Cleric

Mary Kay Ponzi's page

457 posts. Alias of Tervola.


Full Name

Mary Kay Ponzi

Race

Half-elf Sage Sorcerer (False Priest) 8 | HP 42 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 5/6/10 | Perc +7 | SMotive +0 | Arcane Bolt 10 | Sorcerer 5*/8/8/7/4

Gender

Female

Size

5' 9"

Age

34

Deity

Razmir

Languages

Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Thassilonian

Strength 11
Dexterity 14
Constitution 12
Intelligence 24
Wisdom 10
Charisma 10

About Mary Kay Ponzi

Mary Kay Ponzi #8
Female half-elf sorcerer (razmiran priest, wildblooded) 8
LN Medium humanoid (elf, human)
Init +2; Senses low-light vision; Perception +7
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Defense
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AC 14, touch 12, flat-footed 12 (+2 Dex, +2 shield)
hp 42 (8d6+8)
Fort +5, Ref +6, Will +10; +2 vs. enchantments
Defensive Abilities dual minded[APG]; Immune sleep
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Offense
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Speed 30 ft.
Melee Ioun Gauntlet +4 (1d3) or
dagger +4 (1d4/19-20)
Sorcerer Spell-Like Abilities (CL 8th; concentration +15)
10/day—arcane bolt (1d4+4 force)
Sorcerer (Razmiran Priest, Wildblooded) Spells Known (CL 8th; concentration +15)
4th (4/day)—terrible remorse (WDC 21)
3rd (7/day)—dispel magic, fireball (RDC 20), pugwampi's grace (WDC 20), remove disease, slow (WDC 20)
2nd (8/day)—aid, alter self, aram zey’s focus, glitterdust (WDC 19), pilfering hand, web (RDC 19)
1st (8/day)—air bubble, crafter's fortune (DC 18), infernal healing, liberating command, long arm, magic missile (x4), vanish (5 rds) (DC 18)
0 (at will)—detect magic, jolt, light, mage hand, mending, prestidigitation, read magic, resistance
Bloodline Sage
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Statistics
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Str 11, Dex 14, Con 12, Int 22/24, Wis 10, Cha 10
Base Atk +4; CMB +4; CMD 16
Feats Brilliant Planner, Combat Casting, Craft Wondrous Item, False Focus, Point-Blank Shot, Precise Shot, Toppling Spell
Traits Clever wordplay, resourceful
Skills Craft (alchemy) +18, Diplomacy +15, Disable Device +12, Knowledge (arcana) +20, Knowledge (local) +18, Knowledge (religion) +18, Perception +7, Spellcraft +20, Swim +12, Use Magic Device +11; Racial Modifiers +2 Perception
Languages Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Thassilonian
SQ elf blood, false piety, metamagic adept (2/day)
Combat Gear lesser extend metamagic rod, lesser piercing metamagic rod[UE], potion of cure light wounds, potion of cure moderate wounds, scroll of acid arrow, wand of flaming sphere (8 charges), wand of mage armor (16 charges), acid (2), air crystal; Other Gear +1 darkwood buckler, dagger, gauntlet, sling, cloak of resistance +2, cloak of the manta ray, handy haversack, headband of vast intelligence +2, ioun gauntlet, ring of swimming, alchemy crafting kit[APG], artisan's outfit (2), backpack, bandolier[UE], bandolier[UE], bedroll, belt pouch, flint and steel, golden holy symbol of Razmir[UE], iron holy symbol of Razmir[UE], iron holy symbol of Razmir[UE], masterwork thieves' tools, medium chest[APG], mess kit[UE], powdered milk[UE] (8), signal whistle, silver holy symbol of Razmir, snorkel[UE], soap (11), teapot[UE], torch (5), trail rations (5), wandermeal[UE] (14), waterskin, 1,946 gp, 6 sp, 7 cp
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Special Abilities:

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Arcane Bolt (1d4+4 force, 10/day) (Su) Starting at 1st level, you can unleash a ray of magic force as a standard action, targeting any foe within 30 feet as a ranged touch attack. This ray deals 1d4 points of damage + 1 for every two sorcerer levels you possess.
Brilliant Planner (1/day) Use gold to fund unspecified plans
Dual Minded +2 Will saves.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
False Focus You can use a divine focus to cast arcane spells.
False Piety +4 (Ex) Gain +3 bonus on Use Magic Device checks to activate spell trigger and spell completion items that use divine spells.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Toppling Spell Spell with the force descriptor knocks targets prone.