Swampwalker

Eustice Befufftlefumpter's page

634 posts. Alias of CtotheZ.


Full Name

Eustice Befufftlefumpter

Race

N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

About Eustice Befufftlefumpter

Eustice "Hucklebone" Befufftlefumpter
Cecaelia Oracle (Lore) 9
N Medium Monterous Humanoid
Diety:
Traits: Convincing Liar (Bluff), Expert Explorer
Languages: Aquan, Azlant, Common, Goblin

Vitals/Defense:

Perception +1
HP: 66
AC:27 Mithral Chainmail +2 (+8), +1 Buckler (+2), Natural (+2), Amulet of Natural Armor +1 (+1) Cha (+5-1)
Fort +4 Reflex +8 Will +7

Offense:

(BAB +6/+1 CMB+4)

-Dagger +6/+1 1d4 P/S (19-20/×2, 10ft)
[Dice= Dagger] 1d20+6 [/dice]
[Dice= P/S] 1d4 [/dice]
[Dice= Dagger] 1d20+1 [/dice]
[Dice= P/S] 1d4 [/dice]
-+1 Long Spear +7/+1 1d8+1 (20/×3)
[Dice= +1 Long Spear] 1d20+6+1 [/dice]
[Dice= Piercing] 1d8+1 [/dice]
[Dice= +1 Long Spear] 1d20+1+1 [/dice]
[Dice= Piercing] 1d8+1 [/dice]
- MW Machete +7/+1 1d6 (19-20/×2)
[Dice= MW Machete] 1d20+7 [/dice]
[Dice= Slashing] 1d6 [/dice]
[Dice= MW Machete] 1d20+1 [/dice]
[Dice= Slashing] 1d6 [/dice]
- Underwater Light Crossbow +7/+1 1d8 (19-20t×2)
[Dice= Underwater Light Crossbow] 1d20+6 [/dice]
[Dice= Piercing] 1d8 [/dice]
[Dice= Underwater Light Crossbow] 1d20+1 [/dice]
[Dice= Piercing] 1d8 [/dice]

Feats & Abilities:

Armor: Light, Medium, Shield
Weapons: Simple

Noble Scion of War
Extra Revelation
Extra Revelation

Spells:

(DC 15+ Spell lvl)

Lvl 0 (Known 8)
Create Water
Detect Magic
Guidance
Purify Food and Drink
Read Magic
Resistance
Stabalize
Mending

Lvl 1 (Known 5/ 7 per day/ 0 used)
Barbed Chains
[Dice= Barbed chain 1] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]

[Dice= Barbed chain 2] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]

[Dice= Barbed chain 3] 1d20+5+6 [/dice]
[Dice= Slashing] 1d6 [/dice]

On success DC 16 will or shaken [dice] 1d4 [/dice] rounds.

Bless
Cure Light Wounds
(1d8+5)
Protection from Evil
Sanctuary
Shield of Faith
Identify (Mystery Bonus)

Lvl 2 ( Known 4/ 7 per day/ 0 used)
Boneshaker
Delay Disease
Protection from Evil, Communal
Restoration, Lesser
Cure Moderate Wounds
(2d8+level)
Tounges (Mystery Bonus)

Lvl 3 (Known 3/ 7 per day/ 0 used)
Cure Serious Wounds
(3d8+level)
Protection from Energy
Remove Disease
Remove Curse

Lvl 4 (Known 2/ 5 per day /0 used)
Protection from Energy, Communal
Blessings of Fervor
[Spoiler= Fervor options]
With this blessing, you call your allies to move forth and empower them to conquer and become victorious. Each round for the duration of this spell, each of your allies can choose one of the following bonuses for that round at the beginning of its turn (their choice).

• Increase its speed by 30 feet.

• Stand up as a swift action without provoking an attack of opportunity.

• Take one extra attack as part of a full attack action, using its highest base attack bonus.

• Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.

• Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

Cure Critical Wounds
Restoration
Legend Lore (Mystery Bonus)
[/spoiler]

Curse & Revelations:

Reclusive (Curse)

Lore Keeper (Mystery)
Focused Trance
Sidestep Secret
Think on it
Automatic Writting

Gear:

Amulet of Natural Armor +1
Mithral Chaimail +2
+1 Buckler
Spring loaded wrist sheath ×2
Dagger
+1 Long Spear
Underwater Light Crossbow
MW Machete
26 Bolts
Oracle Kit
CLW potion
CMW potion
Soul stimulant
Wand of CLW ×2 (44 charges remain)
[Dice= CLW] 1d8+1 [/dice]
Ink, ink pen, 100 sheets of parchment
Alchemical Fire ×3
Holy Water ×7
Scroll of Summon Monster 2
Cloak of Resistance +1
Headband of Alluring Charisma (+2)
Lesser Metamagic Rod of Reach (1/3 uses)
Ioun stone (+5 Knowledge Engineering)
Wand of Protection from Evil (50 charges)
Spell Guard Bracers
Circlet of Persuasion

2410.32 gp

Stats:

STR 8(+1) DEX 10 (+0) CON 12 (+1) INT 12 (+1) WIS 12 (+1) CHA 20 (+6)

Skills:

Acrobatics (+0 ) Appraisal (+0) Artistry (+1) Bluff (+14) Climb (-1) Crafting (+1) Diplomacy (+14) Disable Device (+0) Disguise (+8) Esacape Artist (+0) Fly (+0) Handle Animal (+13) Heal (+12) Intimidation (+8) Knowledge Arcana (+13) Kowledge Dungeoneering (+13) Knowledge Engineering (+17) Knowledge Geography (+12) Knowledge History (+12, +14 for Azlant) Knowledge Local (+12) Knowledge Nature (+12) Knowledge Nobility (+13) Knowledge Planes (+12) Knowledge Religion (+12) Linguistics (+7) Perception (+1) Performance (+8) Ride (+0) Sense Motive (+5) Spellcraft (+10) Stealth (+0) Survival (+6) Swim(-1) UMD (+8)