
Eustice Befufftlefumpter |

Eustice casts Boneshaker on blue.
DC 17 Fort save. Intention to move blue two squares to the west, putting it in flank with Atlan and Fang, drawing AoO from Kelpy and Fang.

Evan “Fang” Grissom |

Fort: 1d20 + 13 ⇒ (15) + 13 = 28
Fangs eyes are darker than ever, but he seems to have a bit less energy than before. Shaking his head a bit, he recharges the whip and cracks it at the remaining enemy.
taking the extra attack again
Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (1, 6, 1, 1) + 3 = 12
Melee vs Touch: 1d20 + 10 + 2 - 5 ⇒ (11) + 10 + 2 - 5 = 18
Elec: 4d6 + 3 ⇒ (5, 2, 1, 4) + 3 = 15
Melee vs Touch: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Elec: 4d6 + 3 ⇒ (6, 3, 2, 1) + 3 = 15
Melee vs Touch: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Elec: 4d6 + 3 ⇒ (5, 4, 5, 5) + 3 = 22
Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (3, 5, 2, 6) + 3 = 19
Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (2, 2, 3, 2) + 3 = 12
Melee vs Touch: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Elec: 4d6 + 3 ⇒ (4, 1, 1, 3) + 3 = 12
Melee vs Touch: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Elec: 4d6 + 3 ⇒ (2, 4, 5, 3) + 3 = 17

GM Bozzinator |

Kelpy will hit once but it doesn't seem to do any damage to the creature. Eustice reaches out towards Blue and clenches his fist and start to move Blue like a puppet. Then Eustice will move Blue to the west, causing Fang and Kelpy to strike out at it. Fang lands a big hit on the creature.
Fang then looks at it with his angry grin and lashes out with his electric whip in quick succession and the creature goes limp and slowly sinks.
Out Of Combat
Kelpy *HP 36/73
Atlan
Fang *HP 32/126
Mary Kay *HP 21/42 **Need a Fort Save**
Eustice

Eustice Befufftlefumpter |

Eustice offers his longspear, haft first, down towards those in the water to assist them back up and out.
Then he'll do some heal checks and provide healing to those that need.
Heal check Kelpy: 1d20 + 8 ⇒ (1) + 8 = 9
Heal check Fang: 1d20 + 8 ⇒ (7) + 8 = 15
Heal check Mary Kay: 1d20 + 8 ⇒ (2) + 8 = 10
CLW Kelpy: 6d8 + 6 ⇒ (6, 2, 7, 6, 4, 5) + 6 = 36
CLW Mary Kay: 4d8 + 4 ⇒ (2, 6, 8, 2) + 4 = 22
CLW Fang: 21d8 + 21 ⇒ (4, 1, 4, 6, 1, 1, 5, 2, 5, 2, 1, 1, 4, 4, 7, 6, 5, 4, 5, 2, 2) + 21 = 93
Eustice takes a wand and chucks it in the water once it's spent, then pulls a fresh one. "Fang... try not to get so pummeled in the future. We only have two of these left."

Eustice Befufftlefumpter |

Eustice casts Remove Curse.
Caster level: 1d20 + 9 ⇒ (20) + 9 = 29
Eustice casts Remove Disease.
Caster level: 1d20 + 9 ⇒ (2) + 9 = 11
Eustice frowns when he notices the disease being persistent and casts again.
Caster level: 1d20 + 9 ⇒ (2) + 9 = 11

Eustice Befufftlefumpter |

Eustice curses at the stubborn disease in the language of his people and tries once more.
Caster level: 1d20 + 9 ⇒ (1) + 9 = 10

Eustice Befufftlefumpter |

With the increased understanding of the world's mysteries, Eustice is able to cast Delay Disease on Mary before they rest, giving her a reprieve for a day, giving him time to attempt to remove the disease again in the morning after resting.

Eustice Befufftlefumpter |

Eustice also casts Restoration, Lesser on Mary Kay twice and Identify on the candle.
Spellcraft: 1d20 + 20 ⇒ (6) + 20 = 26
"I need to rest before we proceed. Then I can attempt to remove this blasted disease from Mary Kay again."

Mary Kay Ponzi |

With the lifting of the oppressive evil aura smothering her, Mary Kay is finally able to take stock of her situation.
Caster check on Remove Disease: 1d20 + 8 ⇒ (9) + 8 = 17
Arcane Bolt 7 | Sorcerer 4/3/0/3 | Extend Rod 2 | Pierce Rod 3

Mary Kay Ponzi |

Waking the next morning, Mary Kay feels more optimistic on the robe and candle.
Casting Investigative mind for higher of 2 rolls. Have 7 more uses over 90 minutes if there is more stuff to ponder.
Spellcraft Robe: 1d20 + 21 ⇒ (14) + 21 = 35
Spellcraft Robe: 1d20 + 21 ⇒ (4) + 21 = 25
Spellcraft Candle: 1d20 + 21 ⇒ (13) + 21 = 34
Spellcraft Candle: 1d20 + 21 ⇒ (18) + 21 = 39
Arcane Bolt 10 | Sorcerer 8/7/8/5 | Extend Rod 3 | Pierce Rod 3

Evan “Fang” Grissom |

Fang gives a over-exaggerated yawn, then wanders around the area after resting.

GM Bozzinator |

You don't get the best rest in the entire world but you did get enough rest. You all start to pack up to get ready to head out and Aoinse tells you, Unfortunately I am not able to follow you further. I will begin to clean up the rest of this place. She heads out to start cleaning.
You go down the hallway and start to go in the water and open the doors. I will continue but I know Mary is the only one we have to worry about breathing underwater and a swim speed so just let me know how you are going to take care of it.[ooc]Knowledge Local, Geography or Engineering Check
A row of caryatid columns divides this long, flooded corridor. The sculpted figures are covered in spiny yellow coral and tentacled pink polyps, partially hiding their facial features and intricately detailed hairstyles, and gives them an eerily inhuman quality. Knowledge Nature to know more
Eustice Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Kelpy Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Fang Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Mary Kay Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Atlan Perception: 1d20 + 13 ⇒ (10) + 13 = 23

Mary Kay Ponzi |

Knowledge(Religion or Local): 1d20 + 19 ⇒ (19) + 19 = 38
Knowledge(Religion or Local): 1d20 + 19 ⇒ (17) + 19 = 36
Only at most 6 more uses.
Arcane Bolt 10 | Sorcerer 8/7/8/5 | Extend Rod 3 | Pierce Rod 3

Evan “Fang” Grissom |

"Bitey coral you say Euie? Well, dat ain't nice."

Evan “Fang” Grissom |

Atlan and Fang swim forward, closer to the opening

Atlan Moredoo |

Atlan gives the area a look see to make sure it’s safe, and if nothing pops out as dangerous, he’ll attempt to open the door.

GM Bozzinator |

1d20 + 12 ⇒ (17) + 12 = 29
Eustice Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Kelpy Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Fang Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Mary Kay Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Atlan Perception: 1d20 + 13 ⇒ (12) + 13 = 25
Red: 1d20 + 12 ⇒ (6) + 12 = 18
Purple: 1d20 + 12 ⇒ (4) + 12 = 16
Yellow: 1d20 + 12 ⇒ (6) + 12 = 18
Green: 1d20 + 12 ⇒ (3) + 12 = 15
Mary alerts you all that something is coming up from behind you. Right after she says that you see a 2 come into view while 1 is barely visible from around the corner.
Eustice: 1d20 + 5 ⇒ (12) + 5 = 17
Kelpy: 1d20 + 8 ⇒ (3) + 8 = 11
Fang: 1d20 + 4 ⇒ (10) + 4 = 14
Mary Kay: 1d20 + 2 ⇒ (6) + 2 = 8
Atlan: 1d20 + 7 ⇒ (6) + 7 = 13
Red: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow: 1d20 + 3 ⇒ (19) + 3 = 22
Purple: 1d20 + 3 ⇒ (7) + 3 = 10
Green: 1d20 + 3 ⇒ (17) + 3 = 20
Yellow steps forward and strikes out at Mary with a Longspear.
Stab: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
Green steps forward and strikes out at Eustice with a Longspear.
Stab: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9
Yellow gets a hit on Mary. Eustice is able to deftly dodge the incoming Longspear attack.
**Round 1**
Bold Can Act
Yellow
Green
Eustice
Fang
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47

Evan “Fang” Grissom |

Fang swims up and around Mary, positioning closer to yellow.
"These'uns need to be taught a lesson."
since i haven't updated my header, this works out. gonna spend 3 burn this round to maximize and empower my attacks
The tendril of electricity forms and lashes out at yellow.
Melee vs AC: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 5, 1, 3, 4) + 5 + 7 = 27
Maximized and empowered equals 63 bludgeoning
Melee vs AC: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Maximized and empowered equals 63 bludgeoning
Melee vs AC: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 4, 1, 2, 1) + 5 + 7 = 25
Maximized and empowered equals 63 bludgeoning
Melee vs AC: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 4, 5, 6, 3) + 5 + 7 = 32
Maximized and empowered equals 63 bludgeoning
Melee vs AC: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 3, 6, 3, 2) + 5 + 7 = 31
Maximized and empowered equals 63 bludgeoning
Melee vs AC: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 1, 4, 6, 3) + 5 + 7 = 27
Maximized and empowered equals 63 bludgeoning

Atlan Moredoo |

"Now now Fang my boy, can't let you have all the fun."
Atlan swims up and over as well, positioning himself on the other side of green, as he moves, a small bar drops into his palm. He tries to catch the attention of Kelpy, and readies an attack for if Kelpy gets into a flanking position.
"Come on little leaf. Show this one what you're made of"
Readied attack vs green: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Bludgeoning/non-lethal: 1d6 + 7 ⇒ (4) + 7 = 11
Sneak Attack: 10d6 + 10 ⇒ (2, 5, 2, 5, 3, 1, 3, 3, 1, 1) + 10 = 36

GM Bozzinator |

As Fang swims to get into position he draws 2 Attacks of Opportunity.
Yellow AoO: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Green AoO: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Once in position Fang lashes out at yellow and he drops instantly.
Atlan gets into position and also draws an Attack of Opportunity from Green and then readies an attack on green.
Green AoO: 1d20 + 8 ⇒ (8) + 8 = 16
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Crit Confirm: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Fang gets 2 good hits on him but Atlan is able to dodge the attack.
As Atlan goes around the corner he notices 2 more and one of the strikes out at him but fails to make contact.
Purple AoO: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10
**Round 1**
Bold Can Act
Yellow
Green
Eustice
Fang *HP 128/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47

Eustice Befufftlefumpter |

Eustice attacks green with his long Spear.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Piercing: 1d8 + 1 ⇒ (3) + 1 = 4
+1 Long Spear: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Piercing: 1d8 + 1 ⇒ (3) + 1 = 4

GM Bozzinator |

Eustice gets 2 hits on Green.
Red will move south and attack Fang.
Stab: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Red Crit Confirm: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11
Miss Chance 15%: 1d100 ⇒ 1
Red gets what he thought was going to be a great hit but Fang is able to shake most of it off.
**Round 1**
Bold Can Act
Yellow
Green -8
Eustice
Fang *HP 123/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47

Kelpy |

Kelpy swims up to green and attacks.
Longsword: 1d20 + 13 ⇒ (18) + 13 = 31
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Critical threat.
Longsword: 1d20 + 13 ⇒ (10) + 13 = 23
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7

GM Bozzinator |

Kelpy swam up to Green and gets a big hit. Then now with Kelpy in position Atlan swings and gets a big hit on Green and he falls unconscious.
Purple will stab at Atlan over Reds shoulder.
Stab: 1d20 + 8 ⇒ (6) + 8 = 14 Miss
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9
**Round 1 to 2**
Bold Can Act
Yellow
Green -21
Eustice
Fang *HP 123/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47

Evan “Fang” Grissom |

Fang slides in the water above red and lashes out with his wicked whip.
Melee vs AC: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 5, 4, 1, 6) + 5 + 7 = 30
Melee vs AC: 1d20 + 10 + 3 - 5 ⇒ (4) + 10 + 3 - 5 = 12
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 1, 2, 5, 5) + 5 + 7 = 30
Melee vs AC: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 6, 4, 2, 2) + 5 + 7 = 32
Melee vs AC: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 5, 6, 2, 1) + 5 + 7 = 30

Atlan Moredoo |

Atlan swishes his tail and swims around, behind purple before swinging with the nasty wrapped rod.
Melee vs AC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Non-lethal bludgeoning: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak Attack: 10d6 + 10 ⇒ (6, 4, 5, 2, 2, 4, 5, 6, 3, 3) + 10 = 50

GM Bozzinator |

Fang slides over a little bit and then gets a big hit on Red. Atlan moves over to the other side of Purple and the 2 creatures swing at him.
Red AoO: 1d20 + 8 ⇒ (10) + 8 = 18 Miss
AoO Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Purple AoO: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
AoO Damage: 1d8 + 4 ⇒ (1) + 4 = 5
Atlan is able to easily dodge the attacks and then gets a huge hit on Purple and it falls unconscious.
Red is not looking too good either.
**Round 1 to 2**
Bold Can Act
Yellow
Green -21**Unconscious**
Eustice
Fang *HP 123/140
Atlan
Red -30
Kelpy
Purple**Unconscious**
Mary Kay *HP 37/47

Eustice Befufftlefumpter |

Eustice moves 5ft into range of attack on Red and full attacks with his Long Spear.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5
+1 Long Spear: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Piercing: 1d8 + 1 ⇒ (5) + 1 = 6

GM Bozzinator |

Eustice misses with the first hit but then lands the second hit. Mary starts to heal herself up a bit.
Red drops his longspear and then attacks Fang using his claws and teeth.
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Piercing Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Claw 1: 1d20 + 7 ⇒ (6) + 7 = 13 Miss
Slashing Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6
Claw 2: 1d20 + 7 ⇒ (8) + 7 = 15 Miss
Slashing Damage 2: 1d4 + 3 ⇒ (3) + 3 = 6
With a bit of panic in his eyes he is only have to Bite Fang but not hit him with his claws.
**Round 2 to 3**
Bold Can Act
Yellow
Green -21**Unconscious**
Eustice
Fang *HP 119/140
Atlan
Red -36
Kelpy
Purple**Unconscious**
Mary Kay *HP 38/47 *9rds of Infernal Healing*

Evan “Fang” Grissom |

Fang summons and cracks his whip at the remaining enemy.
Melee vs AC: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 4, 5, 2, 4) + 5 + 7 = 30

Atlan Moredoo |

Atlan repositions and swings with his sap.
Melee vs AC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Non-lethal bludgeoning: 1d6 + 7 ⇒ (5) + 7 = 12
Sneak Attack: 10d6 + 10 ⇒ (5, 5, 5, 3, 6, 6, 1, 5, 6, 2) + 10 = 54

Eustice Befufftlefumpter |

Eustice attacks again if it's still up.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5
+1 Long Spear: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5