Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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With a loud metallic screech, the bronze containers start opening, revealing a system of clockworks, coils, springs, and crankshafts. Arcs of electricity begin to discharge from each container, and little by little, the clockwork gears start turning, shafts start moving back and forth, and coils start buzzing with energy. Inside each of the three containers, electricity starts converging into vaguely humanoid forms that sizzle with energy and seethe with rage.

Slide 1 Updated

Initiative:

Eustice: 1d20 + 5 ⇒ (10) + 5 = 15
Kelpy: 1d20 + 8 ⇒ (10) + 8 = 18
Fang: 1d20 + 3 ⇒ (7) + 3 = 10
Mary Kay: 1d20 + 2 ⇒ (14) + 2 = 16
Atlan: 1d20 + 12 ⇒ (12) + 12 = 24
Red: 1d20 + 12 ⇒ (2) + 12 = 14
Green: 1d20 + 10 ⇒ (19) + 10 = 29
Yellow: 1d20 + 10 ⇒ (14) + 10 = 24

The creature looks at Atlan and strikes out twice.
Slam 1: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32 Hit
Slam Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Electric Damage: 1d6 ⇒ 5

Slam 2: 1d20 + 13 + 3 ⇒ (7) + 13 + 3 = 23 Hit
Slam Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Electric Damage: 1d6 ⇒ 1

The creature lands 2 hits back to back catching Atlan off guard a bit.

Combat Tracker wrote:


**Round 1**
Bold Can Act

Green
Atlan *HP 47/78
Yellow
Kelpy
Mary Kay
Eustice
Red
Fang *HP 119/126


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay looks horrified.

In Auran "We free you and you do this!"

Edited for terrible spelling and punctuation


They start shouting insults in Auran like they are furious and hard to reason with. You can safely assume that it may be because they have been in there for a long time.

Can I get a Diplomacy check. I will allow anyone that speak Auran to aid in this check. If you do not speak Auran to can give me a Linguistics check to see if you understand then you could give me a Diplomacy to aid.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Auran Diplomacy: 1d20 + 15 ⇒ (14) + 15 = 29

The skill tab only shows Mary Kay as having Auran

Arcane Bolt 9 | Sorcerer 7/4/3/4 | Extend Rod 3 | Pierce Rod 3


Unfortunately the plea falls on deaf ears as they continue to yell and scream in Auran.

Atlan is up


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will 5ft and flurry on the enemy

Unarmed strike pirahna: 1d20 + 11 ⇒ (18) + 11 = 29
damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15

Unarmed strike pirahna: 1d20 + 11 ⇒ (20) + 11 = 31
damage P/B: 1d6 + 10 ⇒ (2) + 10 = 12


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Crit confirm: 1d20 + 11 ⇒ (6) + 11 = 17
damage P/B: 1d6 + 10 ⇒ (1) + 10 = 11


Atlan takes a step forward and gets 2 good hits on the creature.
Did not confirm the crit.

The creature looks at Kelpy, takes a step forward and strikes out twice.
Slam 1: 1d20 + 13 ⇒ (4) + 13 = 17 Miss
Slam Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Electric Damage: 1d6 ⇒ 1

Slam 2: 1d20 + 13 ⇒ (20) + 13 = 33 Possible Crit
Slam Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Electric Damage: 1d6 ⇒ 1

Crit Confirm: 1d20 + 13 ⇒ (17) + 13 = 30 Confirm
Crit Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Crit Electric Damage: 1d6 ⇒ 1

The creature gets 1 good hit on Kelpy.

Combat Tracker wrote:


**Round 1**
Bold Can Act

Green -27
Atlan *HP 47/78
Yellow
Kelpy *HP 62/73
Mary Kay
Eustice
Red
Fang *HP 119/126


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attempts to identify.
Knowledge Planes: 1d20 + 12 ⇒ (5) + 12 = 17

The oracle then moves towards the center of the room and casts Bless.
He shares what he could recall and then adds, "We need to group up and focus on one at a time. We're too spread out for me to be effective. "


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy goes into total defense and moves to follow Eustice, while drawin ghis sword.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay extends her hands and a ripple of energy flows toward Green and Red.

Looking toward Eustice, "I need a bit more reach for my spells."

Casting Slow DC 20 Will
SR? Red: 1d20 + 8 ⇒ (2) + 8 = 10
SR? Green: 1d20 + 8 ⇒ (7) + 8 = 15

Arcane Bolt 9 | Sorcerer 7/4/2/4 | Extend Rod 3 | Pierce Rod 3


Green Will save: 1d20 + 2 ⇒ (3) + 2 = 5
Red Will save: 1d20 + 5 ⇒ (20) + 5 = 25

Eustice thinks and remembers reading about these kinds of creatures.

Lightning Elemental
Neutral Large or Huge Outsider
DR5-

Kelpy will move forward and take a defensive position. Mary will cast slow at 2 of the Elementals.

Red will strike out at Fang twice
Slam 1: 1d20 + 16 ⇒ (19) + 16 = 35
Slam Damage: 2d6 + 5 ⇒ (6, 6) + 5 = 17
Electric Damage: 1d8 ⇒ 2

Slam 2: 1d20 + 16 ⇒ (3) + 16 = 19
Slam Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Electric Damage: 1d8 ⇒ 4

The creature gets 2 good hits on Fang.

Combat Tracker wrote:


**Round 1**
Bold Can Act
**Bless is Up**
Green -27 *Slowed for 8 Rounds*
Atlan *HP 47/78
Yellow
Kelpy *HP 62/73
Mary Kay
Eustice
Red
Fang *HP 84/126


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang steps closer to the big, electric looking monster.

”Ya think yer hot stuff eh? Get a load a’ dis.”

Drawing in power, Fang cracks his whip at the beast, with the hardened air.

Melee vs AC: 1d20 + 10 + 2 ⇒ (9) + 10 + 2 = 21
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 1, 5, 4) + 4 + 7 = 26

can make AoOs this round


Fang gets a good hit on the creature.

Green will slam at Atlan.

Slam 1: 1d20 + 13 + 3 ⇒ (3) + 13 + 3 = 19
Slam Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Electric Damage: 1d6 ⇒ 2

The creature misses Atlan.

Combat Tracker wrote:


**Round 2**
Bold Can Act
**Bless is Up**
Green -27 *Slowed for 7 Rounds*
Atlan *HP 47/78
Yellow
Kelpy *HP 62/73
Mary Kay
Eustice
Red -26
Fang *HP 84/126


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan full attack

Unarmed strike: 1d20 + 11 ⇒ (3) + 11 = 14
Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14

Unarmed strike: 1d20 + 11 ⇒ (7) + 11 = 18
Damage P/B: 1d6 + 10 ⇒ (6) + 10 = 16


Atlan is unable to connect on the first but lands a hit on the second.

Yellow will move closer to Kelpy and then take a strike at him
Slam 1: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32
Slam Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Electric Damage: 1d6 ⇒ 1

Yellow is able to land a hit on Kelpy.

Combat Tracker wrote:


**Round 2**
Bold Can Act
**Bless is Up**
Green -43 *Slowed for 7 Rounds*
Atlan *HP 47/78
Yellow
Kelpy *HP 54/73
Mary Kay
Eustice
Red -26
Fang *HP 84/126


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Protection from Energy (Electrical) on Kelpy then moves his full movement and draws his metamagic rod. "I can see you now, but I still can't reach you. You'll have to get closer if you want to be healed."


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy attacks his foe with his longsword.
Longsword: 1d20 + 10 ⇒ (2) + 10 = 12
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7
Longsword: 1d20 + 5 ⇒ (3) + 5 = 8
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay shakes her head.

In Auran "Here we free you after centuries of enslavement, and this is how you repay us! I would think you would prefer to return home."

Casting Terrible Remorse with Will Save of DC 21 on the biggest one. Hoping for bonus for shaming them in native tongue.

Arcane Bolt 9 | Sorcerer 7/4/2/3 | Extend Rod 3 | Pierce Rod 3


Eustice puts some protection around Kelpy and calls out to his companions. Kelpy moves forward and tries to attack but is unable to connect with the creature.

Will Save: 1d20 + 5 ⇒ (15) + 5 = 20

Mary slings some words at the Huge creature and it seems to strike deep at the creature.
Terrible Remorse punchy damage: 1d8 + 5 ⇒ (4) + 5 = 9

Red will take a swing at Fang
Slam: 1d20 + 16 ⇒ (9) + 16 = 25
Slam Damage: 2d6 + 5 ⇒ (3, 3) + 5 = 11
Electric Damage: 1d8 ⇒ 5

Because of the spellby Mary the creature is distracted by beating itself up.

Combat Tracker wrote:


**Round 2**
Bold Can Act
**Bless is Up**
Green -43 *Slowed for 7 Rounds*
Atlan *HP 47/78
Yellow
Kelpy *HP 54/73
Mary Kay
Eustice
Red -35
Fang *HP 84/126


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swings his arms around, funneling air and directing it at the big zappy boy in front of him.

I keep forgetting that at 8 I get to reduce the burn by 2… so I don’t need to gather power when I use the whip >.<

Melee vs AC: 1d20 + 10 + 2 ⇒ (3) + 10 + 2 = 15
Bludgeoning: 4d6 + 4 + 7 ⇒ (4, 1, 6, 2) + 4 + 7 = 24

Melee vs AC: 1d20 + 10 + 2 - 5 ⇒ (10) + 10 + 2 - 5 = 17
Bludgeoning: 4d6 + 4 + 7 ⇒ (4, 5, 6, 2) + 4 + 7 = 28

can make AoOs this round


Fang takes 2 swings and miss both of them.

Green will take a swing at Atlan.
Slam 1: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32
Slam Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Electric Damage: 1d6 ⇒ 2

Green gets a good hit on Atlan.

Combat Tracker wrote:


**Round 3**
Bold Can Act
**Bless is Up**
Green -43 *Slowed for 6 Rounds*
Atlan *HP 34/78
Yellow
Kelpy *HP 54/73
Mary Kay
Eustice
Red -35
Fang *HP 84/126


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan full attack

Unarmed strike: 1d20 + 11 ⇒ (1) + 11 = 12

Damage P/B: 1d6 + 10 ⇒ (4) + 10 = 14

Unarmed strike: 1d20 + 11 ⇒ (15) + 11 = 26

Damage P/B: 1d6 + 10 ⇒ (1) + 10 = 11


Atlans first strike misses but he lands the second attack.

Yellow will full attack against Kelpy.
Slam 1: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29
Slam Damage: 1d8 + 3 ⇒ (4) + 3 = 7
Electric Damage: 1d6 ⇒ 4

Slam 2: 1d20 + 13 + 3 ⇒ (20) + 13 + 3 = 36
Slam Damage: 1d8 + 3 ⇒ (5) + 3 = 8
Electric Damage: 1d6 ⇒ 6

Crit Confirm: 1d20 + 13 + 3 ⇒ (2) + 13 + 3 = 18
Crit Damage: 1d8 + 3 ⇒ (5) + 3 = 8

The creature hit Kelpy twice but thanks to Eustice was not effected by the Electricity that he felt previously from its hits.

Did not confirm the Critical and was not effect by the 10 total electric damage

Combat Tracker wrote:


**Round 3**
Bold Can Act
**Bless is Up**
Green -54 *Slowed for 6 Rounds*
Atlan *HP 34/78
Yellow
Kelpy *HP 39/73
Mary Kay
Eustice
Red -35
Fang *HP 84/126


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy takes a swing and then falls back.
Longsword: 1d20 + 10 + 1 ⇒ (7) + 10 + 1 = 18
Slashing: 1d6 + 3 ⇒ (6) + 3 = 9


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"Mary Kay, dear, you may want to take a step back. I believe the creature will follow Kelpy back this way, and has an extensive reach."

Eustice takes a 5ft step towards Atlan and casts a Heal spell at the monk through his Metamagic Rod of Reach.
CMW: 2d8 + 8 ⇒ (1, 3) + 8 = 12
"Gentlemen, I have a very limited number of times I can heal you from this distance, and the powers of the heals are severely diminished. I will not wade in there to get beat up. Consider this your final warning. If you want to be healed or protected, get over here now."


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay nods in agreement. Pulling a rod from her side, she holds it loosely as a cloud of sparkles erupt around Yellow.

5' step, drawing Extend Rod. Not using it, but need it handy. Casting Glitterdust (WIll 19) on Yellow

Arcane Bolt 9 | Sorcerer 7/3/2/3 | Extend Rod 3 | Pierce Rod 3


Kelpy gets a hit on Yellow and then falls back. When he falls back Yellow will take a swing at him.

Attack of Op: 1d20 + 13 + 3 ⇒ (15) + 13 + 3 = 31
Slam Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Electric Damage: 1d6 ⇒ 1

Eustice will heal Atlan a bit and give his allies some helpful advice of his limits. Mary agrees and will fall back a bit and then cast at Yellow.

Yellow Will Save: 1d20 + 2 ⇒ (19) + 2 = 21

Red will roll a will save to see if he is still effect by terrible remorse.
Slam 1: 1d20 + 16 ⇒ (12) + 16 = 28
Slam Damage: 2d6 + 5 ⇒ (4, 5) + 5 = 14
Electric Damage: 1d8 ⇒ 7

Slam 2: 1d20 + 16 ⇒ (12) + 16 = 28
Slam Damage: 2d6 + 5 ⇒ (6, 5) + 5 = 16
Electric Damage: 1d8 ⇒ 2

Red Will Save: 1d20 + 5 ⇒ (5) + 5 = 10

Yellow gets a hit on Kelpy and is able to shake off the spell from Mary. Red is still effected my terrible Remorse.
Punch itself: 1d8 + 5 ⇒ (4) + 5 = 9

Combat Tracker wrote:


**Round 3**
Bold Can Act
**Bless is Up**
Green -54 *Slowed for 6 Rounds*
Atlan *HP 46/78
Yellow -9
Kelpy *HP 29/73
Mary Kay
Eustice
Red -35
Fang *HP 84/126


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Aww. Poor sparky here is tryna off himself. Lemme help.”

Fang takes a small step forward, eyes pointed over at Eustice, then turns his attention back to the big beast in front of him before charging up to release a big crack of the whip.

Melee vs AC: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
Bludgeoning: 4d6 + 4 + 7 ⇒ (1, 1, 2, 4) + 4 + 7 = 19
total of 28 bludgeoning

Empowered and can make AoOs this round (which will also carry over the empower)


Fang gets a good hit on Red.

Green will take a swing at Atlan.
Slam 1: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29
Slam Damage: 1d8 + 3 ⇒ (8) + 3 = 11
Electric Damage: 1d6 ⇒ 2

Green gets a hit on Atlan.

Combat Tracker wrote:


**Round 4**
Bold Can Act
**Bless is Up**
Green -54 *Slowed for 5 Rounds*
Atlan*HP 33/78
Yellow -9
Kelpy *HP 29/73
Mary Kay
Eustice
Red -72 **Under Terrible Remorse**
Fang *HP 45/126


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

trapped in right now working my way towards ya

Atlan will 5ft and fully attack

Unarmed strike pirahna: 1d20 + 11 ⇒ (16) + 11 = 27

damage p/b: 1d6 + 10 ⇒ (5) + 10 = 15

Unarmed strike pirahna: 1d20 + 11 ⇒ (15) + 11 = 26

damage p/b: 1d6 + 10 ⇒ (2) + 10 = 12


Atlan tries to get a bit closer and gets 2 good hits on Green.

Yellow will move up around towards Kelpy and swing.
Slam 1: 1d20 + 13 + 3 ⇒ (13) + 13 + 3 = 29
Slam Damage: 1d8 + 3 ⇒ (3) + 3 = 6
Electric Damage: 1d6 ⇒ 3

The creature gets a hit on Kelpy but the electricity damage thanks to Eustice is ignored.

Combat Tracker wrote:


**Round 4**
Bold Can Act
**Bless is Up**
Green -81*Slowed for 5 Rounds*
Atlan *HP 33/78
Yellow -9
Kelpy *HP 23/73
Mary Kay
Eustice
Red -72 **Under Terrible Remorse**
Fang *HP 45/126


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Turning to Eustice, Mary Kay whispers, "I am heading up by Atlan."

She takes her free hand and waves it in front of her eyes, "Fade Away..."

Casting Vanish (5 rounds) and moving up to Atlan. Crossing fingers for no special senses...
Arcane Bolt 9 | Sorcerer 6/4/2/3 | Extend Rod 3 | Pierce Rod 3


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy goes on full defense and takes a 5ft step towards Eustice.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice, in turn casts a Heal using his Reach Metamagic Rod on Kelpy.
CCW: 4d8 + 8 ⇒ (1, 3, 1, 2) + 8 = 15
This is not going well.


Mary says some parting words and then vanishes from sight. Kelpy moves back and takes a defensive stance. Eustice holds out the rod and heals Kelpy a bit.

Will Save Red: 1d20 + 5 ⇒ (8) + 5 = 13

Red is still under the effect of Mary's spell and punches itself.
Hitting itself: 1d8 + 5 ⇒ (6) + 5 = 11

Combat Tracker wrote:


**Round 4**
Bold Can Act
**Bless is Up**
Green -81*Slowed for 5 Rounds*
Atlan *HP 33/78
Yellow -9
Kelpy *HP 38/73
Mary Kay
Eustice
Red -83 **Under Terrible Remorse**
Fang *HP 84/126


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang grumbles a bit under his breath and swings with a charged up whip.

Melee vs AC: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22
Bludgeoning: 4d6 + 4 + 7 ⇒ (2, 6, 2, 1) + 4 + 7 = 22
Empowered, total of 33 bludgeoning

can make AoOs this round


Fang focuses a bit and lets out snap of the whip that at first you think goes right through the creature unaffected but then the creature doesn't come back together and dissipates.

Green takes a swing at Atlan.
Slam 1: 1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32
Slam Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Electric Damage: 1d6 ⇒ 3

Green gets a good hit on Atlan.

Combat Tracker wrote:


**Round 5**
Bold Can Act
**Bless is Up**
Green -81*Slowed for 4 Rounds*
Atlan *HP 20/78
Yellow -9
Kelpy *HP 38/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will 5ft closer to the group and then full attack Green.

Unarmed strike pirahna: 1d20 + 11 ⇒ (10) + 11 = 21

damage P/B: 1d6 + 10 ⇒ (5) + 10 = 15

Unarmed strike pirahna: 1d20 + 11 ⇒ (6) + 11 = 17

damage P/B: 1d6 + 10 ⇒ (3) + 10 = 13


Atlan moves a bit closer to the group then throws a flurry of thumbs at the creature and it dissipates.

Yellow will move a bit closer and strike out at Kelpy.
Slam 1: 1d20 + 13 + 3 ⇒ (9) + 13 + 3 = 25
Slam Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Electric Damage: 1d6 ⇒ 1

Slam 2: 1d20 + 13 + 3 ⇒ (19) + 13 + 3 = 35
Slam Damage: 1d8 + 3 ⇒ (7) + 3 = 10
Electric Damage: 1d6 ⇒ 5

Kelpy is able to dodge the first slam but then gets off balance and the second one hits him.

Combat Tracker wrote:


**Round 5 into 6**
Bold Can Act
**Bless is Up**
Green -81
Atlan *HP 20/78
Yellow -9
Kelpy *HP 28/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126


N Male Merfolk Snakebite Striker Brawler 2 / Scout Rogue 6|HP: 78|AC: 25|Touch: 15|FFAC: 21|Initiative: +12|Fort: +8| Reflex: +14| Will: +3|Speed: 15ft|Swim Speed: 30ft

Atlan will move and then get into the Shark Style stance.


Atlan finally moves closer to Eustice and then gets into his stance.

Combat Tracker wrote:


**Round 5 into 6**
Bold Can Act
**Bless is Up**
Green -81
Atlan *HP 20/78
Yellow -9
Kelpy *HP 28/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice cast his strongest Heal on Atlan.
CCW: 4d8 + 8 ⇒ (4, 7, 4, 6) + 8 = 29
"Kelpy needs help."
Then steps 5ft closer to Kelpy.


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy continues his full defensive posture and moves another 5ft closer to Eustice.


Eustice gives Atlan a big heal which makes Atlan feel significantly better and gets closer to Kelpy. Kelpy bares down preparing for the impending attacks.

Combat Tracker wrote:


**Round 5 into 6**
Bold Can Act
**Bless is Up**
Green -81
Atlan *HP 49/78
Yellow -9
Kelpy *HP 28/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay moves closer to Atlan. Tapping him with the rod, "It is the best I can do."

Extended Infernal Healing, will get 20 hp over 20 rounds
Arcane Bolt 9 | Sorcerer 6/4/2/3 | Extend Rod 2 | Pierce Rod 3


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang slips around behind the big device and gets a little closer to the remaining enemy. Summoning his whip as he bounces on his tail.

no more movement to get into range (was trying to make sure everyone was within 30ft of each other), but i do have aoo access this round


Mary will tap Atlan on the shoulder which briefly scares Atlan but then he feels the familiar feeling of the Infernal Healing. Fang moves forward and gets ready for the creature.

Yellow will 5ft up and strike out at Kelpy
Slam 1: 1d20 + 13 + 3 ⇒ (4) + 13 + 3 = 20
Slam Damage: 1d8 + 3 ⇒ (6) + 3 = 9
Electric Damage: 1d6 ⇒ 4

Slam 2: 1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26
Slam Damage: 1d8 + 3 ⇒ (1) + 3 = 4
Electric Damage: 1d6 ⇒ 6

Kelpy is able to dodge both Slam attacks from the Large creature.

Combat Tracker wrote:


**Round 6 into 7**
Bold Can Act
**Bless is Up**
Green -81
Atlan *HP 50/78 *19rds of Infernal Healing*
Yellow -9
Kelpy *HP 28/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

”Lissen you overgrown nightlight. You stop tryna hit my friend.”

Melee vs AC: 1d20 + 10 + 2 ⇒ (18) + 10 + 2 = 30
Bludgeoning: 4d6 + 4 + 7 ⇒ (5, 2, 6, 3) + 4 + 7 = 27
total of 40 bludgeoning

As the whip cracks, Fang stands ready for a fight with a mean look in his shark eyes.


Fang yells at the creature and focuses his strength with a crack of his whip that is a huge blow to the creature. The creature then snaps his head in the direction of Fang.

Combat Tracker wrote:


**Round 6 into 7**
Bold Can Act
**Bless is Up**
Green -81
Atlan *HP 50/78 *19rds of Infernal Healing*
Yellow -49
Kelpy *HP 28/73
Mary Kay
Eustice
Red -83
Fang *HP 84/126

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