Bozzinator's Ruins of Azlant Extravaganza

Game Master Bozzinator

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N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Boneshaker on blue.
DC 17 Fort save. Intention to move blue two squares to the west, putting it in flank with Atlan and Fang, drawing AoO from Kelpy and Fang.


Blues Fort Save: 1d20 + 4 ⇒ (3) + 4 = 7


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fort: 1d20 + 13 ⇒ (15) + 13 = 28

Fangs eyes are darker than ever, but he seems to have a bit less energy than before. Shaking his head a bit, he recharges the whip and cracks it at the remaining enemy.

taking the extra attack again

Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (1, 6, 1, 1) + 3 = 12

Melee vs Touch: 1d20 + 10 + 2 - 5 ⇒ (11) + 10 + 2 - 5 = 18
Elec: 4d6 + 3 ⇒ (5, 2, 1, 4) + 3 = 15

Melee vs Touch: 1d20 + 10 + 2 ⇒ (11) + 10 + 2 = 23
Elec: 4d6 + 3 ⇒ (6, 3, 2, 1) + 3 = 15

AoOs:

Melee vs Touch: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
Elec: 4d6 + 3 ⇒ (5, 4, 5, 5) + 3 = 22

Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (3, 5, 2, 6) + 3 = 19

Melee vs Touch: 1d20 + 10 + 2 ⇒ (2) + 10 + 2 = 14
Elec: 4d6 + 3 ⇒ (2, 2, 3, 2) + 3 = 12

Melee vs Touch: 1d20 + 10 + 2 ⇒ (4) + 10 + 2 = 16
Elec: 4d6 + 3 ⇒ (4, 1, 1, 3) + 3 = 12

Melee vs Touch: 1d20 + 10 + 2 ⇒ (12) + 10 + 2 = 24
Elec: 4d6 + 3 ⇒ (2, 4, 5, 3) + 3 = 17


Kelpy will hit once but it doesn't seem to do any damage to the creature. Eustice reaches out towards Blue and clenches his fist and start to move Blue like a puppet. Then Eustice will move Blue to the west, causing Fang and Kelpy to strike out at it. Fang lands a big hit on the creature.

Fang then looks at it with his angry grin and lashes out with his electric whip in quick succession and the creature goes limp and slowly sinks.

Out Of Combat

Status Update wrote:


Kelpy *HP 36/73
Atlan
Fang *HP 32/126
Mary Kay *HP 21/42 **Need a Fort Save**
Eustice


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice offers his longspear, haft first, down towards those in the water to assist them back up and out.

Then he'll do some heal checks and provide healing to those that need.

Heal check Kelpy: 1d20 + 8 ⇒ (1) + 8 = 9
Heal check Fang: 1d20 + 8 ⇒ (7) + 8 = 15
Heal check Mary Kay: 1d20 + 8 ⇒ (2) + 8 = 10

CLW Kelpy: 6d8 + 6 ⇒ (6, 2, 7, 6, 4, 5) + 6 = 36
CLW Mary Kay: 4d8 + 4 ⇒ (2, 6, 8, 2) + 4 = 22
CLW Fang: 21d8 + 21 ⇒ (4, 1, 4, 6, 1, 1, 5, 2, 5, 2, 1, 1, 4, 4, 7, 6, 5, 4, 5, 2, 2) + 21 = 93

Eustice takes a wand and chucks it in the water once it's spent, then pulls a fresh one. "Fang... try not to get so pummeled in the future. We only have two of these left."


Mary's Fort Save: 1d20 + 5 ⇒ (8) + 5 = 13

Con Damage: 1d6 ⇒ 1
Cha Damage: 1d6 ⇒ 1

After a minute of you looking at Mary you notice she becomes a bit more lethargic.

Status Update wrote:


Kelpy *HP 72/73
Atlan
Fang *HP 125/126
Mary Kay *HP 21/42
Eustice


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice casts Remove Curse.
Caster level: 1d20 + 9 ⇒ (20) + 9 = 29

Eustice casts Remove Disease.
Caster level: 1d20 + 9 ⇒ (2) + 9 = 11

Eustice frowns when he notices the disease being persistent and casts again.
Caster level: 1d20 + 9 ⇒ (2) + 9 = 11


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice curses at the stubborn disease in the language of his people and tries once more.
Caster level: 1d20 + 9 ⇒ (1) + 9 = 10


You guys do one last sweep on the area with the mummies and find a ring of protection +2 on one of the shelves and then in the hand of one of the skeletons is a candle that detects as magic.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

With the increased understanding of the world's mysteries, Eustice is able to cast Delay Disease on Mary before they rest, giving her a reprieve for a day, giving him time to attempt to remove the disease again in the morning after resting.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice also casts Restoration, Lesser on Mary Kay twice and Identify on the candle.

Spellcraft: 1d20 + 20 ⇒ (6) + 20 = 26

"I need to rest before we proceed. Then I can attempt to remove this blasted disease from Mary Kay again."


The disease is delayed for 24hrs but you are unable to identify the candle.

LEVEL UP TO 9.

Aoinse is able to bring you to a room that you are able to rest in.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

With the lifting of the oppressive evil aura smothering her, Mary Kay is finally able to take stock of her situation.

Caster check on Remove Disease: 1d20 + 8 ⇒ (9) + 8 = 17

Arcane Bolt 7 | Sorcerer 4/3/0/3 | Extend Rod 2 | Pierce Rod 3


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Spellcraft: 1d20 + 20 ⇒ (10) + 20 = 30
Been so long, forgot this was my smart character. Try to ID the candle.


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Waking the next morning, Mary Kay feels more optimistic on the robe and candle.
Casting Investigative mind for higher of 2 rolls. Have 7 more uses over 90 minutes if there is more stuff to ponder.

Spellcraft Robe: 1d20 + 21 ⇒ (14) + 21 = 35
Spellcraft Robe: 1d20 + 21 ⇒ (4) + 21 = 25

Spellcraft Candle: 1d20 + 21 ⇒ (13) + 21 = 34
Spellcraft Candle: 1d20 + 21 ⇒ (18) + 21 = 39

Arcane Bolt 10 | Sorcerer 8/7/8/5 | Extend Rod 3 | Pierce Rod 3


The robe is Mnemonic Vestment

The candle is Candle of Invocation


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang gives a over-exaggerated yawn, then wanders around the area after resting.


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan follows suit and stands, giving a bit of a stretch.

"We ready?


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

"I believe so."


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

"I'm ready to kelp out anyway I can."


You don't get the best rest in the entire world but you did get enough rest. You all start to pack up to get ready to head out and Aoinse tells you, Unfortunately I am not able to follow you further. I will begin to clean up the rest of this place. She heads out to start cleaning.

You go down the hallway and start to go in the water and open the doors. I will continue but I know Mary is the only one we have to worry about breathing underwater and a swim speed so just let me know how you are going to take care of it.[ooc]Knowledge Local, Geography or Engineering Check

A row of caryatid columns divides this long, flooded corridor. The sculpted figures are covered in spiny yellow coral and tentacled pink polyps, partially hiding their facial features and intricately detailed hairstyles, and gives them an eerily inhuman quality. Knowledge Nature to know more

Perception:

Eustice Perception: 1d20 + 1 ⇒ (12) + 1 = 13
Kelpy Perception: 1d20 + 1 ⇒ (18) + 1 = 19
Fang Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Mary Kay Perception: 1d20 + 7 ⇒ (12) + 7 = 19
Atlan Perception: 1d20 + 13 ⇒ (10) + 13 = 23


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Knowledge(Religion or Local): 1d20 + 19 ⇒ (19) + 19 = 38
Knowledge(Religion or Local): 1d20 + 19 ⇒ (17) + 19 = 36

Only at most 6 more uses.

Arcane Bolt 10 | Sorcerer 8/7/8/5 | Extend Rod 3 | Pierce Rod 3


Mary notices many similarities between the caryatid columns here and those in modern Absalom, Cheliax, and Taldor, where some nobles consider it fashionable to imitate Azlanti architecture.

Knowledge Nature to know more about the coral and polyps.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice, always ready to learn more, scrutinizes the area.
Knowledge Nature: 1d20 + 12 ⇒ (15) + 12 = 27


As your allies go to move closer you stop them and say that the coral on the columns in the room is venomous. As long as you do not move next to one of the columns you are safe from the venomous coral.

DC25 so good job because this coral give 1d6 con damage.


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

"Bitey coral you say Euie? Well, dat ain't nice."


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Atlan and Fang swim forward, closer to the opening


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice and Kelpy reposition.


You are able to skirt around the pillars and not get close to them and come to a hallway with a door that is closed.


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan gives the area a look see to make sure it’s safe, and if nothing pops out as dangerous, he’ll attempt to open the door.


Stuffs:

1d20 + 12 ⇒ (17) + 12 = 29

Perception:

Eustice Perception: 1d20 + 1 ⇒ (15) + 1 = 16
Kelpy Perception: 1d20 + 1 ⇒ (11) + 1 = 12
Fang Perception: 1d20 + 14 ⇒ (2) + 14 = 16
Mary Kay Perception: 1d20 + 8 ⇒ (17) + 8 = 25
Atlan Perception: 1d20 + 13 ⇒ (12) + 13 = 25

Stuffs:

Red: 1d20 + 12 ⇒ (6) + 12 = 18
Purple: 1d20 + 12 ⇒ (4) + 12 = 16
Yellow: 1d20 + 12 ⇒ (6) + 12 = 18
Green: 1d20 + 12 ⇒ (3) + 12 = 15

Mary alerts you all that something is coming up from behind you. Right after she says that you see a 2 come into view while 1 is barely visible from around the corner.

Initiative:

Eustice: 1d20 + 5 ⇒ (12) + 5 = 17
Kelpy: 1d20 + 8 ⇒ (3) + 8 = 11
Fang: 1d20 + 4 ⇒ (10) + 4 = 14
Mary Kay: 1d20 + 2 ⇒ (6) + 2 = 8
Atlan: 1d20 + 7 ⇒ (6) + 7 = 13
Red: 1d20 + 3 ⇒ (9) + 3 = 12
Yellow: 1d20 + 3 ⇒ (19) + 3 = 22
Purple: 1d20 + 3 ⇒ (7) + 3 = 10
Green: 1d20 + 3 ⇒ (17) + 3 = 20

Yellow steps forward and strikes out at Mary with a Longspear.
Stab: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Green steps forward and strikes out at Eustice with a Longspear.
Stab: 1d20 + 8 ⇒ (6) + 8 = 14
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Yellow gets a hit on Mary. Eustice is able to deftly dodge the incoming Longspear attack.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Yellow
Green
Eustice
Fang
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang swims up and around Mary, positioning closer to yellow.

"These'uns need to be taught a lesson."

since i haven't updated my header, this works out. gonna spend 3 burn this round to maximize and empower my attacks

The tendril of electricity forms and lashes out at yellow.

Melee vs AC: 1d20 + 10 + 3 ⇒ (11) + 10 + 3 = 24
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 5, 1, 3, 4) + 5 + 7 = 27
Maximized and empowered equals 63 bludgeoning

Can Make AoOs:

Melee vs AC: 1d20 + 10 + 3 ⇒ (18) + 10 + 3 = 31
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 5, 6, 1, 2) + 5 + 7 = 30
Maximized and empowered equals 63 bludgeoning

Melee vs AC: 1d20 + 10 + 3 ⇒ (9) + 10 + 3 = 22
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 4, 1, 2, 1) + 5 + 7 = 25
Maximized and empowered equals 63 bludgeoning

Melee vs AC: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 4, 5, 6, 3) + 5 + 7 = 32
Maximized and empowered equals 63 bludgeoning

Melee vs AC: 1d20 + 10 + 3 ⇒ (16) + 10 + 3 = 29
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 3, 6, 3, 2) + 5 + 7 = 31
Maximized and empowered equals 63 bludgeoning

Melee vs AC: 1d20 + 10 + 3 ⇒ (5) + 10 + 3 = 18
Bludgeoning: 5d6 + 5 + 7 ⇒ (1, 1, 4, 6, 3) + 5 + 7 = 27
Maximized and empowered equals 63 bludgeoning


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

"Now now Fang my boy, can't let you have all the fun."

Atlan swims up and over as well, positioning himself on the other side of green, as he moves, a small bar drops into his palm. He tries to catch the attention of Kelpy, and readies an attack for if Kelpy gets into a flanking position.

"Come on little leaf. Show this one what you're made of"

Readied attack vs green: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18
Bludgeoning/non-lethal: 1d6 + 7 ⇒ (4) + 7 = 11
Sneak Attack: 10d6 + 10 ⇒ (2, 5, 2, 5, 3, 1, 3, 3, 1, 1) + 10 = 36


As Fang swims to get into position he draws 2 Attacks of Opportunity.

Yellow AoO: 1d20 + 8 ⇒ (16) + 8 = 24
Piercing Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Green AoO: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Once in position Fang lashes out at yellow and he drops instantly.

Atlan gets into position and also draws an Attack of Opportunity from Green and then readies an attack on green.

Green AoO: 1d20 + 8 ⇒ (8) + 8 = 16
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Crit Confirm: 1d20 + 8 ⇒ (7) + 8 = 15
Crit Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Fang gets 2 good hits on him but Atlan is able to dodge the attack.

As Atlan goes around the corner he notices 2 more and one of the strikes out at him but fails to make contact.
Purple AoO: 1d20 + 8 ⇒ (3) + 8 = 11
Piercing Damage: 1d8 + 4 ⇒ (6) + 4 = 10

Combat Tracker wrote:


**Round 1**
Bold Can Act
Yellow
Green
Eustice
Fang *HP 128/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attacks green with his long Spear.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21
Piercing: 1d8 + 1 ⇒ (3) + 1 = 4
+1 Long Spear: 1d20 + 1 + 1 ⇒ (16) + 1 + 1 = 18
Piercing: 1d8 + 1 ⇒ (3) + 1 = 4


Eustice gets 2 hits on Green.

Red will move south and attack Fang.
Stab: 1d20 + 8 ⇒ (20) + 8 = 28
Piercing Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Red Crit Confirm: 1d20 + 8 ⇒ (13) + 8 = 21
Piercing Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Miss Chance 15%: 1d100 ⇒ 1

Red gets what he thought was going to be a great hit but Fang is able to shake most of it off.

Combat Tracker wrote:


**Round 1**
Bold Can Act
Yellow
Green -8
Eustice
Fang *HP 123/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy swims up to green and attacks.
Longsword: 1d20 + 13 ⇒ (18) + 13 = 31
Slashing: 1d6 + 3 ⇒ (3) + 3 = 6
Critical threat.
Longsword: 1d20 + 13 ⇒ (10) + 13 = 23
Slashing: 1d6 + 3 ⇒ (4) + 3 = 7


Kelpy swam up to Green and gets a big hit. Then now with Kelpy in position Atlan swings and gets a big hit on Green and he falls unconscious.

Purple will stab at Atlan over Reds shoulder.
Stab: 1d20 + 8 ⇒ (6) + 8 = 14 Miss
Piercing Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Combat Tracker wrote:


**Round 1 to 2**
Bold Can Act
Yellow
Green -21
Eustice
Fang *HP 123/140
Atlan
Red
Kelpy
Purple
Mary Kay *HP 37/47


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang slides in the water above red and lashes out with his wicked whip.

Melee vs AC: 1d20 + 10 + 3 ⇒ (7) + 10 + 3 = 20
Bludgeoning: 5d6 + 5 + 7 ⇒ (2, 5, 4, 1, 6) + 5 + 7 = 30

Melee vs AC: 1d20 + 10 + 3 - 5 ⇒ (4) + 10 + 3 - 5 = 12
Bludgeoning: 5d6 + 5 + 7 ⇒ (5, 1, 2, 5, 5) + 5 + 7 = 30

Can make AoOs:

Melee vs AC: 1d20 + 10 + 3 ⇒ (6) + 10 + 3 = 19
Bludgeoning: 5d6 + 5 + 7 ⇒ (6, 6, 4, 2, 2) + 5 + 7 = 32

Melee vs AC: 1d20 + 10 + 3 ⇒ (1) + 10 + 3 = 14
Bludgeoning: 5d6 + 5 + 7 ⇒ (4, 5, 6, 2, 1) + 5 + 7 = 30


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan swishes his tail and swims around, behind purple before swinging with the nasty wrapped rod.

Melee vs AC: 1d20 + 13 + 2 ⇒ (12) + 13 + 2 = 27
Non-lethal bludgeoning: 1d6 + 7 ⇒ (2) + 7 = 9
Sneak Attack: 10d6 + 10 ⇒ (6, 4, 5, 2, 2, 4, 5, 6, 3, 3) + 10 = 50


Fang slides over a little bit and then gets a big hit on Red. Atlan moves over to the other side of Purple and the 2 creatures swing at him.

Red AoO: 1d20 + 8 ⇒ (10) + 8 = 18 Miss
AoO Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Purple AoO: 1d20 + 8 ⇒ (8) + 8 = 16 Miss
AoO Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Atlan is able to easily dodge the attacks and then gets a huge hit on Purple and it falls unconscious.

Red is not looking too good either.

Combat Tracker wrote:


**Round 1 to 2**
Bold Can Act
Yellow
Green -21 **Unconscious**
Eustice
Fang *HP 123/140
Atlan
Red -30
Kelpy
Purple **Unconscious**
Mary Kay *HP 37/47


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice moves 5ft into range of attack on Red and full attacks with his Long Spear.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 8
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5
+1 Long Spear: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Piercing: 1d8 + 1 ⇒ (5) + 1 = 6


Female Half-elf Sage Sorcerer (False Priest) 9 | HP 47 | AC 14 (12 touch, 12 FF, 15 CMD) | F/R/W 6/7/10 | Perc +8 | SMotive +0 | Arcane Bolt 10 | Sorcerer 8*/8/8/8/5

Mary Kay takes a moment to cast Infernal Healing on herself.

Arcane Bolt 10 | Sorcerer 7/7/8/5 | Extend Rod 3 | Pierce Rod 3


Eustice misses with the first hit but then lands the second hit. Mary starts to heal herself up a bit.

Red drops his longspear and then attacks Fang using his claws and teeth.
Bite: 1d20 + 7 ⇒ (18) + 7 = 25
Piercing Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Claw 1: 1d20 + 7 ⇒ (6) + 7 = 13 Miss
Slashing Damage 1: 1d4 + 3 ⇒ (3) + 3 = 6

Claw 2: 1d20 + 7 ⇒ (8) + 7 = 15 Miss
Slashing Damage 2: 1d4 + 3 ⇒ (3) + 3 = 6

With a bit of panic in his eyes he is only have to Bite Fang but not hit him with his claws.

Combat Tracker wrote:


**Round 2 to 3**
Bold Can Act
Yellow
Green -21 **Unconscious**
Eustice
Fang *HP 119/140
Atlan
Red -36
Kelpy
Purple **Unconscious**
Mary Kay *HP 38/47 *9rds of Infernal Healing*


CN Adaro Kineticist 9 | HP 140* | AC22 T16 FF18| CMD 20| Fort 14* Ref 11* Will 6 | Speed 30ft / Swim 50ft / Fly 60ft | Initiative +4* | Ranged attack 25% miss chance | Always effected as if by Featherfall | Blindsense 30ft Active status effects : Burn 3, sneak/crit 15% miss

Fang summons and cracks his whip at the remaining enemy.

Melee vs AC: 1d20 + 10 + 3 ⇒ (3) + 10 + 3 = 16
Bludgeoning: 5d6 + 5 + 7 ⇒ (3, 4, 5, 2, 4) + 5 + 7 = 30


N Merfolk Rogue 9 | HP 84 | AC25 T17 FF19| CMD23 | Fort+6 Ref+12 Will+4 | Speed 15ft / Swim 50ft | Initiative +7 | Trap Spotter (free check within 10ft) | Perception +13 | Low-Light vision

Atlan repositions and swings with his sap.

Melee vs AC: 1d20 + 13 + 2 ⇒ (4) + 13 + 2 = 19
Non-lethal bludgeoning: 1d6 + 7 ⇒ (5) + 7 = 12
Sneak Attack: 10d6 + 10 ⇒ (5, 5, 5, 3, 6, 6, 1, 5, 6, 2) + 10 = 54


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

Eustice attacks again if it's still up.
+1 Long Spear: 1d20 + 6 + 1 ⇒ (10) + 6 + 1 = 17
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5
+1 Long Spear: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Piercing: 1d8 + 1 ⇒ (4) + 1 = 5


Fang misses his attack.

Red will bite at Atlan as he moves by.
AoO: 1d20 + 7 ⇒ (11) + 7 = 18

Red misses his attack and then Atlan and Eustice will combo hit him and he falls.

Out Of Combat

Please let me know what each person is doing.


N Medium Cecaelia Oracle (Lore) 9 | HP: 66/66 | AC: 27 FF: 21 Touch: 18 CMD: 14 CMB: +4 | Initiative +5 |Perception +1 | Fort +4 Reflex +8 Will +7 | Move 30’ Swim 40' | Darkvision 60'

CLW: 5d8 + 5 ⇒ (1, 1, 4, 7, 5) + 5 = 23
Eustice pulls out a wand and taps Fang five times to heal him.


LG Small Vine Leshy Paladin 8| HP: 82 | AC: 27 FF: 26 Touch: 12 CMD: 18 | Initiative +8 |Perception +1 | Fort +12 Reflex +7 Will +9 | Move 15’, Dark Vision 60', Low-light Vision

Kelpy stays on guard for more troubles while Eustice tends to Fang.

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