves up to collect the two bottles and peek around the corner into the rooms


Fang finds 2 oils of Cure Serious Wounds.

Fang Perception: 1d20 + 14 ⇒ (14) + 14 = 28


To the north Fang sees.

On a large dais occupying the central position in the room is a statue of a man sitting on a throne and holding a hammer in one hand and a closed book in the other, but the statue’s head is missing. Beside it stands another statue, and four others yet remain standing among the crumbled remains of other statues that litter the floor.

Then to the south

A statue of a warrior wrestling with a giant serpent stands on a two-foot-high pedestal in this columned hall. The serpent is coiled around the warrior and has locked its jaws around her upper body. The woman holds her sword high, ready to strike the serpent’s neck again. She has cut nearly all the way through, and only a thin piece of skin keeps the head attached to the long, sinuous body. Magical light radiates from the blade of the sword, illuminating the statue and the chamber. Jagged columns of coral stand among finely carved marble columns. The remains of the south wall lie in broken pieces, allowing full view of the ocean beyond.

Fang also sees 2 rather big sharks in the distance.

Yes I know that there are 4 on the map but from your location you only see Red and Green

Stuff and Thangs:

Green: 1d20 + 11 ⇒ (6) + 11 = 17
Red: 1d20 + 11 ⇒ (14) + 11 = 25
Blue: 1d20 + 11 ⇒ (10) + 11 = 21
Yellow: 1d20 + 11 ⇒ (16) + 11 = 27

Fang as you notice Red and Green, you think Red might have noticed you as well.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”New friends over there.”

Fang gestures in the direction of the sharks.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Oh bother. Try to lure them over here, into a bottle neck?"


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

will start to gather power in the doorway where I’m at. It says “Gathering power creates an extremely loud, visible display in a 20-foot radius centered on the kineticist, as the energy or matter swirls around them.”. Sound and underwater is weird, but we’ve been kinda fast and loose with it so far. Lol. But if nothing else, it’s a visual display and lots of motion around me, which should be very noticeable.


Stuff and Thangs:

Green: 1d20 + 11 ⇒ (13) + 11 = 24
Red: 1d20 + 11 ⇒ (19) + 11 = 30
Blue: 1d20 + 11 ⇒ (20) + 11 = 31
Yellow: 1d20 + 11 ⇒ (10) + 11 = 21

Fang sees that Red has a menacing look in his eyes. Then turns and warns the rest of his allies.

Initiative:

Eustice: 1d20 + 5 ⇒ (12) + 5 = 17
Kelpy: 1d20 + 8 ⇒ (13) + 8 = 21
Fang: 1d20 + 4 ⇒ (14) + 4 = 18
Mary Kay: 1d20 + 2 ⇒ (17) + 2 = 19
Atlan: 1d20 + 7 ⇒ (8) + 7 = 15
Red: 1d20 + 6 ⇒ (11) + 6 = 17
Green: 1d20 + 6 ⇒ (4) + 6 = 10
Blue: 1d20 + 6 ⇒ (8) + 6 = 14
Yellow: 1d20 + 6 ⇒ (15) + 6 = 21

Combat Tracker wrote:


**Round 1**
Bold Can Act
Kelpy
Yellow
Mary Kay
Fang
Red
Eustice
Atlan
Blue
Green


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy moves up and readies an action to attack an enemy that gets in range.

Ready:
Longsword: 1d20 + 13 ⇒ (4) + 13 = 17
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4


Kelpy moves up and prepares for the attack.

Yellow swims into the doorway to figure out what it going on. Then swims down close to the ground to get right in the face of Atlan.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Kelpy **Readied Action**
Yellow
Mary Kay
Fang
Red
Eustice
Atlan
Blue
Green


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

After charging up his blast, he lets loose with a massive volley at yellow.

gather power last round and move this round to reduce burn. Spending to generate composite blast, then adding maximize and empower

Ranged vs FF AC: 1d20 + 9 + 1 + 3 ⇒ (6) + 9 + 1 + 3 = 19
normal roll for the composite, just posting here so I remember it 10d6+10+1+7+6
total of 63 bludgeoning and 63 electric


With the water swirling and crackling around Fang and then Fang throws his arm forward and a bolt of electricity tears a huge hole right through the shark as it falls to the ground.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Kelpy **Readied Action**
Yellow
Mary Kay
Fang
Red
Eustice
Atlan
Blue
Green


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves over to stand closer to the others, while twitching randomly.

Move, total defense (for what it worth)


Mary moves up and focuses purely on defense.

Red charges at Fang and attacks
Bite: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Bitey Damage: 2d8 + 10 ⇒ (5, 4) + 10 = 19
Bleed: 1d6 ⇒ 6

Since Red gets close to Kelpy he swings at it making a small cut but the creature pays him no mind.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Kelpy **Readied Action**
Yellow
Mary Kay
Fang *HP 115/140 *Bleeding*
Red -4
Eustice
Atlan
Blue
Green


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves up and casts Bless.


Eustice will move up and cast Bless on the group.

Combat Tracker wrote:


**Round 1** Bless is Up
Bold Can Act
Kelpy **Readied Action**
Yellow
Mary Kay
Fang *HP 115/140 *Bleeding*
Red -4
Eustice
Atlan
Blue
Green


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan glares at the monstrosity in front of him, grits his teeth, and swims around to the other side and readies an attack for when an ally gets into melee range.

Acrobatics to avoid AoO, DC=CMD+10: 1d20 + 18 ⇒ (16) + 18 = 34

”Eustice, be a good lad and get it’s attention, maybe with your spear?”

don’t need to attack, just looking for a flanking buddy if possible :)

Readied attack:
Melee vs FF AC: 1d20 + 13 + 2 ⇒ (16) + 13 + 2 = 31
Bludgeoning: 1d6 + 7 ⇒ (6) + 7 = 13
Sneak Attack: 10d6 + 10 ⇒ (3, 1, 3, 2, 1, 4, 5, 3, 1, 1) + 10 = 34


Atlan will deftly move around the shark and calls out to his friends and readies an action.

Blue will move up and around onto the other side of Fang. This will draw from Kelpy but not from Atlan because he readied an action.

Green will move up and will bite at Atlan
Bite: 1d20 + 9 ⇒ (11) + 9 = 20

Green will miss Atlan.

Combat Tracker wrote:


**Round 2** Bless is Up
Bold Can Act
Kelpy
Yellow
Mary Kay
Fang *HP 115/140 *Bleeding*
Red -4
Eustice
Atlan **Readied Action**
Blue
Green


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang clenches his fists as the familiar glow of the whip coalesces. He cracks it at blue, then swims south to assist with the other two.

Melee vs AC: 1d20 + 10 + 3 + 1 ⇒ (3) + 10 + 3 + 1 = 17
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 1, 1, 3, 4) + 5 + 7 = 27

AoOs:

Melee vs AC: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 3, 6, 4, 2) + 5 + 7 = 33

Melee vs AC: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 1, 2, 2, 5) + 5 + 7 = 27

Melee vs AC: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 1, 4, 5, 6) + 5 + 7 = 32

Melee vs AC: 1d20 + 10 + 3 ⇒ (15) + 10 + 3 = 28
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 4, 3, 1, 6) + 5 + 7 = 31

Melee vs AC: 1d20 + 10 + 3 ⇒ (20) + 10 + 3 = 33
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 5, 3, 4, 4) + 5 + 7 = 33


Fang will move which will cause all 3 sharks to bite at Fang
Blue AoO: 1d20 + 9 ⇒ (19) + 9 = 28
Green AoO: 1d20 + 9 ⇒ (15) + 9 = 24
Red AoO: 1d20 + 9 ⇒ (6) + 9 = 15

When Fang gets into flank with Atlan, Atlan will pounce on his oppotunity and with 1 swing with cave in the head of the Shark as it falls to the floor.

Fang will miss Blue being distracted with everything going on around him.
Fang Bleed Damage: 1d6 ⇒ 5

Blue AoO Damage: 2d8 + 10 ⇒ (6, 1) + 10 = 17
Green AoO Damage: 2d8 + 10 ⇒ (2, 6) + 10 = 18

Fang will hit by 2 bites from the sharks and continue to bleed.

Combat Tracker wrote:


**Round 2** Bless is Up
Bold Can Act
Kelpy
Yellow
Mary Kay
Fang *HP 75/140 *Bleeding*
Red -4
Eustice
Atlan
Blue
Green


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan bops green on the nose and then swims towards blue

Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (9) + 13 + 2 + 1 = 25
Bludgeoning: 1d6 + 7 ⇒ (5) + 7 = 12
Sneak Attack: 10d6 + 10 ⇒ (2, 4, 6, 3, 6, 1, 2, 3, 1, 3) + 10 = 41

Acrobatics to avoid aoo, dc=CMD: 1d20 + 18 ⇒ (13) + 18 = 31


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy takes a five foot step north and full attacks blue.
Longsword: 1d20 + 13 + 1 ⇒ (13) + 13 + 1 = 27
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Longsword: 1d20 + 7 + 1 ⇒ (8) + 7 + 1 = 16
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice takes a five foot step towards Fang and casts Cure Critical Wounds on him.

Healing: 5d8 + 9 ⇒ (5, 6, 6, 2, 7) + 9 = 35


With Fang distracting the Shark Atlan is able to cave in the head of another shark then swims next to the last shark. Kelpy gets into position and gets a good slash at the flank of the shark. Eustice heals up Fang a bit.

Combat Tracker wrote:


**Round 2** Bless is Up
Bold Can Act
Kelpy
Yellow
Mary Kay
Fang *HP 110/140
Red -4
Eustice
Atlan
Blue -7
Green


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay takes a cautious step back after seeing the lunges that their maw delivers. Pulling a clump of mica, she flicks it toward the remaining pair of sharks.

Glitterdust WDC 19. Not sure how blind will treat them, but worth a try.
Arcane Bolt 7 | Sorcerer 6/5/7/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2


Will Save: 1d20 + 4 ⇒ (18) + 4 = 22


Mary throws some pocket glitter at the shark but the shark is able to resist but now it looks fabulous.

The now fabulous shark will bite at Atlan
Bite: 1d20 + 9 ⇒ (8) + 9 = 17

The shark is too busy looking crazy good to land the attack.

Combat Tracker wrote:


**Round 3** Bless is Up
Bold Can Act
Kelpy
Yellow
Mary Kay
Fang *HP 110/140
Red -4
Eustice
Atlan
Blue -7
Green


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy continues the attack.
Longsword: 1d20 + 13 + 1 + 2 ⇒ (17) + 13 + 1 + 2 = 33
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9
Longsword: 1d20 + 7 + 1 + 2 ⇒ (7) + 7 + 1 + 2 = 17
Slashing: 1d6 + 3 ⇒ (2) + 3 = 5


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Guidance on Fang.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang channels his whip and lunges at the remaining shark.

Melee vs AC: 1d20 + 10 + 3 + 1 + 1 ⇒ (9) + 10 + 3 + 1 + 1 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 3, 4, 4, 3) + 5 + 7 = 31


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Melee vs AC: 1d20 + 13 + 2 + 1 ⇒ (13) + 13 + 2 + 1 = 29
Bludgeoning: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak Attack: 10d6 + 10 ⇒ (5, 5, 4, 4, 4, 6, 3, 4, 5, 2) + 10 = 52

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