(DC 15+ Spell lvl)
Lvl 0
Create Water
Detect Magic
Guidance
Purify Food and Drink
Read Magic
Resistance
Stabalize
Mending
Lvl 1 (7 per day/ 1 used)
Barbed Chains
[Dice= Barbed chain 1] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]
[Dice= Barbed chain 2] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]
[Dice= Barbed chain 3] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]
DC 16 will or shaken [dice] 1d4 [/dice] rounds.
Bless
Cure Light Wounds
(1d8+5)
Protection from Evil
Sanctuary
Shield of Faith
Identify (Mystery Bonus)
Lvl 2 ( 7 per day/ 0 used)
Boneshaker
Protection from Evil, Communal
Restoration, Lesser
Cure Moderate Wounds
(2d8+level)
Tounges (Mystery Bonus)
Lvl 3 (6 per day/ 0 used)
Cure Serious Wounds
(3d8+level)
Mind Maze
Protection from Energy
Lvl 4 (4 per day /0 used)
Blessings of Fervor
Cure Critical Wounds
Restoration
Legend Lore