
Evan “Fang” Grissom |

”Uh. No thanks Euie.”
I think the old school version of these had levers and foot pedals inside to drive it. Fang is notably lacking the feet for foot pedals ;P

GM Bozzinator |

After taking a closer look with it being unburied you know that this version of the Apparatus of the Crab it can hold 4 medium or small creatures and contain a constant flow of fresh air. You also know that this will take about 1000gp worth of parts and time or using Make Whole spell.
You also know that the area that you think leads to the next level of this facility would be too small for the Apparatus of the Crab fit.
Let me know if you wanted to fix it now, move it to another location and leave it or you can easily leave it here right now and come back for it.

Mary Kay Ponzi |

Mary Kay looks at all the repairs that need to be made. She looks at the tools that she can cobble out of alchemy kits and lock picks. Then with a jolt of realization, she pulls out a lacey metal object with a crystal as a heart. It starts to glow and the light slowly flows over the Apparatus.
Arcane Bolt 6 | Sorcerer 6/4/7/5 | Extend Rod 3 | Pierce Rod 3 | MetaAdept 2

GM Bozzinator |

You are able to either use Make Whole and move it now or do it later. Not a huge deal at the moment.
After knowing you cleared this entire area you go back to the room with the hatch. You put in one of the old dull gray ioun stones into the node and shortly after the door that you entered this room closes and then a panel on the floor opens across the room. You descend down and see it open to a room. When you get to the doorway you see these humanoid creatures that are just waiting in the water and turn to look as you get to the doorway.
Eustice: 1d20 + 5 ⇒ (11) + 5 = 16
Kelpy: 1d20 + 8 ⇒ (3) + 8 = 11
Fang: 1d20 + 3 ⇒ (15) + 3 = 18
Mary Kay: 1d20 + 2 ⇒ (10) + 2 = 12
Atlan: 1d20 + 7 ⇒ (20) + 7 = 27
Red: 1d20 + 3 ⇒ (17) + 3 = 20
Orange: 1d20 + 3 ⇒ (18) + 3 = 21
Yellow: 1d20 + 3 ⇒ (4) + 3 = 7
Pink: 1d20 + 3 ⇒ (17) + 3 = 20
Green: 1d20 + 3 ⇒ (1) + 3 = 4
White: 1d20 + 3 ⇒ (6) + 3 = 9
Blue: 1d20 + 3 ⇒ (15) + 3 = 18
Purple: 1d20 + 3 ⇒ (17) + 3 = 20
**Round 1**
Bold Can Act
Atlan
Orange
Red
Pink
Purple
Fang
Blue
Eustice
Mary Kay
Kelpy
White
Yellow
Green

Atlan Moredoo |

Atlan charges at red, palming his sap as he moves closer before twisting around to strike.
Melee vs AC: 1d20 + 13 ⇒ (17) + 13 = 30
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8
Sneak Attack: 9d6 + 9 ⇒ (4, 3, 3, 5, 6, 3, 2, 4, 2) + 9 = 41
Demoralize: 1d20 + 14 ⇒ (5) + 14 = 19
if it takes sneak damage, sacrificing 1 sneak attack die to give target the sickened condition for 4 rounds. Also if it takes sneak damage, free attempt to demoralize, which if successful target is frightened for 1 round

GM Bozzinator |

Atlan rushes forward and gets a hit on the creature which startles him and you see the fear in its eyes.
Orange will moves towards Atlan and tries to bite him.
Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Miss
Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Red will move away from Atlan due to being Frightened.
AoO for Atlan
Pink will double move up to Kelpy
Purple will charge at Atlan to bite
Bite: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 Miss
Damage: 1d6 + 7 ⇒ (6) + 7 = 13
**Round 1**
Bold Can Act
Atlan
Orange
Red -49 *Sickened 4rds*
Pink
Purple
Fang
Blue
Eustice
Mary Kay
Kelpy
White
Yellow
Green

Atlan Moredoo |

Atlan swings his sap as the coward flees from his presence.
AoO: 1d20 + 13 ⇒ (9) + 13 = 22
Bludgeoning: 1d6 + 7 ⇒ (1) + 7 = 8

Evan “Fang” Grissom |

Fang swims in and sets up his whip, flashing a toothy smile at the enemies gathered before he snaps the cord aiming at pink.
Melee vs AC: 1d20 + 10 + 3 ⇒ (17) + 10 + 3 = 30
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 4, 6, 6, 1) + 5 + 7 = 33
Melee vs AC: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 2, 6, 3, 5) + 5 + 7 = 33
Melee vs AC: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 3, 6, 4, 1) + 5 + 7 = 31
Melee vs AC: 1d20 + 10 + 3 ⇒ (8) + 10 + 3 = 21
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 4, 6, 4, 4) + 5 + 7 = 35
Melee vs AC: 1d20 + 10 + 3 ⇒ (19) + 10 + 3 = 32
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 2, 5, 4, 3) + 5 + 7 = 29
Melee vs AC: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 4, 1, 4, 3) + 5 + 7 = 25

GM Bozzinator |

Pink will bite at Fang as he moves around
AoO Bite: 1d20 + 9 ⇒ (9) + 9 = 18 Miss
AoO Damage: 1d6 + 7 ⇒ (4) + 7 = 11
Once in Position Fang gets a nasty crack of his whip at Pink damaging it quite a bit.
Blue will move in to Fang as Fang is prepared and gets another nasty crack of his whip but blue keeps coming.
Bite: 1d20 + 9 ⇒ (17) + 9 = 26
Damage: 1d6 + 7 ⇒ (3) + 7 = 10
Blue answers Fangs hit back with a small bite of his own.
**Round 1**
Bold Can Act
Atlan
Orange
Red -57 *Sickened 4rds*
Pink -33
Purple
Fang *HP 130/140
Blue -33
Eustice
Mary Kay
Kelpy
White
Yellow
Green

Kelpy |

Kelpy takes a 5ft step north to flank Pink and full attacks with his Longsword.
Longsword: 1d20 + 13 + 1 + 2 ⇒ (3) + 13 + 1 + 2 = 19
Slashing: 1d6 + 3 ⇒ (1) + 3 = 4
Longsword: 1d20 + 7 + 1 + 2 ⇒ (6) + 7 + 1 + 2 = 16
Slashing: 1d6 + 3 ⇒ (5) + 3 = 8